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Roleplay Battle Arcade Challenge: Geodude6

Discussion in 'ASB' started by waterwarrior, Sep 15, 2013.

  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Only the current ref or Geodude6 should post, or shenanigans will occur. SHENANIGANS I TELL YOU.

    Challenge #1
    Geodude6 is challenging the Battle Arcade with the following Pokemon
    Abilities: Blaze (Blaziken), Sheer Force (Braviary), Levitiate (Rotom)
    Blaziken (open)
    [​IMG][​IMG]
    Blaziken (F)
    Naughty nature (+1 Atk, -1 SpD)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
    Stats:
    HP: 100
    Atk: Rank 6+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21
    EC: 9/9
    MC: 1
    DC: 5/5
    Attacks:
    Hi Jump Kick
    Fire Punch
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Double Kick
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Blaze Kick
    Flamethrower
    Slash
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz
    Agility
    Baton Pass
    Counter
    Featherdance
    Night Slash
    Reversal
    Hone Claws
    Sunny Day
    Hidden Power (Ice, 7)
    Hyper Beam
    Protect
    Solarbeam
    Earthquake
    Dig
    Double Team
    Fire Blast
    Aerial Ace
    Shadow Claw
    Swords Dance
    Rock Slide
    Endure
    Substitute
    Blast Burn
    Bounce
    Dual Chop
    DynamicPunch
    Fire Pledge
    Heat Wave
    Mega Punch
    Mega Kick
    Superpower
    Thunderpunch

    Braviary (open)
    [​IMG][​IMG]
    Braviary (M)
    Nature: Adamant (+1 Atk, -1 SpA)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
    Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
    Defiant (DW): (Passive) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
    Stats:
    HP: 110
    Atk: Rank 6+
    Def: Rank 3
    SpA: Rank 1-
    SpD: Rank 3
    Spe: 80
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 20
    EC: 6/6
    MC: 0
    DC: 5/5
    MAX MOVEPOOL - FLOOR(49/15)=3 CC
    Attacks:
    Peck
    Leer
    Fury Attack
    Wing Attack
    Hone Claws
    Scary Face
    Aerial Ace
    Defog
    Slash
    Crush Claw
    Superpower
    Air Slash
    Whirlwind
    Sky Drop
    Brave Bird
    Thrash
    Toxic
    Bulk Up
    Hidden Power (Grass, 7)
    Sunny Day
    Hyper Beam
    Protect
    Rain Dance
    Frustration
    Return
    Double Team
    Rock Tomb
    Facade
    Rest
    Attract
    Round
    Retaliate
    Shadow Claw
    Giga Impact
    Work Up
    Rock Slide
    Pluck
    U-turn
    Substitute
    Rock Smash
    Cut
    Fly
    Strength
    Heat Wave
    Roost
    Sky Attack
    Sleep Talk
    Snore
    Tailwind

    Rotom (open)

    [​IMG][​IMG]
    Meltdown [Rotom] (-)
    Nature: Modest
    Type: Electric/Fire
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Abilities:
    Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
    Stats:
    HP: 90
    Atk: Rank 2-
    Def: Rank 4
    SpA: Rank 5+
    SpD: Rank 4
    Spe: 86
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 20
    EC: N/A
    MC: 0
    DC: N/A
    Attacks:
    Overheat
    Trick
    Astonish
    Thunder Wave
    Thundershock
    Confuse Ray
    Uproar
    Double Team
    Shock Wave
    Substitute
    Ominous Wind
    Charge
    Discharge
    Toxic
    Hidden Power (Ice, 7)
    Sunny Day
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Thunderbolt
    Thunder
    Shadow Ball
    Reflect
    Rest
    Charge Beam
    Will-O-Wisp
    Volt Switch
    Dark Pulse
    Electroweb
    Pain Split
    Signal Beam
    Sleep Talk
    Sucker Punch


    Battle #1
    [​IMG]
    Bug Catcher waterwarrior would like to battle!

