[AOT3 - R1] Group: FT [ Fort Colorcastle VS zarator]

Come on, come all!Welcome to Round 1 of one of Factory Tournament's battles!Today, Fort Colorcastle and zarator will make battle.Fort Colorcastle is one of the new users that came here to ASB from BD.(Well, I think.Don't kill me please if I'm wrong Fort pls ty).Anyways, on the other side, we have zarator!He is one of the ASB mods, and obviously, he's been here for quite the while. Although Fort still has a chance of winning, it'll be quite tough having to pass through zarator.

Anyways, the rules can be found here.

Now, on Fort's side...



Rampardos [Male] [Yoda]
Type: Rock

Abilities::
Mold Breaker / Sheer Force (UNLOCKED)

Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion

Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 5/5

Attacks:
Level Up
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Zen Headbutt
Ancient Power
Head Smash

Egg
Iron Head
Crunch
Thrash
Hammer Arm
Curse

Tutor/Anime:
Fire Punch
Thunder Punch
Stealth Rock

HM/TM
Swords Dance
Rock Polish
Stone Edge
Rock Slide
Bulldoze
Thunderbolt
Ice Beam
Flamethrower
Thunder
Fire Blast
Blizzard
Protect
Dig
Facade
Thief
Dragon Tail
Substitute
Sleep Talk
Smack Down

Heracross (HeavyBlade) (F)
Nature: Jolly (+11%, +9% Mega)
Type: Bug/Fighting
Abilities: Swarm, Guts, Moxie (HA), Skill Link (Mega)

MC: 0
AC: 0/5

Stats:

HP: 100
Attack: 5
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 98 (+)
Size Class: 3
Weight Class: 4
BRT: 19

Mega:

HP: 100
Attack: 8
Defense: 4
Special Attack: 1 (-)
Special Defense: 4
Speed: 87 (+)
Size Class: 3
Weight Class: 4
BRT: 24

Moves:

Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Aerial Ace
Fury Attack
Chip Away
Counter
Brick Break
Close Combat
Pin Missile
Feint

Bide
Focus Punch
Rock Blast
Revenge
Pursuit

Earthquake
Dig
Rock Slide
Protect
Stone Edge

Yanmega (Male) "Spaceship"
Types: Bug/Flying
Bug STAB: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying STAB: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Speed Boost / Tinted Lens / Frisk (UNLOCKED)
Nature: Modest (+SAtk, -Atk)
Stats:
HP:
100
Atk: 2 (-1)
Def: 3
SpA: 6 (+1)
SpD: 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Tackle
Foresight
Quick Attack
Double Team
Sonic Boom
Hypnosis
Detect
Supersonic
Bug Buzz
Air Slash
Night Slash
Signal Beam
Ancient Power
Uproar

Egg:
Feint
Leech Life
Pursuit
Silver Wind
Whirlwind

Tutor/Anime:
Giga Drain
Air Cutter
Ominous Wind

TM/HM
Protect
Hidden Power Fire
U-turn
Psychic
Shadow Ball
Roost
Sleep Talk
Substitute
Hyper Beam

Kingdra [Male] Alchohol
Types: Water/Dragon
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Swift Swim / Sniper / Damp (UNLOCKED)
Nature: Timid: +15% speed, +11% Accuracy, -1 Atk
Stats:
HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: Value 98 (+13)
Size Class: #3
Weight Class: #5
Base Rank Total: 18

EC: 9/9
MC: 6
AC: 5/5

Attacks:
Level Up
Water Gun
Bubble
Smokescreen
Leer
Twister
Focus Energy
Bubble beam
Agility
Hydro Pump
Dragon Pulse
Yawn
Brine

Egg
Razor Wind
Octazooka
Muddy Water
Clear Smog
Disable

Tutor/Anime
Draco Meteor

TM/HM
Ice Beam
Surf Scald
Attract
Flash Cannon
Rain Dance
Hyper Beam
Dive
Sleep Talk
It'll be tough trying to tank through Heracross and Rampardos.

Anyways, on zarator's side...

