Battle Arcade Challenge: Someoneelse

yo, kinda back from france, kinda going to camp in a couple of days

pert: dive (suspend) > dive (suspend) > dive (attack, missy, gem)

oak: flare blitz (rose) > flare blitz (rose) > flare blitz (rose)
 
200px-VSLass.png

"Uhhh... ummm...."

Pre-Round stats:
260.png

Flood @ Water Gem
HP: 110
EN: 100
4/3/4/3/52/ -10% Eva
frontnormal-mpyroak.png

Australia @ Fire Gem
HP: 120
EN: 100
4/4/3/3/52/ -10% Eva
200.png

Misdreavus
HP: 90
EN: 100
1/2/4/3/85
315.png

Roselia
HP: 90
EN: 100
1/2/5/3/65

Action 1
Shadow Ball -> Flood (5 EN)
RNG roll (to crit) 9088 = no crit
RNG roll (to lower SpD) 7629 = no lower
(8+3+(4-3)1.5) = 12.5 DMG

Energy Ball -> Flood (6 EN)
RNG roll (to crit) 7498 = no crit
RNG roll (to lower SpD) 55 = lower
(9+3+(5-3)1.5)(2.25)= 33.75

Flare Blitz -> Roselia (8.5 EN)
RNG roll (to crit) 3491 = no crit
RNG roll (to burn) 7686 = no burn
(15+3+(4-2)1.5)(1.5) = 31.5 DMG

Swampert used Dive! (5 EN)

Action 2
Psychic -> Flood (7 EN)
Miss

Giga Drain -> Flood (11 EN)
Nope

Flare Blitz -> Roselia (12.5 EN)
RNG roll (to crit) 8329 = no crit
RNG roll (to burn) 5333 = no burn
(15+3+(4-2)1.5)(1.5) = 31.5 DMG

Diving! (9 EN)

Action 3
Shadow Ball -> Flood (5 EN)
Miss

Energy Ball -> Flood (6 EN)
Miss

Dive -> Missy (9 EN, GEM)
more like LOLvitate

Flare Blitz -> Roselia (16.5 EN)
RNG roll (to crit) 3829 = no crit
(15+3+(4-2)1.5)(1.5) = 31.5 DMG
Roselia fainted!

Post-Round stats:
260.png

Flood @ Water Gem (4 uses)
HP: 64
EN: 77
4/3/4/3/52/ -10% Eva
frontnormal-mpyroak.png

Australia @ Fire Gem
HP: 120
EN: 62
4/4/3/3/52/ -10% Eva
200.png

Misdreavus
HP: 90
EN: 83
1/2/4/3/85
315.png

Roselia
HP: -5
EN: KO
1/2/5/3/65

200px-VSLass.png

"This battle has been brought to you by the 'Seriously Guys, Weight Moves are Fucking Ridiculous' Foundation!"
 
Swampert: Hydro Pump (Misdreavus) > Waterfall (Misdreavus) > Hydro Pump (Misdreavus)
IF [Misdreavus uses a successful P/E move], THEN [Use Substitute (15)] AND [Push actions back].
IF [Misdreavus uses Pain Split (Swampert)] AND [You do not have a Substitute up] AND [You did not use Protect last action], THEN [Use Protect].

Pyroak: Wood Hammer (Misdreavus) > Flare Blitz (Misdreavus) > Wood Hammer (Misdreavus)

IF [Misdreavus uses a successful P/E move], THEN [Use Substitute (15)] AND [Push actions back].
IF [Misdreavus uses Pain Split (Pyroak)] AND [You do not have a Substitute up] AND [You did not use Protect last action], THEN [Use Protect].
 
200px-VSLass.png

"Uh...."
Imprison (Protect/Confuse Ray/Pain Split) -> Pain Split (Pyroak) -> Shadow Ball (Swampert)

Post-Round stats:
260.png

Flood @ Water Gem (4 uses)
HP: 64
EN: 77
4/3/4/3/52/ -10% Eva
frontnormal-mpyroak.png

Australia @ Fire Gem
HP: 120
EN: 62
4/4/3/3/52/ -10% Eva
200.png

Misdreavus
HP: 90
EN: 83
1/2/4/3/85

Action 1
Misdreavus used Imprison! (8 EN)

Wood Hammer -> Roselia (8.5 EN)
RNG roll (to crit) 1691 = no crit
(15+3+(4-2)1.5) = 21 DMG

Hydro Pump -> Misdreavus (7 EN)
RNG roll (to hit) 737 = hit
RNG roll (to crit) 1026 = no crit
(12+3+(4-3)1.5) = 16.5 DMG

Action 2
Pain Split -> Australia (29 EN)
+25 HP Misdreavus
-25 HP Pyroak

Struggle -> Misdreavus (5 EN)
RNG roll (to crit) 7004 = no crit
(5+(4-2)1.5) = 8 DMG = 3 recoil

Waterfall -> Misdreavus (5 EN)
RNG roll (to crit) 9020 = no crit
(8+3+(4-2)1.5) = 12.5 DMG

Action 3
Shadow Ball -> Flood (5 EN)
RNG roll (to crit) 2501 = no crit
RNG roll (to lower SpD) 7361 = no lower
(8+3+(4-3)1.5) = 12.5 DMG

Wood Hammer -> Roselia (8.5 EN)
RNG roll (to crit) 1734 = no crit
(15+3+(4-2)1.5) = 21 DMG

Hydro Pump -> Misdreavus (7 EN)
RNG roll (to hit) 5740 = hit
RNG roll (to crit) 7998 = no crit
(12+3+(4-3)1.5) = 16.5 DMG

Post-Round stats:
260.png

Flood @ Water Gem (4 uses)
HP: 51
EN: 58
4/3/4/3/52/ -10% Eva
frontnormal-mpyroak.png

Australia @ Fire Gem
HP: 92
EN: 40
4/4/3/3/52/ -10% Eva
200.png

Misdreavus
HP: 19
EN: 41
1/2/4/3/85
Imprison (Protect/Confuse Ray/Pain Split) (3a)

200px-VSLass.png

"Well this sucks."
Destiny Bond (Swampert) -> Shadow Ball (Swampert) -> Shadow Ball (Swampert)
If Swampert is underwater when you would attack, redirect to Pyroak
If Swampert is underground when you would attack, redirect to Pyroak
If Swampert faints, redirect to Pyroak
 
Pyroak: Flare Blitz (Misdreavus) > Wood Hammer (Misdreavus) > Flare Blitz (Misdreavus)

Swampert: Waterfall (Misdreavus) > Hydro Pump (Misdreavus) > Waterfall (Misdreavus)
 
Misdreavus is obviously KO'd, Swampert loses 30 HP. Too lazy to actually calc and stuff.

Battle #4
Spr_Pt_Dahlia.png

Arcade Star Dahlia would like to battle!

"Oh, hello there, dearie! A new face, huh? Well, I'm warning you now, I'm a LOT tougher than I look! Let's both have some fun now!"


36.png

Clefable(F)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Quiet Nature(+SpA, -Spe, -10% Evasion)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:
Magic Guard(Innate):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.


Moves:
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
BubbleBeam
Calm Mind
Captivate
Charge Beam
Charm
Copycat
Cosmic Power
Counter
Covet
Curse
Defense Curl
Detect
Dig
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Moonlight
Mud-Slap
Natural Gift
Nightmare
Pound
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
MolluxFront.png

Mollux(F)

Types:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Bold Nature (+Def, -Att)
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:

Dry Skin(Innate): This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Moves:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Helping Hand
Hidden Power
Hyper Beam
Inferno
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw
222.png

