Avalugg (QC: 0/3)

rubsomebacononit

I was cringe and annoying when I was on smogon RIP
is a Contributor Alumnus
[OVERVIEW]
  • Separates itself from other Rapid Spinners such as Kabutops and Claydol with its access to recovery, which is only shared by Cryogonal
  • Extremely high defense that allows it to take attacks from physical attackers, such as Kangaskhan
  • Has offensive presence as well as defensive presence
  • One of the slowest Pokemon in the tier, which means that it will have to take at least one hit before spinning
  • Ice typing is a very bad typing that gives it a weakness to Stealth Rock, making it more easier to OHKO or 2HKO
  • Unlike Cryogonal, it lacks an immunity to Spikes and Toxic Spikes, making it vulnerable to Spikes along with Stealth Rock and is worn down easily, even with Recover
  • 4MSS: Walled by Ghost-types such as Misdreavus, Gourgeist-XL and Rotom that carry Will-O-Wisp if it lacks Toxic, and walled by Steel-types such as Mawile and Klinklang if it lacks Earthquake
  • Sturdy isn't very useful as Avalugg's job is to remove entry hazards
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Recover
move 3: Avalanche
move 4: Earthquake / Roar / Toxic
item: Leftovers / Rocky Helmet
ability: Sturdy
nature: Careful
evs: 248 HP / 8 Atk / 252 SpD

[SET COMMENTS]
Moves
========
  • Rapid Spin removes Entry Hazards, such as Stealth Rock and Spikes, which is useful for the team
  • Recover heals Avalugg's HP and damage taken from Stealth Rock and spikes
  • Avalanche is Avalugg's main Ice-type attack and deals double damage when it is hit by an attack, and hits Grass-, Ground-, and Flying-types, such as Torterra, Claydol, and Archeops super effectively
  • Earthquake covers Fire- and Steel-types, such as Magmortar and Klinklang
  • Roar is an option to force setup sweepers, such as Musharana, Klinklang and Mega Audino
  • Toxic allows Avalugg to hit Ghost-types, such as Misdreavus and Rotom, and walls such as Regirock and Quagsire
Set Details
========
  • An EV Spread of 248 HP / 252 Def / 8 SpD and an Careful nature patch up Avalugg's poor special bulk and soft check special attackers, such as Lilligant.
  • Sturdy is Avalugg's only relevant ability as it lets it tank at least one attack, although it isn't useful as avalugg will need to spin hazards away
  • Leftovers provide additional recovery, while Rocky Helmet wears down physical attackers, such as Kangaskhan
Usage Tips
========
  • Avalugg should focus on Rapid Spinning if entry hazards such as Stealth Rock is up, but it must be wary of spinblockers such as Mismagius, Rotom and Gourgiest-S
  • If Avalugg has Toxic, predict a spinblocker switching in and use Toxic, but if Avalugg does not have Toxic, it should not stay im, as it will have no way of getting past them
  • Switch in Avalugg on physical attackers such as Kangaskhan, but try not to switch it in special attackers
  • Don't switch into a status move, such as Toxic, or Will-O-Wisp, as it will cripple it for the rest of the game
  • Use Recover when Avalugg is weakened so you can stay alive for the rest of the match
  • Be wary of Taunt users, such as Samurott and Misdreavus, as they can prevent Avalugg from using Recover, Roar, and Toxic
Team Options
========
  • Avalugg fits on balanced and stall teams because of its high defense and ability to tank hits
  • Psychic-types, such as Mesprit and Jynx are able to revenge kill Fighting-types for Avalugg
  • Fairy-types such as Granbull and Poison-types such as Garbodor and Roselia are able to take Fighting-type attacks. Additionally, the former has Heal Bell to cure status while the latter two can remove Toxic Spikes for Avalugg so it doesn't get worn down by Poison damage
  • Dark-types, such as Skuntank and Shiftry, are great for handling Ghost-types, with the former additionally being able to provide Pursuit support, while Avalugg provides Rapid Spin support
  • Fire-types, such as Ninetales and bulky Water-types, such as Lanturn, appreciate hazard removal support and are able to take Fire-type attacks. The former can set up with Nasty Plot while the latter is able to cripple Avalugg's switchins with Scald
  • Pokemon such as Sawk and Zangoose appreciate Rapid Spin support, as the former needs to keep Sturdy in tact while the latter needs to stay healthy as it will heavily be worn down by poison damage.
[STRATEGY COMMENTS]

