Battle Arcade Challenge: Aweshucks



If Cranidos fails to win this round, you will have the ability to KO him on the next round while we cant do anything about it. We shall rely on luck!


Stone Edge -> Rock-Slide -> Stone Edge + Rock Slide combo






44 HP
78 EN
4/3/1/3/127
+19% Accuracy



52 HP
80 EN
6/2/1/2/58
Torment (4 Actions)
Earthquake disabled (6 Actions)


Fun-Fact #1 - Two crits are needed to KO
Fun Fact #2 - I dont think Cranido can use that combo, since Rock-Slide was used previously.


Action 1

Kit used Imprison - 8 energy

Cranidos used Stone Edge - 6 energy
To hit (3883) - Yes
To crit (3984) - No
(10 + 3 + 3 + 1)*0,67 = 11,39 damage

Action 2

Kit used Meteor Mash - 6 energy
To crit (1874) - No
To raise (8749) - No
(10 + 3 + 3)*1,5 = 24 damage


Cranidos used Rock Slide - 5 energy
To hit (6252) - Yes
To crit (1822) - No
(8 + 2 + 3 + 3 + 1)*0,67 = 11,39 damage

Action 3

Kit used Earthquake - 7 energy
To crit (9218) - No
(10 + 3)*1,5 = 19,5 damage

Cranidos used combo! - 27 energy
To hit (7126) - Yes
To crit (1020) - Yes
(18 + 3 + 3 + 3 + 2)*0,67 = 19,43 damage






2 HP
57 EN
4/3/1/3/127
+19% Accuracy



8 HP
42 EN
6/2/1/2/58
Torment (1 Actions)
Earthquake disabled (3 Actions)



Thats far enough. Cranidos and i will go back to the lab now, this battle is over.




Your next opponent will be posted soon.
 
RNG: 121/125

Smasher Nancy wants to battle!




''Geeeeeeeeeeeeeeeeeeeet ready!''




Flarelm (F)

Types:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Tornado

Hidden Power Ice 7
Sunny Day
SolarBeam
Flamethrower
Energy Ball
Substitute

Aromatherapy
Counter
Earth Power
Inferno



14/8/4/2
10/23/9/22
12/18/9/3
13/16/17/6

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 3/4


3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.



Dont let this stop us!

Flamethrower -> Leech Seed -> Flamethrower


If you are taunted A2, use Fire Spin that action
If Dig, use Earthpower that action.
 


100 HP
100 EN
4/3/1/3/127
+19% Accuracy
Cursed Body




100 HP
100 EN
1/3/4/3/55
Battle Armor


Action 1

Kit used Double-Team (4) - 16 energy

Flare used Flamethrower - 6 energy
To hit correct (1-2000=Yes) -> 6892 - No
A clone disapeared!

Action 2

Kit used Substitute (15) - 12 energy

Flare's Leech Seed failled! - 9 energy

Action 3

Kit used Rock-Slide - 6 energy
To flinch (6420) - No
(8 + 1,5)*1,5 = 14,25 damage

Flare used Flamethrower - 6 energy
To hit correctly (1-2500=Yes) -> 3561 - No
A clone disapeared!




85 HP
66 EN
4/3/1/3/127
+19% Accuracy
Cursed Body




86 HP
79 EN
1/3/4/3/55
Battle Armor
 


Lets test our luck!


Earth Power -> Fire Spin -> Earthpower





85 HP
66 EN
4/3/1/3/127
+19% Accuracy
Cursed Body




86 HP
79 EN
1/3/4/3/55
Battle Armor


Kit used Torment - 10 energy

Flare used Earth Power - 7 energy
To hit correctly (1-3333=Yes) -> 2259 - Yes
(9 + 1,5)*1,5 = Over 15 damage
The Substitute faded!
And so did the clones!