Thanks for reffing:


Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by 1; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ability: Levitate (Mega: Shadow Tag)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

Stats (Mega):
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Accuracy boost: 26%
Base Rank total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (111/111 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confide
Confusion
Counter
Curse(*)
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Infestation
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon

Shadow Mend (Raid only)

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 1
AC: 5/5

Attacks (101/101 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp(*)
Yawn

Metagross (Moradin) (N)
Nature: Gentle (Defense lowered by 1; Special Defense raised by 1)
Type: Steel/Psychic
Abilities: Clear Body, (HA LOCKED) Light Metal (Mega: Tough Claws)

Stats
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9
Base Rank Total: 22

Stats (Mega):
HP 100
Atk: Rank 6
Def: Rank 5 (-)
SpA: Rank 4
SpD: Rank 5 (+)
Spe: 110
Size Class: 4
Weight Class: 11
Base Rank Total: 27

EC: 9/9
MC: 4
AC: 4/5

Attacks (82/82 moves)

Aerial Ace
Agility
Block
Body Slam
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Defense Curl
Double-edge
Double Team
Dynamicpunch
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Headbutt
Hidden Power (Fire)
Hold Back
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Iron Defense
Iron Head
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Mimic
Miracle Eye
Mud-slap
Natural Gift
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Pursuit
Rain Dance
Reflect
Refresh
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Selfdestruct
Shadow Ball
Signal Beam
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Swift
Take Down
Telekinesis
Thunderpunch
Toxic
Trick
Zen Headbutt

Gallade (Tyr) (M)
Nature: Impish (Defense raised by 1; Special Attack lowered by 1)
Type: Psychic/Fighting
Ability: Steadfast, (HA) Justified (Mega: Inner Focus)

Stats
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Stats (Mega)
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks (131/131 moves):

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud-slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Strength
Stone Edge
Stored Power
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Raid only:
Shadow Mend
Oh boy!A Mega Gengar! Fort Colorcastle, you'll have to be really careful whenever zarator sends it out.


shh I'm copying Geodude6

Now, for a Magikarp flip!



[Heads = Fort][Tails = zarator]

Orders:

zarator sends out and equips.
Fort Colorcastle sends out, equips, and orders.
zarator orders.
I ref.

tagging Frosty as well.


I just edited the post to make tags work lmao
 
Last edited:
Megablade, you know what to do! Watch out, that thing is fast!
Heracross @ Heracronite

Focus your power on that rock thingy—NO DONT THROW THAT—keep that... Yes, hold on to it and focus.. Heracross for god's sake you've done this ten thousand times now just Mega Evolve already *sigh*
"heeeeeeeraaaaaaaaaaaaaaCROOOOOOOOOOOSSSSSSS"

Alright now, pick some of those rocks up and use rock blast on gengar!
-
You can still do this! Gather the darkness in its heart on your claw and Night Slash it!
-
Alright, Rock Blast seemed to hurt it, so gather the rocks again!
~
If heracross is asleep when it is to act, use Sleep Talk (Stone Edge, Rock Blast, Night Slash, rock slide).
If Gengar uses disable(rock blast), AND protect is not scheduled to be used a3, then use Night Slash a3.
If gengar uses bide a1, change action chain to Rock Blast - Rock Blast - Protect
 
Last edited:

100
100

VS

90
100

Well then! Both Fort and zarator send out their mega evolutions immediately, with HeavyBlade for Fort and Cyric for zarator. This match will be tight!

(I will be referring to Pokemon by nicknames in actions, if you can't tell by the flavor text.Also, I won't include much flavor into action text.Maybe I'll include just a little, because
)

A1

Cyric
Mega Evolved into Mega Gengar!

HeavyBlade Mega Evolved into Mega Heracross!

HeavyBlade used Rock Blast!
((15 + 11 - 4.5) * 1) = 21.5
Crit 1,2,3,4,5 = 1927,6483,3826,9193,8371 NOPE
Acc 2113 YES
HeavyBlade loses 10 energy, thanks to Skill Link!

Cyric counters HeavyBlade's Rock Blast!
32.25 damage
-17 EN

A2

Cyric
lifts up and bodyslams HeavyBlade with his mind.Psychic!
((10 + 10 - 6) * 1.5) = 21
Crit 2029 NOPE
EFF 9128 NOPE
-7 EN

HeavyBlade
takes in all the darkness in Cyric's heart, forms it into a blade and slashes him! Night Slash!
((7 + 11 - 4.5) * 1.5) = 20.25
Crit 9372 Nope
-5 EN

A3

HeavyBlade skillfully links up 5 rocks, and immediately throws it at Cyric!
((15 + 11 - 4.5) * 1) = 21.5
CRIT 1,2,3,4,5 9372,9238,843,2732,3892 NOPE
ACC 3112 YES
-10 EN

Cyric counters all the rocks!
65 damage
-67 EN

WELL THEN.Cyric easily getting the round 1 KO on HeavyBlade with the double counter, at the cost of a whopping 67 EN! Fort will need to eliminate Cyric to have a chance of winning.

