Ladder Balanced Hackmons

Yeah, I'm still pretty new to BH, but I've recently theorymonized a new set I think may work. Just want to see what yall think about it.

Ho-Oh @ Toxic Orb
Poison Heal
- Spore
- Coil
- Drill Peck/Fire Punch
- High Jump Kick
Max Out Evs

With really nice special bulk, I figured that a Coil set would be really nice to make it a very good tank. PH + Spore Combo, along with Drill Peck's rather high PP, It can stall Imposters very well. Spore is nice for sleep, while the 2 attacking moves have good coverage.

The main problem I have is that it would like Recovery, Spore, Coil, and 2 attacking moves all on the same set. Also, if I want a move that has high BP to threaten after 1-2 Coils, I would prob need Brave Bird, which would be best on a Magic Guard set, which would be good, but now it needs to run Recovery, which means either no dual coverage, or no Spore @-@

Anyways, This set is so hard walled by FF Aegislash and bulky Ghosts in general (lookin at you, Giratina). Its also very easily phazed out, but you would need to tank a very hard hit (or be Spored)

So yeah, this post will prob be very long, but I'm sure it can work. Any suggestions will be considered. Thank you for your time ^_^
Welcome to BH.
First suggestion I can make about improving this set is to consider replacing your current STAB with Sacred Fire (100 BP 95 Acc Physical Fire type move with 50% burn rate). The high burn rate could help you set up against offensive pokemon, and can help wear down some defensive threats like Giratina, making them easier for your teammates to finish off latter. Secondly, you should consider replacing HJK with EQ, as that will let you hit Flash Fire Aegislash super effectively, and Giratina neutrally. The lower initial power is made up for imo by the better coverage. Finally, sense you don't need the accuracy boost if you run EQ, replace Coil with Shift Gear. The speed boost will let you kill or Spore faster threats before they can hit you, giving you more opportunities to recover HP with Poison Heal, and making you harder to revenge kill.
Hope this helps, enjoy the tier.
 

Kit Kasai

Love colored magic
Okay, I have some theorymon stuff:

Kyurem-White @ Safety Goggles
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Spikes / Toxic Spikes
- Boomburst
- Earth Power / Aura Sphere
- Rapid Spin

Alright, so according to the February usage stats, the top defog users in the meta are Giratina, Aegislash, Registeel, Lugia, Tyranitar-Mega, Aggron-Mega, Yveltal, Heatran, and Scizor-Mega. Top users of magic bounce are Giratina, Aegislash, Lugia, Registeel, Aggron-Mega, pretty much the same pokes. This set can 2HKO all them and OHKO most of them. It can't hit levitran, but aura sphere can be used for that. The goal of this set is to stack up spikes, and at the same time pressure opponents into not being able to remove your spikes.
 
With really nice special bulk, I figured that a Coil set would be really nice to make it a very good tank. PH + Spore Combo, along with Drill Peck's rather high PP, It can stall Imposters very well. Spore is nice for sleep, while the 2 attacking moves have good coverage.
If you want to use Coil then Dark Void is a much better option, because after one Coil, Dark Void goes from 80% accuracy to 106.4% accuracy, along with being anti-Imposter in the sense that as your attacks become stronger, so does your defenses, allowing your Poison Heal to recover more HP. Dark Void is much more useful than Spore (if using Coil) because of the frequency of Safety Goggles and Grass types named Venusaur.
 

Kit Kasai

Love colored magic
More theorymons:

Yveltal @ Lum Berry
Ability: Harvest
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Impish Nature
- Rest
- Knock Off
- Fling
- King's Shield

This can really be any defensive pokemon, I like yveltal because it has nice dark stab. Skarmory might work.

This set is a tank and PH counter/check.
 
More theorymons:

Yveltal @ Lum Berry
Ability: Harvest
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Impish Nature
- Rest
- Knock Off
- Fling
- King's Shield

This can really be any defensive pokemon, I like yveltal because it has nice dark stab. Skarmory might work.