Action 2

Kit used Imprison (Sunny Day, Substitute) - 8 energy

Flare used Fire Spin - 4 energy
To hit (2812) - Yes
To crit (9123) - No
(4 + 3 + 1,5)*1,5 = 12,75 damage

-2 HP

Cursed Body (5192) - No

Action 3

Kit used Rain Dance - 10 energy

Flare used Earth Power - 7 energy
To crit (853) - No
To lower Sp.Def (182) - Yes
(9 + 1,5)*1,5 = 15,75 damage

Cursed Body (1929) - Yes


Rain (3 Rounds)



52 HP
38 EN
4/3/1/3/127
+19% Accuracy
Cursed Body
Fire Spin (2 Actions)




86 HP
61 EN
1/3/4/3/55
Battle Armor
Earth Power disabled (6 Actions)
Torment (3 Actions)
Imprison (4 Actions)




Not bad at all!


Flamethrower -> Fire Spin -> Flamethrower
 
Rain (3 Rounds)



52 HP
38 EN
4/3/1/3/127
+19% Accuracy
Cursed Body
Fire Spin (2 Actions)




86 HP
61 EN
1/3/4/3/55
Battle Armor
Earth Power disabled (6 Actions)
Torment (3 Actions)
Imprison (4 Actions)



Action 1

Kit chilled +12 energy


Flare used Flamethrower - 6 energy
To crit (4432) - No
To burn (4182) - No
(10 + 3 + 1,5 - 3)*1,5 = 17,25 damage

-2 HP
Action 2

Kit used Rock-Slide - 6 energy
To flinch (9209) - No
(8 + 1,5)*1,5 = 14,25 damage

Flare used Fire Spin....but it failled! I am a derp!

-2 HP
Action 3


Kit chilled +12 energy


Flare used Flamethrower - 6 energy
To crit (3209) - No
To burn (8427) - No
(10 + 3 + 1,5 - 3)*1,5 = 17,25 damage


Rain (2 Rounds)



14 HP
56 EN
4/3/1/3/127
+19% Accuracy
Cursed Body
Fire Spin (2 Actions)




72 HP
49 EN
1/3/4/3/55
Battle Armor
Earth Power disabled (3 Actions)
Imprison (1 Action)
 
well, shit

Rest ~ Sleep Talk (Rock Slide, Torment, ShadowStrike, Shadow Claw) ~ Sleep Talk (Rock Slide, Torment, ShadowStrike, Shadow Claw)
 


Time to end this, Flarelm!

Flamethrower Combo*3


Rain (2 Rounds)



14 HP
56 EN
4/3/1/3/127
+19% Accuracy
Cursed Body
Fire Spin (2 Actions)




72 HP
49 EN
1/3/4/3/55
Battle Armor
Earth Power disabled (3 Actions)
Imprison (1 Action)


Kitsunoh used Rest - 15 energy

Flarelm used Mega Flamethrower - 30,5 energy
(22,5 + 3 + 1,5 - 3)*1,5 = 36 damage

Kitsunoh fainted!


Rain (1 Round)



KO HP
KO EN
4/3/1/3/127
+19% Accuracy
Cursed Body
Fire Spin (2 Actions)




72 HP
18 EN
1/3/4/3/55
Battle Armor
Earth Power disabled (3 Actions)




Amazing job!


Sorry, Aweshucks, your Hall has come to an end.


Shucks: 2 CC

Kitsunoh: 6 MC and 1 KOC

Matezoide: 7 UC
 
If you are not Matezoide, Aweshucks or a Sub-Ref, do not post and etc.

I swear I'll get back to reffing these eventually

Name: Aweshucks
Thread: here
Format: Singles

Abilities:
Kitsunoh @ Cursed Body
Shuckle @ Sturdy
Vileplume @ Chlorophyll


Kitsunoh (Female)
Nature: Jolly (+Spe, -SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities-
Frisk (Passive): The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber (Passive): This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW- Unlocked, Passive): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats-
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+, +19% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Counters-
EC: 6/6
MC: 0
DC: 5/5