Corsola(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Quiet Nature (+SpA, -Spe, -10% Evasion)
Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:
Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Moves:
Amnesia
AncientPower
Aqua Ring
Attract
Barrier
Bide
Blizzard
Body Slam
Brine
Bubble
BubbleBeam
Bulldoze
Calm Mind
Captivate
Confuse Ray
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endeavor
Endure
Explosion
Facade
Flail
Frustration
Hail
Harden
Headbutt
Head Smash
Hidden Power (Fire 7)
Ice Beam
Icicle Spear
Icy Wind
Ingrain
Iron Defense
Light Screen
Lucky Chant
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Natural Gift
Nature Power
Power Gem
Protect
Psychic
Rain Dance
Recover
Reflect
Refresh
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Screech
Secret Power
Selfdestruct
Shadow Ball
Sleep Talk
Snore
Spike Cannon
Stealth Rock
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tackle
Toxic
Water Pulse
Whirlpool
232.png

Donphan(F)
*
Types:
*
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Careful Nature(+SpD, -SpA)
Stats
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
*
Abilities:
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Moves:
AncientPower
Assurance
Attract
Block
Body Slam
Bounce
Bulldoze
Captivate
Charm
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Poison Jab
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun

Send out your first two mons, and we'll get this party started!
 
Last edited:
Sorry about abilities. Look in the hide tags and you'll find them now.

Spr_Pt_Dahlia.png

"Leading with two of the big guns, huh? I guess we'll start with Clefable and Mollux!"

Roulette:
11 24 16 24
12 10 13 9
24 16 19 13
14 17 13 15

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG roll (for event) 3/4 = 13
Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry
And yes, you HAVE to take them, and they overwrite your Gems
 
Sorry for the long wait :<

Also, do note that Clefable is NOT a Fairy-type. Arcade is kinda in gen limbo until revamps are done.

Spr_Pt_Dahlia.png

"Let's see what we can do!"

Clefable: Focus Blast (Aggron) x3
If Aggron uses a successful P/E move, change that action to Hyper Voice (Pyroak)
If Aggron uses Metal Burst, change that action Hyper Voice (Pyroak)
If Aggron is KO'd, change remaining actions to Hyper Voice (Pyroak)

Mollux: Eruption -> Sludge Bomb (Pyroak) -> Sludge Bomb (Pyroak)
If Pyroak uses a successful P/E move A2 or A3, change that action to Fire Blast (Aggron) and push back
If Aggron targets you with a damaging Rock-type combo, change that action to Acid Armor the first time and Substitute (15) the second, pushing back each time
 
Aggron: Protect (Pyroak) > Dig (Mollux) > Earthquake + Earthquake (Synchronise)

Pyroak: Low Sweep (Clefable) > Flare Blitz (Clefable) > Earthquake + Earthquake (Synchronise)
 
Erm why didn't you bump me? Sorry for making you wait so long :<

Pre-Round stats:
frontnormal-mpyroak.png

Australia @ Figy Berry
HP: 120
EN: 100
4/4/3/3/52/ -10% Eva
306.png

TM28 TOMBSTONER @ Figy Berry
HP: 100
EN: 100
5/8/2/2/43/ -10% Eva
36.png

Clefable
HP: 100
EN: 100
3/3/4/3/52/ -10% Eva
MolluxFront.png

Mollux
HP: 100
EN: 100
1/4/5/4/76

Action 1
Eruption -> Both (7 EN)
Australia: RNG roll (to crit) 5194 = no crit
(10+3+(5-3)1.5) = 16 DMG
Tombstoner: RNG roll (to crit) 9365 = no crit
(10+3+(5-2)1.5) = 17.5 DMG

Low Sweep -> Clefable (5 EN)
RNG roll (to crit) 8608 = no crit
(7+(4-3)1.5)(1.5) = 12.75 DMG
Clefable's Speed fell!

