Rowan
The professor?
Overview
########
-Unique typing allows it to take on many threats such as: Bunnelby, fletchling and other flyers
-Good stats - gigantic attack, decent Speed + usable defenses
-Defeatist stops this thing from being a nuke.
-Access to SR AND Defog - only viable thing to get this
Support
########
name: Fast Support
move 1: Stealth Rock
move 2: Defog / Rock Slide
move 3: Acrobatics / Rock Slide
move 4: Earthquake / U-turn
ability: Defeatist
item: Berry Juice
evs: 76 HP / 156 Def / 76 SpD / 196 Spe
nature: Jolly
Moves
========
-SR + Defog is great hazard control
-Acro is main STAB, fantastic once BJ is used
-Rock Slide is optional to hit opposing Flying-Types harder (especially Defoggers). Also can be used when you still have BJ
-EQ hits Pawniard who might want to switch into Defog.
-U-turn is fantastic for momentum
-EQ hits incoming Mag/Pawn
-If Rocks or Defog aren't needed, you can put another move over them
Set Details
========
-Max speed gives it 17 - ties with Mienfoo, outspeeds Jolly Pawniard and non-timid Chinchou
-EVs: 76 HP is SR Number
-156 EVs to take on Physical flyers better
-76 SpDef ??? (might move these to attack)
-BJ is BJ, stops defeatist
Usage Tips
========
-fast pivot - come in on flying types like fletch, set up rocks/use defog
-meant for hazard control and to check things
-can check many things slower due to its high attack and speed.
-keep away from priority which could put it below 50%
Team Options
========
-something to take steel, water and electric-types.
-Chinchou takes on Mag, chinchou, staryu
-fighters can take on pawniard who is a pain, especially if not running EQ
-Munchlax can take Ice moves and other sp. atks.
-grass types take on water types, whilst ARchen takes on flying, fire and bug types
-
Defensive
########
name: Defensive
move 1: Rock Slide
move 2: Roost
move 3: U-Turn / Earthquake / Knock Off
move 4: Stealth Rock / Defog
ability: Defeatist
item: Eviolite
evs: 236 HP / 236 Def / 36 Spe
nature: Impish
Moves
========
-Rock Slide is main STAB, hitting everything it needs to
-Roost is necessary for obvious reasons, keeps out of defeatist
-U-turn is fantastic for momentum
-EQ hits incoming Mag/Pawn
-Knock Off is Knock Off, pro move.
-Rocks are rocks
-Defog is Defog
-If Rocks and Defog aren't needed, it's cool to be able to put a slot from move 3 there.
-Acro can be used as a knock off switch in if you like
Set Details
========
Max HP + Def is to be as physically bulkyas possible - avoids 2HKO from LO Adamant Bunnelby's return and avoids 2HKO from Jolly LO Bunny even with Rocks
-36 Speed to hit 14 speed. outspeed Larvesta, ties with RestTalk Chinchou, ties with Adamant Magnemite
Usage Tips
========
-Just Bulky pivot really... comes in to set up rocks/remove rocks and wall shit it's meant to wall.
-strong attacking stat means its still pretty threatening
-typing + eviolite + roost makes it the best flying type wall ever - fletchling and doduo are particular strong threats it can handle.
Team Options
========
-something to take steel, water and electric-types.
-Chinchou takes on Mag, chinchou, staryu
-fighters can take on pawniard who is a pain, especially with defog
-Munchlax can take Ice moves and other sp. atks.
-Foongus and other grass types takes on water types, whilst ARchen takes on flying, fire and bug types
-if not running Defog, it really appreciates Hazard removal support. Staryu and Drilbur help a lot, being able to threaten Rock-types.
Offensive
########
name: Offensive
move 1: Stone Edge
move 2: Acrobatics
move 3: Earthquake
move 4: U-turn / Knock Off
ability: Defeatist
item: Berry Juice
evs: 76 HP / 180 Atk / 196 Spe
nature: Jolly
Moves
========
-Just hard hitting stuff. Acro is cool after BJ
-Stone Edge is powerful STAB
-EQ hits steel type switch ins
-Uturn is preferred for momentum
-Knock Off is just cool in general.
-Rock Slide can be used if the accuracy bothers you since ACro is already the main STAB but power is usually better.
Set Details
========
-Max/Max.
