XY RU Balance in RU! Peaked #7 (1000th Post RMT! :D)

Alright, hello everyone, here is my second RMT, this time for RU. RU was a tier I started to get interested in when the Froslass suspect test. I had heard rumors about how Fletchinder, a Pokemon which was previously thought to be absolutely trash due to no Brave Bird or Flare Blitz, was actually doing really well at beating Froslass AND Shuckle offense, the latter being another common playstyle at the time. This got me really curious, and I decided to try out Fletchinder for myself. After a bunch of testing, I ended up realizing how powerful Fletchinder really is, and how well it does against many common team archetypes. After a little bit of tweaking, my team ended up peaking quite high, peaking #8 during the Froslass test and #7 during the Shuckle test. I've had a lot of fun with this team, and if you decide to give it a try, I hope you will too! :D Anyways here's the team n_n
DA TEAM

fletchinder.gif
gligar.gif
slowking.gif
amoonguss.gif
durant.gif
drapion.gif



fletchinder.gif

Fletchinder
Ability: Gale Wings
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Will-O-Wisp
- Roost

Fletchinder, what this team was based around. What Fletchinder brings is a powerful Flying-type that checks a lot of dangerous threats such as Yanmega, Virizion, and Sharpedo. Fletchinder is also crazy helpful late-game, as it can set up a Swords Dance and the proceed to sweep. Moveset is standard; Will-O-Wisp punished switch-ins, Roost for recovery, Swords Dance for late-game sweeping power, and Acrobatics for STAB. The EVs allow me to outspeed uninvested base 85s, though I don't even think that's and important benchmark lol.

gligar.gif

Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Stealth Rock
- Earthquake

After I added Fletchinder, I knew I was going to need something to Defog, as well as set up hazards to help Fletchinder sweep. Considering Claydol was not an option for obvious reasons, I decided to go with Gligar. Gligar is a great physical wall on this team that helps wall a good portion of the physical attackers in the tier, such as Rhyperior, Hitmonlee, Emboar, Escavalier, and more. This is thanks to its sexy defensive typing as well and NFE status, which lets it use Eviolite. Defog is there to remove hazards for Fletchinder, while Stealth Rock helps weaken Pokemon like Yanmega for the team. Gligar can also set them up really easy after coming in on something it walls (which is a lot). Roost is for recovery and Earthquake is for damage. So yeah, in short, this thing walls powerful physical attackers, removes hazards via Defog, and sets up Stealth Rock to help aid Fletchinder.

slowking.gif


Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- Psyshock
- Dragon Tail
- Fire Blast​

After I had those two members, I realized I was seriously weak to Water- and Ice-type attacks. I had also known from previous teams that I absolutely despised Fire-types, especially Delphox and Moltres. As such, I decided that Assault Vest Slowking would be the best fit for this team. Thanks to the combination of good defensive stats, Regenerator, and Assault Vest, Slowking has no trouble dealing with almost all Water-, Ice-, and Fire-types. Regenerator also means that it can afford to go without Leftovers. While the EVs may seem weird, I really appreciate all the special bulk they bring. With it, I can switch into things such as Exlpoud's Boomburst and only be 3HKO'd, a pretty impressive feat. I can also deal with the like of Moltres and Delphox much better, absorbing Hurricane's and Grass Knot's much easier.

amoonguss.gif

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Toxic

After adding Slowking, I knew I was going to need a counter to Electric-types, which would otherwise sweep my team with ease. This is where Amoonguss comes in; it can wall Electric-types such as Jolteon and Heliolisk with absolute ease thanks to its Grass typing, Regenerator, and good bulk. This thing also comes with the added benefit of being a second Water-type counter, which is helpful for my former two members. Moves are all pretty standard except for Toxic; the reason I chose it is because if you'll notice, my team is really weak to Pokemon such as SubCM Cresselia / Meloetta and SubBU Braviary. Since these Pokemon, especially the latter two, tend to come switch in on Amoonguss after Sleep Clause has been activated. If Amoonguss is able to catch them on the switch, the immediately become much less threatening. It also helps with shit like SpD Alomomola which can be annoying.

As you can tell, the combination of Slowking + Amoonguss give me the infamous SlowMoon Regenerator core. I wanted to bring this up briefly because it's actually very helpful in functioning as a secondary win condition should Fletchinder die. Their have been multiple times where I've been down 5 or 4 against my SlowMoon and still won thank to their great bulk and ability to where down offensive teams quite easily. Overall, though, SlowMoon is well-known for a reason; it works.

durant.gif

Durant @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Superpower
- Crunch

This thing is both the MVP of this team, and definitely my all-time favorite member. On one hand, Durant is an absolutely amazing Pokemon. This thing gets such good coverage, being able to take out the likes of Rhyperior, Gallade, Claydol, Shuckle, Aromatisse, Meloetta, and so much more thanks to the combination of Choice Band, Hustle, and a large Attack stat. This thing can even beat fucking Doublade thanks to the combination of Crunch + No Guard. It also pops Cobalion every damn time, as everyone seems to be perfectly fine with leaving their Cobalion in against me. This thing functions not only as a wallbreaker, however, but also as a secondary cleaner in case Fletchinder goes down early-game for whatever reason. Of course, the miss chance absolutely sucks, and out of the 5 games I've lost with this team, 3 have been to Hustle missing. However, even with the chance to miss, Choice Band Durant has been an outstanding member of this team that I don't think I could ever consider replacing.

