Good Day to All viewing this post,
This is my first attempt to make an XY UU team, I have gone through a lot of trial and error putting this team together and found "workarounds" to certain problems that arise (some explain in detail under the pokemon). I have also added a "Too Long Didnt Read" (Tl;Dr) section to just get in the facts without the winded explainations or scenarios. Thank you in Advance for your time!
The Team:
Machamp @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Stone Edge
- Knock Off
- Bullet Punch
Main Notes:
This machamp serves as my Offensive Pivot / Situational Lead. I will usually lead with Machamp depending on the opponent's lead for example If the opponent has a Galvantula I lead with Machamp and I would use stone edge on their sticky web and bring it down to sash range(Or OHKO it otherwise) then follow up with a bullet punch to kill (flygon can then defog at a later time). In the very rare ocassion that Galvantula attacks, assault vest allows me to tank any hit and follow up with stone edge and bullet punch.
If I do not lead with machamp, I try to get him in early, preferably on a special attack (and preferably after my rocks are up) to start dynamic punching or kill the opposing pokemon
The confusion often causes switches allowing me a free attack and entry hazard damage this allows me to get porygon z to sweep in the later stages of the game.
Other Notes:
the Ev spread allows me to outspeed non invested variants of umbreon and blissey, both of which may become problemlematic for the team if flygon goes down (especially the first two, florges can somewhat be dealt with by jirachi machamp is more of a last resort because florges still outspeeds it and can only take one moonblast.)
Tl:Dr-
Offensive pivot: Switch into special attacks kill opposing pokemon or dynamic punch to cause switches and allow for porygon sweep later.
Checks for special walls such as blissey and umbreon and my ev spread allows me to outspeed them.
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe / 4 Hp
Timid Nature
- Sludge Bomb
- Earth Power
- Thunderbolt
- Flamethrower
Main Notes:
I mainly have this Nidoking as my choice scarf (CS) heracross counter (i needed one because my porygon - z is modest nature so CS heracross outspeeds it) and it works well on lucario as well but it is somewhat tricky because:
-CS Heracross: close combat does 38.8% - 46% meaning i can only survive two hits with no prior damage (which isn't always the case because it usually comes out late) so i usually have to preserve it throughout the battle and often have to sac another Pokemon to bring it in safely and get the job done with flamethrower ( 87.5% chance to OHKO after Stealth Rock).
- Lucario: this is probably my only response to a swords danced lucario (for example it comes in on jirachi and SD on my switch or does not get paralyzed. And then with a close combat or extreme speed it will OHKO everything else on my team except a statused milotic -that cant really do anything back to it) and even with it as a response it is still a losing gamble because jolly lucario has a 93.8% chance to OHKO after Stealth Rock with close combat and a 56.3% chance to OHKO without but I outspeed adamant lucario and can kill with earth power however extreme speed has a 81.3% chance to OHKO after Stealth Rock and a 43.8% without. So with that being said I have to sacrifice something to deal with +2 lucario. Without the SD he is not much of a problem though.
Other Notes:
Sludge bomb and Earth power are for standard stab, flamethrower as stated above for CS heracross, thunderbolt for bulky waters that gave me trouble during testing.
Tl:Dr :
- can deal with choice scarf heracross and lucario with a clean switch in.
- only possible answer to Swords dance Lucario and even then its a losing gamble
- Other moves are for coverage. (eg mega blastoise)
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Wish
- Body Slam
- Iron Head
Main Notes:
Jirachi was the last pokemon to be added to my team well I needed a steel type to balance out my weaknesses, a stealth rocker and a pokemon to take hard special hits preferably with some form of recovery, jirachi came to mind and it became my support wish passer. Not much else to say other than it is one of my choice for leads again depending on the enemy team, body slam and iron head to somewhat prevent me from being setup fodder as well as deal with florges in a sense.
Other Notes:
Some special attackers I simply cannnot switch into, plus it is not exactly complemented by my physical tank.for example hydreigon and mega blastoise:
-Hydreigon: Dark Pulse has a 75% chance to 2HKO after Stealth Rock and Leftovers recovery meaning I cannot get a wish recovery if I switched into it.
-Mega blastoise: Dark Pulse is guarateed to 2HKO meaning I also cannot get a wish if i switch into it.
