Destiny Warrior
also known as Darkwing_Duck
1v1 Singles
3 Day DQ
INFINITE recoveries, 5 chills
Arena: Coral Reef
Magikarp (M), "Jormungandr"
Nature:
Rash - Special Attack increased by *. Special Defense decreased by *
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW) - (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types
HP: 80
Atk: *
Def: **
SpA: ** (+)
SpD: (-)
Spe: 80
EC: 4/6
MC: 8
DC: 4/5
Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal
Caterpie [Jessica] (F)
Nature: Modest (Adds * to Special Attack, subtracts * from Attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45
EC: 0/5
MC: 0
DC: 0/5
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Attacks:
Tackle
String Shot
Bug Bite
Athenodoros, your orders please.
3 Day DQ
INFINITE recoveries, 5 chills
Arena: Coral Reef
Magikarp (M), "Jormungandr"
Nature:
Rash - Special Attack increased by *. Special Defense decreased by *
Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW) - (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types
HP: 80
Atk: *
Def: **
SpA: ** (+)
SpD: (-)
Spe: 80
EC: 4/6
MC: 8
DC: 4/5
Attacks:
-Splash
-Tackle
-Flail
-Bounce
-Bubble
-Reversal
Caterpie [Jessica] (F)
Nature: Modest (Adds * to Special Attack, subtracts * from Attack)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45
EC: 0/5
MC: 0
DC: 0/5
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Attacks:
Tackle
String Shot
Bug Bite
Athenodoros, your orders please.