Protect -> Australia (7 EN)

Hyper Voice -> Pyroak (6 EN)
RNG roll (to crit) 1102 = no crit
(9+3+(4-3)1.5) = 13.5 DMG = 5.4 EN

Action 2
Sludge Bomb -> Australia (6 EN)
RNG roll (to crit) 568 = crit
RNG roll (to poison) 3557 = no poison
(9+3+3+(5-3)15)(1.5) = 27 DMG

Flare Blitz -> Clefable (8.5 EN)
RNG roll (to crit) 7745 = no crit
RNG roll (to burn) 2767 = no burn
(15+3+(4-3)1.5) = 19.5 DMG

Tombstoner went underground! (10 EN)

Focus Blast -> Tombstoner (8 EN)
Miss

Dif -> Mollux
RNG roll (to crit) 4559 = no crit
(8+(5-4)1.5)(2.25) = 21.375 DMG

Action 3
Sludge Bomb -> Australia (10 EN)
RNG roll (to crit) 2750 = no crit
RNG roll (to poison) 6451 = no poison
(9+3+(5-3)15)(1.5) = 22.5 DMG

Focus Blast -> Tombstoner (12 EN)
RNG roll (to hit) 6966 = hit
RNG roll (to crit) 4822 = no crit
RNG roll (to lower SpD) 9272 = no lower
(12+(4-2)1.5)(2.25) = 33.75 DMG

(Australia) Super Synchroquake -> Both (31.5 EN)
Clefable: RNG roll (to crit) 1800 = no crit
(16.875+(4-3)1.5) = 18.375 DMG
Mollux: RNG roll (to crit) 8913 = no crit
(16.875+(4-4)1.5)(2.25) = 37.97 DMG

(Tombstoner) Super Synchroquake -> Both (31.5 EN)
Clefable: RNG roll (to crit) 2231 = no crit
(16.875+(5-3)1.5) = 19.875 DMG
Mollux: RNG roll (to crit) 3910 = no crit
(16.875+(5-4)1.5)(2.25) = 41.344 DMG
Mollux fainted!

Post-Round stats:
frontnormal-mpyroak.png

Australia @ Figy Berry
HP: 54
EN: 55
4/4/3/3/52/ -10% Eva
306.png

TM28 TOMBSTONER @ Figy Berry
HP: 49
EN: 46
5/8/2/2/43/ -10% Eva
36.png

Clefable
HP: 29
EN: 74
3/3/4/3/52 (30)/ -10% Eva
-1 Speed
MolluxFront.png

Mollux
HP: -1
EN: KO
1/4/5/4/76

Spr_Pt_Dahlia.png

"Oooo you are SO gonna pay for that! Donphan, get in their and kick these two's asses!"
 
Pyroak: Cooldown (N/A) > Flare Blitz (Clefable) > Flare Blitz (Donphan)
IF [Clefable is under the effects of a successful P/E move], THEN [Use Wood Hammer (Donphan)].
IF [Clefable is under the effects of Endure] AND [Clefable is on 1HP], THEN [Use Wood Hammer (Donphan)].
IF [Clefable is KOed], THEN [Use Wood Hammer (Donphan)].

Aggron: Cooldown (N/A) > Head Smash (Clefable) > Head Smash (Clefable)

IF [Clefable is under the effects of a successful P/E move], THEN [Use Heavy Slam (Donphan)].
IF [Clefable is under the effects of Endure] AND [Clefable is on 1HP], THEN [Use Heavy Slam (Donphan)].
IF [Clefable is KOed], THEN [Use Heavy Slam (Donphan)].
 
