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Completed Arcanite vs Gerard test out the new Illuminate!

Discussion in 'ASB' started by waterwarrior, Dec 2, 2012.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    I actually do want to see how this turns out...

    And now, the Pokemon that will be trained!

    And once again, Arcanite is completely screwed from the start.

    Arcanite sends out and attaches items
    Gerard sends out, attaches items, and orders
    Arcanite orders
    I ref
  2. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Land Turtle @ Lucky Egg
    Kitaniji @ Lucky Egg
  3. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,370
    [​IMG]

    Well, nothing too crazy as to what my team is going to be, Lamarche you're the one I worry about the most, but we're bulky enough that those ground attacks shouldn't be such a problem, Kurt will be handling an Amulet Coin while Mollux an Experience Share will have, now unto bussiness, Illuminate appears to be useful in here, altough not too much either, it's not gonna make destoying our enemies any more easier for us.
    [​IMG]
    Lamarche: [Enable Illuminate] Eruption ~ Heat Wave ~ Heat Wave
    * If Heat Wave is disabled (by any means) then replace all further instances of it with Fire Blast (Land Turtle)
    * If You're targeted by an Earthquake Combo A1 then use Counter (Sandile) but keep actions
    * If Kitaniji Faints then replace all remaining actions with Fire Blast (Land Turtle)

    [​IMG]
    Kurt: Scald (Kitaniji) ~ Surf ~ Scald (Kitaniji)
    * If Earthquake is used & You're Not Taunted then replace your next Action with Disable [Earthquake] (Kitaniji) and push actions
    * If Kitaniji is in the middle of a Damaging Evasive Move then use Fire Blast (Land Turtle) and push actions
    * If Kitaniji Faints then replace all remaining actions with Fire Blast (Land Turtle)
  4. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Kitaniji: Crunch+Crunch Combo > Crunch
    Land Turtle: Giga Drain > Mega Drain > Giga Drain

    All @ Slowbro
    If Slowbro faints, Kitaniji use Rock Slide, Land Turtle use Earth Power on Mollux
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    This isn't late at all >.>

    Pre-Round stats:
    [​IMG]
    Kurt @ Amulet Coin
    HP: 100
    EN: 100
    4/4/4/3/26/ -10% Eva
    [​IMG]
    Lamarche @ Exp. Share
    HP: 100
    EN: 100
    1/4/5/4/76
    [​IMG]
    Land Turtle @ Lucky Egg
    HP: 100
    EN: 100
    4/3/2/3/31/ -10% Eva
    [​IMG]
    Kataniji @ Lucky Egg
    HP: 90
    EN: 100
    4/2/1/2/65

    Speed order: Lamarche -> Kitaniji -> Land Turtle -> Kurt
    Show Hide

    Lamarche's Illuminate activated!

    Action 1
    Eruption -> Both (7 EN)
    Land Turtle: RNG roll (to crit, <=625 crit) 9438 = no crit
    ((15x.75)+3+(5-3)1.5)(1.5) = 25.875 DMG
    Kitaniji: RNG roll (to crit) 6983 = no crit
    ((15x.75)+3+(5-2)1.5) = 18.75 DMG

    Giga Drain -> Kurt (11 EN)
    RNG roll (to crit) 5407 = no crit
    (8+3+(2-3)1.5)(1.5) = 14.25 DMG = 7.125 recovery

    Scald -> Kitaniji (5 EN)
    RNG roll (to crit) 1198 = no crit
    RNG roll (to burn, <=3000 burn) 8613 = no burn
    (8+3+(4-2)1.5)(1.5) = 21 DMG

    Om nom nom -> Kurt ((6+10)1.75 -1 = 27 EN)
    RNG roll (to crit) 1378 = no crit
    RNG roll (to lower Def, <=2000 lower) 3037 = no lower
    (18+3+(4-4)1.5)(1.5) = 31.5 DMG

    Action 2
    Heat Wave -> Both (6 EN)
    Land Turtle: RNG roll (to crit) 3530 = no crit
    (7.5+3+(5-3)1.5)(1.5) = 20.25 DMG
    Kitaniji: RNG roll (to crit) 6183 = no crit
    (7.5+3+(5-2)1.5) = 15 DMG

    Kitaniji must cool down!