    RNG roll (for Pokemon) 55/125
    Dustox (open)

    [​IMG]
    Types:

    Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats
    Modest Nature(+SpA, -Atk)
    HP: 90
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 65
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 15

    Abilities:
    CompoundEyes(Innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

    Attacks:
    Tackle
    String Shot
    Poison Sting
    Bug Bite
    Harden
    Confusion
    Gust
    Protect
    Moonlight
    Psybeam
    Whirlwind

    Hidden Power Rock 7
    Hyper Beam
    Light Screen
    Giga Drain
    Psychic
    Shadow Ball
    Sludge Bomb
    Energy Ball
    Silver Wind

    "It's RAEP TIEM!"

    Roulette:
    10 6 14 22
    4 5 15 11
    20 6 17 1
    20 23 13 6

    Event list (open)

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally


    Please choose 4 consecutive events[/hide]
    Last edited: Sep 16, 2013
  2. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    14 22 4 5

    Also, thanks for taking this, thought I'd never get a ref.
  3. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    RNG roll (for event) 2/4 = 22
    The roulette is slowed down for the rest of the challenge(N is halved)

    [​IMG]
    "That won't matter, because your challenge ends here!"
    Psychic x3
    If Blaziken is in the semi-invulnerable stage of a damaging-evasive move without suspension, change that action to Psychic + Psychic the first time and Moonlight the second
    If Blaziken is in the semi-invulnerable stage of a damaging-evasive move with suspension, change that action to Light Screen the first time and swag!Harden the second
  4. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Focus Energy~Overheat~Overheat+Overheat
  5. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    Blame Attack on Titan for the late reffing.

    [​IMG]
    "If I lose, I'll die. If I win, I'll survive. If I don't fight, I can't win."

    Pre-Round stats:
    [​IMG]
    Blaziken
    HP: 100
    EN: 100
    6/3/4/2/80
    [​IMG]
    Dustox
    HP: 90
    EN: 100
    1/3/3/3/65

    Show Hide

    Action 1
    Blaziken used Focus Energy! (12 EN)

    Psychic -> Blaziken (7 EN)
    RNG roll (to crit, <=625 crit) 5075 = no crit
    RNG roll (to lower SpD, <=1000 lower) 8276 = no lower
    (10+(3-2)1.5)(1.5) = 17.25 DMG

    Action 2
    Overheat -> Dustox (9 EN)
    RNG roll (to hit, <=9000 hit) 653 = hit
    Crits
    (14+3+3+(4-3)1.5)(1.5) = 32.25 DMG
    Blaziken's SpA fell!

    Psychic -> Blaziken (11 EN)
    RNG roll (to crit) 4604 = no crit
    RNG roll (to lower SpD) 2923 = no lower
    (10+(3-2)1.5)(1.5) = 17.25 DMG

    Action 3
    Psychic -> Blaziken (15 EN)
    RNG roll (to crit) 2758 = no crit
    RNG roll (to lower SpD) 1191 = no lower
    (10+(3-2)1.5)(1.5) = 17.25 DMG

    Molten Heat -> Dustox ((13+17)1.75 -1 = 51.5 EN)
    RNG roll (to hit, <=8100 hit) 8173 = Please don't kill me :<
    Blaziken's SpA fell dramatically!


    Post-Round stats:
    [​IMG]
    Blaziken
    HP: 48
    EN: 27
    6/3/4/2/80
    -6 SpA
    Focus Energy (3a)
    [​IMG]
    Dustox
    HP: 58
    EN: 67
    1/3/3/3/65

    [​IMG]
    "Aaaaand now we have a (completely rightfully) pissed trainer on our hands. Sorry..."
    Moonlight -> Psychic -> Psybeam
  6. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    >:(

    Cooldown~Chill~Blast Burn
  7. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    [​IMG]
    "Interesting plan..."

    Pre-Round stats:
    [​IMG]
    Blaziken
    HP: 48
    EN: 27
    6/3/4/2/80
    -6 SpA
    Focus Energy (3a)
    [​IMG]
    Dustox
    HP: 58
    EN: 67
    1/3/3/3/65

    Show Hide

    Action 1
    Blaziken must cool down!

    Dustox used Moonlight! (15 EN)
    Dustox restored 25 HP!