Spr_Pt_Dahlia.png

"Say goodbye to your two mons!"
Clefable: Focus Blast + Focus Blast (Aggron) -> cooldown (Focus Blast Aggron) -> Chill
Donphan: Knock Off -> Gunk Shot -> Counter (All Pyroak)
If Gunk Shot poisons, change A3 to Gunk Shot (Pyroak)

Pre-Round stats:
frontnormal-mpyroak.png

Australia @ Figy Berry
HP: 54
EN: 55
4/4/3/3/52/ -10% Eva
306.png

TM28 TOMBSTONER @ Figy Berry
HP: 49
EN: 46
5/8/2/2/43/ -10% Eva
36.png

Clefable
HP: 29
EN: 74
3/3/4/3/52 (30)/ -10% Eva
-1 Speed
232.png

Donphan
HP: 100
EN: 100
5/5/1/3/50

Action 1
Knock Off -> Australia (7 EN)
RNG roll (to crit) 5808 = no crit
(10+(5-4)1.5) = 11.5 DMG
Figy Berry was knocked off!

Australia and Tombstoner are cooling down!

Focus Blast -> Tombstoner (63 EN)
RNG roll (to hit) 4624 = hit
RNG roll (to crit) 8811 = no crit
(27+(4-2)1.5)(2.25) = 67.5 DMG
Aggron fainted!

Action 2
Gunk Shot -> Australia (8 EN)
RNG roll (to hit) 3904 = hit
RNG roll (to crit) 3644 = no crit
RNG roll (to poison) 321 = poison
(12+(5-4)1.5) = 20.25 DMG
Australia was poisoned!

Flare Blitz -> Clefable (8.5 EN)
RNG roll (to crit) 5524 = no crit
RNG roll (to burn) 1978 = no burn
(15+3+(4-3)1.5) = 19.5 DMG

Clefable must cool down!

Poison -> Australia (2 DMG)

Action 3
Gunk Shot -> Australia (12 EN)
RNG roll (to hit) 6347 = hit
RNG roll (to crit) 4446 = no crit
(12+(5-4)1.5) = 20.25 DMG
Australia fainted!

Clefable chilled! (+12 EN)

Post-Round stats:
frontnormal-mpyroak.png

Australia
HP: 0
EN: KO
4/4/3/3/52/ -10% Eva
306.png

TM28 TOMBSTONER @ Figy Berry
HP: -19
EN: KO
5/8/2/2/43/ -10% Eva
36.png

Clefable
HP: 9
EN: 23
3/3/4/3/52/ -10% Eva
232.png


Donphan
HP: 100
EN: 73
5/5/1/3/50

Spr_Pt_Dahlia.png

"Ugh, we obviously would've turned the tables either way, but of course hax had to come and muck it up a bit. Oh well."

Swampert and Infernape are automatically sent in

Clefable: Endure -> Psyshock (Infernape) -> Double-Edge (Infernape)
If Infernape is under the effects of a successful P/E move AND Swampert is not in the semi-evasive stage of a damaging evasive move, change that action to Grass Knot (Swampert)
If Infernape is in the semi-evasive stage of a damaging evasive move, change that action to Grass Knot (Swampert)

Donphan: Earthquake -> Dig (Infernape) -> Earthquake
If Infernape is under the effects of a successfil P/E move, change that action to Sandstorm the first time and Seed Bomb (Swampert) the second
If Infernape uses Counter, change that action to Earth Power (Infernape)
 
Infernape: Encore (Clefable) > Earthquake + Earthquake (Synchronise with Swampert) > Cooldown (Grass Knot (Donphan))

Swampert: Wide Guard > Earthquake + Earthquake (Synchronise with Infernape) > Cooldown (Scald (Donphan))
 
Err I don't have an excuse for why I'm so late in this :<

Pre-Round stats:
260.png

Flood @ Wiki Berry
HP: 110
EN: 100
4/3/4/3/52/ -10% Eva
392.png

Mischief @ Figy Berry
HP: 100
EN: 100
5/2/4/3/108
36.png

Clefable
HP: 9
EN: 23
3/3/4/3/52/ -10% Eva
232.png


Donphan
HP: 100
EN: 73
5/5/1/3/50

Action 1
Flood used Wide Gaurd! (7 EN)

Clefable used Endure! (15 EN)

Encore -> Clefable (10 EN)

Earthquake -> All (6 EN)
Clefable endured
Flood and Mischief were protected

Action 2
RNG roll (for target, <=5000 Flood) 9866 = Mischief
Struggle -> Mischief (5 EN)
RNG roll (to crit) 3087 = no crit
(5+(3-2)1.5) = 6.5 DMG = 2.6 recoil
In-game Struggle recoil isn't block, so I'll assume we follow in-game precednet... lucky you
Clefable fainted!

Donphan dug underground! (9 EN)

Synchroquake combo -> Donphan (31.5 EN)
RNG roll (to crit) 4692 = no crit
(45+(5-5)1.5) = 45 DMG

Synchroquake combo -> Donphan (30.5 EN)
RNG roll (to crit) 4728 = no crit
(45+3+(4-5)1.5) = 46.5 DMG

Dig -> Infernape
RNG roll (to crit) 4692 = no crit
(8+3+(5-2)1.5)(1.5) = 23.25 DMG

Action 3
Mischief and Flood are cooling down!

Earthquake -> Both (6 EN)
Flood: RNG roll (to crit) 1504 = no crit
(7.5+3+(5-3)1.5) = 13.5 DMG
Mischief: RNG roll (to crit) 6533 = no crit
(7.5+3+(5-2)1.5)(1.5) = 22.5 DMG

Post-Round stats:
260.png

Flood @ Wiki Berry
HP: 96
EN: 62
4/3/4/3/52/ -10% Eva
392.png

Mischief @ Figy Berry
HP: 48
EN: 58
5/2/4/3/108
36.png

Clefable
HP: -2
EN: KO
3/3/4/3/52/ -10% Eva
232.png


Donphan
HP: 8
EN: 52
5/5/1/3/50

Spr_Pt_Dahlia.png

"This... this was just a shameful display on my end."
Corsola is sent out automatically
 
Infernape: Earthquake (Synchronise with Swampert) > Brick Break (Corsola) > Brick Break (Corsola)
IF [Donphan uses Endure A1], THEN [Change action set to [Brick Break (Corsola) > Earthquake (Synchronise) > Brick Break (Corsola)]].
IF [Donphan uses Protect A1], THEN [Change action set to [Brick Break (Corsola) > Earthquake (Synchronise) > Brick Break (Corsola)]].

Swampert: Earthquake (Synchronise with Infernape) > Brick Break (Corsola) > Brick Break (Corsola)
IF [Donphan uses Endure A1], THEN [Change action set to [Whirlpool (Donphan) > Earthquake (Synchronise) > Brick Break (Corsola)]].
IF [Donphan uses Protect A1], THEN [Change action set to [Brick Break (Corsola) > Earthquake (Synchronise) > Brick Break (Corsola)]].
 
Spr_Pt_Dahlia.png

"ROCK STAB FUCK YEAH!"
Corsola: Protect (Donphan) -> Barrier -> Brine + Brine (Infernape)

Donphan: Seed Bomb -> Seed Bomb -> Seed Bomb + Seed Bomb

Pre-Round stats:
260.png

Flood @ Wiki Berry
HP: 96
EN: 62
4/3/4/3/52/ -10% Eva
392.png

Mischief @ Figy Berry
HP: 48
EN: 58
5/2/4/3/108
222.png

Corsola
HP: 90
EN: 100
2/3/4/3/30/ -10% Eva
232.png


Donphan
HP: 8
EN: 52
5/5/1/3/50

Action 1
Protect -> Donphan (7 EN)

Earthquake -> Both (15 EN)
Corsola: RNG roll (to crit) 1939 = no crit
(7.5+(5-3)1.5)(1.5) = 15.75 DMG
Donphan: (7.5-1+(5-5)1.5) = 6.5 DMG = 2.6 EN (Corsola)

Earthquake -> Both (14 EN)
Corsola: RNG roll (to crit) 3657 = no crit
(7.5+3+(4-3)1.5)(1.5) = 18 DMG
Donphan: (7.5+3-1+(4-5)1.5) = 8 DMG = 3.2 EN (Corsola)

Seed Bomb -> Flood (6 EN)
RNG roll (to crit) 7179 = no crit
(8+(5-3)1.5)(2.25) = 24.75 DMG

Action 2
Corsola used Barrier! (7 EN)
+2 Def

Brick Break -> Corsola (6 EN)
Corsola took no damage!

