So, I've been wanting to run this team by some experts. I never got into HO, or heavy offense, and weather is so typical anymore, so I went with balanced.
Original Team
I really wanted a trio of solid defenders that could sponge hits and do some phazing. Gastrodon and Zapdos I feel could be replaced with a Swampert and Parashuffler Dragonite for the same affects. I realize that I do lack Stealth Rocks, so I'll need some advice on how to fit it in. This trio is odd and is unique compared to the JellyThorns and such.
Scrafty is going to be my main sweeper. I know he has a lot of potential and that he needs some support to be successful and my walls compliment him well. He is also bulky compared to some setup sweepers and that is a big plus.
I needed a quick striker. Landorus will do well against sand and with a Scarf, he is just terrifying in general.
Rotom was a tough choice for me. I needed a special attacker to balance out what I can hit, but I also wanted a little better resistance to ice sense I have Zapdos and Landorus.
Previous Changes
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Updates:
So I've been getting some excellent feedback, and I'm going to put my changes in Bold on my team. I'm really fond of some changes and I will be looking into some other pieces. I'll keep updating as people keep giving me advice. Right now I'm tempted to try Haxorus out but I need more encouragement before I risk it.
I've completely revamped my team after a few battles, let me know what you guys think. I am curious about it, but I'm not afraid to go back to my old idea.
Final Look:
Conkledurr
Ability - Guts, Item - Leftovers
Nature - Adamant , EV's - 120 HP / 252 atk / 136 SpD
Moves:
Drain Punch
Mach Punch
Bulk Up
Stone Edge
This is the bread and butter Conk set. His bulk is absolutely divine when it is apart of this balanced team. He can come in on a mismatch and Bulk up to frightening levels. Plus his typing doesn't add any unwanted weaknesses to this threatening group of pokemon
Forretress
Ability - Sturdy, Item - Leftovers
Nature - Calm, Ev's - 252 hp, 4 def, 252 spD
Moves:
Spikes
Stealth Rocks
Volt Switch
Rapid Spin
I'm bringing this guy back to the ranks of my team. He is incredibly strong and this new EV spread makes him that much more to handle. His ability to lay, and remove hazards is a subtle but valuable piece to the makeup of this team. Volt Switch helps me keep up momentum which is another important piece.
Flygon
Ability - Levitate , Item - choice scarf
Nature - Adamant, Ev's - 4 hp, 252 Atk, 252 speed
Moves:
Earthquake
Outrage
Dragon Claw
U-turn
About some of you didn't expect to see this guy. I have a talent for picking a UU or 2 and making them threats in a good OU team. Flygon is better than Dragonite because he doesn't struggle with Stealth Rocks, and U-turn keeps the game flowing smooth. His ground typing also pleases me because of the electric resist which I lost when I removed pert from the group.
Gastrodon
Ability - Storm Drain , Item - Leftovers
Nature - Sassy, Ev's - 252 hp, 4 spA, 252 spD
Moves:
Scald
Toxic
Recover
Earthquake
Part of my wall trio. He can sponge the Ice beams and fire attacks aimed at him. A basic set but the Toxic is crucial because it helps ware down a guy that I maybe can't hit directly. He is unique with Storm Drain which really helps against Rain teams shooting their Hydro Pumps everywhere. He also adds another guy to hit Steels/Fire types. The best part is that his weaknesses are well covered.
Latias
Ability - Levitate , Item - Leftovers
Nature - Timid, EVs: 252 HP / 4 SpA / 252 Spe
Moves:
- Calm Mind
- Dragon Pulse
- Recover
- Roar
This is the new girl on the block. A newcomer to this group of guys. This set is very solid. She provides me the phazing that I lost when I made Zapdos my sweeper. I do lose out on all of my wish support, but wish didn't save me as much. The Calm Mind allows me to set up on a switch and sweep from there.
Zapdos
Ability - Pressure, Item - Life Orb
Nature - Timid, Ev's - 252 spA, 252 speed, 4 hp
Moves:
Thunderbolt
Hidden Power Grass
Heat Wave
Roost
This new set lets Dos fill the role of versatile special sweeper under this teams new format. The coverage is excellent and he still resists a lot of threats. His weaknesses were an issue at first but with my new walls, he fits in and can sweep any team reliably. I do miss his phazing though.