    Action 2
    Blaziken Chilled! (+12 EN)

    Psychic -> Blaziken (7 EN)
    RNG roll (to crit) 4547 = no crit
    RNG roll (to lower SpD) 3185 = no lower
    (10+(3-2)1.5)(1.5) = 17.25 DMG

    Action 3
    Blast Burn -> Dustosx (9 EN)
    RNG roll (to hit) 7762 = hit
    Crits
    (15+3+3+(4-3)1.5)(1.5) = 33.75 DMG

    Psybeam -> Blaziken (5 EN)
    RNG roll (to crit) 9346 = no crit
    RNG roll (to confuse) 3948 = no confuse
    (7+(3-2)1.5)(1.5) = 12.75 DMG


    Post-Round stats:
    [​IMG]
    Blaziken
    HP: 18
    EN: 30
    6/3/4/2/80
    Sluggish
    -5 SpA
    [​IMG]
    Dustox
    HP: 49
    EN: 40
    1/3/3/3/65

    [​IMG]
    "We... we're going to win! DUSTOX IS ACTUALLY GOING TO WIN A MATCH FOR ONCE!"
  8. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Chill~Flare Blitz~Flare Blitz
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,552
    [​IMG]
    "BOOM!"
    Psychic + Psychic combo

    Pre-Round stats:
    [​IMG]
    Blaziken
    HP: 18
    EN: 30
    6/3/4/2/80
    Sluggish
    -5 SpA
    [​IMG]
    Dustox
    HP: 49
    EN: 40
    1/3/3/3/65

    Show Hide

    Action 1
    Blaziken chilled! (+12 EN)

    Super Psychic -> Blaziken (31.5 EN)
    RNG roll (to crit) 9891 = no crit
    RNG roll (to lower SpD) 7116 = no lower
    ((10x2.25)+(3-2)1.5)(1.5) = 36 DMG
    Blaziken fainted!


    Post-Round stats:
    [​IMG]
    Blaziken
    HP: -18
    EN: KO
    6/3/4/2/80
    [​IMG]
    Dustox
    HP: 49
    EN: 8
    1/3/3/3/65


    [​IMG]
    "I really can't believe that we just won!"

    Geodude6's Battle Arcade challenge has ended

    Geodude6 gets 1 CC
    Blaziken gets 3 MC

    waterwarrior gets 2+3 = 5 UC

    You may challenge again in a week.
  10. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Alright maggots, listen up! Only Geodude6 and The Wanderer should be posting in this thread! Failure to comply will result in things happening. Terrible things. Things that will make you piss yourself at the sight of a Triceratops. YOU HAVE BEEN WARNED.

    Format: Singles
    Mon 1: Pyroak (Rock Head)
    Mon 2: Charizard (Blaze)
    Mon 3: Blaziken (Also Blaze)​
    Birchman the Pyroak (open)
    [​IMG]
    Birchman [Pyroak] (F)
    Nature: Brave
    Type: Fire/Grass
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Battle Armor: (Passive) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 120
    Atk: Rank 4+
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 51-
    Size Class: 4
    Weight Class: 5
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (35/84):
    Flare Blitz
    Wood Hammer
    Bullet Seed
    Sweet Scent
    Absorb
    Growth
    Ember
    Leech Seed
    Flame Wheel
    Giga Drain
    Fire Spin
    Flame Burst
    Leaf Tornado
    Synthesis
    Iron Defense
    Double-Edge
    Petal Dance
    Lava Plume
    Zap Cannon
    Heat Crash

    Aromatherapy
    Blaze Kick
    Counter
    Dragonbreath
    GrassWhistle
    Inferno
    Natural Gift

    Psybeam
    Sand Tomb
    Seed Bomb
    Water Sport

    Roar
    Toxic
    Hidden Power

    Sunny Day
    Hyper Beam
    Light Screen
    Safeguard

    Protect
    Frustration
    Solarbeam
    Earthquake
    Return
    Double Team

    Flamethrower
    Fire Blast
    Rock Tomb
    Facade
    Flame Charge
    Secret Power
    Rest
    Attract
    Low Sweep
    Round

    Overheat
    Energy Ball
    Endure
    Incinerate
    Will-O-Wisp
    Giga Impact
    Flash
    Swords Dance
    Bulldoze

    Rock Slide
    Dragon Tail
    Grass Knot
    Natural Gift
    Swagger
    Substitute
    Flash Cannon
    Rock Smash
    Strength
    Rock Climb