Tl:Dr:
-Acts as Special tank with wish and stealth rock Support
-has trouble switching into some special attackers
-Body slam + iron head to maintain some form of offensive pressure if needed plus deals with florges
Porygon-Z @ Choice Scarf
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 31 Def / 31 SpA / 31 SpD / 31 Spe
- Tri Attack
- Dark Pulse
- Thunderbolt
- Trick
Main Notes:
My Revenge Killer / Late game sweeper, adaptability Tri attack is so monstrous it can revenge kill many pokemon even from relatively high hp. Dark Pulse to hit Ghost and Steel/Psychic types, thunderbolt because I wanted to hit both crobat and bulky waters such as mega blastoise and suicune which gave me problems during testing phase. Trick is for utility purposes but I honestly have not found much use for it because I usually wait until late game to bring out porygon Z or to revenge kill and if I trick early in the game I lose my speed advantage as a late game /revenge killer ( I might switch it out for ice beam)
Other Notes:
CS Heracross and Krookodile Outspeed So i have to take that threat out before this can come in late game
Tl;Dr
-Revenge Killer and Late Game sweeper
-CS heracross and Krookodile Outspeed so i need to avoid situations where they are going to 1v1
Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- U-turn
- Earthquake
Main Role:
Its Main purpose is to defog because it is the defogger that takes the least amount of entry hazard damage. I also sometimes lead with it and use it as a scout because although it is not choice scarfed it seems to be fast enough to act as a scout with u turn. Life orb allows me to maintain some offensive pressure even on my defogger. for example I use it to heavily damage florges and life orb hydreigon for jirachi/machamp and porygon z to clean up respectively. Also used as a revenge killer as well to avoid unnecessary stealth rock damage on porygon z eg late game stealth rocks is what turns a suckerpunch from honchcrow into a OHKO from a 2HKO.
Other Notes:
The main problem however is that i find it hard to bring in because it is rather frail so often it needs a clean switch in preferably on something that it will force out then i can get a defog. Also This tends to be the pokemon i have to sac to deal with some of the above mentioned problems
Tl:Dr
-Defogger that takes the least amount of damage from entry hazards
-Sometimes lead with it and use as a scout
-surprizingly strong with Life Orb Use it to kill things and maintain offensive pressure
-Frail so usually needs a clean switch in
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Recover
- Dragon Tail
Main Notes:
Lastly my physical tank its main purpose is to soak up damage and phaze opposing pokemon with dragon tail (example lucario that SD on switch in and dragon dance Haxarous). I also use it as my first line against mega blastoise as i outspeed and the most i damage i will take is from 30.9 - 36.5% from aura sphere/ dark pulse. As a result i try to stall it down to a range where it is easily revenge killed by nidoking or porygon z due to its lack of leftovers and potential burn from scald. Milotic also acts as my status absorber for the marvel scale boost to better allow me to tank physical hits.
Other notes:
-When statused although i get the marvel scale boost it becomes difficult to stall because of the added damage
- the defensive core dont complement each other as well as id hope but i havent found a suitable replacement to the memebers yet.
-I run ice beam to deal with hydreigon and other dragon types because milotic is m first line switch in for it because of problems with jirachi (see above)
- For this slot I have considered :
-Suicune: Has better bulk than milotic and rest to sleep off any status, and it has a phazing move in roar that is amazing. But my biggest issue is rest does not feel as reliable as recover or slackoff and i have to be able to survive the two turns sleeping. And with sleep talk i have to sacrifice ice beam's slot so hydreigon Might become more difficult to deal with. (Even with all of this said im willing to give this a try if pointed in the right direction)
-Slowbro: has better physical bulk and an on demand recovery, however the dark weakness will gimp my team and force me to possibly have to sac a pokemon to deal with mega blastoise. Also the lack of phazing may prove harmful as pokemon can setup on me, a status move my possibly counteract this but it still feels a tad riskier
- Lastly I have tried out Haze over dragon tail and admittedly it is safer (i.e not blocked by substitute and does not miss ... and trust me a missed/subbed dragon tail has cost me one or two matches) i do like to dragon tail on a predicted switch to rack up hazard damage.
Tl:Dr
- Physical tank, status absorber , my makeshift answer to mega blastoise and hydreigon
- Phazes for entry hazard damage and prevent setups
-Ive considered suicune and slowbro and i dont like either for this team for lack of reliable recovery and dark type weakness/lack of phazing respectively
Thank you for taking the time to read my rate my team, I have tried to explain how I play this team and after testing this seems to be doing alright but there are still some holes id like to cover as i have explained earlier and hope that you, the raters can assist me with. I am open to any and all constructive criticism and I ask kindly that for the suggestions that you make, you give a brief explanation so that I know how to use your suggestion to the fullest.