-20 Atk is hella powerful
-Jolly outspeeds 16 speeders like Pawniard, non-jolly mienfoo, non-timid chinchou which is useful.
-Berry Juice means it can get an extra life after defeatist.
Usage Tips
========
-Come in and spam STABs/Uturn basically
-Stone Edge is the STAB move of choice until Berry Juice is consumed... then AcroSpam is very strong.
-Doesn't like to switch in as much especially after Berry Juice is gone - must be kept out of defeatist range at all costs.
-can beat some stuff that it doesn't usually with EQ - such as chinchou and pawniard (unless they're scarfed) which is cool.
Team Options
========
-Needs something to take on bulky waters like Slowpoke
-Chinchou forms nice Volttun Core
-so does magnemite
-something to take priority moves like aqua jet and mach punch and vacuum wave and sucker punch - grass types take on carv or tirtouga who can revenge archen. Trubbish can take on fighting-types and their prio. Fighting-types can take on Pawniard with SPunch
-pawniard can switch into scarf snover/amaura who often revenge and weaken things with knock off
-Needs Defog/ Rapid Spin support - staryu, drilbur can do the job.
Other Options
########
-RoArchen be used to beat Torchic
-sub can be used to activate berry juice on an offensive set
-Rock Polish on an offensive set
-Choice Scarf Switcheroo + u-turn, Stone Edge, EQ
-err... Tailwind?
-err... Head Smash, but defeatist makes this dumb
-Aqua Tail
Checks & Counters
########
STEELS
-Pawniard loves switching into Defog, KOs with Iron Head
-Bronzor beats Knock Off less Archen
-Magnemite (hates EQ though)
WATERs
-Chinchou (offensive outspeeds and KOs though)
-Slowpoke
-Staryu (rapid spin annoys SR variants)
-Carvanha (can't switch in)
PRIORITY
-can often put Archen into defeatist range, Aqua jet especially, but also Mach Punch, Vacuum Wave and Sucker Punch
FASTER THREATS WITH SE MOVES (though they struggle to switch in)
-scarf snover and amaura
-voltorb, elekid pack a punch
-STEALTH ROCK/PASSIVE DAMAGE
-if the offensive set gets into defeatist range it's basically gg for it.
########
-Unique typing allows it to take on many threats such as: Bunnelby, fletchling and other flyers
-Good stats - gigantic attack, decent Speed + usable defenses
-Defeatist stops this thing from being a nuke.
-Access to SR AND Defog - only viable thing to get this
Support
########
name: Fast Support
move 1: Stealth Rock
move 2: Defog / Rock Slide
move 3: Acrobatics / Rock Slide
move 4: Earthquake / U-turn
ability: Defeatist
item: Berry Juice
evs: 76 HP / 156 Def / 76 SpD / 196 Spe
nature: Jolly
Moves
========
-SR + Defog is great hazard control
-Acro is main STAB, fantastic once BJ is used
-Rock Slide is optional to hit opposing Flying-Types harder (especially Defoggers). Also can be used when you still have BJ
-EQ hits Pawniard who might want to switch into Defog.
-U-turn is fantastic for momentum
-EQ hits incoming Mag/Pawn
-If Rocks or Defog aren't needed, you can put another move over them
Set Details
========
-Max speed gives it 17 - ties with Mienfoo, outspeeds Jolly Pawniard and non-timid Chinchou
-EVs: 76 HP is SR Number
-156 EVs to take on Physical flyers better
-76 SpDef ??? (might move these to attack)
-BJ is BJ, stops defeatist
Usage Tips
========
-fast pivot - come in on flying types like fletch, set up rocks/use defog
-meant for hazard control and to check things
-can check many things slower due to its high attack and speed.
-keep away from priority which could put it below 50%
Team Options
========
-something to take steel, water and electric-types.
-Chinchou takes on Mag, chinchou, staryu
-fighters can take on pawniard who is a pain, especially if not running EQ
-Munchlax can take Ice moves and other sp. atks.
-grass types take on water types, whilst ARchen takes on flying, fire and bug types
-
Defensive
########
name: Defensive
move 1: Rock Slide
move 2: Roost
move 3: U-Turn / Earthquake / Knock Off
move 4: Stealth Rock / Defog
ability: Defeatist
item: Eviolite
evs: 236 HP / 236 Def / 36 Spe
nature: Impish
Moves
========
-Rock Slide is main STAB, hitting everything it needs to
-Roost is necessary for obvious reasons, keeps out of defeatist
-U-turn is fantastic for momentum
-EQ hits incoming Mag/Pawn
-Knock Off is Knock Off, pro move.
