Gen 3 Asking the hard questions (RMT)

Discussion in 'Ruins of Alph' started by Dan the Man, Dec 16, 2007.

  1. Dan the Man

    Dan the Man

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    Just to be fair, I'll tell ya up front that this is a fairly long read. I use this team for the battle tower, it's won 85 battles in a row and was haxed on battle 86. It works well the way it is, but I can't figure out how to fix the main weaknesses (thus the title)


    Tyranitar @leftovers
    bashful
    252 HP / 188 SpA / 68 Speed

    -Substitute
    -Focus Punch
    -Thunderbolt
    -Earthquake/Crunch/Ice Beam

    I lead with this to get the sandstorm up. It only actually stays in against things that it can set up a sub against without getting hurt. The idea is pretty simple, set up a sub and use focus punch. Thunderbolt is for waters. In the last slot earthquake plays off his massive attack stat, crunch would provide stab and help against the lati twins, ice beam would provide bolt-beam and give more coverage against dragons. I know using a rock to counter waters doesn't sound like a good idea, I'll explain it more at the end. The current set (with earthquake) is completely walled by grounds

    Swampert @Lum berry
    Quiet
    252 HP/ 252 Def / 6 Satk

    -Roar
    -Toxic
    -Earthquake
    -Ice Beam

    His job is to spread toxic to the dangerous pokes on the other team. He also provides offense if T-tar goes down with a stab earthquake. Ice beam is really all I have on this team to take care of dragons. He covers all of skarms weaknesses. The lum berry lets him serve as the team's status absorber


    Skarmory @Chesto berry
    Bold
    252 HP / 252 Def/ 6 Att

    -Spikes
    -Roar
    -Drill Peck
    -Rest

    This guy works perfectly with swampert, he 4x resists the grass attacks that swampert fears and swampert takes care of his weaknesses in return. Skarm comes in on one of his many resistances and sets up spikes and can also KO the fighting pokes that T-tar is 4X weak to. Rest gives him a way to restore his HP and stall out stuff

    How it works:
    The basic idea is to set up several layers of residual damage and then set up T-tar to focus punch stuff as it dies to sandstorm/toxic. T-tar leads to get the sandstorm going and unless the opposing lead isn't threatening I switch to swampert or skarm and begin to set up residual damage. After I do that I try to roar enough to see the entire other team so I can see if they have anything particularly threatening and try to find a safe poke for T-tar to switch back in on. After all the problem pokes are poisoned I bring it T-Tar to close the door.

    Instead of doing a threads list this is how I counter any given pokemon.
    1) Hit it with a super effective attack. While I'm setting up spikes/toxic swampert and skarm attack targets of opportunity
    2) Poison it, roar it away and deal with it later. Roar until something that T-tar can sub up on comes out. Set up the sub and T-tar kills it from behind the sub. This is how I deal with waters
    3) Stall it out with skarm/T-Tar while it dies from toxic and sandstorm
    4) Take it on head on. This doesn't usually end well. If it hasn't been killed by the above methods this team is too slow to get the 1st move and usually loses to super effective attacks

    Problems:
    There are only 2 things this team has had trouble with: waters and dragons (mainly the lati twins). Nothing on this team resists water, so I have to use swampert to poison waters and roar them away. I bring in T-Tar on a non-water so he can sub up. After he has a sub up he can kill waters with T-bolt. This is risky b/c he can't switch into a water

    As for dragons, swampert ohko's most of the non lati twins with ice beam. The strategy for dragons so far as been to first try to kill with ice beam if that doesn't work sacrifice swampert so I can poison it.

    What I'm thinking:
    -I need to counter waters better, I thought of replacing swampert with a special wall, but all the ones I could think of were weak to fighting, and I don't want 2 fighting weakness on this team. I don't have a free move slot for light screen, so how about maxing out swamperts special defense, skarm has the physical defense covered
    -I know the natures are bad, but IV breeding was taking long enough so I stopped when I got natures that didn't hurt.

    I know it was long, but I wanted to thoroughly explain myself, there it is. Rate away. Thank you for reading.
  2. Umby

    Umby I'm gonna bury you in the ground~
    is a Contributor Alumnus

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    For one thing, I find it extraneous to use such a stall based team in the battle tower, but if it works for you, it works for you. I can't really see a good way to completely cover your weaknesses without disturbing the team synergy or without rebreeding and focusing your EVs more on Sp. Def, but Crunch would solve your issue with Lati@s hands down. However, you could use a Dragon Dance variant and avoid issues (for the most part) with dragons altogether.

    One thing you might consider is a Sp. Def oriented Zapdos with Light Screen. You can still Toxic and Roar, and with the right EVs + Light Screen up, Thunderbolts won't even eat through it, however, you're left quite open to something like Rhydon, unless you can luck decent IVs for HP Grass.
  3. Dan the Man

    Dan the Man

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    I don't mind rebreeding, I was probably going to rebreed anyway. What would be good EV spreads for this team?

    The zapdos is a good idea, I'll think about it. I'm not worried about rhydon b/c skarm counters it and can roar it away. Then T-tar can set up on somthing else and focus punch it.
  4. Umby

    Umby I'm gonna bury you in the ground~
    is a Contributor Alumnus

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    Tyranitar's spread is fine, though in-game it probably won't need the speed, and needs a quiet nature. Swampert can lay off just a little on the defense and trade for some SDef. Since you have quiet, you won't need SAtk EVs on Swampert in particular. If you want, you can rebreed for Relaxed nature though. Skarmory is fine (though needs Impish) but the same thing from Swampert applies in regards to its defenses.
  5. Portugeez

    Portugeez

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    Why are you using a defensive team?
    Against other players, I understand. But againt the AI it must be really frustrating.
  6. Dan the Man

    Dan the Man

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    The battle tower can't counter it outside from what I talked about before. I don't actually set up every battle, if T-tar can sweep right off the bat I let him.

    @synchronize: I might need the speed though, this team is slow so I might need somthing to outspeed the other guy. Either way, what is a good spread for t-Tar
  7. Umby

    Umby I'm gonna bury you in the ground~
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    I believe I stated the TTar spread you had was fine.
  8. Dan the Man

    Dan the Man

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