-Poketime 7
This is my first attempt to make an XY UU team, I have gone through a lot of trial and error putting this team together and found "workarounds" to certain problems that arise (some explain in detail under the pokemon). I have also added a "Too Long Didnt Read" (Tl;Dr) section to just get in the facts without the winded explainations or scenarios. Thank you in Advance for your time!
The Team:







Machamp @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Stone Edge
- Knock Off
- Bullet Punch
Main Notes:
This machamp serves as my Offensive Pivot / Situational Lead. I will usually lead with Machamp depending on the opponent's lead for example If the opponent has a Galvantula I lead with Machamp and I would use stone edge on their sticky web and bring it down to sash range(Or OHKO it otherwise) then follow up with a bullet punch to kill (flygon can then defog at a later time). In the very rare ocassion that Galvantula attacks, assault vest allows me to tank any hit and follow up with stone edge and bullet punch.
If I do not lead with machamp, I try to get him in early, preferably on a special attack (and preferably after my rocks are up) to start dynamic punching or kill the opposing pokemon
The confusion often causes switches allowing me a free attack and entry hazard damage this allows me to get porygon z to sweep in the later stages of the game.
Other Notes:
the Ev spread allows me to outspeed non invested variants of umbreon and blissey, both of which may become problemlematic for the team if flygon goes down (especially the first two, florges can somewhat be dealt with by jirachi machamp is more of a last resort because florges still outspeeds it and can only take one moonblast.)
Tl:Dr-
Offensive pivot: Switch into special attacks kill opposing pokemon or dynamic punch to cause switches and allow for porygon sweep later.
Checks for special walls such as blissey and umbreon and my ev spread allows me to outspeed them.

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe / 4 Hp
Timid Nature
- Sludge Bomb
- Earth Power
- Thunderbolt
- Flamethrower
Main Notes:
I mainly have this Nidoking as my choice scarf (CS) heracross counter (i needed one because my porygon - z is modest nature so CS heracross outspeeds it) and it works well on lucario as well but it is somewhat tricky because:
-CS Heracross: close combat does 38.8% - 46% meaning i can only survive two hits with no prior damage (which isn't always the case because it usually comes out late) so i usually have to preserve it throughout the battle and often have to sac another Pokemon to bring it in safely and get the job done with flamethrower ( 87.5% chance to OHKO after Stealth Rock).
- Lucario: this is probably my only response to a swords danced lucario (for example it comes in on jirachi and SD on my switch or does not get paralyzed. And then with a close combat or extreme speed it will OHKO everything else on my team except a statused milotic -that cant really do anything back to it) and even with it as a response it is still a losing gamble because jolly lucario has a 93.8% chance to OHKO after Stealth Rock with close combat and a 56.3% chance to OHKO without but I outspeed adamant lucario and can kill with earth power however extreme speed has a 81.3% chance to OHKO after Stealth Rock and a 43.8% without. So with that being said I have to sacrifice something to deal with +2 lucario. Without the SD he is not much of a problem though.
Other Notes:
Sludge bomb and Earth power are for standard stab, flamethrower as stated above for CS heracross, thunderbolt for bulky waters that gave me trouble during testing.
Tl:Dr :
- can deal with choice scarf heracross and lucario with a clean switch in.
- only possible answer to Swords dance Lucario and even then its a losing gamble
- Other moves are for coverage. (eg mega blastoise)

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Wish
- Body Slam
- Iron Head
Main Notes:
Jirachi was the last pokemon to be added to my team well I needed a steel type to balance out my weaknesses, a stealth rocker and a pokemon to take hard special hits preferably with some form of recovery, jirachi came to mind and it became my support wish passer. Not much else to say other than it is one of my choice for leads again depending on the enemy team, body slam and iron head to somewhat prevent me from being setup fodder as well as deal with florges in a sense.
Other Notes:
Some special attackers I simply cannnot switch into, plus it is not exactly complemented by my physical tank.for example hydreigon and mega blastoise:
-Hydreigon: Dark Pulse has a 75% chance to 2HKO after Stealth Rock and Leftovers recovery meaning I cannot get a wish recovery if I switched into it.
-Mega blastoise: Dark Pulse is guarateed to 2HKO meaning I also cannot get a wish if i switch into it.