drapion.gif

Drapion @ Life Orb
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Earthquake
- Poison Jab

This was the last member of my team, with Dugtrio originally being in its place until I realized it was complete ass. Anyways, my team is really weak to Doublade, and this thing does a great job in wearing it down the point where Durant can KO it. This thing also does a great job against a lot of common stall Pokemon, such as Meloetta, Aromatisse, Bronzong, Cresselia, and Tangrowth. Usually, I tend to play Drapion more recklessly, as it's rarely necessary to win a match. It also tends to function as a death fotter a lot of the time, though that definitely isn't a bad thing. However, its ability to eliminate key Pokemon makes it a definite helpful Pokemon to my team.

Threatlist

cresselia.gif
braviary.gif
meloetta.gif

Substitute + Calm Mind or Bulk Up

These Pokemon tend to be extremely annoying, as they can find a free switch into something like Slowking and proceed to set up with ease. I also can't break their Substitute with Dragon Tail because its so weak. Usually, I'll try to either Toxic / Spore them with Amoonguss, or wear them down with one of my offensive mons. However, once Drapion has been eliminated (which isn't that hard to do), the Psychic-types can really go to work on my team. In fact, the teams only non-hax loss was to CoolStoryBrobat's damn SubCM Meloetta. ;;;

ambipom.gif
cinccino.gif

Offensive Normal-types with Knock Off

Offensive Normal-types usually aren't too big of a problem to my team thanks to Gligar. However, ones with Knock Off, most notably Aimbipom and Cincinno, can be really annoying, as they can remove Gligar's Eviolite and make it much easier to break. Durant can take a hit if Gligar's been taken out, but it doesn't like to repeatedly switch in. Cincinno can also flinch hax Gligar to death if it's the annoying King's Rock variant. Luckily, most of the time these are being used by new players, making them not very hard to play around. n_n

clawitzer.gif

Clawitzer

Oh god, this thing. Clawitzer is absolutely terrifying for this team to face because Dark Pulse just shits on my team. Literally nothing wants to take a Life Orb / Choice Specs Dark Pulse from this thing, as even Drapion is 2HKO'd. I almost always have to sac Drapion to this thing. Luckily for me, this thing is slow, meaning Drapion can Knock Off its boosting item before it dies, making it much easier to deal with.


yanmega.gif

Yanmega

A Fletchinder team weak to Yanmega, who would believe it? However, Yanmega is a very real threat to this team when played right. Nothing comfortably switches into this thing, meaning I almost always have to sac something to let Fletchinder come in and revenge kill it. However, Stealth Rock can wear down Fletchinder fast, meaning Gligar HAS to get off a Defog if you want to win. This usually isn't too hard to do, however, and Gligar can even set up Stealth Rock to wear Yanmega itself down, which in combination with Life Orb recoil, means this thing isn't too hard to deal with. Choice Specs is also outsped and OHKO's by Durant, making it the easiest variant to deal with.

Overall, I've had a lot of fun with this team. I've used it for two suspect rounds and had very good results. Honestly, this is probably the best team I've ever made, just due to the sheer success it's had. Anyways, thanks for reading, and if you'd like to give this team a try, you can find the importable here!:

Fletchinder
Ability: Gale Wings
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- Will-O-Wisp
- Roost

Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Defog
- Stealth Rock
- Earthquake

Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Scald
- Psyshock
- Dragon Tail
- Fire Blast

Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 160 Def / 96 SpD
Bold Nature
IVs: 0 Atk
- Spore
- Giga Drain
- Sludge Bomb
- Toxic

Durant @ Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- X-Scissor
- Superpower
- Crunch

Drapion @ Life Orb
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Earthquake
- Poison Jab

Now, since this is my 1k, time for SHOUTOUTS

RotomPoison Very awesome friend. We've been laddering a lot recently and it's been a lot of fun. The ALL MIGHTY CLAYDOL and ELECTIVIRE were definitely the best. xD You've also been really nice throughout the time I've known you, even if you have been a bit trolly lol. But overall, a super funny and cool person to talk to.

Sapphire. SAPPHIRE :D You've been a really great friend who has always been super nice throughout my time knowing you. You're also a really great contributor with a lot of quality analyses. We also talk about anime sometimes (I promise I'll watch that anime eventually!) Also, even though I don't have it anymore, we'll still be Pre-Contrib buddies 4 eva ^.^

Magnemite You're a really funny person, some of the things you say make me crack up even if you don't know it haha. It was really fun finishing up my Lass reqs with you, and you got me motivate to finish them haha. You're also a really good poster overall so thanks for making this place look better lol.

