In the heat of the debate you are specifically making bp counter teams. The subset of viable teams against normal opponents, that also don't auto lose to BP teams is extremely small. That is the end all of the debate.
Either way, against BP is either i got a pretty good chance, or i have no chance, entirely depending on team previews. For the BP player, it is mostly a "i'm likely screwed for the start", or "i have 100% chance of victory following predetermined formula". The crux is that the pool of viable teams that are somewhat autolose to BP is far greater than those that have a chance. This inherently produces no mechanics that a good meta should have.
While I agree that BP forces players to react in uncommon ways, and that the pool to choose from is rather small, and I wouldn't be against a limit on the number of BP per team - but I've been seeing ingenious ways on the upper ladder for beating baton pass that aren't necessarily useless against 'normal' teams.
Mega Gardevoir almost single handedly runs thru BP, and multiple teams are packing Scizor, Thundurus, Heatran, Aegislash, Talonflame, Pinsir, Breloom and others which all give BP huge problems, especially when used in conjunction with each other - and the thing is these pokemon are respectable in the OU environment.
While I agree that BP sometimes gives 'lesser players' the upper hand, the response to baton pass is simply remarkable and I don't think the creativity involved should be ignored. BP is borked and I really don't know what to think at this point :S Part of me thinks it should be nerfed, part of me thinks we should let it play out and see what happens with this strange phenomenon. Although I still do believe that BP results in a large amount of "uncompetitive matches" where the outcome is decided within the first few turns, with either player forfeiting straight away, and I don't think this is necessarily good for the meta, but there have been several matches I've seen where the struggle is real, and the players play out an interesting, fun match to the end...this "it could go either way depending on team matchup" is part of what makes BP such a strange phenomenon.
BP is borked and is way too contreversial at this point to make a final decision imo - the hatred against it and the long standing tradition of "good players not using it" is a huge factor against BP. BP is essential a wild card - you go all in from the get go, putting all your cards on the table, but it is easily beatable given a few key changes in teambuilding. I really don't think this is different that including a Trapper Scarf Gothitelle for screwing over Stall teams...you add one or two pokemon with certain moves and you can screw over a whole playstyle.
I also believe Baton Pass requires a certain knowledge of the metagame, albeit perhaps a lesser knowledge than playing, say, a balanced team. You have to be aware of a handful of threats, and if your opponent carries several of them it makes it much harder on the BP player.
The stigma against BP is a huge problem, especially when approaching it from a semi-rational standpoint, and the ragequits, forfeits, and un-willingness to change so that you can easily beat BP are also a problem. BP raises a lot of questions and is generally seen as a 'cheap strategy', but shouldn't a cheap strategy be able to be pounded into the dust? If everybody agreed to pound BP strategy into the dust, what would happen? The meta-game would continue changing for sure, and I feel something strange and unpredictable would be the outcome. I really don't know what would happen if we let BP run it's course - I think the outcome would be similar though if we nerfed it - the metagame will keep changing and adapting in a creative way - and the last thing we want is a stagnant, boring metagame as Gen 5 weather wars were said to be.
I also believe that Denissss is a legitimate good player - there's no way someone could stay #1 for so long without metagame knowledge, prediction, and skill. Baton Pass may have helped him, but I think it's the combination of BP + an intelligent player that makes BP so scary.
What would happen if people adapted enough to pound BP into the dust? What kind of meta game would evolve? We will never know if we nerf/ban aspects of it, but if you inherently believe that BP is 'bad', then you are probably on the side of getting rid of it/nerfing it immediately. What I want to ask is "How can you be so sure?" How do you really know that nerfing/banning aspects of BP will result in a 'healthier' metagame?
People's creativity is often pushed to the limits in the face of extreme tormoil, and something beautiful might result if we let this phenomenon play out. BP might die out due to countermeasures, and a new way of playing might be discovered. What I really want to ask, is how do you know for sure that taking action on this will result in a better, healthier metagame? Without conflict, people devolve to laziness and complacency. With laziness and complacency comes the pressure of action and purpose and passion to fight against it. What I want to ask is what is truly happening here? Do we really know what's best in this case, in an ever changing, infinitely combinable, ever evolving game such as this? Is BP truly over powered, or is it just the pressure that sparks creativity, inspiration, and unusual tactics in the players facing it? Could these aspects be used in a "normal metagame" that results in an more unpredictable, fun, and unusual metagame in which players are doing things that impact each other in previously unknown ways?
What we need is Peace and acceptance in this Metagame, and an ability to change, react, and create. Everyone wants to win, but for many players they also want to learn and have fun, and be introduced to things that they hadn't thought of before. I feel that a strategy such as Baton Pass can result in frustration for many players, just as letting a Charizard X get to plus 2 and sweeping your team. It can also lead to countermeasures that result in a satisfying match. This is up to the council, but I really am starting to believe that we don't have enough information at this point to make an absolute decision.
Agree or not, BP is one of the most contraversial things to happen in the recent past, and careful thought needs to be taken on what we need to do.
Nerf it so that "bad players" can't get respectable ratings, or show those players through countermeasures that their strategy is niche and unviable?