0
75

VS

26
9
Orders
Fort Colorcastle sends out and equips
zarator orders
Fort Colorcastle orders
I do this thing called reffing
 


"Well done, Cyric! You may need to exit stage right now, but you still managed to turn the tides!"

Cooldown - Shadow Ball - Clear Smog
If Kingdra is in the evasive stage of Dive when you are to act on A2, replace A2 with Skull Bash and A3 with Chill
If Kingdra is in the evasive stage of Dive when you are to act on A3, replace A3 with Chill
If Kingdra is under the effects of a P/E move when you are to act, replace your respective action with Chill and push your actions back.
 
Rain Dance
Dive
Focus Energy

I really dont see his angle here, since dive evades at 0, skull bash hits at -1, and dive hits at -2
 
Last edited:
@ Dragon Scale
100
100

VS
@ Gengarite
26
9
Well then.Cyric will need to cooldown for his first action, so zarator will have a disadvantage this turn.Also, Fort has sent out Alcohol the Kingdra out, after HeavyBlade had been knocked out.All I can say is...that nickname tho.

A1

Cyric
needs to cooldown. Don't worry, I'm also sweating in the room I'm typing this in.

Alcohol uses Rain Dance!
It started to rain. I hope it is not raining alcohol.
-10 EN

A2

Alcohol
has Swift Swim, so it gets to move first!

Alcohol used Dive!
It jumps into some random pool of water that is here for no reason, and goes underwater!
-5 EN
Cyric used Shadow Ball! It missed, since Alcohol won't be going back to surface for a while.
REALLY odd choice by zarator o-o.
-5 EN

Alcohol finally pops back out, confused at why Cyric used Shadow Ball.
It misses, because spooky levitation powers!
-4 EN

A3

Alcohol uses Focus Energy.
-12 EN
Alcohol now has the ability to do a guarenteed critical hit for 6 actions.

Cyric used Clear Smog!
((5 + 3 + 10 - 4.5) * 1) = 13.5
-5 EN
Alcohol's guarenteed critical hits..aren't removed.They aren't a stat bonus, so nope!


Well, I was thinking that Cyric was gonna die during this round, but nope.Also, rain is now in effect, so zarator will need to watch out, or else Cyric will die.(Although, it's already gonna die anyways.Meh)

@ Dragon Scale
86
75

VS
@ Gengarite
26
1
Orders
Fort Colorcastle orders something
zarator also orders
I serve them crappy Mexican food and ref

 
Last edited:
Note that

The sub shouldve been triggered, notably chill a3. But its illegal so that sub shouldn't work anyways.
Sniper crits are +7 because of dragon scale
Focus energy isn't a stat boost, and thus not affected by clear smog
 
Protect
-
Brine
-
Brine
~
If chill is to be used a1, use brine.
If perish song is to be used a1, use brine.

IF a sub is illegal, and it triggers, please allow reordering.
 
Last edited:
(rip fort.)

@ Dragon Scale
86
75
(Focus Energy 6a)

VS
@ Gengarite
26
1

(Arena: Raining(3 rounds))

Hmm, Fort making the terribad mistake of using Dive last turn on a Levitating Pokemon, is now making Alchohol use Brine.Since Cyric is at low HP, Brine is very powerful.Let's go.

A1

Alcohol
used Protect!
...That was useless.
-7 EN

Cyric used Trick Room! Let's go!
-10 EN


Well then, Cyric falls down to the ground, with a grin on his face. Now, Trick Room is up, so Alcohol will most of the time go last, since it is quite fast with Swift Swim.​
@ Dragon Scale
86
68
(Focus Energy 5a)

VS
@ Gengarite
0
0


(Arena: Raining(2rounds) Trick Room(3 rounds))

Orders
zarator sends in, equips and orders.
Fort Colorcastle orders
I ref

 
Last edited:


"Good job, Cyric! Now let us move on to the next chapter!"

Sending out Mask the Kitsunoh with Shadow Tag!