Other Options
=============
  • Avalugg does not have many other options
  • Mirror Coat allows Avalugg to punish Special Attackers, but it is unreliable
  • Defensive set of 248 HP / 8 Atk / 252 Def and an Impish Nature to take slightly less damage from physical attacks, but it is overkill and Avalugg would be better with taking less damage from special attacks
  • Curse allows Avalugg to get past physically bulky teams, but it requires a lot of boosting
Checks and Counters
===================

**Fighting-types**: Fighting-types, such as Sawk can easily 2HKO with a Choice Band Boosted Close Combat. Hariyama has Thick Fat, allowing it to take an Icicle Crash more easily, while Gurdurr can set up a Bulk Up and can take a Toxic thanks to Guts. However, Gurdurr must be wary of Roar.

**Residual Damage**: Avalugg is worn down by status such as burns and poison combined with entry hazard damage from Stealth Rock and Spikes, and its low Speed stat means that it will often need to take at least one hit, making it easier to wear down.

**Fire-types**: Fire-types, such as Magmortar and Pyroar can take advantage of Avalugg's poor Special Defense and can KO with their Fire-type moves if entry hazards are on the field. However, they must be wary of Earthquake and Toxic.

**Ghost-types**: Ghost-types, such as Gourgeist-S and Rotom, are immune to Rapid Spin and can cripple it Will-O-Wisp. The former can wear Avalugg down with Leech Seed while the latter can cripple it with Trick. However, they must both watch out for Toxic on the switch.

**Steel-types**: Steel-types, such as Ferroseed and Mawile, are immune to Toxic and can cripple Avalugg with Toxic. Ferroseed can also wear Avalugg down with Leech Seed. However, Mawile has to watch out for Earthquake.
 
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-Rocky Helmet wears down physical attackers, such as Sawk and Zangoose
Those are poor examples considering Sawk OHKOs after SR, while Zangoose 2HKOs with Close Combat. Something more fitting would be Kangaskhan.

-Ghost-types, such as Golurk and Mismagius, to handle Ghost-types
-Ground-types, such as Torterra and Piloswine, to handle Steel-types
Ghost-types don't counter opposing Ghost-types. A better example would be Dark-types like Pursuit Liepard or Pawniard. Ground-types do pair well, but Piloswine has bad synergy with Avalugg due to both of them sharing the Steel weakness. Something like Stunfisk is a better partner, as it covers the Steel and Rock weakness, while Avalugg resists Ice-type attacks aimed at Stunfisk.

Also I think you should go into more depth in team options as to why a Pokemon pairs well instead of just stating type synergy. Anyone can look up what types Avalugg are weak to and pair with another that resists said weaknesses. The point of team options is to tell the reader why a Pokemon pairs well not just state the obvious.
 
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You're really overselling Sturdy: for example, you say, "don't switch in Avalugg when hazards are up, to preserve Sturdy" - well the whole point of Avalugg is to remove entry hazards.

Sturdy is a great ability on some Pokemon (Crustle and Golem, for example); however, Avalugg is not one of them.
 
ya please dont oversell sturdy, avaluggs job is to remove hazards, if you dont play perfectly its going to have to switch in to them!

have you used avalugg in NU? because a lot of the stuff here just looks like basic info and not something thats come from experience
 

Disjunction

Everything I waste gets recycled
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k bud I got a long list of things for you to put in here

[Overview]
Mention Lugg's critical Rock weakness, alongside a relevant Steel weakness too. Mono-Ice is bad defensive typing etc

It's no Icicle Crash, but Avalanche is a fairly reliable STAB so I don't like seeing a mention of "no good Ice STAB" here. It hits what Avalugg needs it to hit and is backed by a solid Attack stat.

[Set]
First and foremost, please change the main spread to the specially defensive spread. Even with no investment, avalugg takes negligible damage from neutral, physical hits. The SpDef spread lets it take Fire Blasts from Tauros, soft check Lilligant after +1 and a Sleep Powder, lets it take on special spinblockers, etc. Just gives it better all around bulk, which it desperately needs.
252 Atk Archeops Acrobatics (110 BP) vs. 248 HP / 8 Def Avalugg: 111-132 (28.2 - 33.5%) -- 97.7% chance to 3HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 248 HP / 8 Def Avalugg: 121-144 (30.7 - 36.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 248 HP / 252+ SpD Avalugg: 148-177 (37.6 - 45%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Silk Scarf Kangaskhan Double-Edge vs. 248 HP / 8 Def Avalugg: 121-144 (30.7 - 36.6%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Choice Band Liepard Knock Off (97.5 BP) vs. 248 HP / 8 Def Avalugg: 106-126 (26.9 - 32%) -- 43% chance to 4HKO after Leftovers recovery
+1 252 SpA Life Orb Lilligant Giga Drain vs. 248 HP / 252+ SpD Avalugg: 239-282 (60.8 - 71.7%) -- guaranteed 2HKO after Leftovers recovery