-Rocks are rocks
-Defog is Defog
-If Rocks and Defog aren't needed, it's cool to be able to put a slot from move 3 there.
-Acro can be used as a knock off switch in if you like
Set Details
========
Max HP + Def is to be as physically bulkyas possible - avoids 2HKO from LO Adamant Bunnelby's return and avoids 2HKO from Jolly LO Bunny even with Rocks
-36 Speed to hit 14 speed. outspeed Larvesta, ties with RestTalk Chinchou, ties with Adamant Magnemite
Usage Tips
========
-Just Bulky pivot really... comes in to set up rocks/remove rocks and wall shit it's meant to wall.
-strong attacking stat means its still pretty threatening
-typing + eviolite + roost makes it the best flying type wall ever - fletchling and doduo are particular strong threats it can handle.
Team Options
========
-something to take steel, water and electric-types.
-Chinchou takes on Mag, chinchou, staryu
-fighters can take on pawniard who is a pain, especially with defog
-Munchlax can take Ice moves and other sp. atks.
-Foongus and other grass types takes on water types, whilst ARchen takes on flying, fire and bug types
-if not running Defog, it really appreciates Hazard removal support. Staryu and Drilbur help a lot, being able to threaten Rock-types.
Offensive
########
name: Offensive
move 1: Stone Edge
move 2: Acrobatics
move 3: Earthquake
move 4: U-turn / Knock Off
ability: Defeatist
item: Berry Juice
evs: 76 HP / 180 Atk / 196 Spe
nature: Jolly
Moves
========
-Just hard hitting stuff. Acro is cool after BJ
-Stone Edge is powerful STAB
-EQ hits steel type switch ins
-Uturn is preferred for momentum
-Knock Off is just cool in general.
-Rock Slide can be used if the accuracy bothers you since ACro is already the main STAB but power is usually better.
Set Details
========
-Max/Max.
-20 Atk is hella powerful
-Jolly outspeeds 16 speeders like Pawniard, non-jolly mienfoo, non-timid chinchou which is useful.
-Berry Juice means it can get an extra life after defeatist.
Usage Tips
========
-Come in and spam STABs/Uturn basically
-Stone Edge is the STAB move of choice until Berry Juice is consumed... then AcroSpam is very strong.
-Doesn't like to switch in as much especially after Berry Juice is gone - must be kept out of defeatist range at all costs.
-can beat some stuff that it doesn't usually with EQ - such as chinchou and pawniard (unless they're scarfed) which is cool.
Team Options
========
-Needs something to take on bulky waters like Slowpoke
-Chinchou forms nice Volttun Core
-so does magnemite
-something to take priority moves like aqua jet and mach punch and vacuum wave and sucker punch - grass types take on carv or tirtouga who can revenge archen. Trubbish can take on fighting-types and their prio. Fighting-types can take on Pawniard with SPunch
-pawniard can switch into scarf snover/amaura who often revenge and weaken things with knock off
-Needs Defog/ Rapid Spin support - staryu, drilbur can do the job.
Other Options
########
-RoArchen be used to beat Torchic
-sub can be used to activate berry juice on an offensive set
-Rock Polish on an offensive set
-Choice Scarf Switcheroo + u-turn, Stone Edge, EQ
-err... Tailwind?
-err... Head Smash, but defeatist makes this dumb
-Aqua Tail
Checks & Counters
########
STEELS
-Pawniard loves switching into Defog, KOs with Iron Head
-Bronzor beats Knock Off less Archen
-Magnemite (hates EQ though)
WATERs
-Chinchou (offensive outspeeds and KOs though)
-Slowpoke
-Staryu (rapid spin annoys SR variants)
-Carvanha (can't switch in)
PRIORITY
-can often put Archen into defeatist range, Aqua jet especially, but also Mach Punch, Vacuum Wave and Sucker Punch
FASTER THREATS WITH SE MOVES (though they struggle to switch in)
-scarf snover and amaura
-voltorb, elekid pack a punch
-STEALTH ROCK/PASSIVE DAMAGE
-if the offensive set gets into defeatist range it's basically gg for it.
Last edited: