Roleplay Battle Arcade Challenge: Lord Jesseus

#1
Lord Jesseus has Challenged the Battle Arcade with the following Rules/Pokemon:

Imma sign up for Singles

Gengar(*) [Iota] (Male)
Nature: Hasty (+Spe, -Def)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Acc: +19%
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Shadow Punch
Hex
Dream Eater
Destiny Bond

Explosion(*)
Will-O-Wisp(*)
Disable(*)

Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Toxic
Taunt
Venoshock
Pain Split
Focus Blast
Giga Drain
Protect
Hidden Power (Fire 7)
Counter
Drain Punch
Torment
Perish Song
Bide
Ice Punch
Focus Punch
Telekinesis
Thunder
Fire Punch
Icy Wind


Krillowatt [Delta]
Nature: Naive (+Spe, -SpD)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Acc: +17%
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Charge
Confuse Ray
Imprison
Aqua Jet
Thunder
Hydro Pump
Muddy Water
Zap Cannon
Copycat
Discharge

Counter
Mirror Coat
Signal Beam
Me First
Shock Wave
Follow Me

Thunder Wave
Thunderbolt
Scald
Earthquake
Hone Claws
Waterfall
Low Kick
Blizzard
Rain Dance
Volt Switch
Dive
Substitute
Payback
Torment
Safeguard
Ice Beam


Marowak [Rho a.k.a Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage
Double Edge
Endeavour
Bone Rush

Belly Drum
Detect
Skull Bash
Endure
Perish Song

Smack Down
Aerial Ace
Fire Blast
Stone Edge
Earthquake
Brick Break
Swords Dance
Rest
Sleep Talk
Dig
ThunderPunch
Fire Punch
Ice Beam
Focus Punch
DynamicPunch
Substitute
Bulldoze
Outrage
Stealth Rock
Giga Impact


-----------------------------------------------------------------------------------

Scientist Isaac would like to battle!

"Let's finish this fight quickly so I can get back to work!"

RNG Roll for Opponent: 117/125


Eelektrik(F)

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain. Superior senses in power plant environments.

Stats
Quiet Nature (+SpA, -Spe, -10% Evasion)
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 34(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

Ability:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability:
Levitate

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Discharge

Hidden Power (Ice, 7)
Rain Dance
Frustration
Thunderbolt
Thunder
Facade
Acrobatics
U-turn
Flash Cannon
Wild Charge


Roulette Randomization
Your roulette for this battle is as follows:
23 18 14 2
14 15 2 7
22 24 20 16
4 15 2 11


2: Opponent’s Pokemon are burned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
18: Drizzle is applied to the battle.
20: Snow Warning is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
#5
RNG Roulette Result: 1/4
2: Opponent’s Pokemon are burned for the battle.


"Alright Eelektrik, lets beat him...... with Science!"

Thunder Wave - Thunderbolt - Thunderbolt
IF Taunted A1, switch to Thunderbolt - Thunder - Thunderbolt
 
#7
(Sorry, wouldve had this up earlier, but the storms yesterday knocked our internet out)



90 HP
100 EN
Status: None
Levitate


100 HP
100 EN
Status: None
Levitate

Round 1:
Iota uses Protect!
Iota was protected!
-7 Energy

Eelektrik uses Thunderwave!
The attack was protected!
-7 Energy

Burn deals 2 Damage to Eelektrik

Round 2:
Iota uses Shadow Ball!
To Crit <625, 6236 no
To Lower SpD <1000, 7578 no
8+3+[5-3]*1.5=14 Damage
-5 Energy

Eelektrik uses Thunderbolt!
To Crit <625, 5089 no
To Paralyze <1000, 9863 no
10+3+[4-3]*1.5=14.5 Damage
-6 Energy

Burn deals 2 Damage to Eelektrik

Round 3:
Iota uses Torment!
Eelektrik was subjected to torment!
-10 Energy

Eelektrik uses Thunderbolt!
but it failed...

Burn deals 2 Damage to Eelektrik

Iota: 14.5=15 Damage Dealt
Eelektrik: 14+6=20 Damage Dealt


75 HP
78 EN
Status: None
Levitate


80 HP
87 EN
Status: Burned, Tormented (5 actions)
Levitate


Your turn to issue actions Lord Jesseus!
 
