Empress
Don't waffle or you'll get pancaked
BROKEN BUNNY
QC: 0/3
GP: 0/2
Overview
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+ Huge Power gives it effectively 150 base Attack
+ Has a godly typing for both offense and defense
+ Can run multiple offensive sets, making it unpredictable
+ Being a Fairy-type makes it even more broken in CAP than in OU
+ Has strong 100 / 80 / 80 bulk
+ Has access to priority
- Very slow with only 50 base Speed
- Can be easy to check and revenge kill
- Sometimes has trouble switching into neutral attacks
- Susceptible to all entry hazards
- Has two new checks in the CAP metagame in Mollux and Plasmanta
Belly Drum
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name: Belly Drum
move 1: Belly Drum
move 2: Aqua Jet
move 3: Play Rough
move 4: Knock Off / Superpower / Waterfall
ability: Huge Power
item: Sitrus Berry
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant
Moves
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- Belly Drum shoots Azumarill's Attack to 1744. Wowzers.
- Aqua Jet provides Azumarill with a strong STAB priority attack
- Play Rough is Azumarill's second STAB move, hitting staples of the CAP metagame such as Tomohawk and Cyclohm
- Knock Off cripples foes by removing their items
- Superpower has stronger coverage than Knock Off, hitting would-be walls like Ferrothorn, but lacks the utility of Knock Off and lowers Azumarill's stats
- Waterfall can be used for another reliable STAB attack
- Alternatively, Bulldoze can be used if Azumarill is to be used on a Trick Room team in order to get by Plasmanta and Mollux
Set Details
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- The given EV spread allows Azumarill to outspeed uninvested base 81 Speed Pokemon, particularly Cyclohm, Necturna, and Gyarados
- This Azumarill set is for blowing shit up very quickly
- Sitrus Berry gives Azumarill some HP back that it loses via Belly Drum
- Attack is maximized, and the remaining EVs go in HP to maximize bulk
Usage Tips
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- This set is all about finding the correct setup fodder
- If the opponent's physical wall has fainted, or their special attacker with a super effective STAB on Azumarill is gone, you are in the clear
- Being a Fairy-type, Azumarill does not struggle against most priority users, but Talonflame and Mega Scizor can present a problem
Team Options
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- A special attacker will help Azumarill deal with physical walls
- A Fire-type attacker can beat Ferrothorn should you lack Superpower
- A Pokemon that can sponge priority moves makes a great teammate; an ideal choice is Cyclohm
- Pokemon that handle bulky Grass-types, such as Choice Band Talonflame, make good partners
- An Electric-type attacker, such as Thundurus, will help Azumarill get by bulky Water-types
- An entry hazard remover is necessary to make sure Azumarill has as much HP as possible before it uses Belly Drum
- Lati@s and Colossoil have good defensive synergy with Azumarill, so they make great users of Defog and Rapid Spin, respectively
- Assault Vest Colossoil is perfect for removing Mollux and Plasmanta
- Fidgit can provide Trick Room support if Azumarill's low Speed is a problem
Choice Band
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name: Choice Band
move 1: Aqua Jet
move 2: Play Rough
move 3: Knock Off / Waterfall
move 4: Superpower / Bulldoze
ability: Huge Power
item: Choice Band
evs: 88 HP / 252 Atk / 4 Def / 164 Spe
nature: Adamant
Moves
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- Aqua Jet provides Azumarill with a strong STAB priority attack
- Play Rough is Azumarill's second STAB move, hitting staples of the CAP metagame such as Tomohawk and Cyclohm
- Knock Off cripples foes by removing their items
- Waterfall provides a more powerful Water-type STAB attack than Aqua Jet
- Superpower has strong coverage, hitting would-be walls like Ferrothorn
Set Details
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- The given EV spread allows Azumarill to outspeed uninvested base 70 Speed Pokemon
- Choice Band shoots Azumarill's Attack to an effective 654
- 88 EVs in HP and 4 in Defense to minimize the damage Azumarill takes from entry hazards
- Choose Azumarill's fourth move depending on the coverage that will benefit your team the most
Usage Tips
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- This set is a great wallbreaker, as well as a hit-and-run artist
- Not great at wearing down hyper offense, even with the presence of Aqua Jet