-Flygon- Another really nice person, we've talked a lot and you always have a really positive view on things. You're also very funny in your own way lol. Thanks for being a good person and friend :]

Cacturne I haven't talked to you much, but from the times I have I've had a lot of fun. You're funny, nice, and just a cool person in general to talk to. You also had a really awesome name change which was cool :]

Minus Another really fun person to talk you. You've been a great contributor to the site and also a really nice person to talk to in general. Thanks for being cool n_n

The Shellder Smuggler I've only talked to you a few times but you seem nice lolz :]

Ununhexium You're really nice and also p funny. Some of the shittiest posts in firebot js ^.^ Also please try to get more superJOCKE screenshots because those are really funny xD

fleurdyleurse Really great quality grammar checks, thanks for making my analyses sound not shit lol. Also while I haven't talked to you much, you seem really nice, especially your GP stamp. So cute! :D

horyzhnz Great grammar checks, they always make my analyses sound so much better. Also you have the best avatars on the site, which definitely needs an award or something xD

XenoBlade911 We've had some good times laddering, you're team was really unique and I liked that. Hopefully you'll come back to laddering if you haven't already :o (PS Snore Meloetta OP xD)

CyclicCompound Thanks for running our scRUb league team! I've had an amazing experience and it's been so much fun. You've been a great manager who's kept things organized, something I really enjoy. Also, a HUGE shoutout for keeping scRUb league up and running! :D

Ningildo Talking about teams with you has been fun, and battling you has been even more enjoyable. You always have really cool teams which is something I like. You're also a really nice person in general! :D

EnerG218 A really cool and funny dude, and you've done great things for our scRUb league team. Also thanks for getting Molk to help me out with my team, cause it actually doesn't suck now haha xD

Molk Listening to your troll stories was one of the most hilarious things I've ever heard. You're troll teams are absolutely amazing and work surprisingly well, which is something that's awesome. Oh, and you lead the RU tier, so thanks for that lol :]

Memoric One of my favorite people to talk to on the Doubles chat, you're always super nice and eager to help people (like me! xD) You've also beaten me so many time I can't even count x_x You're a really good player in general.

quickscopenoscope We haven't talked much, but you're a really funny person and just a fun person to talk to in general :]

Haruno This shoutout may seem weird since I haven't actually talked to you much, but way back when, during the Sleep clause suspect test, you watched all my games with me as I attempted to ladder with some shit Sand team I had thrown together. I doubt you remember this because it was a hell of a long time ago, but you ended up giving me a bunch of tips that ended up helping me get reqs. So thanks for that lol xD

Pinoy Pwnage Thanks for being a nice person to me in general, as you're always super nice and helpful lol. Also you're insanely good FYI! x_x

finally Thanks for being a super funny and chill room owner, it makes the chatroom a lot more nice. Also give me a custom title IMO.

Electrolyte Super nice person who's always been helpful and fun to talk to. You always gave me voice, so thanks! ^.^

Everyone I forgot: You know who you are, I'm just tired and forgot to add you, sorry! ;_; Just know I love you all <<<<33333

 
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Fuck Fletch x.x

But yeah, I had the glorious joy of facing this team on the ladder twice, thinking Doublade would keep the bird at bay. It didn't work.
This team is really solid and I really can't add anything, lol. Good job on making a NFE bird annoying as hell to face.

NOW YOU LOSE
 
Hey, I remember our game haha. Pretty cool team, dude, and I'm glad to see you got to such heights with it during both suspect tests. Keep up the good work! Not much I can really say to improve or alter your team especially since you had so much success with it.

Also is my team a counterteam considering it has 3 mons on the threat list or nah
 
Your team is pretty cool. It has a lot of good Pokémon and some synergy. However, honestly, I don't think there's any point in using Fletchinder. He has way too little Attack and Speed for it to do what it has to do. I just think Braviary is just better. However, it's your choice and I'll still rate your team with Fletchinder.

Note: Changes I make will be in Bold.

Braviary Set:
Braviary: Leftovers
Bag_Leftovers_Sprite.png

braviary.gif
(The Black and White animated sprite looked better than the X&Y one)
Ability: Defiant / Sheer Force
Adamant Nature (+Atk, -SpA)
EVs: 252 Atk, 252 HP, 4 Spe
-
NormalIC_Big.png
Substitute
-
flying-png.15126
Roost
-
fight-png.15122
Bulk Up
-
flying-png.15126
Brave Bird

Fletchinder:
662.png


I don't know much about Fletchinder, but it seems fine, as you want max attack and the 240 HP EVs must be for something important that I do not know. However, you might want to consider Flame Charge over Will-O-Wisp because Flame Charge is a good STAB and it can help for sweeping.

Gligar:
207.png


Your Gligar is a standard set, so it's fine. As you said, it helps support Fletchinder, which is what your team desperately needs. However, because of your only move, Earthquake, you should not put 4 EVs in Attack. Change it to 248 HP EVs and 8 Speed EVs. This is because other Gligar tend to use 4 Speed EVs to out-speed regular Gligar. With the 8 Speed EVs, you can out-speed other Gligar and the loss of 1 HP is nothing compared to the gain of 2 Speed. Also, change Gligar's ability to Immunity because it is a lot more useful on it than Hyper Cutter, especially for support Pokémon. This means you have another safe witch in to poison (e.g. Amoonguss Toxic) once your OWN Amoonguss is down. I would recommend:

Gligar: Eviolite:
Bag_Eviolite_Sprite.png

gligar.gif

Ability: Immunity
Impish Nature (+Def, -SpA)
EVs: 248 HP, 252 Def, 8 Spe
-
ground-png.15129
Earthquake
-
flying-png.15126
Defog
-
rock-png.15124
Stealth Rock
-
flying-png.15126
Roost

