Roleplay Battle Arcade Challenge: Geodude6

#1
Only the current ref or Geodude6 should post, or shenanigans will occur. SHENANIGANS I TELL YOU.

Challenge #1
Geodude6 is challenging the Battle Arcade with the following Pokemon
Abilities: Blaze (Blaziken), Sheer Force (Braviary), Levitiate (Rotom)

Blaziken (F)
Naughty nature (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 1
DC: 5/5
Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Agility
Baton Pass
Counter
Featherdance
Night Slash
Reversal
Hone Claws
Sunny Day
Hidden Power (Ice, 7)
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Double Team
Fire Blast
Aerial Ace
Shadow Claw
Swords Dance
Rock Slide
Endure
Substitute
Blast Burn
Bounce
Dual Chop
DynamicPunch
Fire Pledge
Heat Wave
Mega Punch
Mega Kick
Superpower
Thunderpunch


Braviary (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Stats:
HP: 110
Atk: Rank 6+
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
MAX MOVEPOOL - FLOOR(49/15)=3 CC
Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Defog
Slash
Crush Claw
Superpower
Air Slash
Whirlwind
Sky Drop
Brave Bird
Thrash
Toxic
Bulk Up
Hidden Power (Grass, 7)
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Retaliate
Shadow Claw
Giga Impact
Work Up
Rock Slide
Pluck
U-turn
Substitute
Rock Smash
Cut
Fly
Strength
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Tailwind


Meltdown [Rotom] (-)
Nature: Modest
Type: Electric/Fire
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC: N/A
Attacks:
Overheat
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Ominous Wind
Charge
Discharge
Toxic
Hidden Power (Ice, 7)
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Thunder
Shadow Ball
Reflect
Rest
Charge Beam
Will-O-Wisp
Volt Switch
Dark Pulse
Electroweb
Pain Split
Signal Beam
Sleep Talk
Sucker Punch


Battle #1

Bug Catcher waterwarrior would like to battle!

RNG roll (for Pokemon) 55/125

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
CompoundEyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
Whirlwind

Hidden Power Rock 7
Hyper Beam
Light Screen
Giga Drain
Psychic
Shadow Ball
Sludge Bomb
Energy Ball
Silver Wind

"It's RAEP TIEM!"

Roulette:
10 6 14 22
4 5 15 11
20 6 17 1
20 23 13 6

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please choose 4 consecutive events[/hide]
 
Last edited:
#3
RNG roll (for event) 2/4 = 22
The roulette is slowed down for the rest of the challenge(N is halved)


"That won't matter, because your challenge ends here!"
Psychic x3
If Blaziken is in the semi-invulnerable stage of a damaging-evasive move without suspension, change that action to Psychic + Psychic the first time and Moonlight the second
If Blaziken is in the semi-invulnerable stage of a damaging-evasive move with suspension, change that action to Light Screen the first time and swag!Harden the second
 
#5
Blame Attack on Titan for the late reffing.


"If I lose, I'll die. If I win, I'll survive. If I don't fight, I can't win."

Pre-Round stats:

Blaziken
HP: 100
EN: 100
6/3/4/2/80

Dustox
HP: 90
EN: 100
1/3/3/3/65

Action 1
Blaziken used Focus Energy! (12 EN)

Psychic -> Blaziken (7 EN)
RNG roll (to crit, <=625 crit) 5075 = no crit
RNG roll (to lower SpD, <=1000 lower) 8276 = no lower
(10+(3-2)1.5)(1.5) = 17.25 DMG

Action 2
Overheat -> Dustox (9 EN)
RNG roll (to hit, <=9000 hit) 653 = hit
Crits
(14+3+3+(4-3)1.5)(1.5) = 32.25 DMG
Blaziken's SpA fell!

Psychic -> Blaziken (11 EN)
RNG roll (to crit) 4604 = no crit
RNG roll (to lower SpD) 2923 = no lower
(10+(3-2)1.5)(1.5) = 17.25 DMG

Action 3
Psychic -> Blaziken (15 EN)
RNG roll (to crit) 2758 = no crit
RNG roll (to lower SpD) 1191 = no lower
(10+(3-2)1.5)(1.5) = 17.25 DMG

Molten Heat -> Dustox ((13+17)1.75 -1 = 51.5 EN)
RNG roll (to hit, <=8100 hit) 8173 = Please don't kill me :<
Blaziken's SpA fell dramatically!