Brick Breka -> Corsola (6 EN)
Corsola took no damage!

Seed Bomb -> Flood (10 EN)
RNG roll (to crit) 7179 = no crit
(8+(5-3)1.5)(2.25) = 24.75 DMG

Action 3
Brick Break -> Corsola (10 EN)
RNG roll (to crit) 4677 = no crit
(8+(5-3)1.5)(1.5)-4 = 12.5 DMG

Brick Break -> Corsola (10 EN)
RNG roll (to crit) 127 = crit
(8+3+(4-3)1.5)(1.5) = 18.75 DMG

Seed Nuke -> Flood (56 EN- base cost 32, Donphan had 36)
RNG roll (to crit) 9147 = no crit
(18+(5-3)1.5)(2.25) = 47.25 DMG
Flood fainted!

Salty Storm -> Mischief (34 EN)
RNG roll (to crit) 580 = crit (my RNG isn't nice, but it'd KO anyway sooo)
(29.25+3+3+(4-3)1.5)(1.5) = 55.125 DMG

Post-Round stats:
260.png

Flood @ Wiki Berry
HP: -1
EN: KO
4/3/4/3/52/ -10% Eva
392.png

Mischief @ Figy Berry
HP: -7
EN: KO
5/2/4/3/108
222.png


Corsola
HP: 25
EN: 46
2/3/4/3/30/ -10% Eva
232.png


Donphan
HP: KO
EN: -20
5/5/1/3/50

Spr_Pt_Dahlia.png

"Wow, that was just WAY too close for comfort. That was an absolutely great fight, and I really thought you had me there for a little while there! Just keep trying, and I'm sure you'll beat us eventually!"

Someoneelse's Battle Arcade challenge has ended

Someoneelse gets 6 CC
Flood the Swampert gets 12 MC and 1 KOC
Australia the Pyroak gets 12 MC and 7 KOC (woah stop hogging all the KOs bro)
TM28 TOMBSTONER the Aggron gets 3 MC and 1 KOC
Mischief the Infernape gets 3 MC

I get 6(3)+15 = 33 UC

You may rechallenge in 3 days!
 
....Crap

RNG roll (for target, <=5000 Swampert) 3247, 2502, 2605 = Swampert, Swampert, Swampert

Sooo nothing changes.
/me hides in bunker as RNG rigging accusations fly

Please don't get mad Someoneelse :<
 
Blah blah blah im mad cuz I din want to ref dubs

Challenging this again, Doubles Format.
Thread: Haxed to oblivion
260.png

Swampert* [Flood] (M)
Nature: Quiet
Type: Water / Ground

Abilities:
Torrent (Passive)
Damp (Passive) (H, unlocked)

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
-10% Evasion
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ancient Power
Aqua Tail
Attract
Avalanche*
Barrier
Bide*
Bite*
Blizzard
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge*
Double Team
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Focus Blast
Focus Punch
Foresight*
Frustration
Giga Impact
Growl*
Hail
Hammer Arm
Hidden Power (Grass)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mimic
Mirror Coat
Mud Bomb
Mud Shot
Mud-Slap*
Mud Sport*
Muddy Water
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Slide*
Rock Smash
Rock Tomb
Round
Scald
Sleep Talk
Sludge Wave
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Tackle*
Take Down
Toxic
Waterfall*
Water Gun*
Water Pledge
Water Pulse
Whirlpool
Wide Guard
Yawn
---
77 Moves
frontnormal-mpyroak.png