    Ancientpower
    Block
    Earth Power
    Headbutt

    Heat Wave
    Iron Tail
    Low Kick
    Sleep Talk
    Snore

    Stealth Rock
    Worry Seed
    Angel of Death the Charizard (open)
    [​IMG]
    Angel of Death [Charizard] (F)
    Nature: Naughty
    Type: Fire/Flying
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

    Stats:
    HP: 100
    Atk: Rank 4+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 100
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (38/108):
    Air Slash
    Heat Wave
    Dragon Claw
    Scratch
    Leer
    Growl
    Ember
    Smokescreen
    Metal Claw
    Dragon Rage
    Rage
    Scary Face
    Fire Fang
    Flame Burst
    Flamethrower
    Slash
    Wing Attack
    Fire Spin
    Inferno

    Flare Blitz

    Ancientpower
    Beat Up
    Belly Drum
    Bite

    Counter
    Crunch
    Dragon Dance
    Dragon Rush
    Focus Punch

    Hone Claws
    DynamicPunch
    Headbutt
    Curse
    Roar
    Toxic
    Hidden Power

    Sunny Day
    Take Down
    Hyper Beam
    Protect
    Frustration

    Solarbeam
    Submission
    Dragonbreath

    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Sandstorm
    Reflect

    Bide
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power
    Skull Bash

    Rest
    Attract
    Round
    Echoed Voice

    Overheat
    Focus Blast
    Fling

    Sky Drop
    Incinerate
    Will-O-Wisp

    Shadow Claw
    Swords Dance
    Bulldoze
    Captivate
    Rock Slide
    Dragon Tail
    Natural Gift
    Swagger
    Substitute
    Cut
    Fly
    Strength
    Defog
    Rock Smash


    Air Cutter
    Blast Burn

    Body Slam
    Defense Curl
    Double-Edge
    Dragon Pulse
    Fire Pledge
    Fire Punch
    Fury Cutter
    Headbutt
    Iron Tail
    Mega Kick
    Mega Punch
    Mimic
    Mud-Slap
    Ominous Wind

    Outrage
    Roost
    Seismic Toss

    Sleep Talk
    Snore
    Swift
    Tailwind

    Thunderpunch
    Twister
    Blaziken (open)
    [​IMG][​IMG]
    Blaziken
    (F)
    Nature: Naughty (+1 Atk, -1 SpD)
    Type: Fire/Fighting
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities:
    Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

    Stats:
    HP: 100
    Atk: Rank 6+
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 2-
    Spe: 80
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 21

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks (53/106):
    Hi Jump Kick
    Fire Punch
    Scratch
    Growl
    Focus Energy
    Ember
    Peck
    Double Kick
    Sand-Attack
    Fire Spin
    Bulk Up
    Quick Attack
    Blaze Kick
    Flamethrower
    Slash
    Mirror Move
    Brave Bird
    Sky Uppercut
    Flare Blitz

    Agility
    Baton Pass
    Counter
    Crush Claw
    Curse

    Endure
    Featherdance
    Feint
    Flame Burst

    Night Slash
    Reversal
    SmellingSalt

    Focus Punch
    Hone Claws
    Roar
    Toxic

    Hidden Power (Ice, 7)
    Sunny Day
    Hyper Beam
    Protect
    Frustration
    Solarbeam
    Earthquake
    Return
    Dig
    Brick Break
    Double Team
    Fire Blast
    Rock Tomb
    Aerial Ace
    Facade
    Flame Charge
    Secret Power

    Rest
    Attract
    Low Sweep
    Round
    Echoed Voice

    Overheat
    Focus Blast
    Fling
    Incinerate
    Will-O-Wisp
    Acrobatics

    Shadow Claw
    Giga Impact
    Stone Edge

    Swords Dance
    Bulldoze
    Captivate

    Rock Slide
    Work Up
    Natural Gift
    Poison Jab
    Swagger

    Substitute
    Rock Smash
    Cut
    Strength
    Rock Climb


    Blast Burn
    Body Slam
    Bounce
    Counter
    Double-Edge

    Dual Chop
    DynamicPunch
    Fire Pledge
    Fury Cutter
    Headbutt

    Heat Wave
    Helping Hand
    Knock Off
    Last Resort
    Low Kick

    Mega Punch
    Mega Kick
    Mimic
    Mud-Slap
    Role Play
    Seismic Toss

    Sleep Talk
    Snore
    Superpower
    Swift
    Thunderpunch
    Vacuum Wave

    MINOR CIRCUIT, BATTLE 1

    Glass Joe wants to fight!

