XY UU Attempt At Standard UU Team

Good Day to All viewing this post,

This is my first attempt to make an XY UU team, I have gone through a lot of trial and error putting this team together and found "workarounds" to certain problems that arise (some explain in detail under the pokemon). I have also added a "Too Long Didnt Read" (Tl;Dr) section to just get in the facts without the winded explainations or scenarios. Thank you in Advance for your time!


The Team:

68.png
385.png
330.png
34.png
479.png
350.png





68.png

Machamp @ Assault Vest
Ability: No Guard
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Dynamic Punch
- Stone Edge
- Knock Off
- Bullet Punch

Main Notes:
This machamp serves as my Offensive Pivot / Situational Lead. I will usually lead with Machamp depending on the opponent's lead for example If the opponent has a Galvantula I lead with Machamp and I would use stone edge on their sticky web and bring it down to sash range(Or OHKO it otherwise) then follow up with a bullet punch to kill (flygon can then defog at a later time). In the very rare ocassion that Galvantula attacks, assault vest allows me to tank any hit and follow up with stone edge and bullet punch.
If I do not lead with machamp, I try to get him in early, preferably on a special attack (and preferably after my rocks are up) to start dynamic punching or kill the opposing pokemon
The confusion often causes switches allowing me a free attack and entry hazard damage this allows me to get porygon z to sweep in the later stages of the game.

Other Notes:
the Ev spread allows me to outspeed non invested variants of umbreon and blissey, both of which may become problemlematic for the team if flygon goes down (especially the first two, florges can somewhat be dealt with by jirachi machamp is more of a last resort because florges still outspeeds it and can only take one moonblast.)

Tl:Dr-
Offensive pivot: Switch into special attacks kill opposing pokemon or dynamic punch to cause switches and allow for porygon sweep later.
Checks for special walls such as blissey and umbreon and my ev spread allows me to outspeed them.


34.png

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 252 Spe / 4 Hp
Timid Nature
- Sludge Bomb
- Earth Power
- Thunderbolt
- Flamethrower

Main Notes:
I mainly have this Nidoking as my choice scarf (CS) heracross counter (i needed one because my porygon - z is modest nature so CS heracross outspeeds it) and it works well on lucario as well but it is somewhat tricky because:
-CS Heracross: close combat does 38.8% - 46% meaning i can only survive two hits with no prior damage (which isn't always the case because it usually comes out late) so i usually have to preserve it throughout the battle and often have to sac another Pokemon to bring it in safely and get the job done with flamethrower ( 87.5% chance to OHKO after Stealth Rock).
- Lucario: this is probably my only response to a swords danced lucario (for example it comes in on jirachi and SD on my switch or does not get paralyzed. And then with a close combat or extreme speed it will OHKO everything else on my team except a statused milotic -that cant really do anything back to it) and even with it as a response it is still a losing gamble because jolly lucario has a 93.8% chance to OHKO after Stealth Rock with close combat and a 56.3% chance to OHKO without but I outspeed adamant lucario and can kill with earth power however extreme speed has a 81.3% chance to OHKO after Stealth Rock and a 43.8% without. So with that being said I have to sacrifice something to deal with +2 lucario. Without the SD he is not much of a problem though.

Other Notes:
Sludge bomb and Earth power are for standard stab, flamethrower as stated above for CS heracross, thunderbolt for bulky waters that gave me trouble during testing.

Tl:Dr :
- can deal with choice scarf heracross and lucario with a clean switch in.
- only possible answer to Swords dance Lucario and even then its a losing gamble
- Other moves are for coverage. (eg mega blastoise)


385.png


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Wish
- Body Slam
- Iron Head

Main Notes:
Jirachi was the last pokemon to be added to my team well I needed a steel type to balance out my weaknesses, a stealth rocker and a pokemon to take hard special hits preferably with some form of recovery, jirachi came to mind and it became my support wish passer. Not much else to say other than it is one of my choice for leads again depending on the enemy team, body slam and iron head to somewhat prevent me from being setup fodder as well as deal with florges in a sense.

Other Notes:
Some special attackers I simply cannnot switch into, plus it is not exactly complemented by my physical tank.for example hydreigon and mega blastoise:

-Hydreigon: Dark Pulse has a 75% chance to 2HKO after Stealth Rock and Leftovers recovery meaning I cannot get a wish recovery if I switched into it.

-Mega blastoise: Dark Pulse is guarateed to 2HKO meaning I also cannot get a wish if i switch into it.