Notes:
I'm well balanced, however, if I'm up against more physically bulky teams, I will probably lose. I can't foresee any specific threats to my team. I suppose I may be weak to latios. This team is excellent at forcing switches and I love the ability for most of these guys to shine when I need them.
I do handle Sand well enough. Rain is questionable.
Old Members:
Rotom - W
Ability - Levitate, Item - Leftovers
Nature - Modest, Ev's - 112 hp, 252 spA, 144 speed
Moves:
Pain Split
Will-O-Wisp
Thunder Bolts
Hydro Pump
This guy is just a filler at this point. I needed a respectable special attacker with some handy resistances and this was what popped into my head first, It's a typical set. Will-O-Wisp is helpful in crippling anyone who would pose a physical threat to the guys on my team. His general bulk is very appealing and Pain Split is great for added recovery. He hits Gliscor and threats like Heatran very well.
Gastrodon
Ability - Storm Drain , Item - Leftovers
Nature - Sassy, Ev's - 252 hp, 4 spA, 252 spD
Moves:
Ice Beam
Toxic
Recover
Earthquake
Part of my wall trio. He can sponge the Ice beams and fire attacks aimed at him. A basic set but the Toxic is crucial because it helps ware down a guy that I maybe can't hit directly. He is unique with Storm Drain which really helps against Rain teams shooting their Hydro Pumps everywhere. He also adds another guy to hit Steels/Fire
Scrafty
Ability - Moxie , Item - Lum Berry
Nature - Jolly, Ev's - 4 hp, 252 Atk, 252 speed
Moves:
Dragon Dance
Drain Punch
Crunch
Ice Punch
This guy is just a straight up stud. He is respectably bulky and after a Dragon Dance or 2, he can be absolutely devastating. I'd like to stick with him but as a RMT goes, I'm open to change. I find that Setup sweepers are slowly fading away, but this guy fits in well because he has solid coverage on everything except Heracross and Toxicroak. Drain punch was added so that this guy can get a little bit of reliable recovery to survive later into a game.
Thanks in advance guys!
Original Team
I really wanted a trio of solid defenders that could sponge hits and do some phazing. Gastrodon and Zapdos I feel could be replaced with a Swampert and Parashuffler Dragonite for the same affects. I realize that I do lack Stealth Rocks, so I'll need some advice on how to fit it in. This trio is odd and is unique compared to the JellyThorns and such.
Scrafty is going to be my main sweeper. I know he has a lot of potential and that he needs some support to be successful and my walls compliment him well. He is also bulky compared to some setup sweepers and that is a big plus.
I needed a quick striker. Landorus will do well against sand and with a Scarf, he is just terrifying in general.
Rotom was a tough choice for me. I needed a special attacker to balance out what I can hit, but I also wanted a little better resistance to ice sense I have Zapdos and Landorus.
Previous Changes
Updates:
So I've been getting some excellent feedback, and I'm going to put my changes in Bold on my team. I'm really fond of some changes and I will be looking into some other pieces. I'll keep updating as people keep giving me advice. Right now I'm tempted to try Haxorus out but I need more encouragement before I risk it.
I've completely revamped my team after a few battles, let me know what you guys think. I am curious about it, but I'm not afraid to go back to my old idea.
Final Look:
Conkledurr
Ability - Guts, Item - Leftovers
Nature - Adamant , EV's - 120 HP / 252 atk / 136 SpD
Moves:
Drain Punch
Mach Punch
Bulk Up
Stone Edge
This is the bread and butter Conk set. His bulk is absolutely divine when it is apart of this balanced team. He can come in on a mismatch and Bulk up to frightening levels. Plus his typing doesn't add any unwanted weaknesses to this threatening group of pokemon
Forretress
Ability - Sturdy, Item - Leftovers
Nature - Calm, Ev's - 252 hp, 4 def, 252 spD
Moves:
Spikes
Stealth Rocks
Volt Switch
Rapid Spin
I'm bringing this guy back to the ranks of my team. He is incredibly strong and this new EV spread makes him that much more to handle. His ability to lay, and remove hazards is a subtle but valuable piece to the makeup of this team. Volt Switch helps me keep up momentum which is another important piece.