    [​IMG]
    "Make it quick...I want to retire!"

    Mon: 1 = Ivysaur (Chlorophyll)
    Ivysaur (open)
    [​IMG]
    Ivysaur(Male)

    Types:

    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Modest Nature(+SpA, -Atk)
    Stats
    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 60
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

    Chlorophyll(Innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Attacks:
    Tackle
    Growl
    Leech Seed
    Vine Whip
    PoisonPowder
    Sleep Powder
    Razor Leaf
    Sweet Scent
    Growth

    Hidden Power Fire 7
    Sunny Day
    Giga Drain
    SolarBeam
    Sludge Bomb
    Energy Ball

    Grasswhistle
    Ingrain
    Leaf Storm
    Petal Dance
    And your roulette is... (open)
    [18 5 4 15]
    [16 4 22 15]
    [9 3 14 2]
    [16 3 10 23]

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please select four consecutive numbers for the roulette.

    And one more thing: This challenge will be going by gen VI rules, so all types, abilities and attacks will be adjusted accordingly.
  11. Geodude6

    Geodude6 Look at my shiny CT!

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    281
  12. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
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    2,790
    2 = 15 = Geodude gets a safeguard for the battle.

    [​IMG]
    "Do I have time to take a nap before the fight?"

    Sludge Bomb -> Growth -> Sludge Bomb
  13. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
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    281
    Don't worry Joe, this'll be over quick then you can take your nap.

    Flare Blitz~Overheat~Flare Blitz+Flare Blitz
  14. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Let's-a keep it clean! FIGHT!
    ♫vs. Glass Joe
    Pre-round (open)
    Geodude6: | Glass Joe:
    [​IMG] | [​IMG]
    Birchman | Ivysaur
    HP: 120 | HP: 90
    EN: 100 | EN: 100
    Stats: 4/4/3/3/51 | Stats: 2/3/4/3/60
    Rock Head | Chlorophyll
    No ailments | No ailments
    -10 evasion | No changes
    Safeguard (4 rounds) | No other

    Field:
    Nothing
    Crunch (open)
    Order: Ivysaur, Pyroak

    Action 1
    Ivysaur used Sludge Bomb!
    -Crit chance (Crit <= 625 unless stated otherwise): 2103 = NOPE.
    -Damage: (9 + 3 + 6 - 4.5) * 1.5 = 20.25 damage!
    -Effect chance (Poison <= 3000): 3808 = NOPE.
    Birchman used Flare Blitz!
    -Crit chance: 8699 = NOPE.
    -Damage: (15 + 3 + 6 - 4.5) * 1.5 = 29.25 damage!
    -Energy cost: 7 + (5 / 2) - 1 = 8.5 EN
    -Effect chance (Burn <= 1000): 9645 = NOPE.
    Numbers:
    -Pyroak: -20.25(!) HP, -8.5 EN
    -Ivysaur: -29.25(!) HP, -6 EN
    Action 2
    Ivysaur used Growth!
    Ivysaur's attack stats rose!
    (+1 Atk, +1 SpA, 1 round)
    Birchman used Overheat!
    -Hit chance (Hit <= 9000): 5958 = NOPE.
    -Damage: (13 + 3 + 4.5 - 4.5) * 1.5 = 24 damage!
    Birchman's special attack tanked! (-2 SpA, will decay A2 next round)
    Numbers:
    -Pyroak: -9 EN
    -Ivysaur: -24(!) HP, -6 EN

