I think it's interesting how
awful ground is in its own right, not just mediocre, it's honestly terrible. But paired with another type, it's honestly incredible. Question: does this take into account air balloon? It may not be best to do so, since it pops when hit, but it's a thought.
Some other stuff:
- Ghost is really good, despite the lack of a ton of SE coverage, since its resists are incredibly limited.
- Ice/ground is insane. I mean, everyone knows it's good, but dang.
This chart is interesting in its effects overall, as it seems to highlight some unique stuff the original didn't. It emphasizes good neutral coverage, which is really useful, and makes certain combinations much better than they were on the other chart.
Also, correct me if I'm wrong, but this cannot be used to calculate the average damage dealt, can it? I can't remember what normalized means, tbh. That probably would explain everything, but idk.
One more question, how did you determine T=.0625 for immunities? That seems pretty arbitrary, though I am not an
excellent mathematician, so the reason could be glaringly obvious. I get that it's meant to account for the fact that log 0 dne, but why that number?
Anyways, I was sceptical at first, but this does seem to bring it closer to the actual intended purpose.