I don't know how relevant it is listing all the things Avalanche hits for Super Effective either, but I guess it's not the end of the world if you keep in something like this

You should for sure add descriptions on why you have Toxic and Roar listed on your set, otherwise players won't know why they should pick them over Earthquake. I definitely agree with having them on the set, but you need to list why.

[Set Details]
Change the EVs here and describe how it provides Avalugg with better all around bulk

[Usage Tips]
Talk about what all it can effectively Rapid Spin on here since that's the main point of the set.

Agreeing with the above in that, since Avalugg is your hazard control, you will be forced to switch it into Rocks. I don't like this mention here, personally. You could probably due with a mention of preventing chip/residual damage on Avalugg so it can focus on Spinning as opposed to constantly healing

Lugg has Toxic and a fairly strong Avalanche to beat Ghosts. Yes, the matchup is more in favor of the Ghost, but they by no means switch in safely. Change your wording to fit that here, try discussing how Avalugg should go about beating spin blockers

[Team Options]
Minor thing but mesprit revenge kills Fighting-types, doesn't switch in. Xatu is more relevant here

Add a mention of Pursuit trapping in the Dark-types section so Lugg can spin etc

Imo, remove Ground-types section. Unless they can beat Mawile they aren't relevant and just feels like fluff

I'm not disagreeing that Heal Bell support is nice, but everything else you said in this section was either wrong or awkwardly worded. Lugg doesn't necessarily need Wish considering it has reliable recovery, Granbull doesn't even learn Wish, and most clerics aren't that afraid of hazards. If you really want this section here, keep it limited to "support to prevent Toxic/Burn from whittling Avalugg" or something along those lines


Implement all of this first and we'll work from there
 

rubsomebacononit

I was cringe and annoying when I was on smogon RIP
is a Contributor Alumnus
k bud I got a long list of things for you to put in here

[Overview]
Mention Lugg's critical Rock weakness, alongside a relevant Steel weakness too. Mono-Ice is bad defensive typing etc

It's no Icicle Crash, but Avalanche is a fairly reliable STAB so I don't like seeing a mention of "no good Ice STAB" here. It hits what Avalugg needs it to hit and is backed by a solid Attack stat.

[Set]
First and foremost, please change the main spread to the specially defensive spread. Even with no investment, avalugg takes negligible damage from neutral, physical hits. The SpDef spread lets it take Fire Blasts from Tauros, soft check Lilligant after +1 and a Sleep Powder, lets it take on special spinblockers, etc. Just gives it better all around bulk, which it desperately needs.
252 Atk Archeops Acrobatics (110 BP) vs. 248 HP / 8 Def Avalugg: 111-132 (28.2 - 33.5%) -- 97.7% chance to 3HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 248 HP / 8 Def Avalugg: 121-144 (30.7 - 36.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 248 HP / 252+ SpD Avalugg: 148-177 (37.6 - 45%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Silk Scarf Kangaskhan Double-Edge vs. 248 HP / 8 Def Avalugg: 121-144 (30.7 - 36.6%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Choice Band Liepard Knock Off (97.5 BP) vs. 248 HP / 8 Def Avalugg: 106-126 (26.9 - 32%) -- 43% chance to 4HKO after Leftovers recovery
+1 252 SpA Life Orb Lilligant Giga Drain vs. 248 HP / 252+ SpD Avalugg: 239-282 (60.8 - 71.7%) -- guaranteed 2HKO after Leftovers recovery

I don't know how relevant it is listing all the things Avalanche hits for Super Effective either, but I guess it's not the end of the world if you keep in something like this

You should for sure add descriptions on why you have Toxic and Roar listed on your set, otherwise players won't know why they should pick them over Earthquake. I definitely agree with having them on the set, but you need to list why.