This set is a tank and PH counter/check.
I really like the idea behind this set and could really cripple a PH mon. I can see a potential issue that could give this set trouble, which is after the Lum is flung. I don't believe it can be harvested again. Also, if the said Lum Berry is Knocked Off, then the Lum Berry is gone and can't be harvested. Perhaps a Sticky Hold Pokemon with a Pecha Berry (cures Poison) could be effective. Reason being that it can't be knocked off and that if your Pokemon is Paralyzed or Burned, the Berry will not be used.
 

Kit Kasai

Love colored magic
I really like the idea behind this set and could really cripple a PH mon. I can see a potential issue that could give this set trouble, which is after the Lum is flung. I don't believe it can be harvested again. Also, if the said Lum Berry is Knocked Off, then the Lum Berry is gone and can't be harvested. Perhaps a Sticky Hold Pokemon with a Pecha Berry (cures Poison) could be effective. Reason being that it can't be knocked off and that if your Pokemon is Paralyzed or Burned, the Berry will not be used.
Harvest works on flung berries. I chose yvel because it resists dark, so koff might not be their first choice in attack.
 

E4 Flint

-inactive in BH due corrupt leader-
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Here's a similar set that does the same thing and is a little more versatile

(Mon of your Choice with Decent attack) @ Item of your choice
Ability: Natural Cure
EV's: 252/252/252/252/252
Adamant/Naive
-Knock Off
-Entrainment
-Recover
-Filler (Willo, Nuzzle etc)/Attack (Low Kick probably a decent choice)

Basically destroys any ph mon by entraining them causing them to lose a chunk of hp which wil ofc force the switch causing them to lose the poison altogether. And if you Koff beforehand, it's out of the game. You can also use any status move of your choice since if Chansey uses it on you just switch out. Similar reasoning allows it to switch in on random willos, toxics, paras, anything else you want. It's a little more versatile than fling.
 
You could easily run rest on that set due to natural cure, but recover is definitely an option alongside it. The biggest issue with rest of course being the sleep.
 
.-. I want to theorymon

Latias @ Soul Dew
Fur Coat
- Draco Meteor
- Psystrike
- Earth Power/Lava Plume
- Slack Off

Really good bulky attacker that also walls the Mewtwos. Draco is good STAB, so is Psystrike. Earth Power hits most Steels but can't get past Shedinja/Levitran. Lava Plume hits those two, and gets nice burns, at the cost of being walled by FF Aegislash. Slack Off is recovery.
 
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.-. I want to theorymon

Latias @ Soul Dew
Fur Coat
- Draco Meteor
- Psystrike
- Earth Power/Magma Storm
- Slack Off

Really good bulky attacker that also walls the Mewtwos. Draco is good STAB, so is Psystrike. Earth Power hits most Steels but can't get past Shedinja/Levitran. Magma Storm hits those two at the cost of being walled by FF Aegislash. Slack Off is recovery.
Looks like a solid set that would give most X2s some trouble. The only trouble I see you running into is one of those notoriously pink guys. : P So if you can have something to safely switch into, such as Skarmory (with Flash Fire for the Magma or any ability for the Earth Power) then you could have a lot of success with this set I believe! : )
 
Yeah, I would suppose :3 Thanks.

Also, idk whether this is a good idea or not, but has anyone thought of having bh viability rankings? :o
 
Yeah, I would suppose :3 Thanks.

Also, idk whether this is a good idea or not, but has anyone thought of having bh viability rankings? :o
Welcome!

There has been viability rankings attempted in the past a few times if I remember correctly and they didn't work out that well. It'd be nice to have them, especially for newer players. But I think it at least somewhat was because the meta changes often and really depends on what the popular trends are. We all know Poison Heal is good, and many people used it on Mega-Gyara, but then a lot of Xern's were showing up and then you didn't see as many Gyara's.
 
Thanks ^_^

Yeah, that makes sense, considering there are so many big threats and only a few can keep their respective spot.

And yeah, it would definitely help newer players, including me n_n
 

verbatim

[PLACEHOLDER]
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Does eviolite on imposter chansey work when it transforms into a non-evolved pokemon?
Yes, as of BW2, Ditto's unique hold items were hard coded not to since only Ditto could transform. Since it was impossible for other pokemon with held items to learn transform, the other items weren't.
 