#9
Wild Charge - Thunder - Wild Charge


75 HP
78 EN
Status: None
Levitate


80 HP
87 EN
Status: Burned, Tormented (5 actions)
Levitate

Round 1:
Iota uses Toxic!
Eelektrik was Badly Poisoned!
-6 Energy

Eelektrik uses Wild Charge!
To Hit <9000, 1574 no
To Crit <625, 7724 no
8+3-3+[3-1]*1.5=11 Damage
-7 Energy

Burn deals 2 Damage to Eelektrik
Poison deals 1 Damage to Eelektrik

Round 2:
Iota uses Hex!
To Crit <625, 5512 no
10+3+[5-3]*1.5=16 Damage
-6 Energy

Eelektrik uses Thunder!
To Hit <7000, 6973 yes
To Crit <625, 2716 no
To Paralyze <3000, 8951 no
12+3+[4-3]*1.5=16.5 Damage
-7 Energy

Burn deals 2 Damage to Eelektrik
Poison deals 1 Damage to Eelektrik

Round 3:
Iota uses Venoshock!
To Crit <625, 7807 no
13+3+[5-3]*1.5=19 Damage Dealt
-7 Energy

Eelektrik uses Wild Charge!
To Hit <9000, 8649 yes
To Crit <625, 9904 no
8+3-3+[3-1]*1.5=11 Damage
-7 Energy

Burn deals 2 Damage to Eelektrik
Poison deals 1 Damage to Eelektrik

Iota: 11+16.5+11=38.5=39 Damage Taken
Eelektrik: 16+19+6+3=44 Damage Taken


36 HP
59 EN
Status: None
Levitate


36 HP
66 EN
Status: Burned, Tormented (2 actions), Badly Poisoned (2DPA)
Levitate



"You can't fight the power of Science! Now end it Eelektrik!"

Thunderbolt - Acrobatics - Thunder
 
#11

36 HP
59 EN
Status: None
Levitate


36 HP
66 EN
Status: Burned, Tormented (2 actions), Badly Poisoned (2DPA)
Levitate

Round 1:
Iota uses Hex!
To Crit <625, 7816 no
10+3+[5-3]*1.5=16 Damage
-6 Energy

Eelektrik uses Thunderbolt!
To Crit <625, 7844 no
To Paralyze <1000, 4644 no
10+3+[4-3]*1.5=14.5 Damage
-6 Energy

Burn deals 2 Damage to Eelektrik
Poison deals 2 Damage to Eelektrik

Round 2:
Iota uses Venoshock!
To Crit <625, 9305 no
13+3+[5-3]*1.5=19 Damage Dealt
-7 Energy

Eelektrik was KOed


21 HP
46 EN
Status: None
Levitate


KO HP
KO EN
Status: none
Levitate

Congratulations on your victory! the next round will be posted shortly.
 
#12

Motorcyclist Butch would like to battle!

"Me and my Pignite are as tough as they come!"

RNG Roll for Opponent: 98/125


Pignite(F)

Types:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
Brave Nature(+Atk, -Spe)
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 47(-)
Size Class: 2
Weight Class: 4
Base Rank Total: 15
-10% Evasion

Abilities:

Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Ability:
Thick Fat

Attacks
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Heat Crash

Sunny Day
Brick Break
Flamethrower
Overheat
Stone Edge
Wild Charge

Endeavour
Sleep Talk
Superpower
Yawn


Roulette Randomization
Your roulette for this battle is as follows:
2 4 15 17
24 23 15 2
21 7 6 10
1 15 23 23


1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
17: Drought is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
#14
RNG Roulette Result: 1/4
24: Challenger wins 1 free CC, then battles normally


"Lets rough him up!"

Sunny Day - Overheat - Heat Crash
IF taunted A1, replace Sunny Day with Heat Crash
 
#16

90 HP
100 EN
Status: None
Levitate


100 HP
100 EN
Status:
Thick Fat



Round 1:
Iota uses Toxic!

Pignite was badly poisoned!
-6 Energy
Pignite used Sunny Day!
The Sunlight turned Harsh!
-9 Energy

Poison deals 1 Damage to Pignite


Round 2:
Iota uses Venoshock!
To Crit <625, 9305 no
13+3+[5-2]*1.5=20.5 Damage Dealt
-7 Energy

Pignite uses Overheat!
To Hit <9000, 5474 yes
To Crit <625, 7830 no
14+3+3+[3-3]=20 Damage Dealt
-9 Energy

Poison deals 1 Damage to Pignite

Round 3:
Pignite uses Heat Crash!
To Crit <625, 572 yes
6+3+3+3+[4-1]*1.5=19.5 Damage
-7 Energy
Iota uses Counter!
19.5*1.5=29.25 Damage dealt
-16 Energy

Poison Deals 1 Damage to Pignite

Pignite: 3+29.25+20.5=52.75=53 Damage Taken
Iota: 19.5+20+=39.5=40 Damage Taken




50 HP
71 EN
Status: None
Levitate


47 HP
75 EN
Status: Badly Poisoned (2 DPA)
Thick Fat


Your turn to order Lord Jesseus!
 