[Set Details]
Change the EVs here and describe how it provides Avalugg with better all around bulk

[Usage Tips]
Talk about what all it can effectively Rapid Spin on here since that's the main point of the set.

Agreeing with the above in that, since Avalugg is your hazard control, you will be forced to switch it into Rocks. I don't like this mention here, personally. You could probably due with a mention of preventing chip/residual damage on Avalugg so it can focus on Spinning as opposed to constantly healing

Lugg has Toxic and a fairly strong Avalanche to beat Ghosts. Yes, the matchup is more in favor of the Ghost, but they by no means switch in safely. Change your wording to fit that here, try discussing how Avalugg should go about beating spin blockers

[Team Options]
Minor thing but mesprit revenge kills Fighting-types, doesn't switch in. Xatu is more relevant here

Add a mention of Pursuit trapping in the Dark-types section so Lugg can spin etc

Imo, remove Ground-types section. Unless they can beat Mawile they aren't relevant and just feels like fluff

I'm not disagreeing that Heal Bell support is nice, but everything else you said in this section was either wrong or awkwardly worded. Lugg doesn't necessarily need Wish considering it has reliable recovery, Granbull doesn't even learn Wish, and most clerics aren't that afraid of hazards. If you really want this section here, keep it limited to "support to prevent Toxic/Burn from whittling Avalugg" or something along those lines


Implement all of this first and we'll work from there
Thanks Disjunction. Also thank you Hootie and noobcubed. I have improved the quality of this analysis and added a few extra things. this should be fine now
 
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Punchshroom

FISHIOUS REND MEGA SHARPEDO
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[OVERVIEW]
  • Separates itself from other Rapid Spinners such as Kabutops and Claydol with its access to recovery, which is only shared by Cryogonal
  • Extremely high defense that allows it to take attacks from physical attackers, such as Kangaskhan
  • Has a high Attack stat that prevents it from being Taunt bait
  • Poor special defense without investment, and one of the slowest Pokemon in the tier, which means that it will have to take at least one hit before spinning
  • Ice typing is a very bad typing that gives it a weakness to Stealth Rock and common Pokemon such as Magmortar and Sawk
  • Unlike Cryogonal, it lacks an immunity to Spikes and Toxic Spikes, and is worn down easily, even with Recover
  • 4MSS: Walled by Ghost-types such as Misdreavus and Rotom if it lacks Toxic, and walled by Steel-types such as Mawile and Klinklang if it lacks Earthquake
  • Sturdy isn't very useful as Avalugg's job is to remove entry hazards
- Since the main set now has maximum Special Defense investment you can remove this point. Avalugg also doesn't actually take that much from non-SE, non-crazy powerful special attacks (particularly from the likes of Psychics and Ghosts), so you can just say lackluster or below average.
- Specify how it is bad as a defensive typing, and how it is subject to both hazards and popular attacking types.
- Also mention how Stealth Rock can inch it into 2HKO range for a lot of things, which is bad news considering how slow it is.
- Rotom actually need Will-O-Wisp to beat Avalugg or it actually lose to Avalugg 1v1, so specify that to "walled by Ghost-types with Will-O-Wisp if it lacks Toxic". Add Gourgeist into that list as well.
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Recover
move 3: Avalanche
move 4: Earthquake / Roar / Toxic
item: Leftovers / Rocky Helmet
ability: Sturdy
nature: Impish
evs: 248 HP / 8 Atk / 252 SpD
Shouldn't this be Careful?

[SET COMMENTS]
Moves
========
  • Rapid Spin removes Entry Hazards, such as Stealth Rock and Spikes, which is useful for the team
  • Recover heals Avalugg's HP and damage taken from Stealth Rock and spikes
  • Avalanche is Avalugg's main Ice-type attack and deals double damage when it is hit by an attack, and hits Grass-, Ground-, and Flying-types, such as Torterra, Claydol, and Archeops super effectively
  • Earthquake covers Fire- and Steel-types, such as Magmortar and Klinklang
  • Roar is an option to force setup sweepers, such as Rhydon and Mawile
  • Toxic allows Avalugg to hit Ghost-types, such as Misdreavus and Rotom, and walls such as Regirock and Quagsire
- Those are hard hitting Pokemon that are typically not safe opponents for Avalugg to risk staying in on. Bulky setup sweepers such as Mega Audino, Klinklang, and Musharna are much better and safer targets for Avalugg to Roar against as it won't take too much damage from them unboosted.
- Again, add Gourgeist into that list.