Tl:Dr:
-Acts as Special tank with wish and stealth rock Support
-has trouble switching into some special attackers
-Body slam + iron head to maintain some form of offensive pressure if needed plus deals with florges



479.png

Porygon-Z @ Choice Scarf
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 31 Def / 31 SpA / 31 SpD / 31 Spe
- Tri Attack
- Dark Pulse
- Thunderbolt
- Trick

Main Notes:
My Revenge Killer / Late game sweeper, adaptability Tri attack is so monstrous it can revenge kill many pokemon even from relatively high hp. Dark Pulse to hit Ghost and Steel/Psychic types, thunderbolt because I wanted to hit both crobat and bulky waters such as mega blastoise and suicune which gave me problems during testing phase. Trick is for utility purposes but I honestly have not found much use for it because I usually wait until late game to bring out porygon Z or to revenge kill and if I trick early in the game I lose my speed advantage as a late game /revenge killer ( I might switch it out for ice beam)

Other Notes:
CS Heracross and Krookodile Outspeed So i have to take that threat out before this can come in late game

Tl;Dr
-Revenge Killer and Late Game sweeper
-CS heracross and Krookodile Outspeed so i need to avoid situations where they are going to 1v1


330.png

Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Roost
- U-turn
- Earthquake

Main Role:
Its Main purpose is to defog because it is the defogger that takes the least amount of entry hazard damage. I also sometimes lead with it and use it as a scout because although it is not choice scarfed it seems to be fast enough to act as a scout with u turn. Life orb allows me to maintain some offensive pressure even on my defogger. for example I use it to heavily damage florges and life orb hydreigon for jirachi/machamp and porygon z to clean up respectively. Also used as a revenge killer as well to avoid unnecessary stealth rock damage on porygon z eg late game stealth rocks is what turns a suckerpunch from honchcrow into a OHKO from a 2HKO.

Other Notes:
The main problem however is that i find it hard to bring in because it is rather frail so often it needs a clean switch in preferably on something that it will force out then i can get a defog. Also This tends to be the pokemon i have to sac to deal with some of the above mentioned problems

Tl:Dr
-Defogger that takes the least amount of damage from entry hazards
-Sometimes lead with it and use as a scout
-surprizingly strong with Life Orb Use it to kill things and maintain offensive pressure
-Frail so usually needs a clean switch in


350.png

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Ice Beam
- Recover
- Dragon Tail
Main Notes:
Lastly my physical tank its main purpose is to soak up damage and phaze opposing pokemon with dragon tail (example lucario that SD on switch in and dragon dance Haxarous). I also use it as my first line against mega blastoise as i outspeed and the most i damage i will take is from 30.9 - 36.5% from aura sphere/ dark pulse. As a result i try to stall it down to a range where it is easily revenge killed by nidoking or porygon z due to its lack of leftovers and potential burn from scald. Milotic also acts as my status absorber for the marvel scale boost to better allow me to tank physical hits.

Other notes:
-When statused although i get the marvel scale boost it becomes difficult to stall because of the added damage
- the defensive core dont complement each other as well as id hope but i havent found a suitable replacement to the memebers yet.
-I run ice beam to deal with hydreigon and other dragon types because milotic is m first line switch in for it because of problems with jirachi (see above)
- For this slot I have considered :
-Suicune: Has better bulk than milotic and rest to sleep off any status, and it has a phazing move in roar that is amazing. But my biggest issue is rest does not feel as reliable as recover or slackoff and i have to be able to survive the two turns sleeping. And with sleep talk i have to sacrifice ice beam's slot so hydreigon Might become more difficult to deal with. (Even with all of this said im willing to give this a try if pointed in the right direction)
-Slowbro: has better physical bulk and an on demand recovery, however the dark weakness will gimp my team and force me to possibly have to sac a pokemon to deal with mega blastoise. Also the lack of phazing may prove harmful as pokemon can setup on me, a status move my possibly counteract this but it still feels a tad riskier
- Lastly I have tried out Haze over dragon tail and admittedly it is safer (i.e not blocked by substitute and does not miss ... and trust me a missed/subbed dragon tail has cost me one or two matches) i do like to dragon tail on a predicted switch to rack up hazard damage.


Tl:Dr
- Physical tank, status absorber , my makeshift answer to mega blastoise and hydreigon
- Phazes for entry hazard damage and prevent setups
-Ive considered suicune and slowbro and i dont like either for this team for lack of reliable recovery and dark type weakness/lack of phazing respectively


Thank you for taking the time to read my rate my team, I have tried to explain how I play this team and after testing this seems to be doing alright but there are still some holes id like to cover as i have explained earlier and hope that you, the raters can assist me with. I am open to any and all constructive criticism and I ask kindly that for the suggestions that you make, you give a brief explanation so that I know how to use your suggestion to the fullest.
-Poketime 7
 
Last edited:
Little busy right now, so I only skimmed, but you should give P-Z perfect IVs. They look like you originally had some sort of Hidden Power, but since your current build doesn't you should change that.
 