Attacks-
Physical: Scratch, Lick, Metal Burst, Faint Attack, Shadow Sneak, Metal Claw, Fake Out, ShadowStrike, Foul Play, Dig, Rock Slide, Meteor Mash, Super Fang, Superpower, Earthquake, U-Turn, Iron Head, Revenge, Shadow Claw, Low Kick, Sucker Punch, Thunder Punch, Ice Punch, Giga Impact, Gyro Ball, Retaliate, Iron Tail, Strength, Return, Frustration, Bulldoze, Headbutt, Endeavor, Fury Cutter, Facade, Thief, Flail, Fling
Special: Hex, Hidden Power [Grass 7], Aerial Ace, Dark Pulse, Shadow Ball, Psychic, Ominous Wind, Round
Status: Tail Whip, Imprison, Iron Defense, Odor Sleuth, Copycat, Curse, Psycho Shit, Taunt, Will-o-Wisp, Torment, Double Team, Memento, Perish Song, Snatch, Substitute, Toxic, Sunny Day, Protect, Rain Dance, Safeguard, Magic Coat, Rest, Trick Room, Defog, Sleep Talk, Captivate, Trick, Spike, Snore, Roleplay, Yawn, FeatherDance, Attract


Janis (F)
Janis is named after Janis Joplin
Nature: Brave (+Atk -Spe)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Chlorophyll:

Type: Passive

During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Effect Spore: (DW-Locked)

Type: Toggle

By default, this Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When toggled, the Pokemon is more adept at using Powder attacks, resulting in their accuracy being increased by 10%.

Stats-
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-10% Evasion)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Counters-
EC: 9/9
MC: 0
DC: 2/5

Attacks-
Level Up:
Absorb
Sweet Scent
Acid
PoisonPowder
Stun Spore
Sleep Powder
Mega Drain
Lucky Chant
Aromatherapy
Petal Dance
Giga Drain

Egg:
Ingrain
Synthesis
Teeter Dance
Secret Power
Nature Power

TM:
Toxic
Solar Beam
Protect
Sunny Day
Substitute
Venoshock
Double Team


Aweshuckle (M)
You don't fuckle with Shuckle.
Nature: Relaxed (+Def -Spe)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Rock: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities-
Sturdy:

Type: Passive

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Gluttony:

Type: Passive

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Contrary: (DW-Locked)

Type: Toggle.

No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.

Stats-
HP: 80
Atk: Rank 1
Def: Rank 10 (+)
SpA: Rank 1
SpD: Rank 9
Spe: 4 (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

Counters-
EC: N/A
MC: 0
DC: 0/5

Attacks-
Level Up:
Withdraw
Contstrict
Bide
Rollout
Struggle Bug
Encore
Wrap
Sfeguard
Rest
Rock Throw

Egg:
Mud Slap
Final Gambit
Helping Hand
Accupressure
Knock Off

TM:
Toxic
Protect
Gyro Ball
Substitute
Double Team

RNG: 59/125



Vigoroth (F)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 90
Size Class: 3
Weight Class: 3

Abilities:

Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Moves:
Scratch
Yawn
Encore
Faint Attack
Slack Off
Amnesia
Uproar
Fury Swipes
Endure

Focus Punch
Earthquake
Return
Brick Break
Facade
Rock Slide

Body Slam
Hammer Arm
Night Slash
Slash



21/21/8/22
17/4/23/7
24/10/13/6
9/3/23/14

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
4/4

23: No Event


Earthquake*3

If Imprison AND you are not taunted, use Encore that action
If Earthquake is Imprisoned when you would use it, use Night Slash that action
 


100 HP
100 EN
4/3/1/3/127
+19% Accuracy
Cursed Body



100 HP
100 EN
4/3/1/2/90
Vital Spirit

Action 1

Kit used Torment - 10 energy

Vigo used Earthquake - 7 energy
To crit (9491) - No
To Disable (4881) - No
(10 + 1,5)*1,5 = 17,25 damage

Action 2

Kit used Low Kick - 5,5 energy
To crit (7088) - No
(6 + 1,5)*1,5 = 11,25 damage

Action 3

Kit used Meteor Mash - 6 energy
To crit (9499) - No
To raise (2764) - No
(10 + 3 + 1,5) = 14,5 damage


Vigo used Earthquake - 7 energy
To crit (5216) - No
To Disable (7775) - No
(10 + 1,5)*1,5 = 17,25 damage




65 HP
78 EN
4/3/1/3/127
+19% Accuracy
Cursed Body



74 HP
86 EN
4/3/1/2/90
Vital Spirit
Torment (3 Actions)
 
Dodge -> Encore -> Yawn




65 HP
78 EN
4/3/1/3/127
+19% Accuracy
Cursed Body



74 HP
86 EN
4/3/1/2/90
Vital Spirit
Torment (3 Actions)


Action 1

Vigo used Dodge - 5 energy

Kitsunoh used Encore - 10 energy
Doesnt matters, you cant encore commands

Action 2

Kit used Will-O-Wisp - 7 energy
To hit (7081) - Yes

Burn!