Usage Tips
========
  • Avalugg should focus on Rapid Spinning if entry hazards such as Stealth Rock is up, but it must be wary of spinblockers such as Mismagius and Rotom
  • Predict a spinblocker switching in and use Toxic
  • Switch in Avalugg on physical attackers such as Kangaskhan, but try not to switch it in special attackers
  • Don't switch into a status move, such as Toxic, or Will-O-Wisp, as it will cripple it for the rest of the game
  • Use Recover when Avalugg is weakened so you can keep Sturdy in tact
  • Be wary of Taunt users, such as Samurott and Barbaracle, as they can prevent Avalugg from using Recover, Roar, and Toxic
- Again, include Gourgeist into the spinblocker section simply because it just completely stops Avalugg from getting any spinning done, period.
- This is conflicting information: if Toxic is an important aspect of how to use Avalugg, why can it afford to be dropped for EQ / Roar on the main set? This would already imply that Toxic deserves the primary slash before EQ and Roar, but the fact that it is slashworthy instead of occupying its own moveslot would imply that Avalugg can afford to drop Toxic, which means it may be able to handle the spinblockers in some other fashion (which your set kind of doesn't right now). You'll need to rephrase this particular Usage Tip, particularly addressing how the Avalugg user is supposed to respond to the spinblockers if Avalugg doesn't have Toxic.
- Honestly keeping Sturdy intact is the least of Avalugg's concerns; considering Avalugg's sluggishness and hazard weakness, keeping itself healthy is of paramount importance just to avoid getting 2HKOed on the switch.
- Again, more conflicting information: your Overview states Avalugg isn't Taunt bait, yet here you're telling readers that Avalugg should watch out for Taunt users? I recommend removing the "not being Taunt bait" thing from the Overview, because Avalugg is indeed reliant enough on its support moves to be concerned about being denied from using them. Also Taunt Barbaracle isn't that common these days; you could replace that with Misdreavus / Mismagius, both of which can shut down Avalugg with Taunt + Will-O-Wisp.

Team Options
========
  • Avalugg fits on balanced and stall teams because of its high defense and ability to tank hits
  • Psychic-types, such as Mesprit and Jynx are able to revenge kill Fighting-types for Avalugg
  • Ghost-types, such as Rotom and Mismagius, for an immunity to Fighting-type moves, and can help cripple Avalugg's threats with Will-O-Wisp
  • Fairy-types such as Granbull and Mega Audino are able to provide Heal Bell support and act as a solid switch in to Fighting-type attacks
  • Poison-types such as Garbodor and Roselia are able to take Fighting-type attacks and remove Toxic Spikes for Avalugg so it doesnt' get worn down by Poison damage
  • Dark-types, such as Pawniard, are great for handling Ghost-types and provide Pursuit support, while Avalugg provides Rapid Spin support, but this stacks a weakness to Fighting-types
  • Fire-types, such as Ninetales, appreciate hazard removal support and can absorb Fire-type attacks for Avalugg
  • Bulky Water-types, such as Poliwrath and Lanturn, are able to take Fire-type attacks and cripple Avalugg's switchins with Scald
  • Pokemon that rely on Sturdy, such as Sawk, so they can live at least one hit
-Mega Audino is not a good switch-in to Fighting-types.

Your Team Options is a bit too..."disjointed" right now, and doesn't seem to have a smooth flow going. You can combine Pokemon of different types into a general role as long as they share relevant purposes. For example, you can say that Fire- and Flying-types such as (etc., etc.) appreciate hazard removal support and can cover for Fire- and Steel-type attacks or Fighting-type attacks for Avalugg respectively, while offering offensive presence. Even Sawk can be mentioned there since it also appreciates hazard removal, offers offensive presence, and covers for Avalugg's weakness (in this case, Rock). Some Pokemon that offer more unique support, such as the Pursuit trappers, can be mentioned separately in their own category. Now that I've provided you with examples, I'll leave it to you to figure out how to talk about Avalugg's more defensive teammates in a more fluid manner.

[STRATEGY COMMENTS]

Other Options
=============
  • Avalugg does not have many other options
  • Attacking set of Avalanche, Earthquake, Crunch + Recover set of 248 HP / 252 Atk / 8 SpD and an Adamant Nature could be used, but it misses out on Rapid Spin
  • Mirror Coat allows Avalugg to punish Special Attackers, but it is unreliable
  • Specially defensive set of 248 HP / 8 Atk / 252 Def and an Impish Nature to take slightly less damage from physical attacks, but it would be better with taking less damage from special attacks
- Honestly you could just remove the attacking set; it is outclassed by Piloswine in a lot of ways.
- I believe you mean "physically defensive". In any case, emphasize that the increase in physical bulk is largely overkill and unnecessary, while Avalugg's ability to take special hits is heavily diminished as a result.