    Action 3
    Ivysaur used Sludge Bomb!
    -Crit chance: 2350 = NOPE.
    -Damage: ((9 + 3 + 6 - 4.5) * 1.5) + 2 = 22.25 damage!
    -Effect chance (Poison <= 3000): 8226 = NOPE.
    Birchman used Blazing Dynamo!
    -Crit chance: 8846 = NOPE.
    -Damage: ((15 * 2.25) + 3 + 6 - 4.5) * 1.5 = 57.375 DAMAGE!!!
    -Energy cost: (((7 + (5 / 2)) + (7 + (5 / 2) + 4))* 1.75) - 1 = 35.75 EN
    Ivysaur fainted!
    Numbers:
    -Pyroak: -22.25(!) HP, -35.75 EN
    -Ivysaur: -36.75(Ouch!) HP, -6 EN

    Final Numbers:
    -Pyroak: -45 (44.5) HP, -54 (54.25) EN
    -Ivysaur: -90 HP, -18 EN
    Great fighting! You won by KO! (open)
    Geodude6: | Glass Joe:
    [​IMG] | [​IMG]
    Birchman | Ivysaur
    HP: 75 | HP: KO
    EN: 46 | EN: 82
    Stats: 4/4/3/3/51 | Stats: 2/3/4/3/60
    Rock Head | Chlorophyll
    No ailments | Faint
    -2 SpA (decays A2), -10 evasion | No changes
    Safeguard (3 rounds) | No other

    Field:
    Nothing

    [​IMG]
    "Nnngh...typical..." *thud*

    MINOR CIRCUIT, BATTLE 2

    Von Kaiser wants to fight!

    [​IMG]
    "Mein name eez Von Kaizer - zee German Steel Machine! Why do zey kall me zee Steel Machine? Bekauze eet eez STEEL! STEEL IN ZEE 'EART, STEEL IN ZEE ARMZ, STEEL IN ZEE HEAD!"

    Mon: 23 = Magmar (Vital Spirit)
    Magmar (open)
    [​IMG]
    Magmar(M)

    Type:

    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Lonely Nature(+Atk, -Def)
    Stats
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 1(-)
    SpA: Rank 4
    SpD: Rank 3
    Spe: 93
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    Abilities:

    Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

    Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

    Attacks:
    Smog
    Ember
    Leer
    Smokescreen
    Faint Attack
    Fire Spin
    Confuse Ray
    Flame Burst
    Smog
    Fire Punch
    Lava Plume
    Leer
    Sunny Day
    Flamethrower
    Fire Blast

    Focus Punch
    Hidden Power Grass 7
    Sunny Day
    Hyper Beam
    Overheat
    Focus Blast

    Cross Chop
    Flare Blitz
    Mach Punch
    Thunder Punch
    And your roulette is... (open)
    [3 12 18 17]
    [20 7 21 23]
    [13 18 1 12]
    [8 4 5 19]

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally
    You know the drill.​
  15. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    13 18 1 12
  16. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    4 = 12 = Geodude's mons sleep for an action.

    [​IMG]
    "I waz a boxink instrrructor...at zee militry academy!"
    Focus Punch -> Smokescreen -> Focus Blast
  17. Geodude6

    Geodude6 Look at my shiny CT!

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    281
    I don't have Sleep Talk -.-'

    ZZZ~Earthquake~Earthquake
  18. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    The gorilla of fate is-a yearning! FIGHT!
    ♫vs. Von Kaiser
    Pre-round (open)
    Geodude6: | Von Kaiser:
    [​IMG] | [​IMG]
    Birchman | Magmar
    HP: 120 | HP: 100
    EN: 100 | EN: 100
    Stats: 4/4/3/3/51 | Stats: 4/1/4/3/93
    Rock Head | Vital Spirit
    Sleep (1 action) | No ailments
    -10 evasion | No changes
    No other | No other

    Field:
    Nothing
    Crunch (open)
    Order: Magmar, Pyroak

    Action 1 (Priority: Magmar, Pyroak, Magmar)
    Magmar is tightening his focus!
    Birchman is fast asleep.
    Magmar used Focus Punch!
    -Crit chance: 2225 = NOPE.
    -Damage: 15 + 6 - 6 = 15 damage
    Numbers:
    -Pyroak: -15 HP
    -Magmar: -10 EN

    Action 2
    Magmar used Smokescreen!
    Birchman's accuracy dropped! (-1 Acc, 1 round)
    Birchman woke up!
    Birchman used Earthquake!