    Mega Drain -> Kurt (8 EN)
    RNG roll (to crit) 9043 = no crit
    (6+3+(2-3)1.5)(1.5) = 11.25 DMG = 5.625 recovered

    Surf -> Both (6 EN)
    Land Turtle: RNG roll (to crit) 7314 = no crit
    (7.5+3+(4-3)1.5) = 12 DMG
    Kitaniji: RNG roll (to crit) 6883 = no crit
    (7.5+3+(4-2)1.5)(1.5) = 20.25 DMG

    Action 3
    Heat Wave -> Both (10 EN)
    Land Turtle: RNG roll (to crit) 306 = crit
    (7.5+3+3+(5-3)1.5)(1.5) = 24.75 DMG
    Kitaniji: RNG roll (to crit) 1165 = no crit
    (7.5+3+(5-2)1.5) = 15 DMG
    Kitaniji fainted!

    Giga Drain -> Kurt (11 EN)
    RNG roll (to crit) 9226 = no crit
    (8+3+(2-3)1.5)(1.5) = 14.25 DMG = 7.125 recovery

    Fire Blast -> Land Turtle (8 EN)
    RNG roll (to hit, <=9500 hit) 7359 = hit
    RNG roll (to crit) 4314 = no crit
    RNG roll (to burn) 3991 = no burn
    (12+(4-3)1.5)(1.5) = 20.25 DMG


    And so, using the magic of spread moves, the FE's with a large amount of investment promptly beat the ever-loving shit out of the weak NFE's.

    Don't worry, next round will be on time. ;)

    Post-Round stats:
    [​IMG]
    Kurt @ Amulet Coin
    HP: 29
    EN: 81
    4/4/4/3/26/ -10% Eva
    [​IMG]
    Lamarche @ Exp. Share
    HP: 100
    EN: 77
    1/4/5/4/76
    [​IMG]
    Land Turtle @ Lucky Egg
    HP: 17
    EN: 70
    4/3/2/3/31/ -10% Eva
    [​IMG]
    Kitaniji @ Lucky Egg
    HP: 0
    EN: KO
    4/2/1/2/65

    Illuminate (+10% Acc all)
  6. Arcanite

    Arcanite

    Joined:
    Jun 21, 2010
    Messages:
    1,749
    Fingers crossed I can get a KO.....
    (Would have been a 1 round KO if it wasn't for the healing)
    Giga Drain Combo > Cooldown > Giga Drain
  7. Gerard

    Gerard

    Joined:
    Feb 16, 2011
    Messages:
    4,370
    [​IMG]

    Well, this was a lot less informative than I expected, though it does serve a little as Illuminate being active doesn't seems like it will be of such an impact on Mollux considering more likely than not you'll be using 100 Acc Ground Attacks against him, I still need to see how much it works against something with more expanded movepools and obviously FE, although by now Illuminate doesn't sucks (keep in mind, it's not great either, only helping against sandile)
    [​IMG]
    Lamarche: Eruption ~ Eruption ~ Eruption

    [​IMG]
    Kurt: Slack Off ~ Chill ~ Slack Off
  8. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,529
    Well, if Eruption does 26 DMG to Land Turtle when there's a BAP reduction, I have a feeling it might be able to deal 17 at full power.

    Fuck calcs and shit, I'm lazy.

    Prize time!

    Gerard gets 2 CC
    Kurt the Slowbro gets 3 MC
    Lamarche the Mollux gets 4 MC and 2 KOC

    Arcanite gets 1 CC
    Land Turtle the Grotle gets 1 EC, 2 MC, 1 DC, and 1 extra EC/DC
    Kitaniji the Sandile gets 1 EC, 2 MC, 1 DC, and 1 extra EC/DC

    I get 4 UC for almost no work. Yay!

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