Slowking:
199.png


I really like the idea of using an Assault Vest on Slowking. It's a perfect Pokémon to use it on. However, DON'T TEACH DRAGON TAIL ON IT!! There's honestly no point, as your Slowking is your only Pokémon that has Special Attack pressure (which I'll explain later). Therefore, it is better to teach Slowking another coverage move. Ice Beam is the preferred move. This allows it to hit Flying types really hard. It can hit Braviary and Yanmega, who are 2 of your threats, for super-effective damage. Also, you need to put 4 EVs into Speed. This is just a personal thing. I always put extra EVs in speed for speed-creep and this allows Slowking to out-speed other Slowking. I would recommend:

Slowking: Assault Vest
Bag_Assault_Vest_Sprite.png
/ Leftovers
Bag_Leftovers_Sprite.png

slowking.gif

Ability: Regenerator
Modest Nature (+SpA, -Spe)
EVs: 252 SpA, 252 HP, 4 Spe
IVs: 0 Atk (to minimize Foul Play damage)
-
psychic-png.15138
Psychic / Psyshock
-
water-png.15139
Scald
-
ice-png.15134
Ice Beam
-
fire-png.15125
Fire Blast /
NormalIC_Big.png
Slack Off

I would recommend using this set because you have no Special Attack pressure. Fletchinder, Drapion, and Durant are Physical sweepers, and Gligar is a physical attacking support. Your only Special Attackers are Slowking and Amoonguss. Plus, Amoonguss is a wall, and you don't even have EVs for a special attacker. This set allows you to use a lot of special attack as it goes over 300, which means you have one form of effective special attack that your team desperately needs. Plus, you already have a physical wall (Gligar), and if you convert Amoonguss into a full Special Defense wall, this full Special Attack set for Slowking can work.

Amoonguss:
591.png


Your Amoonguss is fine. It's moves are really effective with each other. However, I highly suggest you take off 4 EVs in HP and put them into Speed. This lets you out-speed other Amoonguss, which is a crucial thing as you can put it to sleep before it does that to you. Also, since I have explained that your team has no offensive special attacking presence whatsoever, as you have read, I suggested to make Slowking full special attack and Amoonguss a full Special Defense wall, because you already have a full physical wall. Therefore, I would recommend:

Amoonguss: Black Sludge
Bag_Black_Sludge_Sprite.png

amoonguss.gif

Ability: Regenerator
Calm Nature (+SpD, -Atk)
EVs: 252 HP, 252 SpD, 4 Spe
IVs: 0 Atk (you had them so...)
-
14999-485aa0c6d99c773e158b09f1dd37fb84.jpg
Giga Drain
-
poison-png.15128
Sludge Bomb
-
14999-485aa0c6d99c773e158b09f1dd37fb84.jpg
Spore
-
poison-png.15128
Toxic

Durant:
632.png


Your Durant is OK. But you cannot have the Choice Band on it. Its ability is a really good one but at a cost of accuracy. You cannot risk missing, especially with the threats on your team (especially Meloetta and Creselia). Plus, Durant has a flagship moveset that makes up for his ability's downside and allows him to sweep. Therefore, you need to get rid of Choice Band in exchange for Life Orb. It's essentially the same thing, but you have the freedom to switch moves at the cost of HP. I would recommend:

Durant: Life Orb
Bag_Life_Orb_Sprite.png

durant.gif

Ability: Hustle
Jolly Nature (+Spe, -SpA)
EVs: 252 Atk, 252 Spe, 4 HP
-
dark-png.15130
Hone Claws
-
steel-png.15123
Iron Head
-
bug-png.15127
X-Scissor
-
fight-png.15122
Superpower /
dark-png.15130
Crunch (I recommend getting rid of Superpower because you mentioned that this thing checks Doublade).

Drapion:
452.png


Your Drapion is fine. There's no need to change it. You can consider Night Slash instead of Knock Off. You can also consider Aqua Tail, Rock Slide, and the elemental Fangs as they are excellent coverage moves.


PROBLEMS:

I see 2 problems when running this team. Firstly, as I mentioned, your team has no offensive special attacking presence, and that is extremely crucial to any team. Even after you change Slowking to all special attack, it is still only 1 Pokémon and Slowking isn't a potent special sweeper because of his speed and only base 100 Special Attack.

Furthermore, your team is incredibly weak to Zoroark it's not even funny!!! Let's take a look at a common Zoroark moveset:

Zoroark: Life Orb
Bag_Life_Orb_Sprite.png

zoroark.gif

Ability: Illusion
Hasty Nature (+Spe, -Def) / Naïve Nature (+Spe, -SpD)
EVs: 252 Spe, 252 SpA, 4 Atk
-
dark-png.15130
Dark Pulse / Night Daze
-
fire-png.15125
Flamethrower
-
fight-png.15122
Focus Blast
-
dark-png.15130
Sucker Punch / Nasty Plot

As you can see (or at least I can see), your team gets destroyed by this. Dark Pulse or Night Daze hits Slowking for super-effective damage and Fletchinder and Gligar has the risk of being OHKO'd by Dark Pulse or Night Daze. Secondly, Flamethrower destroys Amoonguss and especially Durant, and Focus Blast can hit Drapion for neutral damage. I'm telling you, you need to get a counter to this. Also, lets compare Zoroark's speed to all of your Pokémon's speed:

Pokémon Base Speed Comparison:

Zoroark: 105

-----------------------------------------------------------

Fletchinder: 84

Gligar: 85

Slowking: 30

Amoonguss: 30

Durant: 109

Drapion: 95


As you clearly see, your entire team gets out-speed by Zoroark except for Durant. Once Durant is down, you are going to have a hard time dealing with a Zoroark.

