Hey, it's that time again where I start dragging up some quotes!Gravity, Telekinesis, never missing moves (like Thunder/Hurricane in Rain or Blizzard in Hail) and combos with them, etc...
RE: Evasion in general
I hate Evasion. Period.
I think it might be obvious right now that there's a trend. Evasion is a BAD thing, it's unwanted.If you cannot bring yourself to realize that I do not want the ASB to have a cheap, immediate way to universally dodge attacks outside of the canonical moves that do so, then there cannot be a valid discussion.
Currently the algorithm is:-DAT said:Combination Priority:
Priority of Move 1 vs. Priority of Move 2.
Priority 0 + Priority 0: -2
Priority 3 + Priority 3: 6 (ex. Fake Out + Fake Out)
Priority 3 + Priority 2: 5 (ex. Fake Out + Feint)
Priority 3 + Priority 1: 4 (ex. Fake Out + Bullet Punch)
Priority 3 + Priority 0: 3 (ex. Fake Out + Faint Attack)
Priority 2 + Priority 2: 4 (ex. ExtremeSpeed + Feint)
Priority 2 + Priority 1: 3 (ex. ExtremeSpeed + Aqua Jet)
Priority 2 + Priority 0: 1 (ex. Feint + Crunch)
Priority 1 + Priority 1: 2 (ex. Bullet Punch + Mach Punch)
Priority 1 + Priority 0: 1 (ex. Bullet Punch + ThunderPunch)
Priority 1 + Priority -2: -1 (ex. Quick Attack + Dig [Hit])
Priority 1 + Priority -3: -3 (ex. Mach Punch + Focus Punch)
Priority 0 + Priority -1: -3 (ex. Body Slam + Bounce [Hit])
Priority 0 + Priority -2: -4 (ex. Brave Bird + Fly [Hit])
Priority 0 + Priority -3: -5 (ex. ThunderPunch + Focus Punch)
Priority 0 + Priority -4: -6 (ex. Icicle Crash + Avalanche)
Priority 0 + Priority -5: -7 (ex. Metal Burst + Counter)
Priority 0 + Priority -6: -7 (ex. Iron Tail + Dragon Tail)
Priority -1 + Priority 0: -3 (ex. Razor Wind [Hit] + Air Slash)
Priority -1 + Priority -6: -7 (ex. Vital Throw + Circle Throw)
Priority -1 + Priority -2: -5 (ex. Skull Bash [Hit] + Dig [Hit]
Priority -2 + Priority 0: -4 (ex. Dig [Hit] + Crunch)
Priority -2 + Priority -1: -5 (ex. Fly [Hit] + Sky Attack [Hit])
Priority -3 + Priority -3: -7 (ex. Focus Punch + Focus Punch)
Priority -4 + Priority -4: -7 (ex. Avalanche + Avalanche)
Priority -5 + Priority -5: -7 (ex. Mirror Coat + Mirror Coat)
Except for the bolded entries above. Going through the compendium of attacks, only Feint and ExtremeSpeed has +2, and Focus Punch -3 in hit phase. IMHO, there is little that can be derived of the reason behind the anomalies - Feint and ExtremeSpeed comboes are not effective compared to +1/0 comboes, Focus Punch doesn't provide the extra edge against another naked Puncher. I talked to Objection and DF44 on IRC about it, and they seemed ambivalent about adjusting the anomalies, so I'm putting this forth so that anyone else can provide feedback. I think that the change will codify the system as well as provide extra uniqueness in tactics considering the aformentioned examples, rare though they might be given their distribution.Sum the priorities of both moves.
IF neither move has positive priority, THEN deduct 2 from the sum.
Maximum Priority at +6, Minimum Priority at -7.
Me too!I think the new gyms definately need to open, and this seems the best way to do it.
I support this.
PROBLEMS:Current Rules concerning Rank Differences said:Attack/Defense Rank Bonus: Pokemon deal more damage based on the relevant Attack stat, and take less damage based on the relevant Defense stat. For each rank between 1 and 5, a Pokemon gets a Bonus of 1.5. For example, a Pokemon with Rank 4 Atk would get an Attack Rank Bonus of 4*1.5=6, while the defending Pokemon with Rank 2 Def would get a Defense Rank Bonus of 2*1.5=3. Exceptions to this rule are as follows:
- Pokemon with Rank 0 Atk/SpA have an Attack Rank Bonus of -1.
- Pokemon with Rank 0 Def/SpD have a Defense Rank Bonus of -1.
- Any Rank above 5 adds 1 to the Rank Bonus instead of 1.5. For example, a Pokemon with Rank 6 Atk would get an Attack Rank Bonus of (5*1.5)+1=8.5.
What this does is the following:Proposed changes to the Rank Difference Calculation said:Attack/Defense Rank Bonus: Pokemon deal more damage based on the relevant Attack stat, and take less damage based on the relevant Defense stat. For each rank, a Pokemon gets a Bonus of 1.5. For example, a Pokemon with Rank 4 Atk would get an Attack Rank Bonus of 4*1.5=6, while the defending Pokemon with Rank 2 Def would get a Defense Rank Bonus of 2*1.5=3. In short, the Attack/Defense Rank Bonus is equal to the difference between the two Ranks × 1.5.