1: Does messing up the Egg Groups of Pokemon have any effect if its in a file for alternate metagames? Or put another way, do egg groups do anything in battle? (Assuming the Pokedex file is even what gets referenced in battle for Pokemon type, which I could be wrong about)
2: Is Arceus' 'base type' (Normal, normally) actually set by changing its type in the Pokedex file or do you have to define it in the 'statuses' file?
3: Does the plate's 'onPlate' entry dictate both Arceus' type and Judgment's type, or does it only do one and something else defines the other?
4: By the same token, am I correct in inferring that Techno Blast's type is defined by the 'onDrive' entry in the Drives?
5: Does the in-battle information display type information ("Fire Blast is Fire type") by simply looking up its coded type (type: "Fire") or is that separate? That is, if you changed a move's type ("Fire Blast is Psychic type") would the in-battle information automatically display the type graphic associated with its current type, or would something else have to be changed to affect that? And the same question in regards to Pokemon typing.
6: Is there some simple obvious way to have an alternate metagame scripted to simply say 'if the Pokedex file or movedex file says X type, then you use Y type, while Y type means Z type, and Z type...' and so on or would it just be easier to create a different reference file from 'scratch'. (As in, making a movedex file for the alternate meta that lists all the moves in full, but with their type changed) Or alternatively, could such a file only include part of the information and the rest would automatically be retrieved from the main movedex file? (eg you list Fire Blast, Fire Blast's id number, and type: "Psychic" and the program will use the type change but otherwise reference the main movedex file for Fire Blast's BP, accuracy, etc)
2: Is Arceus' 'base type' (Normal, normally) actually set by changing its type in the Pokedex file or do you have to define it in the 'statuses' file?
3: Does the plate's 'onPlate' entry dictate both Arceus' type and Judgment's type, or does it only do one and something else defines the other?
4: By the same token, am I correct in inferring that Techno Blast's type is defined by the 'onDrive' entry in the Drives?
5: Does the in-battle information display type information ("Fire Blast is Fire type") by simply looking up its coded type (type: "Fire") or is that separate? That is, if you changed a move's type ("Fire Blast is Psychic type") would the in-battle information automatically display the type graphic associated with its current type, or would something else have to be changed to affect that? And the same question in regards to Pokemon typing.
6: Is there some simple obvious way to have an alternate metagame scripted to simply say 'if the Pokedex file or movedex file says X type, then you use Y type, while Y type means Z type, and Z type...' and so on or would it just be easier to create a different reference file from 'scratch'. (As in, making a movedex file for the alternate meta that lists all the moves in full, but with their type changed) Or alternatively, could such a file only include part of the information and the rest would automatically be retrieved from the main movedex file? (eg you list Fire Blast, Fire Blast's id number, and type: "Psychic" and the program will use the type change but otherwise reference the main movedex file for Fire Blast's BP, accuracy, etc)
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