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Sableye: Knock Off [Stall] (Greninja) ~ Payback [Stall] (Greninja) ~ Knock Off [Stall] (Greninja)
IF (Taunt is used) THEN (use Imprison (Taunt/Protect/Imprison))
IF (Kitsunoh uses Imprison) THEN (use Taunt (Kitsunoh))
IF (Greninja is under the effects of a protective/evasive move when you would act) THEN (use Knock Off [Stall] (Kitsunoh))
IF (Greninja is KOed) THEN (use Knock Off [Stall] (Kitsunoh))
toxicroak: low sweep (ninja) ~ drain punch (ninja) ~ low sweep (ninja)
if ninja uses a d/e move then pursuit ninja
if targeted with extrasensory, then use protect the first time, fake out (greninja) the second time, and protect the third time?
if ninja is ghost when you act then knock off ninja
if ninja is koes then knock off kit
Iron Head (Sableye) - Giga Impact + Meteor Mash (Sableye) - Cooldown (See A2)
- IF Giga Impact+ Meteor Mash would be considered unfeasible THEN Meteor Mash + Meteor Mash instead.
Unlike the morons of the other match (seriously, who are those punks?), the players here are following the "how-to-win-at-doubles" handbook to the letter. In this case the "how-to-win-tag-doubles" handbook. Rule 1: make it be 2vs1. Rule 2: avoid it becoming 1vs2. Rule 3: follow rules 1 and 2.
Normal doubles dynamics, if you don't do anything about it, is having the team ordering last being able to defeat a member of the team ordering first in a round with focus fire and combos and stuff like that. Doesn't always happen, but in this battle, with the mediocre defenses of the mons involved and the heavy firepower they have, it is a true statement.
Well...in this battle Bacon managed to reach that lovely status before Eleetvator. Partially due to them ordering last first and partially due to the lack of effective defensive maneuvers from Eleetvator. This means that, unless a choke happens, Bacon should advance.
emphasis on should.
DATA:
ACTION 1!
Greninja used Aerial Ace (Sableye)! (-4en)
Crit: 4 (no)
Damage: (6+3+2-3)= 8hp
sub faded!
Kitsunoh used Iron Head (Sableye)! (-5en)
Crit: 14 (no)
Effect: 3 (yes)
Damage: (8+3+1)= 12hp
If Toxi has Double-Team clones up, use Aerial Ace (Toxicroak) that action
If Sucessful Protective/Evasive action, Chill that action
If Toxicroak is under the effects of a damaging-evasive move, Chill that action the first time, Dig (Toxicroak) the second and Chill the third.
Psychic (Toxicroak) - Psyshock (Toxicroak) - Psychic (Toxicroak)
- [ONCE] IF Toxicroak is under the effects of Endure when you would move THEN Sunny Day.
- IF Toxicroak is under the effects of a P/E move when you would move THEN Heal Pulse (Greninja) the first instance and Chill all subsequent ones, restarting the queue each time.
- IF Toxicroak is in the evasive stage of a damaging evasive move when you would move, THEN Reflect the first instance, Heal Pulse (Greninja) the second and Chill the third, restarting the queue each time.
you mean toxicroaks WIN?
also im pretty sure greninja is still at -1 speed or something from all those delicous low sweeps
pls gibe koc
Shadow Claw (greninja) -> Knock Off (greninja) -> Shadow Claw (greninja)
If greninja is under the effects of a P/E move, then use Gunk Shot (Aromatise) and push back
If greninja is KOed and Aromatisse uses a damaging psychic-type move and Aromatisse has at least 33 HP, then use Knock Off (Aromatisse) the first time, Sucker Punch (Aromatisse) the next time, and Knock Off the third time
If greninja is KOed then use Gunk Shot (Aromatisse) the first time, Sludge Wave (Aromatisse) the next time, and Gunk Shot (Aromatisse) the last time.
Chill - Moonblast (Toxicroak) - Dazzling Gleam - IF the moon is red when you would move THEN do the Panic Dance.
- IF you find the meaning of life THEN post it in the internet.
- IF you are hungry THEN eat a Sneaker chocolate.
... ok, actual subs.
- IF Toxicroak is KOed when you would move THEN Chill instead.
If Magic Coat, Chill that action the first time, Dark Pulse the second and Chill the third, pushing back every time.
If sucesfuly P/E action, Chill and push-back