Phantom Force - Phantom Force - Phantom Force
If Kingdra uses a Water-type combination move and you're not behind a Substitute, replace your respective action with Substitute (15 HP).
If Kingdra uses Dive and isn't Disabled, replace your respective action with Yawn (the first time) or Disable (Kingdra's Dive) (any further time).
If Kingdra uses a Dragon-type combination move and you're not behind a Substitute, replace your respective action with Substitute (15 HP).
 
Yeah... Idgaf this is such a bad position.

Dive (submerge)
-
Dive (submerge)
-
Dive (attack)

For ref's use, thats -5en, -9en, -10en. (-24 total)
Basically, yawn hits but both disables miss.
Dive (submerge) counts as a use of dive for the dive sub.
If that ^ info is wrong, blame irc and i want a reorder

ALSO: Shadow Tag is not an item, though I suppose he meant Spell Tag and IAR is probably gonna force us to assume that it meant spell tag.
I would prefer he didnt get to equip it, but that aint happening
 
Last edited:
I'll be assuming zarator meant Spell Tag.

@ Dragon Scale
86
68
(Focus Energy 5a)

VS
@ Spell Tag
100
100


(Arena: Raining(2rounds) Trick Room(3 rounds))

After Cyric had been fainted by Alcohol, zarator decided to send out Mask the Kitsunoh! Since Alcohol outspeeds Mask with Swift Swim, Mask will be going first with Trick Room in affect. I don't really know much about Kitsunoh, so let's see how this round goes.

A1

Mask
yawns and tries to make Alcohol go to sleep! *yawn*
Alcohol started to feel sleepy!
-7 EN

Alcohol went into the nearby puddle!
-5 EN

A2

Mask
used Disable!
...It missed!
-7 EN

Alcohol stays submerged.
-9 EN

A3

Mask
used Disable!
...It missed! Again!
-11 EN

Alcohol finally pops back out!
((11 + 3 + 7 + 4.5 - 4.5) * 1) = 21
Cursed Body 542 DISABLED

Huh.Fort deciding to take advantage of zarator's subs and make Mask waste time trying to disable Alcohol, who is submerged for most of the round.Now then, Cursed Body activates and disables Dive for 6 actions! No more Dive shenanigans here.​
@ Dragon Scale
86
44
(Focus Energy 3a)
(Dive disabled 6a)

VS
@ Spell Tag
79
75


(Arena: Raining(1rounds) Trick Room(2 rounds))

Orders
Fort Colorcastle orders
zarator orders
I ref​
 
Last edited:
yawn then phantom force then phantom force
I cry at the worst result for me
Zarator is literally baiting me with illegal subs imo. And ive bitten both times.
If i had known the sub was illegal, I would've used Disable(phantom force)+Disable(Phantom Force) combo - cooldown while he uses struggle - Hydro Pump
really its a shame he makes so many bad subs :|

Anyways my orders:
Sleep Talk {Disable (Kit's Phantom Force), Yawn, Hydro Pump, Scald}
Sleep Talk {Disable (Kit's Phantom Force), Yawn, Hydro Pump, Scald}
Disable (Kit's Phantom Force)

IF im awake a2, THEN idgaf because i cant do shit about it.
IF d/e, AND asleep, THEN sleep talk {Dodge, Smokescreen, Clear Smog (Fog), Octazooka}.
IF d/e, AND not asleep, AND not in a combo, THEN Hydro Pump + Water Gun combo.
IF taunted, AND not asleep, THEN Hydro Pump + Water Gun combo.
 
Last edited:
yawn then phantom force then phantom force
wait Frosty since part of this sub is illegal and the legal part still went through, should that have applied to the previous one as well? (I don't want rereffing, just asking about policy)
If Kingdra is in the evasive stage of Dive when you are to act on A2, replace A2 with Skull Bash and A3 with Chill
Skull Bash was illegal, but Chill was not.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
The entire sub must be possible upon its activation. On the sub above one activation changes two actions, one of them being impossible. Since the activation can go through entirely as pretended, it doesn't happen.

On the disable sub, the first activation works just fine, as Yawn is a possible outcome. The problem lies on the second activation, which doesn't work since kit doesn't know disable. But the first activation of the sub works just fine and it isn't a problem per se simply because you can go the entire round with that sub activating only once.

We can't however apply subs partially only on what they happen to be legal or we will end up with a frankenstein of effects. A sub calling for Protect - Chill upon a combo is very different then a sub calling only for chill on the following action upon a combo. The sub to produce effects must be able to be applied entirely upon its activation. If it can then it activates, if not it doesn't.


dunno if it is clear enough.
 

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