Hi everybody! This is my second RMT on the site, and I actually think I need some help with this team. One of my primary thoughts when I was building this team was how to bring together so many of the strong threats in today's metagame. One of these threats, Volcarona, requires a ton of team support. I didn't really want to base the whole team around it, yet I did, but more on that later. I'm not really going to explain any of the movesets too you because these are all pretty standard. Without further ado, I present to you my hyperoffense team. (Also, just a side note, does anyone want to teach me basic html?) Bumblebee (Volcarona) @ Leftovers Trait: Flame Body Shiny: Yes EVs: 204 Def / 252 HP / 52 Spd Bold Nature - Quiver Dance - Fiery Dance - Bug Buzz - Roost Volcarona is one of the premier sweepers introduced in BW and this is all thanks to it's fantastic stat distribution and it's rather unique boosting move in Quiver Dance. Sadly, Volcarona has huge problems with all forms of entry hazard. However, on this team, Volcarona isn't typically used for my late game cleaner. Instead, I choose to bring him in on a predicted Stealth Rock and begin setting up with Quiver Dance right away. Since most common Stealth Rock setters can't deal with Volcarona, it has no problem getting a boost or two off. It can then proceed to knock out a few of the opponent's pokemon while softening up whatever it can't kill. Having done it's job for the most part, it can either be used as fodder or it can try to get a second wind later in the game. Ironhide (Starmie) @ Leftovers Trait: Natural Cure EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature - Ice Beam - Surf - Thunderbolt - Rapid Spin Starmie's principal role on this team is as a rapid spinner. Originally I had a Forretress for the job, but I abandoned it after I realized it could do nothing to prominent spinblockers like Gengar and Jellicent. I couldn't decide whether or not I wanted to use Starmie or Tentacruel on this team, but in the end, I opted for Starmie. While Tentacruel provides utility for a team, Starmie is excellent for dealing with rain teams, as well as being able to punch noticeable holes in many pokemon, such as Latios, Latias, Terrakion, Keldeo, and other fast threats. While the abominable pink blobs may wall Starmie to hell and back, Starmie was never more than an offensive spinner for the team. Sideswipe (Mamoswine) @ Life Orb Trait: Thick Fat EVs: 252 Atk / 252 Spd / 4 Def Adamant Nature - Icicle Crash - Ice Shard - Earthquake - Superpower Out of all the member of the team, I feel as though Mamoswine is the most replaceable. While the ability to revenge kill most of the dragon types in the tier with Ice Shard, it's not exactly needed on this team. In team preview, people normally assume it is my Stealth Rock setter, which allows me to use that to my advantage. Besides that, it doesn't really offer anything else to the team. Suggestions for replacements? Jazz (Salamence) @ Choice Scarf Trait: Moxie EVs: 252 Atk / 252 Spd / 4 SAtk Naive Nature - Outrage - Dragon Claw - Earthquake - Fire Blast Let me just start off by saying how much I love Salamence. It is such a great offensive powerhouse. After Volcarona has done it's job, Salamence can usually be brought in to either revenge kill, thus grabbing a Moxie boost and possibly finishing off the remainder of the team, or it could be brought in to simply pick up where Volcarona left off, giving my last win condition a chance to finish the remainder of their team. Salamence is great. It can break down Dragonite, destroy non-scarf Garchomp as well as Latios and Latias. It also fares well against non-scarf Musketeers. Overall, Scarf Salamence is an excellent revenge killer but also functions well as a cleaner. Optimus Prime (Scizor) @ Leftovers Trait: Technician EVs: 252 HP / 40 Atk / 216 SDef Adamant Nature - Swords Dance - Roost - Bullet Punch - Bug Bite Ah Scizor. You are by far one of the best pokemon in OverUsed. It's really no wonder why you've been at the top of the usage stats for so long. While most people believe you are a Choice Band set, they tremble in horror as you begin setting up Swords Dance. Due to its plethora of resistances, Scizor can usually find a safe switch in. Scizor can be brought in after a Choiced resisted move whose user usually fears Pursuit from Scizor. While the Choice user continues to attack, Scizor can nab a boost. If the enemy still thinks you have pursuit, you could nab another boost, or you could go straight for the Bullet Punch. Scizor is the final win condition on this team, and usually pulls through in the end. The only thing is, Scizor needs to be careful of burns as there is no cleric on this team. Grapple (Garchomp) @ Focus Sash Trait: Rough Skin EVs: 252 Spd / 252 Atk / 4 HP Jolly Nature - Stealth Rock - Earthquake - Swords Dance - Dragon Claw Finally, we have Garchomp. Garchomp is a complete monster. Most people don't think it's my lead due to Mamoswine being on my team, as I have mentioned. When people see me lead with Garchomp, I assume they shit themselves. Garchomp is such a great lead in this metagame. It can essentially beat almost every other lead. Other leads can't hold a candle to Garchomp's power and abilty. Even Terrakion can't beat Garchomp. The wonderful thing about Garchomp is that it can always come back in later to bruise anything with it's fantastic STABs, or set up Rocks once more. It can even be used as a last resort sweeper thanks to Swords Dance. This rounds out my team. One of the problems that this team has is that it's very vulnerable to status. But with smart switching, most statuses can be avoided. Other options include trading out Mamoswine for a cleric of sorts. Please leave your suggestions!