Post-Round stats:

Blaziken
HP: 48
EN: 27
6/3/4/2/80
-6 SpA
Focus Energy (3a)

Dustox
HP: 58
EN: 67
1/3/3/3/65


"Aaaaand now we have a (completely rightfully) pissed trainer on our hands. Sorry..."
Moonlight -> Psychic -> Psybeam
 
#7

"Interesting plan..."

Pre-Round stats:

Blaziken
HP: 48
EN: 27
6/3/4/2/80
-6 SpA
Focus Energy (3a)

Dustox
HP: 58
EN: 67
1/3/3/3/65

Action 1
Blaziken must cool down!

Dustox used Moonlight! (15 EN)
Dustox restored 25 HP!

Action 2
Blaziken Chilled! (+12 EN)

Psychic -> Blaziken (7 EN)
RNG roll (to crit) 4547 = no crit
RNG roll (to lower SpD) 3185 = no lower
(10+(3-2)1.5)(1.5) = 17.25 DMG

Action 3
Blast Burn -> Dustosx (9 EN)
RNG roll (to hit) 7762 = hit
Crits
(15+3+3+(4-3)1.5)(1.5) = 33.75 DMG

Psybeam -> Blaziken (5 EN)
RNG roll (to crit) 9346 = no crit
RNG roll (to confuse) 3948 = no confuse
(7+(3-2)1.5)(1.5) = 12.75 DMG


Post-Round stats:

Blaziken
HP: 18
EN: 30
6/3/4/2/80
Sluggish
-5 SpA

Dustox
HP: 49
EN: 40
1/3/3/3/65


"We... we're going to win! DUSTOX IS ACTUALLY GOING TO WIN A MATCH FOR ONCE!"
 
#9

"BOOM!"
Psychic + Psychic combo

Pre-Round stats:

Blaziken
HP: 18
EN: 30
6/3/4/2/80
Sluggish
-5 SpA

Dustox
HP: 49
EN: 40
1/3/3/3/65

Action 1
Blaziken chilled! (+12 EN)

Super Psychic -> Blaziken (31.5 EN)
RNG roll (to crit) 9891 = no crit
RNG roll (to lower SpD) 7116 = no lower
((10x2.25)+(3-2)1.5)(1.5) = 36 DMG
Blaziken fainted!


Post-Round stats:

Blaziken
HP: -18
EN: KO
6/3/4/2/80

Dustox
HP: 49
EN: 8
1/3/3/3/65



"I really can't believe that we just won!"

Geodude6's Battle Arcade challenge has ended

Geodude6 gets 1 CC
Blaziken gets 3 MC

waterwarrior gets 2+3 = 5 UC

You may challenge again in a week.
 
#10
Alright maggots, listen up! Only Geodude6 and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself at the sight of a Triceratops. YOU HAVE BEEN WARNED.

Format: Singles
Mon 1: Pyroak (Rock Head)
Mon 2: Charizard (Blaze)
Mon 3: Blaziken (Also Blaze)​

Birchman [Pyroak] (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4+
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 51-
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (35/84):
Flare Blitz
Wood Hammer
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Flame Burst
Leaf Tornado
Synthesis
Iron Defense
Double-Edge
Petal Dance
Lava Plume
Zap Cannon
Heat Crash

Aromatherapy
Blaze Kick
Counter
Dragonbreath
GrassWhistle
Inferno
Natural Gift

Psybeam
Sand Tomb
Seed Bomb
Water Sport

Roar
Toxic
Hidden Power

Sunny Day
Hyper Beam
Light Screen
Safeguard

Protect
Frustration
Solarbeam
Earthquake
Return
Double Team

Flamethrower
Fire Blast
Rock Tomb
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round

Overheat
Energy Ball
Endure
Incinerate
Will-O-Wisp
Giga Impact
Flash
Swords Dance
Bulldoze

Rock Slide
Dragon Tail
Grass Knot
Natural Gift
Swagger
Substitute
Flash Cannon
Rock Smash
Strength
Rock Climb


Ancientpower
Block
Earth Power
Headbutt

Heat Wave
Iron Tail
Low Kick
Sleep Talk
Snore

Stealth Rock
Worry Seed

Angel of Death [Charizard] (F)
Nature: Naughty
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (38/108):
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Fire Spin
Inferno

