rubsomebacononit
I was cringe and annoying when I was on smogon RIP
[OVERVIEW]
name: Rapid Spin
move 1: Rapid Spin
move 2: Recover
move 3: Avalanche
move 4: Earthquake / Roar / Toxic
item: Leftovers / Rocky Helmet
ability: Sturdy
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD
[SET COMMENTS]
Moves
========
========
========
========
Other Options
=============
===================
**Fighting-types**: Fighting-types, such as Sawk can easily 2HKO with a Choice Band Boosted Close Combat. Hariyama has Thick Fat, allowing it to take an Icicle Crash more easily, while Gurdurr can set up a Bulk Up and can take a Toxic thanks to Guts. However, Gurdurr must be wary of Roar.
**Residual Damage**: Avalugg is worn down by status such as burns and poison combined with entry hazard damage from Stealth Rock and Spikes, and its low Speed stat means that it will often need to take at least one hit, making it easier to wear down.
**Fire-types**: Fire-types, such as Magmortar and Pyroar can take advantage of Avalugg's poor Special Defense and can KO with their Fire-type moves if entry hazards are on the field. However, they must be wary of Earthquake and Toxic.
**Ghost-types**: Ghost-types, such as Gourgeist-S and Rotom, are immune to Rapid Spin and can cripple it Will-O-Wisp. The former can wear Avalugg down with Leech Seed while the latter can cripple it with Trick. However, they must both watch out for Toxic on the switch.
**Steel-types**: Steel-types, such as Ferroseed and Mawile, are immune to Toxic and can cripple Avalugg with Toxic. Ferroseed can also wear Avalugg down with Leech Seed. However, Mawile has to watch out for Earthquake.
- Separates itself from other Rapid Spinners such as Kabutops and Claydol with its access to recovery, which is only shared by Cryogonal
- Extremely high defense that allows it to take attacks from physical attackers, such as Kangaskhan
- Has offensive presence as well as defensive presence
- One of the slowest Pokemon in the tier, which means that it will have to take at least one hit before spinning
- Ice typing is a very bad typing that gives it a weakness to Stealth Rock, making it more easier to OHKO or 2HKO
- Unlike Cryogonal, it lacks an immunity to Spikes and Toxic Spikes, making it vulnerable to Spikes along with Stealth Rock and is worn down easily, even with Recover
- 4MSS: Walled by Ghost-types such as Misdreavus, Gourgeist-XL and Rotom that carry Will-O-Wisp if it lacks Toxic, and walled by Steel-types such as Mawile and Klinklang if it lacks Earthquake
- Sturdy isn't very useful as Avalugg's job is to remove entry hazards
name: Rapid Spin
move 1: Rapid Spin
move 2: Recover
move 3: Avalanche
move 4: Earthquake / Roar / Toxic
item: Leftovers / Rocky Helmet
ability: Sturdy
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD
[SET COMMENTS]
Moves
========
- Rapid Spin removes Entry Hazards, such as Stealth Rock and Spikes, which is useful for the team
- Recover heals Avalugg's HP and damage taken from Stealth Rock and spikes
- Avalanche is Avalugg's main Ice-type attack and deals double damage when it is hit by an attack, and hits Grass-, Ground-, and Flying-types, such as Torterra, Claydol, and Archeops super effectively
- Earthquake covers Fire- and Steel-types, such as Magmortar and Klinklang
- Roar is an option to force setup sweepers, such as Musharana, Klinklang and Mega Audino
- Toxic allows Avalugg to hit Ghost-types, such as Misdreavus and Rotom, and walls such as Regirock and Quagsire
========
- An EV Spread of 248 HP / 252 Def / 8 SpD and an Careful nature patch up Avalugg's poor special bulk and soft check special attackers, such as Lilligant.
- Sturdy is Avalugg's only relevant ability as it lets it tank at least one attack, although it isn't useful as avalugg will need to spin hazards away
- Leftovers provide additional recovery, while Rocky Helmet wears down physical attackers, such as Kangaskhan
========
- Avalugg should focus on Rapid Spinning if entry hazards such as Stealth Rock is up, but it must be wary of spinblockers such as Mismagius, Rotom and Gourgiest-S
- If Avalugg has Toxic, predict a spinblocker switching in and use Toxic, but if Avalugg does not have Toxic, it should not stay im, as it will have no way of getting past them
- Switch in Avalugg on physical attackers such as Kangaskhan, but try not to switch it in special attackers
- Don't switch into a status move, such as Toxic, or Will-O-Wisp, as it will cripple it for the rest of the game
- Use Recover when Avalugg is weakened so you can stay alive for the rest of the match
- Be wary of Taunt users, such as Samurott and Misdreavus, as they can prevent Avalugg from using Recover, Roar, and Toxic
========
- Avalugg fits on balanced and stall teams because of its high defense and ability to tank hits
- Psychic-types, such as Mesprit and Jynx are able to revenge kill Fighting-types for Avalugg
- Fairy-types such as Granbull and Poison-types such as Garbodor and Roselia are able to take Fighting-type attacks. Additionally, the former has Heal Bell to cure status while the latter two can remove Toxic Spikes for Avalugg so it doesn't get worn down by Poison damage
- Dark-types, such as Skuntank and Shiftry, are great for handling Ghost-types, with the former additionally being able to provide Pursuit support, while Avalugg provides Rapid Spin support
- Fire-types, such as Ninetales and bulky Water-types, such as Lanturn, appreciate hazard removal support and are able to take Fire-type attacks. The former can set up with Nasty Plot while the latter is able to cripple Avalugg's switchins with Scald
- Pokemon such as Sawk and Zangoose appreciate Rapid Spin support, as the former needs to keep Sturdy in tact while the latter needs to stay healthy as it will heavily be worn down by poison damage.
Other Options
=============
- Avalugg does not have many other options
- Mirror Coat allows Avalugg to punish Special Attackers, but it is unreliable
- Defensive set of 248 HP / 8 Atk / 252 Def and an Impish Nature to take slightly less damage from physical attacks, but it is overkill and Avalugg would be better with taking less damage from special attacks
- Curse allows Avalugg to get past physically bulky teams, but it requires a lot of boosting
===================
**Fighting-types**: Fighting-types, such as Sawk can easily 2HKO with a Choice Band Boosted Close Combat. Hariyama has Thick Fat, allowing it to take an Icicle Crash more easily, while Gurdurr can set up a Bulk Up and can take a Toxic thanks to Guts. However, Gurdurr must be wary of Roar.
**Residual Damage**: Avalugg is worn down by status such as burns and poison combined with entry hazard damage from Stealth Rock and Spikes, and its low Speed stat means that it will often need to take at least one hit, making it easier to wear down.
**Fire-types**: Fire-types, such as Magmortar and Pyroar can take advantage of Avalugg's poor Special Defense and can KO with their Fire-type moves if entry hazards are on the field. However, they must be wary of Earthquake and Toxic.
**Ghost-types**: Ghost-types, such as Gourgeist-S and Rotom, are immune to Rapid Spin and can cripple it Will-O-Wisp. The former can wear Avalugg down with Leech Seed while the latter can cripple it with Trick. However, they must both watch out for Toxic on the switch.
**Steel-types**: Steel-types, such as Ferroseed and Mawile, are immune to Toxic and can cripple Avalugg with Toxic. Ferroseed can also wear Avalugg down with Leech Seed. However, Mawile has to watch out for Earthquake.
Last edited: