Ban Leppa berry on a set with any move that can heal the opponent?
This will barely work, the only way to stop this strategy is to ban Leppa Berry, 2 of the same moves and a Struggle Clause, banning Leppa Berry is not a good idea because it has legitimate uses.Ban Leppa berry on a set with any move that can heal the opponent?
You could argue that special Kangaskhan was a legitimate use of Mega Kangaskhan in OU that wasn't broken. You could also argue that Huge Power in BH had a legitimate use of powering up Pokemon whose stats just weren't as high as they should be. Both of these things were banned from their respective metagames.This will barely work, the only way to stop this strategy is to ban Leppa Berry, 2 of the same moves and a Struggle Clause, banning Leppa Berry is not a good idea because it has legitimate uses.
The very significant difference between your examples and what is being discussed is those things were actually broken while these bans are being discussed simply for the sake of being discussed since OU recently banned the move combination that ends with this sort of thing. Notice how everybody forgot about the thread about this last gen until the endless battle clause was implemented. Of course, the OU bans didn't really matter there because there's no actually viable set that uses the banned combination of moves.You could argue that special Kangaskhan was a legitimate use of Mega Kangaskhan in OU that wasn't broken. You could also argue that Huge Power in BH had a legitimate use of powering up Pokemon whose stats just weren't as high as they should be. Both of these things were banned from their respective metagames.
"It has legitimate uses" is a terrible, terrible argument that should have no place in a tiering discussion. Don't pussyfoot around a broken aspect of the game because you want to use it for "legitimate" reasons.
Like I said, ban Healing Pulse and duplicate moves on the same Pokemon. While it doesn't cover everything, it has zero impact on real strategies and it also kills the most obvious methods. A struggle clause can be added to hit a large number of the less obvious ones, but that's less pressing since I don't think I've seen a method that doesn't rely on Healing Pulse or duplicate moves.If anyone can find a ban list that affects the tier in a very limited way, I'll be fine with that. But at the moment I really don't see why viable sets should be banned just so this non-existent strategy can be removed.
I believe a much simpler solution to this issue than any banlist is implementing another clause, the Stalemate Clause.If anyone can find a ban list that affects the tier in a very limited way, I'll be fine with that. But at the moment I really don't see why viable sets should be banned just so this non-existent strategy can be removed.
True, there could be the case but I'd still argue that it could be Draw worthy, as nothing is really happening. Your example of trying to out PP a shedinja without switching doesn't hold up, because you said Baton Pass. Baton Pass switches out Shedinja, therefore breaking my clause and resetting the count. Standard Shedinja's run with:This results in the problem that there could be a legitimate reason to keep two 'mons out on the field for such a large amount of time. Say, PP Stall Shuckle trying to stall out a Shedinja with Baton Pass and Ice Shard. It would take forever, but that is a match that would end. Eventually.
You're right that banning Leppa takes that strategy away, but with the Stalemate clause there is no need for bans.PP Stall is a viable (if insane, time consuming, and rather unreliable) strategy, and Harvest Leppa is basically the cornerstone of said strategy. Banning Leppa breaks this strategy in half. There are others that I know of, but none quite so prominent. Last-pokemon stallfests are also subject to stalemate by that rule even if one would win by virtue of more PP, or more health.
Well I don't know if you've seen any of those infinite battles but 100 turns most definitely would help in every single one I've seen.A 100 turn limit dosen't really help anything. A certain number of Struggles then that pokemon is automatically KOed, or something similar would probably be better. (I have no idea if this is actually possible, so don't kill me for it)
Oh gotcha! I'm pretty sure it worked in Gen V, so I just assumed. xDFling + Leppa doesn't unfortunantly work.
If you try recycle after fling, it will fail.
I have tested this several times.
The set is sort-of-but-not-really offensive, because it can use either side of the boost spectrum to attack with after stealing a boost, or pass it to something that appreciates it more. Hence both Oblivion Wing and Knock Off.Depending on the typing synergy on your team, I'd recommend Umbreon or Mega Gyarados as a defensive Dark-type Unaware over Yveltal as they both have better bulk and are not weak to Kyu's STAB. Yveltal could perhaps run an offensive Unaware set, however.
Also, Pranksters usually use Topsy Turvy, which means they have to boost multiple times to get back to where they were. And if the opponent has Bounce, then they can just force them out with Parting Shot. Or the Prankster can just straight up Destiny Bond or Grudge the sweeper in question.
Also also, Knock Off is not the strongest Dark-type attack around since it only inflicts it's BP 80 hit once per opponent, barring Sticky Hold and Multi-type Plateceus. It does, however, have more than enough utility to warrant using it over Crunch unless the mon in question needs Crunch's consistently higher power.
Pretty much already said that. :pOne of the greatest aspects about Knock Off is its huge PP (40) this makes it much better than Crunch in my honest opinion because not only does it Knock Off Leftovers (which makes it tank hits much better) and other items, it also allows you to drain Giratina's PP much more efficiently.
Rumors said:It does, however, have more than enough utility to warrant using it over Crunch unless the mon in question needs Crunch's consistently higher power.
It's just like how chansey imposter still gets the boosts from eviolite, isn't it...?so I've been playing with silly thing's in the ladder, like really silly (mega gardevoir with item called panties being switched on knock off users to see foe reactions)
but then I had a discussion at one point when it came to imposter when doing silly things and running to someone impostering one of my more "wtf" level sets
Appereantly light ball + pikachu imposter gains the bonuses
So do the rest of the pokemon specific items also give their bonuses on imposter?
Such as Marowak + Thick club imposter getting double attack?
Lati@s soul dew imposter still gaining Spdef + Spatk?
chansey's lucky punch giving the big crit bonus?
I'm semi intrested on these cause they could allow for some intresting case specific offense bonuses that aren't as paper thin as pikachu.
Specially the lati@s soul dew, that could get handy.
Actually the Light Ball boost is the equivalent of Huge Power's one, and also applies for the Special Attack, which is pretty insane.so I've been playing with silly thing's in the ladder, like really silly (mega gardevoir with item called panties being switched on knock off users to see foe reactions)
but then I had a discussion at one point when it came to imposter when doing silly things and running to someone impostering one of my more "wtf" level sets
Appereantly light ball + pikachu imposter gains the bonuses
So do the rest of the pokemon specific items also give their bonuses on imposter?
Such as Marowak + Thick club imposter getting double attack?
Lati@s soul dew imposter still gaining Spdef + Spatk?
chansey's lucky punch giving the big crit bonus?
I'm semi intrested on these cause they could allow for some intresting case specific offense bonuses that aren't as paper thin as pikachu.
Specially the lati@s soul dew, that could get handy.