Flare Blitz

Ancientpower
Beat Up
Belly Drum
Bite

Counter
Crunch
Dragon Dance
Dragon Rush
Focus Punch

Hone Claws
DynamicPunch
Headbutt
Curse
Roar
Toxic
Hidden Power

Sunny Day
Take Down
Hyper Beam
Protect
Frustration

Solarbeam
Submission
Dragonbreath

Earthquake
Return
Dig
Brick Break
Double Team
Sandstorm
Reflect

Bide
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Skull Bash

Rest
Attract
Round
Echoed Voice

Overheat
Focus Blast
Fling

Sky Drop
Incinerate
Will-O-Wisp

Shadow Claw
Swords Dance
Bulldoze
Captivate
Rock Slide
Dragon Tail
Natural Gift
Swagger
Substitute
Cut
Fly
Strength
Defog
Rock Smash


Air Cutter
Blast Burn

Body Slam
Defense Curl
Double-Edge
Dragon Pulse
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Iron Tail
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind

Outrage
Roost
Seismic Toss

Sleep Talk
Snore
Swift
Tailwind

Thunderpunch
Twister

Blaziken
(F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 6+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (53/106):
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse

Endure
Featherdance
Feint
Flame Burst

Night Slash
Reversal
SmellingSalt

Focus Punch
Hone Claws
Roar
Toxic

Hidden Power (Ice, 7)
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power

Rest
Attract
Low Sweep
Round
Echoed Voice

Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics

Shadow Claw
Giga Impact
Stone Edge

Swords Dance
Bulldoze
Captivate

Rock Slide
Work Up
Natural Gift
Poison Jab
Swagger

Substitute
Rock Smash
Cut
Strength
Rock Climb


Blast Burn
Body Slam
Bounce
Counter
Double-Edge

Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt

Heat Wave
Helping Hand
Knock Off
Last Resort
Low Kick

Mega Punch
Mega Kick
Mimic
Mud-Slap
Role Play
Seismic Toss

Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave

MINOR CIRCUIT, BATTLE 1

Glass Joe wants to fight!


"Make it quick...I want to retire!"

Mon: 1 = Ivysaur (Chlorophyll)

Ivysaur(Male)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Razor Leaf
Sweet Scent
Growth

Hidden Power Fire 7
Sunny Day
Giga Drain
SolarBeam
Sludge Bomb
Energy Ball

Grasswhistle
Ingrain
Leaf Storm
Petal Dance
[18 5 4 15]
[16 4 22 15]
[9 3 14 2]
[16 3 10 23]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please select four consecutive numbers for the roulette.

And one more thing: This challenge will be going by gen VI rules, so all types, abilities and attacks will be adjusted accordingly.
 
#14

Let's-a keep it clean! FIGHT!
♫vs. Glass Joe
Geodude6: | Glass Joe:
|

Birchman | Ivysaur
HP: 120 | HP: 90
EN: 100 | EN: 100
Stats: 4/4/3/3/51 | Stats: 2/3/4/3/60
Rock Head | Chlorophyll
No ailments | No ailments
-10 evasion | No changes
Safeguard (4 rounds) | No other

Field:
Nothing
Order: Ivysaur, Pyroak

Action 1
Ivysaur used Sludge Bomb!
-Crit chance (Crit <= 625 unless stated otherwise): 2103 = NOPE.
-Damage: (9 + 3 + 6 - 4.5) * 1.5 = 20.25 damage!
-Effect chance (Poison <= 3000): 3808 = NOPE.
Birchman used Flare Blitz!
-Crit chance: 8699 = NOPE.
-Damage: (15 + 3 + 6 - 4.5) * 1.5 = 29.25 damage!
-Energy cost: 7 + (5 / 2) - 1 = 8.5 EN
-Effect chance (Burn <= 1000): 9645 = NOPE.
Numbers:
-Pyroak: -20.25(!) HP, -8.5 EN
-Ivysaur: -29.25(!) HP, -6 EN
Action 2
Ivysaur used Growth!
Ivysaur's attack stats rose!
(+1 Atk, +1 SpA, 1 round)
Birchman used Overheat!
-Hit chance (Hit <= 9000): 5958 = NOPE.
-Damage: (13 + 3 + 4.5 - 4.5) * 1.5 = 24 damage!
Birchman's special attack tanked! (-2 SpA, will decay A2 next round)
Numbers:
-Pyroak: -9 EN
-Ivysaur: -24(!) HP, -6 EN