On milotic, run Bold > Impish Nature; this will allow your ice beam and scald to hit harder, while making your dragon tail slightly less damaging (But the main purpose of DTail is to phaze anyway). Alternatively, you can run Relaxed Nature to lower speed and keep both of your offensive stats.

Additionally, to deal with Milotic's problems with status (and the team's, since this will make it a better status absorber), consider Standard Rest/Talk Milotic (set below). This nets you a few advantages: 1.) you can reliably absorb status and heal it off 2.) when asleep, you have a chance to phaze ahead of them, forcing them out, forcing them to take hazard damage, and stopping them from even moving that turn (if you're faster). This will also make it a more reliable switch in, once asleep, to both Krook and Hera's scarf sets. Just remember to count sleep turns. In general, this set is played to be asleep more often than it's awake.

Next, if you want better defensive Synergy, consider replacing your Machamp with a Roserade or a Florges. Roserade has the ability to apply pressure with its 125 base special attack and decent special movepool, as well as give you sleep powder to incapacitate an opposing pokemon, which could potentially help gain momentum to get P-Z in safely later in the match, making it play somewhat similarly to Machamp. Additionally, Roserade can reliably switch into Blastoise (on the specially defensive builds, even Ice Beam doesn't faze rozy much) and Hydregion (same thing, but about flamethrower). Florges, on the other hand, provides you a cleric with Heal Bell / Wish, freeing Wish on Jirachi for U-Turn or Fire Punch to either gain momentum or hit steels. Jirachi could also be replaced with a set up mon in this case; potentially Swords Dance Mew, a particularly underrated bulky set up mon in the current meta, especially if you give Nido Rocks.

Also, I believe Luc moved back to BL the other day, but in case I'm wrong...
Some Luc run Ice Punch for Gligar, so Nidoking is not a counter; admittedly, most were running crunch for bro, but be wary. Phys defensive Rest/Talk Milo is going to be a much more reliable counter in general.

Also make sure to give all your pokemon a full compliment of 510 EVs (well, 508); a couple of your pokemon are running 252/252 sets, where they have 4 evs left over to put in a random stat (usually speed/their attacking stat/sdef).

SETS:
Milotic @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Dragon Tail
- Rest
- Sleep Talk
 
Oh that was clumsy of me, I recall setting my nature to bold same goes for the ev's, (they probably got messed up when i was playing with them during testing) my apologies. Those have also been corrected but a few questions if you dont mind:
-Regarding milotic, in that scenario wouldnt it be better to run suicune instead? because it is bulkier and they have the same set with the exception of roar for dragontail.
-Ill give roserade a try the idea sounds quite promising, and would fix my megablastoise and scarf hydreigon problem however it seems to leave me open with a somewhat big ice weakness with only milotic as an answer.
- If i Add SD mew that would answer the newfound blissey weakness and umbreon (i think) but opens up an unchecked dark weakness and with the removal of jirachi dragon types is unchecked as well ....
-Lastly, based on the Smogon spec def set I saw for roserade that it has spikes, maybe i should swap flygon for an offensive rapid spinner (because I don't want to have to setup spikes twice it seems turn consuming)

Possibly I'm thinking about it too much and these may be minor things.... what do you think?
 
Last edited:
Attempt at stall? Seems more like a balanced team. For stall in Uu, Forretress is a good hazards setter, Crocune can be used as well as a defensive sweeper if your into that.
 
If Nidoking is just countering certain setup sweepers, then I recommend changing him to Nidoqueen. Nidoqueen is guaranteed to survive a Life orbed Close combat from Lucario at +2 and survives three hits from Heracross with no prior damage (if you invest max HP) and also OHKOs with flamethrower after rocks 100% of the time. She can run the same set as Nidoking, but has more bulk to take on threats to the team. Speed EVs can be added to outspeed whatever you need up to Adamant Honchkrow (that requires 212 Spe EVs - not recommended). Also, regarding Milotic and Suicune, Milotic has more overall bulk when asleep, as she has higher special defense and Marvel Scale. Her special attack is also higher, but that may not always be a concern. What she trades for that is lower speed and the inability to run Calm mind and sweep. It's up to you - you can choose between a secondary win condition and a stronger physical wall.
 
Last edited:
Back
Top