- An opponent can take advantage of Azumarill being Choice-locked, so make sure you switch it out often while keeping entry hazards off the field
Team Options
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- A special attacker will help Azumarill deal with physical walls
- A Fire-type attacker can beat Ferrothorn and Mega Scizor
- Pokemon that handle bulky Grass-types, such as Choice Band Talonflame, make good partners
- An Electric-type attacker, such as Thundurus, will help Azumarill get by bulky Water-types
- An entry hazard remover is necessary to ease Azumarill with switching in
- Lati@s and Colossoil have good defensive synergy with Azumarill, so they make great users of Defog and Rapid Spin, respectively
- Assault Vest Colossoil is perfect for removing Mollux and Plasmanta
- Fidgit can provide Trick Room support if Azumarill's low Speed is a problem
Assault Vest
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name: Assault Vest
move 1: Aqua Jet
move 2: Play Rough
move 3: Knock Off / Waterfall
move 4: Superpower / Bulldoze
ability: Huge Power
item: Assault Vest
evs: 16 HP / 252 Atk / 240 SpD
nature: Adamant
Moves
========
- Aqua Jet provides Azumarill with a strong STAB priority attack
- Play Rough is Azumarill's second STAB move, hitting staples of the CAP metagame such as Tomohawk and Cyclohm
- Knock Off cripples foes by removing their items
- Waterfall provides a more powerful Water-type STAB attack than Aqua Jet
- Superpower has strong coverage, hitting would-be walls like Ferrothorn
- Bulldoze provides alternative coverage, hitting Plasmanta and Mollux. Thanks to Assault Vest, Azumarill can take a hit from either of those two Pokemon and Bulldoze back
Set Details
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- The given EV spread maximizes Azumarill's special bulk
- This Azumarill is a bulky wallbreaker
- Assault Vest raises Azumarill's Special Defense to a very high 399, sponging super effective hits from Pokemon such as Mollux
Usage Tips
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- This set struggles with physical walls
- Works primarily as an offensive pivot and a special tank
- Despite Azumarill's all-around bulk, it cannot afford to switch in often
- Assault Vest allows Azumarill to check a lot of Pokemon it could not before
Team Options
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- A special attacker will help Azumarill deal with physical walls
- A Fire-type attacker can beat Ferrothorn and Mega Scizor
- Pokemon that handle bulky Grass-types, such as Choice Band Talonflame, make good partners
- An Electric-type attacker, such as Thundurus, will help Azumarill get by bulky Water-types
- An entry hazard remover is necessary to ease Azumarill with switching in
- Lati@s and Colossoil have good defensive synergy with Azumarill, so they make great users of Defog and Rapid Spin, respectively
Other Options
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- Azumarill has few legitimate other options
- Life Orb can be used on the Choice Band set if you do not want to be locked into a move, but the recoil will wear Azumarill down quickly
- Aqua Tail is more powerful than Waterfall, but is less reliable with 90% accuracy
- It learns Encore, but Azumarill shouldn't be doing anything other than attacking
- If Azumarill is to be used on a Trick Room team, its stat spread should be 252 HP / 252 Atk / 4 Def with a Brave nature, but Trick Room is a niche playstyle
Checks & Counters
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**Water Immune Poison-types**: Mollux and Plasmanta wall all of Azumarill's moves save for Knock Off, and threaten back with their Poison-type STAB moves.
**Physical Walls**: Even in the Belly Drum set, dedicated physical walls can take Azumarill's attacks. Skarmory and Mega Scizor are great answers to it.
**Bulky Grass-types**: Grass-types wall Azumarill's Water-type STAB attacks. The Grass/Poison-types Mega Venusaur and Amoonguss wall all its attacks, though Amoonguss still has to watch out for Knock Off.
**Bulky Water-types**: Rotom-W and Intimidate Gyarados can both wall Azumarill, with Rotom-W being the better choice because it can use Will-O-Wisp to cripple Azumarill's Attack, and hit it super effectively with its Electric-type STAB moves.
**Entry Hazards**: Azumarill is vulnerable to all types of entry hazards. As it will often need to switch in and out, even on its Belly Drum set, Spikes and Stealth Rock will wear it down quickly.
**Faster attackers**: Azumarill is slow, so a faster attacker with a super effective move can put a serious dent in its health.
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