Action 3
Ivysaur used Sludge Bomb!
-Crit chance: 2350 = NOPE.
-Damage: ((9 + 3 + 6 - 4.5) * 1.5) + 2 = 22.25 damage!
-Effect chance (Poison <= 3000): 8226 = NOPE.
Birchman used Blazing Dynamo!
-Crit chance: 8846 = NOPE.
-Damage: ((15 * 2.25) + 3 + 6 - 4.5) * 1.5 = 57.375 DAMAGE!!!
-Energy cost: (((7 + (5 / 2)) + (7 + (5 / 2) + 4))* 1.75) - 1 = 35.75 EN
Ivysaur fainted!
Numbers:
-Pyroak: -22.25(!) HP, -35.75 EN
-Ivysaur: -36.75(Ouch!) HP, -6 EN

Final Numbers:
-Pyroak: -45 (44.5) HP, -54 (54.25) EN
-Ivysaur: -90 HP, -18 EN
Geodude6: | Glass Joe:
|

Birchman | Ivysaur
HP: 75 | HP: KO
EN: 46 | EN: 82
Stats: 4/4/3/3/51 | Stats: 2/3/4/3/60
Rock Head | Chlorophyll
No ailments | Faint
-2 SpA (decays A2), -10 evasion | No changes
Safeguard (3 rounds) | No other

Field:
Nothing


"Nnngh...typical..." *thud*

MINOR CIRCUIT, BATTLE 2

Von Kaiser wants to fight!


"Mein name eez Von Kaizer - zee German Steel Machine! Why do zey kall me zee Steel Machine? Bekauze eet eez STEEL! STEEL IN ZEE 'EART, STEEL IN ZEE ARMZ, STEEL IN ZEE HEAD!"

Mon: 23 = Magmar (Vital Spirit)

Magmar(M)

Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Lonely Nature(+Atk, -Def)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 4
SpD: Rank 3
Spe: 93
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

Attacks:
Smog
Ember
Leer
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Flame Burst
Smog
Fire Punch
Lava Plume
Leer
Sunny Day
Flamethrower
Fire Blast

Focus Punch
Hidden Power Grass 7
Sunny Day
Hyper Beam
Overheat
Focus Blast

Cross Chop
Flare Blitz
Mach Punch
Thunder Punch
[3 12 18 17]
[20 7 21 23]
[13 18 1 12]
[8 4 5 19]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
You know the drill.​
 
#18

The gorilla of fate is-a yearning! FIGHT!
♫vs. Von Kaiser
Geodude6: | Von Kaiser:
|

Birchman | Magmar
HP: 120 | HP: 100
EN: 100 | EN: 100
Stats: 4/4/3/3/51 | Stats: 4/1/4/3/93
Rock Head | Vital Spirit
Sleep (1 action) | No ailments
-10 evasion | No changes
No other | No other

Field:
Nothing
Order: Magmar, Pyroak

Action 1 (Priority: Magmar, Pyroak, Magmar)
Magmar is tightening his focus!
Birchman is fast asleep.
Magmar used Focus Punch!
-Crit chance: 2225 = NOPE.
-Damage: 15 + 6 - 6 = 15 damage
Numbers:
-Pyroak: -15 HP
-Magmar: -10 EN

Action 2
Magmar used Smokescreen!
Birchman's accuracy dropped! (-1 Acc, 1 round)
Birchman woke up!
Birchman used Earthquake!

-Hit chance (Hit <= 7500): 8302 = NOPE.
Numbers:
-Pyroak: -7 EN
-Magmar: -4 EN

Action 3
Magmar used Focus Miss!
-Hit chance (Hit <= 8000): 9020 = In hindsight, I shoulda used Fire Blast.
Birchman used Earthquake!
-Hit chance (Hit <= 7500): 6262 = Hit
-Crit chance: 7519 = NOPE.
-Damage: (10 + 6 - 1.5) * 1.5 = 21.75 damage!
Numbers:
-Pyroak: -11 EN
-Magmar: -21.75(!) HP, -8 EN

Final Numbers:
-Pyroak: -15 HP, -18 EN
-Magmar: -22 (21.75) HP, -22 EN
Geodude6: | Von Kaiser:
|

Birchman | Magmar
HP: 105 | HP: 78
EN: 82 | EN: 78
Stats: 4/4/3/3/51 | Stats: 4/1/4/3/93
Rock Head | Vital Spirit
No ailments | No ailments
-1 Acc (1 round), -10 evasion | No changes
No other | No other

Field:
Nothing
Stick and move, stick and move!​
 
#20

"Bah! A rickety windmühle like you can't stand up to German preceezion!"
Fire Blast -> Fire Blast -> Smokescreen


