Azumarill

Jukain

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adamant should really be slashed into bd. since most rotoms (read: all of them in serious play) are ev'd for jolly azu, basically all you lose is venu, which is important but not really compulsory to outspeed, and adamant lets you do stuff like ohko chomp at +6 and take down threats like latios and keldeo with less prior damage. you also lose out on winning vs max mawiles and opposing azu, but even then most mawiles aren't max speed so you can just run max and exploit them fine. the power afforded by adamant is enough for a slash.
 

Martin

A monoid in the category of endofunctors
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ik its done, but maybe you could slash Knock Off onto the Belly Drum set?

Also a knitpick:
Change
Other Options
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Azumarill has a few other move and set options that all have decent potential. A Life Orb can be used on the Choice Band set for more move freedom, but Azumarill's lack of reliable recovery, susceptibility to entry hazards, and recoil from Life Orb can wear it down very quickly. A specially defensive Sap Sipper set with Scald / Toxic / Protect / Knock Off can work well on defensive teams in need of a solid counter to both Charizard forms, Dragon-, and Fighting-types. It's lack of offensive presence and reliable recovery really hurt it though, so make sure to pair it with a cleric and/or a Wish passer. A SubPunch set with Leftovers is somewhat viable because it forces a lot of switches and can demolish Ferrothorn, but it requires a lot of prediction to work properly. Encore can give Azumarill opportunities to potentially set up a Belly Drum, but it then misses out on the extra coverage move or the reliability of Waterfall. Aqua Tail is slightly more powerful than Waterfall, but it has a 10% drop in accuracy and loses out on the ability to flinch, and it doesn't score any significant OHKOes.
 

Jukain

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ik its done, but maybe you could slash Knock Off onto the Belly Drum set?

Also a knitpick:
Change
Other Options
########

Azumarill has a few other move and set options that all have decent potential. A Life Orb can be used on the Choice Band set for more move freedom, but Azumarill's lack of reliable recovery, susceptibility to entry hazards, and recoil from Life Orb can wear it down very quickly. A specially defensive Sap Sipper set with Scald / Toxic / Protect / Knock Off can work well on defensive teams in need of a solid counter to both Charizard forms, Dragon-, and Fighting-types. It's lack of offensive presence and reliable recovery really hurt it though, so make sure to pair it with a cleric and/or a Wish passer. A SubPunch set with Leftovers is somewhat viable because it forces a lot of switches and can demolish Ferrothorn, but it requires a lot of prediction to work properly. Encore can give Azumarill opportunities to potentially set up a Belly Drum, but it then misses out on the extra coverage move or the reliability of Waterfall. Aqua Tail is slightly more powerful than Waterfall, but it has a 10% drop in accuracy and loses out on the ability to flinch, and it doesn't score any significant OHKOes.
not legal, knock is gen 5 tutor and bd + jet is gen 6 egg
 

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