Tl:Dr:
-Acts as Special tank with wish and stealth rock Support
-has trouble switching into some special attackers
-Body slam + iron head to maintain some form of offensive pressure if needed plus deals with florges

Porygon-Z @ Choice Scarf
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 31 Def / 31 SpA / 31 SpD / 31 Spe
- Tri Attack
- Dark Pulse
- Thunderbolt
- Trick
Main Notes:
My Revenge Killer / Late game sweeper, adaptability Tri attack is so monstrous it can revenge kill many pokemon even from relatively high hp. Dark Pulse to hit Ghost and Steel/Psychic types, thunderbolt because I wanted to hit both crobat and bulky waters such as mega blastoise and suicune which gave me problems during testing phase. Trick is for utility purposes but I honestly have not found much use for it because I usually wait until late game to bring out porygon Z or to revenge kill and if I trick early in the game I lose my speed advantage as a late game /revenge killer ( I might switch it out for ice beam)
Other Notes:
CS Heracross and Krookodile Outspeed So i have to take that threat out before this can come in late game
Tl;Dr
-Revenge Killer and Late Game sweeper
-CS heracross and Krookodile Outspeed so i need to avoid situations where they are going to 1v1

Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- U-turn
- Earthquake
Main Role:
Its Main purpose is to defog because it is the defogger that takes the least amount of entry hazard damage. I also sometimes lead with it and use it as a scout because although it is not choice scarfed it seems to be fast enough to act as a scout with u turn. Life orb allows me to maintain some offensive pressure even on my defogger. for example I use it to heavily damage florges and life orb hydreigon for jirachi/machamp and porygon z to clean up respectively. Also used as a revenge killer as well to avoid unnecessary stealth rock damage on porygon z eg late game stealth rocks is what turns a suckerpunch from honchcrow into a OHKO from a 2HKO.
Other Notes:
The main problem however is that i find it hard to bring in because it is rather frail so often it needs a clean switch in preferably on something that it will force out then i can get a defog. Also This tends to be the pokemon i have to sac to deal with some of the above mentioned problems
Tl:Dr
-Defogger that takes the least amount of damage from entry hazards
-Sometimes lead with it and use as a scout
-surprizingly strong with Life Orb Use it to kill things and maintain offensive pressure
-Frail so usually needs a clean switch in

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Recover
- Dragon Tail
Main Notes:
Lastly my physical tank its main purpose is to soak up damage and phaze opposing pokemon with dragon tail (example lucario that SD on switch in and dragon dance Haxarous). I also use it as my first line against mega blastoise as i outspeed and the most i damage i will take is from 30.9 - 36.5% from aura sphere/ dark pulse. As a result i try to stall it down to a range where it is easily revenge killed by nidoking or porygon z due to its lack of leftovers and potential burn from scald. Milotic also acts as my status absorber for the marvel scale boost to better allow me to tank physical hits.
Other notes:
-When statused although i get the marvel scale boost it becomes difficult to stall because of the added damage
- the defensive core dont complement each other as well as id hope but i havent found a suitable replacement to the memebers yet.
-I run ice beam to deal with hydreigon and other dragon types because milotic is m first line switch in for it because of problems with jirachi (see above)
- For this slot I have considered :
-Suicune: Has better bulk than milotic and rest to sleep off any status, and it has a phazing move in roar that is amazing. But my biggest issue is rest does not feel as reliable as recover or slackoff and i have to be able to survive the two turns sleeping. And with sleep talk i have to sacrifice ice beam's slot so hydreigon Might become more difficult to deal with. (Even with all of this said im willing to give this a try if pointed in the right direction)
-Slowbro: has better physical bulk and an on demand recovery, however the dark weakness will gimp my team and force me to possibly have to sac a pokemon to deal with mega blastoise. Also the lack of phazing may prove harmful as pokemon can setup on me, a status move my possibly counteract this but it still feels a tad riskier
- Lastly I have tried out Haze over dragon tail and admittedly it is safer (i.e not blocked by substitute and does not miss ... and trust me a missed/subbed dragon tail has cost me one or two matches) i do like to dragon tail on a predicted switch to rack up hazard damage.
Tl:Dr
- Physical tank, status absorber , my makeshift answer to mega blastoise and hydreigon
- Phazes for entry hazard damage and prevent setups
-Ive considered suicune and slowbro and i dont like either for this team for lack of reliable recovery and dark type weakness/lack of phazing respectively
Thank you for taking the time to read my rate my team, I have tried to explain how I play this team and after testing this seems to be doing alright but there are still some holes id like to cover as i have explained earlier and hope that you, the raters can assist me with. I am open to any and all constructive criticism and I ask kindly that for the suggestions that you make, you give a brief explanation so that I know how to use your suggestion to the fullest.
-Poketime 7
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