Checks and Counters
===================

**Fighting-types**: Fighting-types, such as Sawk can easily 2HKO with a Choice Band Boosted Close Combat. Hariyama has Thick Fat, allowing it to take an Icicle Crash more easily, while Gurdurr can set up a Bulk Up and take a Toxic. However, Gurdurr must be wary of Roar.

**Residual Damage**: Avalugg is worn down by status such as burns and poison combined with entry hazard damage from Stealth Rock and Spikes, and its low Speed stat means that it will often need to take at least one hit, making it easier to wear down.

**Fire-types**: Fire-types, such as Magmortar and Pyroar can take advantage of Avalugg's poor Special Defense and can KO with their Fire-type moves if entry hazards are on the field. However, they must be wary of Earthquake and Toxic.

**Ghost-types**: Ghost-types, such as Mismagius and Rotom-F, are immune to Rapid Spin and can cripple it Will-O-Wisp. The former can Taunt Avalugg while the latter can cripple it with Trick. However, they must watch out for Toxic on the switch.

**Steel-types**: Steel-types, such as Ferroseed and Mawile, are immune to Toxic and can cripple Avalugg with Toxic. Ferroseed can also wear Avalugg down with Leech Seed. However, Mawile has to watch out for Earthquake.
- Rotom-F implies Rotom-Fridge, so just rename it to Rotom. Also add Gourgeist to that list as always; Avalugg will get worn down by Wisp + the Leech Seed that it cannot spin away, which, when combined with the entry hazards that have not been spun away, means that Gourgeist can typically outlast Avalugg throughout the match even if it is Toxiced.
 

rubsomebacononit

I was cringe and annoying when I was on smogon RIP
is a Contributor Alumnus
- Since the main set now has maximum Special Defense investment you can remove this point. Avalugg also doesn't actually take that much from non-SE, non-crazy powerful special attacks (particularly from the likes of Psychics and Ghosts), so you can just say lackluster or below average.
- Specify how it is bad as a defensive typing, and how it is subject to both hazards and popular attacking types.
- Also mention how Stealth Rock can inch it into 2HKO range for a lot of things, which is bad news considering how slow it is.
- Rotom actually need Will-O-Wisp to beat Avalugg or it actually lose to Avalugg 1v1, so specify that to "walled by Ghost-types with Will-O-Wisp if it lacks Toxic". Add Gourgeist into that list as well.

Shouldn't this be Careful?


- Those are hard hitting Pokemon that are typically not safe opponents for Avalugg to risk staying in on. Bulky setup sweepers such as Mega Audino, Klinklang, and Musharna are much better and safer targets for Avalugg to Roar against as it won't take too much damage from them unboosted.
- Again, add Gourgeist into that list.


- Again, include Gourgeist into the spinblocker section simply because it just completely stops Avalugg from getting any spinning done, period.
- This is conflicting information: if Toxic is an important aspect of how to use Avalugg, why can it afford to be dropped for EQ / Roar on the main set? This would already imply that Toxic deserves the primary slash before EQ and Roar, but the fact that it is slashworthy instead of occupying its own moveslot would imply that Avalugg can afford to drop Toxic, which means it may be able to handle the spinblockers in some other fashion (which your set kind of doesn't right now). You'll need to rephrase this particular Usage Tip, particularly addressing how the Avalugg user is supposed to respond to the spinblockers if Avalugg doesn't have Toxic.
- Honestly keeping Sturdy intact is the least of Avalugg's concerns; considering Avalugg's sluggishness and hazard weakness, keeping itself healthy is of paramount importance just to avoid getting 2HKOed on the switch.
- Again, more conflicting information: your Overview states Avalugg isn't Taunt bait, yet here you're telling readers that Avalugg should watch out for Taunt users? I recommend removing the "not being Taunt bait" thing from the Overview, because Avalugg is indeed reliant enough on its support moves to be concerned about being denied from using them. Also Taunt Barbaracle isn't that common these days; you could replace that with Misdreavus / Mismagius, both of which can shut down Avalugg with Taunt + Will-O-Wisp.