Well, there's my rate for you. I hope I did a good job in trying to help you.

Fireflame479
 
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Your team is pretty cool. It has a lot of good Pokémon and some synergy. However, honestly, I don't think there's any point in using Fletchinder. He has way too little Attack and Speed for it to do what it has to do. I just think Braviary is just better. However, it's your choice and I'll still rate your team with Fletchinder.

Note: Changes I make will be in Bold.

Braviary Set:
Braviary: Leftovers
Bag_Leftovers_Sprite.png

braviary.gif
(The Black and White animated sprite looked better than the X&Y one)
Ability: Defiant / Sheer Force
Adamant Nature (+Atk, -SpA)
EVs: 252 Atk, 252 HP, 4 Spe
-
NormalIC_Big.png
Substitute
-
flying-png.15126
Roost
-
fight-png.15122
Bulk Up
-
flying-png.15126
Brave Bird

Fletchinder:
662.png


I don't know much about Fletchinder, but it seems fine, as you want max attack and the 240 HP EVs must be for something important that I do not know. However, you might want to consider Flame Charge over Will-O-Wisp because Flame Charge is a good STAB and it can help for sweeping.

Gligar:
207.png


Your Gligar is a standard set, so it's fine. As you said, it helps support Fletchinder, which is what your team desperately needs. However, because of your only move, Earthquake, you should not put 4 EVs in Attack. Change it to 248 HP EVs and 8 Speed EVs. This is because other Gligar tend to use 4 Speed EVs to out-speed regular Gligar. With the 8 Speed EVs, you can out-speed other Gligar and the loss of 1 HP is nothing compared to the gain of 2 Speed. Also, change Gligar's ability to Immunity because it is a lot more useful on it than Hyper Cutter, especially for support Pokémon. This means you have another safe witch in to poison (e.g. Amoonguss Toxic) once your OWN Amoonguss is down. I would recommend:

Gligar: Eviolite:
Bag_Eviolite_Sprite.png

gligar.gif

Ability: Immunity
Impish Nature (+Def, -SpA)
EVs: 248 HP, 252 Def, 8 Spe
-
ground-png.15129
Earthquake
-
flying-png.15126
Defog
-
rock-png.15124
Stealth Rock
-
flying-png.15126
Roost

Slowking:
199.png


I really like the idea of using an Assault Vest on Slowking. It's a perfect Pokémon to use it on. However, DON'T TEACH DRAGON TAIL ON IT!! There's honestly no point, as your Slowking is your only Pokémon that has Special Attack pressure (which I'll explain later). Therefore, it is better to teach Slowking another coverage move. Ice Beam is the preferred move. This allows it to hit Flying types really hard. It can hit Braviary and Yanmega, who are 2 of your threats, for super-effective damage. Also, you need to put 4 EVs into Speed. This is just a personal thing. I always put extra EVs in speed for speed-creep and this allows Slowking to out-speed other Slowking. I would recommend:

Slowking: Assault Vest
Bag_Assault_Vest_Sprite.png
/ Leftovers
Bag_Leftovers_Sprite.png

slowking.gif

Ability: Regenerator
Modest Nature (+SpA, -Spe)
EVs: 252 SpA, 252 HP, 4 Spe
IVs: 0 Atk (to minimize Foul Play damage)
-
psychic-png.15138
Psychic / Psyshock
-
water-png.15139
Scald
-
ice-png.15134
Ice Beam
-
fire-png.15125
Fire Blast /
NormalIC_Big.png
Slack Off

I would recommend using this set because you have no Special Attack pressure. Fletchinder, Drapion, and Durant are Physical sweepers, and Gligar is a physical attacking support. Your only Special Attackers are Slowking and Amoonguss. Plus, Amoonguss is a wall, and you don't even have EVs for a special attacker. This set allows you to use a lot of special attack as it goes over 300, which means you have one form of effective special attack that your team desperately needs. Plus, you already have a physical wall (Gligar), and if you convert Amoonguss into a full Special Defense wall, this full Special Attack set for Slowking can work.