Vigo used Encore - 10 energy

Action 3


Kit used Will-O-Wisp - 7 energy

Vigo used Yawn - 6 energy




65 HP
78 EN
4/3/1/3/127
+19% Accuracy
Cursed Body
Encored (WoW, 1 Action)
Yawned (After Action 1)



70 HP
60 EN
4/3/1/2/90
Vital Spirit
Burned


Earthquake -> Earthquake -> Night Slash

If Earthquake is Disabled A2, use Night Slash that action
 
Will-o-Wisp ~ Sleep Talk (Imprison (Earthquake, Faint Attack, Yawn, Encore), Disable (Earthquake), Roleplay, Superpower) ~ Sleep Talk (Imprison (Earthquake, Faint Attack, Yawn, Encore), Disable (Earthquake), Roleplay, Superpower)
If night slash was used A2, use Sleep Talk (Imprison (Earthquake, Faint Attack, Yawn, Encore), Disable (Night Slash), Roleplay, Superpower)
If you are awake A3, use Superpower that action (takes precedence over first sub)
 


65 HP
78 EN
4/3/1/3/127
+19% Accuracy
Cursed Body
Encored (WoW, 1 Action)
Yawned (After Action 1)



70 HP
60 EN
4/3/1/2/90
Vital Spirit
Burned



Action 1

Vigo used Earthquake - 7 energy
To crit (9481) - No
(10 - 3 + 1,5)*1,5 = 12,75 damage

Kit used WoW - 7 energy

Kit fell asleep!

Duration: 1/3
1 Action!

-2 HP to Vigo
Action 2

Kit used Sleep-Talk! - 12
RNG: 1/4
Imprison!

Matezoide is a derp and his sub doesnt covers Imprison!

-2 HP to Vigo
Action 3

Kit used Superpower - 8 energy
To crit (192) - Yes
(12 + 3 + 1,5)*1,5 = 24,75 damage

-1 attack and def!

Vigo used Night Slash - 5 energy
To crit (8274) - No
(7 - 3 + 1,5) + 2 = 10,5 damage

-2 HP




42 HP
51 EN
4/3/1/3/127
+19% Accuracy
Cursed Body



39 HP
48 EN
4/3/1/2/90
Vital Spirit
Burned
Imprisoned (Yawn, Encore, Earthquake, Faint Attack)
 
Eh, not really worthy trying.

Sleep*3



42 HP
51 EN
4/3/1/3/127
+19% Accuracy
Cursed Body



39 HP
48 EN
4/3/1/2/90
Vital Spirit
Burned
Imprisoned (Yawn, Encore, Earthquake, Faint Attack)


Combo does more than 39 yolo




42 HP
6 EN
4/3/1/3/127
+19% Accuracy
Cursed Body



KO HP
KO EN
4/3/1/2/90
Vital Spirit
Burned
Imprisoned (Yawn, Encore, Earthquake, Faint Attack)
 

Snover (M)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Brave Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34(-)
SC: 2
WC: 4
Base Rank Total: 14

Abilities:

Snow Warning(Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command. Hail causes two (2) damage per action to all non-Ice typed Pokemon. Hail activates the abilities Snow Cloak and Ice Body, as well as increasing Blizzard’s accuracy to 100% and letting it have an additional 30% chance to bypass Protect.[Command: (Ability: Snow Warning)]

Soundproof(Innate): Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Attacks:
Powder Snow
Leer
Razor Leaf
Icy Wind
Grasswhistle
Swagger
Mist
Ice Shard

Hidden Power Fire 7
Blizzard
Ice Beam
Shadow Ball
Energy Ball
Frost Breath

Avalanche
Bullet Seed
Leech Seed
Seed Bomb




1/6/20/6
8/12/15/17
23/9/12/20
10/24/5/15


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 

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