Flygon
Ability - Levitate , Item - choice scarf
Nature - Adamant, Ev's - 4 hp, 252 Atk, 252 speed
Moves:
Earthquake
Outrage
Dragon Claw
U-turn
About some of you didn't expect to see this guy. I have a talent for picking a UU or 2 and making them threats in a good OU team. Flygon is better than Dragonite because he doesn't struggle with Stealth Rocks, and U-turn keeps the game flowing smooth. His ground typing also pleases me because of the electric resist which I lost when I removed pert from the group.
Gastrodon
Ability - Storm Drain , Item - Leftovers
Nature - Sassy, Ev's - 252 hp, 4 spA, 252 spD
Moves:
Scald
Toxic
Recover
Earthquake
Part of my wall trio. He can sponge the Ice beams and fire attacks aimed at him. A basic set but the Toxic is crucial because it helps ware down a guy that I maybe can't hit directly. He is unique with Storm Drain which really helps against Rain teams shooting their Hydro Pumps everywhere. He also adds another guy to hit Steels/Fire types. The best part is that his weaknesses are well covered.
Latias
Ability - Levitate , Item - Leftovers
Nature - Timid, EVs: 252 HP / 4 SpA / 252 Spe
Moves:
- Calm Mind
- Dragon Pulse
- Recover
- Roar
This is the new girl on the block. A newcomer to this group of guys. This set is very solid. She provides me the phazing that I lost when I made Zapdos my sweeper. I do lose out on all of my wish support, but wish didn't save me as much. The Calm Mind allows me to set up on a switch and sweep from there.
Zapdos
Ability - Pressure, Item - Life Orb
Nature - Timid, Ev's - 252 spA, 252 speed, 4 hp
Moves:
Thunderbolt
Hidden Power Grass
Heat Wave
Roost
This new set lets Dos fill the role of versatile special sweeper under this teams new format. The coverage is excellent and he still resists a lot of threats. His weaknesses were an issue at first but with my new walls, he fits in and can sweep any team reliably. I do miss his phazing though.
Notes:
I'm well balanced, however, if I'm up against more physically bulky teams, I will probably lose. I can't foresee any specific threats to my team. I suppose I may be weak to latios. This team is excellent at forcing switches and I love the ability for most of these guys to shine when I need them.
I do handle Sand well enough. Rain is questionable.
Old Members:
Rotom - W
Ability - Levitate, Item - Leftovers
Nature - Modest, Ev's - 112 hp, 252 spA, 144 speed
Moves:
Pain Split
Will-O-Wisp
Thunder Bolts
Hydro Pump
This guy is just a filler at this point. I needed a respectable special attacker with some handy resistances and this was what popped into my head first, It's a typical set. Will-O-Wisp is helpful in crippling anyone who would pose a physical threat to the guys on my team. His general bulk is very appealing and Pain Split is great for added recovery. He hits Gliscor and threats like Heatran very well.
Gastrodon
Ability - Storm Drain , Item - Leftovers
Nature - Sassy, Ev's - 252 hp, 4 spA, 252 spD
Moves:
Ice Beam
Toxic
Recover
Earthquake
Part of my wall trio. He can sponge the Ice beams and fire attacks aimed at him. A basic set but the Toxic is crucial because it helps ware down a guy that I maybe can't hit directly. He is unique with Storm Drain which really helps against Rain teams shooting their Hydro Pumps everywhere. He also adds another guy to hit Steels/Fire
Scrafty
Ability - Moxie , Item - Lum Berry
Nature - Jolly, Ev's - 4 hp, 252 Atk, 252 speed
Moves:
Dragon Dance
Drain Punch
Crunch
Ice Punch
This guy is just a straight up stud. He is respectably bulky and after a Dragon Dance or 2, he can be absolutely devastating. I'd like to stick with him but as a RMT goes, I'm open to change. I find that Setup sweepers are slowly fading away, but this guy fits in well because he has solid coverage on everything except Heracross and Toxicroak. Drain punch was added so that this guy can get a little bit of reliable recovery to survive later into a game.
Thanks in advance guys!