    -Hit chance (Hit <= 7500): 8302 = NOPE.
    Numbers:
    -Pyroak: -7 EN
    -Magmar: -4 EN

    Action 3
    Magmar used Focus Miss!
    -Hit chance (Hit <= 8000): 9020 = In hindsight, I shoulda used Fire Blast.
    Birchman used Earthquake!
    -Hit chance (Hit <= 7500): 6262 = Hit
    -Crit chance: 7519 = NOPE.
    -Damage: (10 + 6 - 1.5) * 1.5 = 21.75 damage!
    Numbers:
    -Pyroak: -11 EN
    -Magmar: -21.75(!) HP, -8 EN

    Final Numbers:
    -Pyroak: -15 HP, -18 EN
    -Magmar: -22 (21.75) HP, -22 EN
    Post-round (open)
    Geodude6: | Von Kaiser:
    [​IMG] | [​IMG]
    Birchman | Magmar
    HP: 105 | HP: 78
    EN: 82 | EN: 78
    Stats: 4/4/3/3/51 | Stats: 4/1/4/3/93
    Rock Head | Vital Spirit
    No ailments | No ailments
    -1 Acc (1 round), -10 evasion | No changes
    No other | No other

    Field:
    Nothing
    Stick and move, stick and move!​
  19. Geodude6

    Geodude6 Look at my shiny CT!

    Joined:
    Oct 7, 2011
    Messages:
    281
    Earthquake~Rock Slide~Earthquake
  20. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    "Bah! A rickety windmühle like you can't stand up to German preceezion!"
    Fire Blast -> Fire Blast -> Smokescreen

    [​IMG]
    Round-a 2! FIGHT!
    Crunch (open)
    Order: Magmar, Pyroak

    Action 1
    Magmar used Fire Blast!
    -Hit chance (Hit <= 9500): 6457 = Hit
    -Crit chance: 8688 = NOPE.
    -Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
    Birchman used Earthquake!
    -Hit chance (Hit <= 7500): 2415 = Hit
    -Crit chance: 6577 = NOPE.
    -Damage: (10 + 6 - 1.5) * 1.5 = 21.75 damage!
    Numbers:
    -Pyroak: -16.5 HP, -15 EN
    -Magmar: -21.75(!) HP, -7 EN

    Action 2
    Magmar used Fire Blast!
    -Hit chance (hit <= 9500): 7749 = Hit
    -Crit chance: 4554 = NOPE.
    -Damage: 12 + 3 + 6 - 4.5 = 16.5 damage
    Birchman used Rock Slide!
    -Hit chance (Hit <= 6750): 6159 = Gah, dammit.
    -Crit chance: 4032 = NOPE.
    -Damage: (8 + 6 - 1.5) * 1.5 = 18.75 damage
    Numbers:
    -Pyroak: -16.5 HP, -6 EN
    -Magmar: -18.75 HP, -11 EN

    Action 3
    Magmar used Smokescreen!
    Birchman's accuracy dropped! (-2 Acc, 1 round)
    Birchman used Earthquake!
    -Hit chance (Hit <= 6000): 7759 = NOPE.
    Numbers:
    -Pyroak: -7 EN
    -Magmar: -6 EN

    Final Numbers:
    -Pyroak: -33 HP, -28 EN
    -Magmar: -41 (40.5) HP, -24 EN
    Post-round (open)
    Geodude6: | Von Kaiser:
    [​IMG] | [​IMG]
    Birchman | Magmar
    HP: 72 | HP: 37
    EN: 54 | EN: 54
    Stats: 4/4/3/3/51 | Stats: 4/1/4/3/93
    Rock Head | Vital Spirit
    No ailments | No ailments
    -1 Acc (1 round), -10 evasion | No changes
    No other | No other

    Field:
    Nothing

    [​IMG]
    "Your punch eez soft...just like your heart!"
    Fire Blast -> Fire Blast -> Smokescreen
  21. Geodude6

    Geodude6 Look at my shiny CT!