Amoonguss:
591.png


Your Amoonguss is fine. It's moves are really effective with each other. However, I highly suggest you take off 4 EVs in HP and put them into Speed. This lets you out-speed other Amoonguss, which is a crucial thing as you can put it to sleep before it does that to you. Also, since I have explained that your team has no offensive special attacking presence whatsoever, as you have read, I suggested to make Slowking full special attack and Amoonguss a full Special Defense wall, because you already have a full physical wall. Therefore, I would recommend:

Amoonguss: Black Sludge
Bag_Black_Sludge_Sprite.png

amoonguss.gif

Ability: Regenerator
Calm Nature (+SpD, -Atk)
EVs: 252 HP, 252 SpD, 4 Spe
IVs: 0 Atk (you had them so...)
-
14999-485aa0c6d99c773e158b09f1dd37fb84.jpg
Giga Drain
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poison-png.15128
Sludge Bomb
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14999-485aa0c6d99c773e158b09f1dd37fb84.jpg
Spore
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poison-png.15128
Toxic

Durant:
632.png


Your Durant is OK. But you cannot have the Choice Band on it. Its ability is a really good one but at a cost of accuracy. You cannot risk missing, especially with the threats on your team (especially Meloetta and Creselia). Plus, Durant has a flagship moveset that makes up for his ability's downside and allows him to sweep. Therefore, you need to get rid of Choice Band in exchange for Life Orb. It's essentially the same thing, but you have the freedom to switch moves at the cost of HP. I would recommend:

Durant: Life Orb
Bag_Life_Orb_Sprite.png

durant.gif

Ability: Hustle
Jolly Nature (+Spe, -SpA)
EVs: 252 Atk, 252 Spe, 4 HP
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dark-png.15130
Hone Claws
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steel-png.15123
Iron Head
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bug-png.15127
X-Scissor
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fight-png.15122
Superpower /
dark-png.15130
Crunch (I recommend getting rid of Superpower because you mentioned that this thing checks Doublade).

Drapion:
452.png


Your Drapion is fine. There's no need to change it. You can consider Night Slash instead of Knock Off. You can also consider Aqua Tail, Rock Slide, and the elemental Fangs as they are excellent coverage moves.


PROBLEMS:

I see 2 problems when running this team. Firstly, as I mentioned, your team has no offensive special attacking presence, and that is extremely crucial to any team. Even after you change Slowking to all special attack, it is still only 1 Pokémon and Slowking isn't a potent special sweeper because of his speed and only base 100 Special Attack.

Furthermore, your team is incredibly weak to Zoroark it's not even funny!!! Let's take a look at a common Zoroark moveset:

Zoroark: Life Orb
Bag_Life_Orb_Sprite.png

zoroark.gif

Ability: Illusion
Hasty Nature (+Spe, -Def) / Naïve Nature (+Spe, -SpD)
EVs: 252 Spe, 252 SpA, 4 Atk
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dark-png.15130
Dark Pulse / Night Daze
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fire-png.15125
Flamethrower
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fight-png.15122
Focus Blast
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dark-png.15130
Sucker Punch / Nasty Plot

As you can see (or at least I can see), your team gets destroyed by this. Dark Pulse or Night Daze hits Slowking for super-effective damage and Fletchinder and Gligar has the risk of being OHKO'd by Dark Pulse or Night Daze. Secondly, Flamethrower destroys Amoonguss and especially Durant, and Focus Blast can hit Drapion for neutral damage. I'm telling you, you need to get a counter to this. Also, lets compare Zoroark's speed to all of your Pokémon's speed:

Pokémon Base Speed Speed with 252 EVs Speed with EVs and Nature

Zoroark
571.png
105 309 339

------------------------------------------------------------------------------------------------------------------------------------------------------------------

Fletchinder
662.png
84 267 293

Gligar
207.png
85 269 295

Slowking
199.png
30 159 174

Amoonguss
591.png
30 159 174

Durant
632.png
109 317 348

Drapion
452.png
95 289 317


As you clearly see, your entire team gets out-speed by Zoroark except for Durant. Once Durant is down, you are going to have a hard time dealing with a Zoroark.

Well, there's my rate for you. I hope I did a good job in trying to help you.

Fireflame479

Alight, just want to respond to some of these changes.

Yeah, there's no way I could switch out Fletchinder. This team was built to support it, and removing it would completely destroy the purpose of this team. It also is my main check to shit like Sharpedo and Yanmega, which Braviary cannot do as well. So yeah I'm not going to change that.

Flame Charge is definitely not happening, as then I'd have no way to punish common Fletchinder switch-ins, such as Rhyperior. Flame Charge is also piss weak, doesn't hit anything very hard, and the speed it brings is pretty pointless with priority Acrobatics.

Defog is illegal with Immunity, so no

I will switch Gligar's EVs, though, great idea ^.^

Like I've stated in my RMT, my Slowking EVs, nature, and item are necessary in order to avoid getting worn down as well as take special attackers. Ice Beam I'll consider for Braviary, but I don't think I could really lose the utility Dragon Tail brings, as it phazes the opponent out.

Naw I don't need full SpD EVs, I like mixed Defenses to also be able to take on things like Hitmonlee if Gligar goes down. Also I need the Def EVs to survive two Reckless Adamant Life Orb High Jump Kick's from Hitmonlee. I also don't want to sacrifice any more SpD EVs than I need to, so I'm not going to move them to Speed.

Yeah I'm not using Hone Claws, I need Choice Band for an immediate wallbreaker to OHKO shit like Cobalion.

