
Overview
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- Meadow Plate gives arceus a rarely used typing, yet an effective one.
- Decent bulk, and attack stats, while possessing an above average speed tier.
- Has several glaring weaknesses.
- Great niche as a defensive mon.
- Has a wide movepool with many support options.
- Stops key threats such as kyogre and groudon, grass arceus' ability to check the latter is one of the main reaons to use it.
Support
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name: Support
move 1: Grass Knot
move 2: Recover
move 3: Thunder Wave / Will-o-Wisp
move 4: Stone Edge / Defog / Earthquake
ability: Multitype
item: Meadow Plate
nature: Timid
evs: 252 HP / 112 Spe / 144 Sdef
Moves
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- Grass Knot for generally high powered stab considering the weight of most ubers, with more pp then judgment.
- Recover for the obligatory recovery for longevity.
- Stone Edge for hitting the several flying types in the tier (read: Ho-Oh, Yveltal) that try to wall it.
- Earthquake to be able to deal some damage to mega-gengar, and steels that try to switch into it.
- Thunder Wave is used to prevent fast sweepers or trappers such as mega-gengar from taking advantage of grass arceus and can some in handy for other teammates who need the speed control.
- Will-o-Wisp deters physical attackers from switching in, like mega mewtwo X that are not deterred by arceus’ coverage.
- Defog to eliminate hazards and screens to support your team.
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- The EVs provide nice bulk, and allows sufficient damage with stone edge when needed. A hasty nature allows grassceus to outrun base 100s with the speed investment.
- What you choose depends on preference and team structure.
- An alternative ev spread if running earthquake would be 252 HP / 72 Atk / 72 Sdef 112 Spd with hasty nature
- Another alternate spread to be a backup check to xerneas would be 252 hp / 240 SpD / 16 Speed thats run with thunder wave / grass knot / roar / recover.
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- This set’s moveslots are very interchangeable, and thus it can handle different threats with the right moves, so choose knowing what you want to cover.
- This set is a decent specs/scarf ogre check with smart prediction.
- Only use with earthquake if you have a really solid answer for ho-oh as even with earthquake, gengar isn't always losing.
- Avoid mega-gengar as much as you can, best case scenario you make a trade with it, but its still doing its job with destiny bond.
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- Water Types are good teammates, as they help deal with its fire weakness, and you can clear the way for their stab.
- A pursuit user like scizor helps mitigate the weakness to mega-gengar. Tyranitar also preforms this role, and also checks ho-oh, but is weak to focus blast so mega-gar can beat it.
- A rock or steel type to help deal with ho-oh and other flying types is nice, in the case of earthquake and even if you don't trust stone edge's accuracy.
Other Options
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- Ice beam can be used over the edgequake moveslot, as it provides a way to hit the dragon types in the tier for decent damage.
- A calm mind set is possible consisting of recover, grass knot, calm mind and either fire blast or ice beam with 252 hp / 4 spatk / 252 speed, but it isn't very viable.
- Fire blast can fill the same role as ice beam and take over the edgequake moveslot.
Checks & Counters
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**Shadow Tag**: Mega Gengar destroys Grass Arceus with STAB Sludge Wave. Gothitelle has no difficulty setting up on it while Wobbuffet doesn't have to do much to transform Grass Arceus into total setup fodder for a sweeper.
**Fire-types**: Both Ho-Oh and Blaziken fear next to nothing from Grass-Arceus while they can hit back very hard with their powerful STAB attacks. Blaziken can also use Grass Arceus as a free Swords Dance making it very difficult to check.
**Steel-types**: Klefki, Ferrothorn, Skarmory, and Forretress have no in switching in on Grass Arceus and setting up layers of Spikes, although burns are bothersome. Dialga can setup SR or go straight for the Toxic. Scizor and Mega Lucario can also destroy Grass Arceus if it doesn't run Will-O-Wisp.
**Yveltal**: Resists Grass-type attacks and destroys Arceus with Oblivion Wing and Hurricane. It dislikes having extra passive damage from Will-O-Wisp on top of a crippled Sucker Punch, though.
**Shaymin-S**: Double resists Grass Arceus's STAB and barely has to try when flinch haxing with Air Slash. Can safely spam Substitute to block whatever status Arceus may have.
**Poison Arceus**: Can setup a Calm Mind sweep on Grass Arceus without difficulty.
**Kyurem-W**: Resists Judgment and Grass Knot while hitting back very hard with STAB Ice Beam.
**Reshiram**: Not bothered by much short of Stone Edge while Blue Flare is very threatening to Grass Arceus.
**Status**: Toxic and Paralysis prevents Grass Arceus from staying in and abusing Recover. Burns aren't as troublesome but the passive damage can still rack up quickly.
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