Giratina @ Choice Scarf
Ability: Infiltrator/Scrappy/Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Final Gambit
- Trick
- Parting Shot/Simple Beam/Other Utility Move
- Spore/Dark Void/Will-o-Wisp


Heyo, played back in Gen 5 BH, back when Huge Power and Shadow tag were things.
This, admittedly, was probably better back when Arena Trap/Shadow Tag were around, but it has being doing what it needs to, and that is to kill leads.
The abilities are really based on what you fear/ what you're seeing. Ghost leads? Go Scrappy. Prankster Sub b/c people are getting used to the set? Infiltrator. Prankster Spore? Magic Bounce. I usually switch between Magic Bounce and Infiltrator, but Scrappy can be good if you see a surge of Arceus Ghost's.
This is also a pretty potent Revenge killer set (albeit if the opposing Pokemon sets up +1-2 speed, its entirely possible for them to outspeed you)

Final Gambit is the main idea of the set. Send in and Suicide crash into the face of the sad opposing force.
Trick is there for odd Pokemon w/ more health than you (cough Chansey), because generally all they'll be doing is setting up hazards etc. Could be useful for other things if you're confident that Giratina will be useful. Or Shedinja.
Parting Shot for Pokemon that you aren't worried about. Simple Beam is there if you're worried about something in particular, Having trouble thinking of something now, but there are probably situations where it'd be handy. Other Utility moves such as Defog or Topsy Turvy or something could be used as well.
Spore is there usually for after tricking your scarf away. Dark Voids there to miss a bunch. Will O Wisp is there if you want to cripple stuff permanently/ hate Shedinja leads.

Thoughts?
 
Giratina @ Choice Scarf
Ability: Infiltrator/Scrappy/Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Timid Nature
- Final Gambit
- Trick
- Parting Shot/Simple Beam/Other Utility Move
- Spore/Dark Void/Will-o-Wisp


Heyo, played back in Gen 5 BH, back when Huge Power and Shadow tag were things.
This, admittedly, was probably better back when Arena Trap/Shadow Tag were around, but it has being doing what it needs to, and that is to kill leads.
The abilities are really based on what you fear/ what you're seeing. Ghost leads? Go Scrappy. Prankster Sub b/c people are getting used to the set? Infiltrator. Prankster Spore? Magic Bounce. I usually switch between Magic Bounce and Infiltrator, but Scrappy can be good if you see a surge of Arceus Ghost's.
This is also a pretty potent Revenge killer set (albeit if the opposing Pokemon sets up +1-2 speed, its entirely possible for them to outspeed you)

Final Gambit is the main idea of the set. Send in and Suicide crash into the face of the sad opposing force.
Trick is there for odd Pokemon w/ more health than you (cough Chansey), because generally all they'll be doing is setting up hazards etc. Could be useful for other things if you're confident that Giratina will be useful. Or Shedinja.
Parting Shot for Pokemon that you aren't worried about. Simple Beam is there if you're worried about something in particular, Having trouble thinking of something now, but there are probably situations where it'd be handy. Other Utility moves such as Defog or Topsy Turvy or something could be used as well.
Spore is there usually for after tricking your scarf away. Dark Voids there to miss a bunch. Will O Wisp is there if you want to cripple stuff permanently/ hate Shedinja leads.

Thoughts?
I really like the strategy here; I'm a huge fan of Final Gambit and Tricking a Choice Scarf, in particular. Nonetheless, I don't see the point of using a teamslot on a one-use thing like this. It's not like Deoxys-S, for instance, is such a dangerous Pokémon that it necessitates a dedicated counter. In fact, a Refrigerate Kyurem-B or Pixilate Xerneas can kill most leads with ease with the combination of Fake Out + an Extreme Speed or two and isn't dead weight in most other circumstances. It can also fill this set's other role as a revenge killer with its powerful priority attacks. I will concede that in some contexts this set has its unique advantages, particularly with Infiltrator against Baton Pass teams. To conclude, I like the set, but I feel that it is outclassed in most situations.
 

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