Naw man Zoro is ez to play around, Flamethrower only like 2HKO's Amoo and I can just Spore it and recover with Giga, Durant outspeeds and OHKO's, Drapion can live a hit and Poison Jab (not sure if it OHKO's but it probably does), and Fletchinder outspeeds and (I'm pretty sure) OHKO's. Never been a problem and I'm not sure why you think so :o

Anyways, thanks for the help! ^.^
 
I'm just trying to help. It was a suggestion:
RotomPoison said:
Also this team isn't exactly Zoroark weak to the point you need to do that. Durant checks it, and it can not actually OHKO anything unboosted besides Fletch, who can revenge it after prior damage.

252 SpA Life Orb Zoroark Night Daze vs. 248 HP / 0 SpD Fletchinder: 286-339 (87.4 - 103.6%) -- 25% chance to OHKO

252 SpA Life Orb Zoroark Night Daze vs. 252 HP / 0 SpD Eviolite Gligar: 164-192 (49.1 - 57.4%) -- 96.1% chance to 2HKO
(I was wrong there sorry)

252 SpA Life Orb Zoroark Night Daze vs. 252 HP / 0 SpD Assault Vest Slowking: 213-252 (54 - 63.9%) -- guaranteed 2HKO

252 SpA Life Orb Zoroark Focus Blast vs. 4 HP / 0 SpD Drapion: 204-240 (72.3 - 85.1%) -- guaranteed 2HKO

252 SpA Life Orb Zoroark Flamethrower vs. 252 HP / 252+ SpD Amoonguss: 203-239 (46.9 - 55.3%) -- 14.1% chance to 2HKO after Black Sludge recovery

252 SpA Life Orb Zoroark Flamethrower vs. 4 HP / 0 SpD Durant: 863-1019 (334.4 - 394.9%) -- guaranteed OHKO

Look I was just trying to point out that Zoroark can do a lot of damage to any member of this team. It's all 1-2-hit-KO's. I don't want to argue.:toast:
 
I don't mean this to be a double post (if double posting is a bad thing). I was responding to the post with RotomPoison and just as I was about to post that post LightningLuxray posted right before.

LightningLuxray said:
Naw man Zoro is ez to play around, Flamethrower only like 2HKO's Amoo and I can just Spore it and recover with Giga, Durant outspeeds and OHKO's, Drapion can live a hit and Poison Jab (not sure if it OHKO's but it probably does), and Fletchinder outspeeds and (I'm pretty sure) OHKO's. Never been a problem and I'm not sure why you think so :o

Wait let me check:

1). 252 Atk Life Orb Hustle Durant X-Scissor vs. 4 HP / 0 Def Zoroark: 681-803 (259.9 - 306.4%) -- guaranteed OHKO

Yes you're correct.

2). 252 Atk Life Orb Drapion Poison Jab vs. 4 HP / 0 Def Zoroark: 200-238 (76.3 - 90.8%) -- guaranteed 2HKO

It's a 2HKO. Therefore, Zoroark can out-speed and 2HKO Drapion with Focus Blast, so technically if both Focus Blasts hit Drapion will die. (If no critical hits happen).

3). 252+ Atk Fletchinder Acrobatics (110 BP) vs. 4 HP / 0 Def Zoroark: 204-241 (77.8 - 91.9%) -- guaranteed 2HKO
No it's a 2-hit KO and Fletchinder doesn't out-speed Zoroark if you meant to say that (I could be misreading it).
 
some noobs are using this team on the ladder and tours and i swept them with fletchinder every time

Seriously Hyper Offensive hazards stacking team are a massive problem for this team. Against those teams the little bird can come in as you Defog with Gligar to then sweep your team cleanly at +2 (If Slowking is only SLIGHTLY weakend which it can be because of the pressure those teams put).

The obvious suggestion might be to changing Gligar with Rhyperior but i think simply using Calm Mind Slowking over your current one would really benefit you.
Calm Mind Slowking can still take hits from Moltres and Delphox and gives you a reliable secondary win condition (he really benefits from Durant weakening psychic types). He can also take on Fletchinder better and there is little reason to run Assault Vest and no special attack investment anyway.

In any case Grats for your 1K!

Slowking Set:
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off
 
Really cool team man! I love fletchinder and it handles so much great shit like cacturne hitmonlee. The only suggestion I'd really make is trying out U-Turn>Stealth Rock on gligar. Sometimes rocks aren't 100% needed on a team and U-Turn is awesome on Gligar since it can bring a ton of momentum with the switches it can force.
 
I don't mean this to be a double post (if double posting is a bad thing). I was responding to the post with RotomPoison and just as I was about to post that post LightningLuxray posted right before.



Wait let me check:

1). 252 Atk Life Orb Hustle Durant X-Scissor vs. 4 HP / 0 Def Zoroark: 681-803 (259.9 - 306.4%) -- guaranteed OHKO

Yes you're correct.

2). 252 Atk Life Orb Drapion Poison Jab vs. 4 HP / 0 Def Zoroark: 200-238 (76.3 - 90.8%) -- guaranteed 2HKO

It's a 2HKO. Therefore, Zoroark can out-speed and 2HKO Drapion with Focus Blast, so technically if both Focus Blasts hit Drapion will die. (If no critical hits happen).

3). 252+ Atk Fletchinder Acrobatics (110 BP) vs. 4 HP / 0 Def Zoroark: 204-241 (77.8 - 91.9%) -- guaranteed 2HKO
No it's a 2-hit KO and Fletchinder doesn't out-speed Zoroark if you meant to say that (I could be misreading it).
I don't think you accounted for Stealth Rock in any of your calcs.