#18

"Well of all the times to crit......"

Overheat+Overheat - Cooldown - Heat Crash+Flame Charge



50 HP
71 EN
Status: None
Levitate


47 HP
75 EN
Status: Badly Poisoned (2 DPA)
Thick Fat


Round 1:
Iota uses Hex!
To Crit <625, 5274 no
10+3+[5-2]*1.5=17.5 Damage
-6 Energy
Pignite used Final Flame!
To Hit <9000, 4102 yes
To Crit <625, 8518 no
(14*2.25)+3+3+[3-3]*1.5-3.5=34 Damage
-9 Energy

Poison deals 2 Damage to Pignite


Round 2:
Iota uses ToxiShock!
To Crit <625, 3504 no
(13*2.25)+3+[5-2]*1.5=36.75
-36 Energy

Pignite was KOed





16 HP
29 EN
Status: None
Levitate


KO HP
KO EN
Status: Badly Poisoned (2 DPA)
Thick Fat


Congratulations, the next round will be posted shortly!
 
#19

Ace Trainer Edward would like to battle!
"My Misdreavus and I have endured many trials on our way to the top!"

RNG Roll for Opponent: 39/125


Misdreavus(F)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Ability:
Levitate

Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Pain Split

Hidden Power Fighting 7
Protect
Thunderbolt
Psychic
Shadow Ball
Will-O-Wisp

Destiny Bond
Imprison
Memento
Ominous Wind


Roulette Randomization
Your roulette for this battle is as follows:
23 12 1 16
14 1 6 2
21 9 11 14
3 17 23 4


1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
23: No Event

Please Select Four Events from the Roulette.
 
#21
RNG Roulette Result: 2/4
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).


"Let's see how you stand up to my experience!"

Confuse Ray - Shadow Ball - Psychic
IF taunted A1, switch that action to Shadow ball+Shadow Ball Combo
 
#23

90 HP
100 EN
Status: None
Levitate


90 HP
100 EN
Status: none
Levitate


Round 1:
Iota uses Substitute!
20 HP Sub made
-18 Energy

Misdreavus uses Confuse Ray!
But it failed
-6 Energy

Round 2:
Iota uses Shadow Ball!
To Crit <625, 5632 no
Lower SpD <1000, 6830 no
(8+3+[5-3]*1.5)*1.5=21 Damage
-5 Energy

Misdreavus uses Shadow Ball!
To Crit <625, 6160 no
(8+3+[4-3]*1.5)*1.5=18.75 Damage
The substitute took the hit!
-5 Energy

Round 3:
Iota uses Shadow Ball!
To Crit <625, 5420 no
(8+3+[5-3]*1.5)*1.5=21 Damage
-9 Energy

Midreavus uses Psychic!
To Crit <625, 9358 no
The Sub was destroyed
-7 Energy

Gengar: 20 Damage Taken
Misdreavus: 21+21=42 Damage Taken



70 HP
100 EN
Status: None
Levitate


48 HP
100 EN
Status: none
Levitate

Your turn to issue orders Jesseus
 
#25

"So you want us to see red then? We can oblige that!"

Shadow Ball - Shadow Ball+Shadow Ball - Cooldown


70 HP
68 EN
Status: None
Levitate


48 HP
82 EN
Status: none
Levitate


Round 1:
Iota uses Taunt!
Misdreavus fell for the taunt!
-10 Energy

Misdreavus uses Shadow Ball!
To Crit <625, 2585 no
Lower SpD <1000, 4058 no
(8+3+[4-3]*1.5)*1.5=18.75 Damage
-5 Energy

Round 2:
Iota uses Shadow Ball!
To Crit <625, 8228 no
Lower SpD <1000, 9904 no
(8+3+[5-3]*1.5)*1.5=21 Damage
-5 Energy

Misdreavus uses Mega Shadow Ball!
To Crit <625, 225 yes
Lower SpD <1000, 2324 no
({8*2.25}+3+3+[4-3]*1.5)*1.5=38.61 Damage
-44 Energy

Round 3:
Iota uses Protect!
But it failed!
-7 Energy

Midreavus Rests

Gengar: 18.75+38.61=57.36=57 Damage Taken
Misdreavus: 21 Damage Taken



13 HP
46 EN
Status: None
Levitate


27 HP
33 EN
Status: Taunted (3 Actions)
Levitate


"Now end it!"

Psychic - Shadow Ball - Psychic
IF Pain split is used, switch that action to a Psychic+Psybeam Combo