-Mega Audino is not a good switch-in to Fighting-types.

Your Team Options is a bit too..."disjointed" right now, and doesn't seem to have a smooth flow going. You can combine Pokemon of different types into a general role as long as they share relevant purposes. For example, you can say that Fire- and Flying-types such as (etc., etc.) appreciate hazard removal support and can cover for Fire- and Steel-type attacks or Fighting-type attacks for Avalugg respectively, while offering offensive presence. Even Sawk can be mentioned there since it also appreciates hazard removal, offers offensive presence, and covers for Avalugg's weakness (in this case, Rock). Some Pokemon that offer more unique support, such as the Pursuit trappers, can be mentioned separately in their own category. Now that I've provided you with examples, I'll leave it to you to figure out how to talk about Avalugg's more defensive teammates in a more fluid manner.


- Honestly you could just remove the attacking set; it is outclassed by Piloswine in a lot of ways.
- I believe you mean "physically defensive". In any case, emphasize that the increase in physical bulk is largely overkill and unnecessary, while Avalugg's ability to take special hits is heavily diminished as a result.


- Rotom-F implies Rotom-Fridge, so just rename it to Rotom. Also add Gourgeist to that list as always; Avalugg will get worn down by Wisp + the Leech Seed that it cannot spin away, which, when combined with the entry hazards that have not been spun away, means that Gourgeist can typically outlast Avalugg throughout the match even if it is Toxiced.
Ok, I have fixed. Thanks
 

Deej Dy

Verified Ladder Scurb 乁( ◔ ౪◔)ㄏ
Mention the curse set imo, I've had good success with it due to huge bulk, reliable recovery, and pretty good coverage with ice/ground.
The rapid spin set is also painfully bad, so i feel the curse set at least deserves a mention.

Avathug (Avalugg) @ Lum Berry
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Recover
- Avalanche
- Earthquake
- Curse
 
Ugh no, I don't even think Curse is good enough for OO. Even with maximum investment it's still getting 2HKO'd by a ton of Special attackers after Stealth Rock.

By the way, what are people's opinions on making Own Tempo the recommended ability? Sturdy is pretty useless for a spinner whereas Own Tempo can at least help out with Dynamic Punch Golurk, which is relevant as Golurk is likely to switch into Avalugg to block Rapid Spin.
 

shiloh

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Ugh no, I don't even think Curse is good enough for OO. Even with maximum investment it's still getting 2HKO'd by a ton of Special attackers after Stealth Rock.

By the way, what are people's opinions on making Own Tempo the recommended ability? Sturdy is pretty useless for a spinner whereas Own Tempo can at least help out with Dynamic Punch Golurk, which is relevant as Golurk is likely to switch into Avalugg to block Rapid Spin.
You still are able to beat Golurk with Avalanche, and Sturdy is just great for when Hazards aren't up as it allows you to survive everything either than like Mold Breaker mons. Also Curse could probably be in OO since it can put in a lot of work against more Physically oriented teams.
 

rubsomebacononit

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You still are able to beat Golurk with Avalanche, and Sturdy is just great for when Hazards aren't up as it allows you to survive everything either than like Mold Breaker mons. Also Curse could probably be in OO since it can put in a lot of work against more Physically oriented teams.
ok I put Curse in OO.
 
" Avalugg appreciates Wallbreaker support from Pokemon such as Sawk and Zangoose. "

Avalugg is a defensive Pokemon, so I don't see how it benefits from being paired with wallbreakers. imo just mention that Sawk and Zangoose appreciate Avalugg's ability to remove hazards.

Also:

" Dark-types, such as Pawniard, are great for handling Ghost-types and provide Pursuit support. "

Pawniard doesn't usually run Pursuit btw; also, I would add in more relevant Dark-types such as Shiftry and Skuntank, and highlight in particular that Skuntank provides Pursuit support.

Just a couple minor nitpicks.
 
Avalugg can be used in hail teams, too. Thanks to its ability, Ice body, Avalugg become stronger. So, I think that Aurorus can be a good partner, because it can kill pokemon like GourgeistXl. What is your opinion, about this option?
 

rubsomebacononit

I was cringe and annoying when I was on smogon RIP
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uhm sorry about this but i'm going to reassign this. I've had trouble writing this analysis and I don't think I should be the one doing Avalugg. Sorry for wasting your time and reserving this, btw.
 

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