EDIT Gale Wings is a thing :P
 
I don't mean this to be a double post (if double posting is a bad thing). I was responding to the post with RotomPoison and just as I was about to post that post LightningLuxray posted right before.



Wait let me check:

1). 252 Atk Life Orb Hustle Durant X-Scissor vs. 4 HP / 0 Def Zoroark: 681-803 (259.9 - 306.4%) -- guaranteed OHKO

Yes you're correct.

2). 252 Atk Life Orb Drapion Poison Jab vs. 4 HP / 0 Def Zoroark: 200-238 (76.3 - 90.8%) -- guaranteed 2HKO

It's a 2HKO. Therefore, Zoroark can out-speed and 2HKO Drapion with Focus Blast, so technically if both Focus Blasts hit Drapion will die. (If no critical hits happen).

3). 252+ Atk Fletchinder Acrobatics (110 BP) vs. 4 HP / 0 Def Zoroark: 204-241 (77.8 - 91.9%) -- guaranteed 2HKO
No it's a 2-hit KO and Fletchinder doesn't out-speed Zoroark if you meant to say that (I could be misreading it).

Just so you know, Fletchinder outspeeds Zoroark because of it's ability, Gale Wings.

Zoroark also carries LO, meaning if it attacks after I use these moves, it dies x_x

some noobs are using this team on the ladder and tours and i swept them with fletchinder every time

Seriously Hyper Offensive hazards stacking team are a massive problem for this team. Against those teams the little bird can come in as you Defog with Gligar to then sweep your team cleanly at +2 (If Slowking is only SLIGHTLY weakend which it can be because of the pressure those teams put).

The obvious suggestion might be to changing Gligar with Rhyperior but i think simply using Calm Mind Slowking over your current one would really benefit you.
Calm Mind Slowking can still take hits from Moltres and Delphox and gives you a reliable secondary win condition (he really benefits from Durant weakening psychic types). He can also take on Fletchinder better and there is little reason to run Assault Vest and no special attack investment anyway.

In any case Grats for your 1K!

Slowking Set:
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Calm Mind
- Scald
- Psyshock
- Slack Off

Naw man HO never gets any hazards against me, and at max they get SR or 1 layer of Spikes. This is because CB Durant literally shits on like all leads bar like Accelgor, which Fletch deals with ez. I will admit I've only faced a few Fletch on the ladder, but most of the time I can just Regen up w/ Slowking to the point where I can live a hit and win, or just put enough pressure on it to where it dies to SR :o

CM Slowking does sound interesting, actually. I can't go Rhyperior > Gligar cause no Defog :c, but CM Slowking does sound interesting. The only problem is shit like this:

252 SpA Life Orb Moltres Hurricane vs. 252 HP / 4 SpD Slowking: 208-247 (52.7 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery

Yeah.... I don't think I can really do that :x

Another switch would be to maybe give Gligar a Rock-type move instead of EQ... I'm not sure about that though x_x

Really cool team man! I love fletchinder and it handles so much great shit like cacturne hitmonlee. The only suggestion I'd really make is trying out U-Turn>Stealth Rock on gligar. Sometimes rocks aren't 100% needed on a team and U-Turn is awesome on Gligar since it can bring a ton of momentum with the switches it can force.

Yeah I need Rocks against shit like Yanmega so I don't think that's a change I can make.

I could switch U-turn for EQ but I don't think I want to, because I like being able to get off reliable damage against shit like Aimbipom.


Thanks for the comments / rates everyone! :D
 
If you give Amoongus Foul Play over toxic and more Def EVs, it can handle doublade very well for you.

Additionally you should try giving Drapion Black sludge over life orb. leftovers imo help it against defensive teams as you can get free leftovers recovery and SD's when they keep switching around. it's hard for stall teams to maintain hazards [to mitigate the recovery for drapion] unless you continuously bring in Amoongus / slowking against them.
 
If you give Amoongus Foul Play over toxic and more Def EVs, it can handle doublade very well for you.

Additionally you should try giving Drapion Black sludge over life orb. leftovers imo help it against defensive teams as you can get free leftovers recovery and SD's when they keep switching around. it's hard for stall teams to maintain hazards [to mitigate the recovery for drapion] unless you continuously bring in Amoongus / slowking against them.

Yeah that's true, I just like Toxic to punish switch-ins, especially stuff like SpD Mola n_n Besides Doublade + Crunch Durant deals with it p easily, not to mention Will-O-Wisp from Fletchinder, and if I really need to, Spore on Amoonguss, cripple it for the rest of the match. Also I really like the SpD EVs on Amoonguss for helping me take HP Ice easier, since Amoonguss is my main answer to Electric-types (AKA the stuff that stop Fletchinder sweeps :c)

Also I really like LO b/c it gets me stuff like this:

+2 252 Atk Life Orb Drapion Knock Off (97.5 BP) vs. 252 HP / 252+ Def Alomomola: 266-316 (49.8 - 59.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

I'll definitely consider Black Sludge though, as it does sound interesting :]

Thanks for the rate! ^.^
 
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