I've been really into NU battling recently and after trying my hand at many teams I have gotten some decent success with a fairly basic team i will list below. I know the team has many flaws and therefore all help would be appreciated.
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earth Power
- Iron Head
- Explosion
Steelix is my main lead unless the opponents lead is fairly obvious and counters steelix. With his great bulk and sturdy Steelix can always get a stealth rock on the field without a doubt. Earth power provides good coverage and can hit specially defensive and regularly defensive pokemon. Explosion is for when things are looking bad and the massive explosion damage is the only way out.
Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Trick
- Thunderbolt
- Volt Switch
Rotom makes both a great revenge killer and a straight up attacker. Not many pokemon can out speed scarfed rotom and with big threats like mismagius a strong ghost type is nice. Rotom also has many immunities so even with its less than great bulk ir has a fairly easy time switching in. It also works well with typhlosion and zangoose hitting things hard and fast with no set up.
Feraligatr @ Life Orb
Ability: Torrent
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Dragon Dance
This Feraligator set is the standard sweeper gator. It can switch in to many pokemon and with just one dragon dance hits mostly every pokemon in NU extremely hard. Feraligator also easily sets up on things like torkoal and bulky waters, Feraligator is not easy to stop when it gets going.
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Quick Attack
- Facade
- Protect
Zangoose is a third the reason this team works well with rotom and typhlosion. After toxic boost is activated zangooses attack shoots through the roof with no real set up risk. Zangoose also ant be crippled by nasty status ailments. It works with rotom and typhlosions to hit things extremely hard before the opponent can react. Knock off also really helps with ghost types switching in and eviolite users.
Vileplume @ Black Sludge
Ability: Effect Spore
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Moonlight
When things look bad for my all out attackers i always rely on vileplume to take some hits. Vilplumes typing and move set work perfectly for keeping it alive for as long as possible and sleep powder gives me an easy free switch to one of my other pokemon. It also takes out most grass types and fairy pokemon.
Typhlosion @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Hidden Power [Rock]
Typhlosion caps things off by hitting extremely fast with choice scarf and almost always getting off the full powered eruption. Even resisted a full eruption is never something you want to switch in on. Also for rock types that think they can take a hit are majorly hurt by focus blast when predicted. If threats are removed before typhlosion comes in it can easily sweep teams with no prior set up.
Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earth Power
- Iron Head
- Explosion
Steelix is my main lead unless the opponents lead is fairly obvious and counters steelix. With his great bulk and sturdy Steelix can always get a stealth rock on the field without a doubt. Earth power provides good coverage and can hit specially defensive and regularly defensive pokemon. Explosion is for when things are looking bad and the massive explosion damage is the only way out.
Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Trick
- Thunderbolt
- Volt Switch
Rotom makes both a great revenge killer and a straight up attacker. Not many pokemon can out speed scarfed rotom and with big threats like mismagius a strong ghost type is nice. Rotom also has many immunities so even with its less than great bulk ir has a fairly easy time switching in. It also works well with typhlosion and zangoose hitting things hard and fast with no set up.
Feraligatr @ Life Orb
Ability: Torrent
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Waterfall
- Earthquake
- Ice Punch
- Dragon Dance
This Feraligator set is the standard sweeper gator. It can switch in to many pokemon and with just one dragon dance hits mostly every pokemon in NU extremely hard. Feraligator also easily sets up on things like torkoal and bulky waters, Feraligator is not easy to stop when it gets going.
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Quick Attack
- Facade
- Protect
Zangoose is a third the reason this team works well with rotom and typhlosion. After toxic boost is activated zangooses attack shoots through the roof with no real set up risk. Zangoose also ant be crippled by nasty status ailments. It works with rotom and typhlosions to hit things extremely hard before the opponent can react. Knock off also really helps with ghost types switching in and eviolite users.
Vileplume @ Black Sludge
Ability: Effect Spore
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Moonlight
When things look bad for my all out attackers i always rely on vileplume to take some hits. Vilplumes typing and move set work perfectly for keeping it alive for as long as possible and sleep powder gives me an easy free switch to one of my other pokemon. It also takes out most grass types and fairy pokemon.
Typhlosion @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Eruption
- Fire Blast
- Focus Blast
- Hidden Power [Rock]
Typhlosion caps things off by hitting extremely fast with choice scarf and almost always getting off the full powered eruption. Even resisted a full eruption is never something you want to switch in on. Also for rock types that think they can take a hit are majorly hurt by focus blast when predicted. If threats are removed before typhlosion comes in it can easily sweep teams with no prior set up.