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    281
    Rock Slide~Earthquake~Protect
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    Round-a 3! FIGHT!
    Crunch (open)
    Order: Magmar, Pyroak

    Action 1
    Magmar used Fire Blast!
    -Hit chance (Hit <= 9500): 6443 = Hit
    -Crit chance: 69 = Shit.
    -Damage: 11 + 3 + 3 + 6 - 4.5 = 18.5 damage
    Birchman used Rock Slide!
    -Hit chance (Hit <= 6750): 130 = Double shit.
    -Crit chance: 441 = Okay, we're hitting Akela-tier numbers here...
    -Damage: (8 + 3 + 6 - 1.5) * 1.5 = 23.25 damage!
    Numbers:
    -Pyroak: -18.5 HP, -6 EN
    -Magmar: -23.25(!) HP, -7 EN

    Action 2
    Magmar used Fire Blast!
    -Hit chance (Hit <= 9500): 7784 = NOPE.
    -Crit chance: 8000 = Not this time, looks like.
    -Damage: 11 + 3 + 6 - 4.5 = 15.5 damage
    Birchman used Earthquake!
    -Hit chance (Hit <= 7500): 4165 = Yeah, this fight's over.
    Numbers:
    -Pyroak: -15.5 HP, -7 EN
    -Magmar: -13.75 HP, -11 EN
    Final Numbers:
    -Pyroak: -34 HP, -13 EN
    -Magmar: -37 HP, -18 EN
    Great fighting! You won by TKO! (open)
    Geodude6: | Von Kaiser:
    [​IMG] | [​IMG]
    Birchman | Magmar
    HP: 38 | HP: KO
    EN: 41 | EN: 36
    Stats: 4/4/3/3/51 | Stats: 4/1/4/3/93
    Rock Head | Vital Spirit
    No ailments | Faint
    -10 evasion | No changes
    No other | No other

    Field:
    Nothing

    [​IMG]
    "Cuckoo...cuckoo..." *thud*

    MINOR CIRCUIT, BATTLE 3

    Piston Honda wants to fight!

    [​IMG]
    "Your fortitude is admirable, but I'm afraid your journey ends with me!"

    Mon: 12 = Poliwhirl (Swift Swim)
    Poliwhirl (open)
    [​IMG]
    Poliwhirl (M)

    Type:
    Water:
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Adamant Nature(+Atk, -SpA)
    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 90
    Size Class: 2
    Weight Class: 2
    Base Rank Total: 16

    Abilities:

    Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

    Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

    Moves:
    Water Sport
    Bubble
    Hyposis
    Water Gun
    DoubleSlap
    Rain Dance
    Body Slam
    Bubblebeam

    Focus Punch
    Earthquake
    Dig
    Brick Break
    Facade
    Waterfall

    Encore
    Ice Ball
    Mind Reader
    Refresh
    And your roulette is... (open)
    [11 3 16 1]
    [2 3 19 12]
    [10 5 9 5]
    [22 9 23 23]

    Opponent-affecting events
    1: Opponent’s Pokemon are poisoned for the battle.
    2: Opponent’s Pokemon are burned for the battle.
    3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
    4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
    5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
    6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
    7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
    8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

    Challenger-affecting events
    9: Challenger’s Pokemon are poisoned for the duration of the battle.
    10: Challenger’s Pokemon are burned for the duration of the battle.
    11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
    12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
    13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
    14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
    15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
    16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

    Global events
    17: Drought is applied to the battle.
    18: Drizzle is applied to the battle.
    19: Sandstream is applied to the battle.
    20: Snow Warning is applied to the battle.

    Miscellaneous events
    21: The roulette is sped up for the rest of the challenge(N is doubled).
    22: The roulette is slowed down for the rest of the challenge(N is halved)
    23: No Event
    24: Challenger wins 1 free CC, then battles normally

    Please select four consecutive numbers from the roulette.
    God, this is going to suck...
  23. Geodude6

    Geodude6 Look at my shiny CT!

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  24. The Wanderer

    The Wanderer

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    1 = 3 = Poliwhirl is paralyzed. (15%)

    [​IMG]
    "UORYAAAA!!!"
    Rain Dance -> Waterfall* -> Waterfall*
    *If Pyroak uses Sunny Day, use Encore and push actions down, but only once​
    Geodude6 likes this.
  25. Geodude6

    Geodude6 Look at my shiny CT!

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    Wood Hammer~Energy Ball~Wood Hammer+Wood Hammer

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