Would a magic bounce shedinja with a focus sash and shell smash work? People would assume it was sturdy,allowing you at least two shell smashes before they could actually kill it.
Actually, an Unaware wouldn't be able to stand up to a stored power with that many boosts behind it (especially after the hazards), even if the sweeper wasn't Mold Breaker, unless it was a dark type. The BP of Stored Power (which Unaware won't reduce) with +6 across the board is 860, and not even +SDef Unaware Cress can survive normal Mewtwo's Stored Power at that point (to say nothing of Mega-Ytwo). The strategy would beat most pranksters too if a Prankster Copycat/Taunt sweeper was used instead of Mold Breaker or the Mold Breaker used Priority moves.Dedicating 2-3 team members for a strategy that gets countered by Unaware, Haze, and Heart Swap sounds like an awful idea though. If the guy who had the Imposter had an Unaware or a Prankster with the latter two moves then he would have been the one laughing. Especially Heart Swap with Baton Pass.
No it does not, the abilities are not affected by Ion Deluge. Xerns Boomburst still clean OHKOd the Groudon after ion deluge in our test.Just had an idea...does Ion Deluge work if the opponent has Refrigerate/Pixilate/Aerilate? Because if so, a Prankster Ion Deluge ground-type could effectively wall all of these sets. I haven't seen any of them carrying Water or Grass coverage moves, either. The main problem is the fact that ExtremeSpeed is higher priority than Prankster moves. Maybe a resist could set up Ion Deluge and switch to a ground-type?
Actually, an Unaware wouldn't be able to stand up to a stored power with that many boosts behind it (especially after the hazards), even if the sweeper wasn't Mold Breaker, unless it was a dark type. The BP of Stored Power (which Unaware won't reduce) with +6 across the board is 860, and not even +SDef Unaware Cress can survive normal Mewtwo's Stored Power at that point (to say nothing of Mega-Ytwo). The strategy would beat most pranksters too if a Prankster Copycat/Taunt sweeper was used instead of Mold Breaker or the Mold Breaker used Priority moves.Druides was probably just banking on most running Topsy Turvy now instead of Heart Swap/Haze thoughActually we never saw the rest of the Mewtwo's set.
Of course, the key to beating this strategy is to not fall into the trap, rather than trying to salvage after the opponent has set up to +6 everything and full hazards. Imposter shouldn't ever be your only check to a boosting steel type, just because Magnet Pull exists. Even outside of this rather gimmicky setup, Magnet Pull Steels are a good anti-Imposter lure.
In my experience, imposter can be a very viable ability even at higher levels of play. While it no longer turns foolish sweepers against their trainers, Chansey is still able to work as a pivot, force sweepers out, and provide a win condition against stall teams (and some offense) once the counters are out of the picture.Imposter is, in my experience, a pretty iffy ability against people who know what they're doing (Imposter traps, Imposter immunes, teams that counter themselves, and the whole rest of that laundry list). Though it's still probably the best ability at stomping less experienced players.
Oh well, thanks for testing.No it does not, the abilities are not affected by Ion Deluge. Xerns Boomburst still clean OHKOd the Groudon after ion deluge in our test.
Which is one reason I like running identical Pokemon on the same team, because it's even more difficult to predict. It gets even crazier with illusion. Speaking of illusion, I love it when noobs who don't know how illusion or imposter work rage at me for "hacking" when their imposter doesn't work. Come on guys. It's hackmons. :PWhat makes imposter so great in higher levels of play is its ability to scout movesets, this is necessary to react against threats with little risk of the unknown.
Maybe it's just how I've been building my real teams, but lately Imposters tend to just force me and my opponent into a switch stall war where we could easily both have all six Pokemon and most of our PP by turn 100. Though that might also be partly Sheddy + Defog's fault too since those same teams had all three.In my experience, imposter can be a very viable ability even at higher levels of play. While it no longer turns foolish sweepers against their trainers, Chansey is still able to work as a pivot, force sweepers out, and provide a win condition against stall teams (and some offense) once the counters are out of the picture.
Well the goal is to one shot themI like the idea, but when you mega evolve, you can't go back to normal. So you basically get to trap steel types exactly once, and when you mega evolve, then they get to switch out.
I like the idea as well. However, keep in mind you will not be one shotting more bulky steels such as mega aggro and registeel anytime soon, and registeel (not sure about mega aggro) usually carries parting shot. Thats something that this set will have to deal with, however the way it destroys tran and zor makes up for it I think. I feel like pursuit is not necessary, if shed has not switched in prior to Mevolving it will not expect MB and thus will not switch. Crunch i think would be a better option to hit giratina harder. Also, wouldnt jolly nature be better to outspeed heatran with parting shot? Not sure if its necessary, cant remember trans base speed atm. Overall though, i think its a very good and creative way to get rid of steels, with not much room for improvement (imo), good luck testing it. Hope I helped.I'm working on a new set right now and need some feed back on it:
Gyarados @ Gyaradosite
Ability: Magnet Pull
EVs: 252 HP / 252 Atk / 252 Def / 252 SAtk / 252 SDef / 252 Spd
Adamant Nature
- V-create
- Earthquake
- Pursuit
- Stealth Rock
The goal of this set is to be a steel type trapper, because my team centers around cube, which is walled by steel types. The gimmick of this set you could say, is that gyarados gains mold breaker when it mega evolves. This is useful for pokemon like heatran and scizor, which usually carry immunity abilities.
The other two moves are pretty much fillers, really. Moldy pursuit can catch shedinjas... and stealth rock... well I wasn't really sure what to put in the last slot so I thought might as well put moldy stealth rock.
FF is irrelevant because gyara gains mold breaker when it mega evos (that's the point of this set)A few other relevant steel types...
252+ Atk Mega Gyarados V-create vs. 252 HP / 252+ Def Skarmory: 280-330 (83.8 - 98.8%)
252+ Atk Mega Gyarados V-create vs. 252 HP / 252+ Def Aegislash-Shield: 264-312 (81.4 - 96.2%)
252+ Atk Mega Gyarados Earthquake vs. 252 HP / 252 Def Flash Fire Aegislash-Shield: 162-192 (50 - 59.2%)
252+ Atk Mega Gyarados Earthquake vs. 252 HP / 252 Def Flash Fire Ferrothorn: 90-106 (25.5 - 30.1%)
252+ Atk Mega Gyarados Earthquake vs. 252 HP / 252 Def Flash Fire Mega Scizor: 85-101 (24.7 - 29.3%)
I didn't check non-FF Ferro and Scizor because those are obvious OHKOs. But mind, if Ferro isn't FF then there's a very high chance it'll be Prankster. And Prankster Ferro often carries moves like Spore, Sub, Baton Pass, and Destiny Bond, which this Gyarados loathes. It also needs residual damage (or a crit) to OHKO positive Skarm and Aegislash.
Also worth pointing out that FF Skarm, though very rare, walls the set completely.