Round-a 2! FIGHT!
Order: Magmar, Pyroak

Action 1
Magmar used Fire Blast!
-Hit chance (Hit <= 9500): 6457 = Hit
-Crit chance: 8688 = NOPE.
-Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
Birchman used Earthquake!
-Hit chance (Hit <= 7500): 2415 = Hit
-Crit chance: 6577 = NOPE.
-Damage: (10 + 6 - 1.5) * 1.5 = 21.75 damage!
Numbers:
-Pyroak: -16.5 HP, -15 EN
-Magmar: -21.75(!) HP, -7 EN

Action 2
Magmar used Fire Blast!
-Hit chance (hit <= 9500): 7749 = Hit
-Crit chance: 4554 = NOPE.
-Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
Birchman used Rock Slide!
-Hit chance (Hit <= 6750): 6159 = Gah, dammit.
-Crit chance: 4032 = NOPE.
-Damage: (8 + 6 - 1.5) * 1.5 = 18.75 damage
Numbers:
-Pyroak: -16.5 HP, -6 EN
-Magmar: -18.75 HP, -11 EN

Action 3
Magmar used Smokescreen!
Birchman's accuracy dropped! (-2 Acc, 1 round)
Birchman used Earthquake!
-Hit chance (Hit <= 6000): 7759 = NOPE.
Numbers:
-Pyroak: -7 EN
-Magmar: -6 EN

Final Numbers:
-Pyroak: -33 HP, -28 EN
-Magmar: -41 (40.5) HP, -24 EN
Geodude6: | Von Kaiser:
|

Birchman | Magmar
HP: 72 | HP: 37
EN: 54 | EN: 54
Stats: 4/4/3/3/51 | Stats: 4/1/4/3/93
Rock Head | Vital Spirit
No ailments | No ailments
-1 Acc (1 round), -10 evasion | No changes
No other | No other

Field:
Nothing


"Your punch eez soft...just like your heart!"
Fire Blast -> Fire Blast -> Smokescreen
 
#22

Round-a 3! FIGHT!
Order: Magmar, Pyroak

Action 1
Magmar used Fire Blast!
-Hit chance (Hit <= 9500): 6443 = Hit
-Crit chance: 69 = Shit.
-Damage: 11 + 3 + 3 + 6 - 4.5 = 18.5 damage
Birchman used Rock Slide!
-Hit chance (Hit <= 6750): 130 = Double shit.
-Crit chance: 441 = Okay, we're hitting Akela-tier numbers here...
-Damage: (8 + 3 + 6 - 1.5) * 1.5 = 23.25 damage!
Numbers:
-Pyroak: -18.5 HP, -6 EN
-Magmar: -23.25(!) HP, -7 EN

Action 2
Magmar used Fire Blast!
-Hit chance (Hit <= 9500): 7784 = NOPE.
-Crit chance: 8000 = Not this time, looks like.
-Damage: 11 + 3 + 6 - 4.5 = 15.5 damage
Birchman used Earthquake!
-Hit chance (Hit <= 7500): 4165 = Yeah, this fight's over.
Numbers:
-Pyroak: -15.5 HP, -7 EN
-Magmar: -13.75 HP, -11 EN
Final Numbers:
-Pyroak: -34 HP, -13 EN
-Magmar: -37 HP, -18 EN
Geodude6: | Von Kaiser:
|

Birchman | Magmar
HP: 38 | HP: KO
EN: 41 | EN: 36
Stats: 4/4/3/3/51 | Stats: 4/1/4/3/93
Rock Head | Vital Spirit
No ailments | Faint
-10 evasion | No changes
No other | No other

Field:
Nothing


"Cuckoo...cuckoo..." *thud*

MINOR CIRCUIT, BATTLE 3

Piston Honda wants to fight!


"Your fortitude is admirable, but I'm afraid your journey ends with me!"

Mon: 12 = Poliwhirl (Swift Swim)

Poliwhirl (M)

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Moves:
Water Sport
Bubble
Hyposis
Water Gun
DoubleSlap
Rain Dance
Body Slam
Bubblebeam

Focus Punch
Earthquake
Dig
Brick Break
Facade
Waterfall

Encore
Ice Ball
Mind Reader
Refresh
[11 3 16 1]
[2 3 19 12]
[10 5 9 5]
[22 9 23 23]

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please select four consecutive numbers from the roulette.
God, this is going to suck...