Pyroak [Australia] (F)
Nature: Brave
Type: Fire / Grass

Abilities:
Rock Head (Passive)
Battle Armor (Passive)
Chlorophyll (Passive) (H, unlocked)

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Absorb
Ancient Power
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Counter
Double Team
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Giga Drain
Giga Impact
Growth
Heat Crash
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Low Kick
Low Sweep
Overheat
Petal Blizzard
Petal Dance
Protect
Rest
Return
Revenge
Roar
Rock Slide
Safeguard
Sand Tomb
Seed Bomb
Sleep Talk
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Will-O-Wisp
Wood Hammer
Worry Seed
Zap Cannon
---
62 Moves
306.png

Aggron [TM28 TOMBSTONER] (M)
Death Heavy Metal Rock Band
Nature: Brave
Type: Steel / Rock

Abilities:
Sturdy (Passive)
Rock Head (Passive)
Heavy Metal (Passive) (H, unlocked)
Filter (Passive) (Mega)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [10 Heavy Metal]
Base Rank Total: 21

Mega:
HP: 100
Atk: Rank 6 (+)
Def: Rank 10
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
-10% Evasion
Size Class: 4
Weight Class: 8 [11 Heavy Metal]
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Avalanche
Body Slam
Brick Break
Bulldoze
Counter
Curse
Dig
Double-Edge
Earthquake
Endeavor
Endure
Fire Blast
Fire Punch
Focus Blast
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Magnet Rise
Metal Burst
Metal Claw
Mimic
Mud-Slap
Payback
Power-Up Punch
Protect
Rest
Roar
Rock Slide
Shadow Claw
Sleep Talk
Smack Down
Stone Edge
Substitute
Superpower
Surf
Tackle
Take Down
Taunt
Thunder
Thunder Punch
Thunder Wave
Toxic
---
50 Moves
392.png

Infernape [Mischief] (M)
Nature: Lonely
Type: Fire / Fighting

Abilities:
Blaze (Passive)
Iron Fist (Passive) (H, unlocked)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acrobatics
Assist
Blast Burn
Brick Break
Bulldoze
Calm Mind
Close Combat
Counter
Dig
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Helping Hand
Hyper Beam
Iron Tail
Leer
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Overheat
Protect
Punishment
Quick Guard
Rest
Roar
Role Play
Rock Slide
Rock Smash
Scratch
Shadow Claw
Slack Off
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Swagger
Taunt
Thunder Punch
Torment
U-turn
Vacuum Wave
---
63 Moves

Queue:
Someoneelse (Doubles)

Battle #1
You are challenged by Lass Adeline!
Spr_RS_Lass.png
193.png
428.png


"It's my first time in the Arcade!"

193.png

Yanma (Male)
Type: Bug/ Flying
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities: Speed Boost/ Compound Eyes/ Frisk

Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Swift
Uproar
Pursuit
Wing Attack
Ancient Power
Screech
U-Turn
Air Slash
Bug Buzz

Psychic
Shadow Ball
Roost
Protect
Substitute
Solar Beam

Reversal
Signal Beam
Whirlwind
Feint
Silver Wind
428.png

Lopunny (Female)
Type: Normal
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities: Cute Charm/ Klutz/ Limber

Attacks:
Healing Wish
Bounce
Rototiller
Mirror Coat
Magic Coat
Splash
Pound
Defense Curl
Foresight
Endure
Baby-Doll Eyes
Return
Frustration
Quick Attack
Jump Kick
Baton Pass
Agility
Dizzy Punch
After You
Charm
Entrainment

Protect
Dig
Facade
Low Sweep
Thunder Wave
Giga Impact

Focus Punch
Fire Punch
Ice Punch
ThunderPunch
Encore

Roulette:
7 18 6 13
6 21 11 24
19 17 6 9
19 8 9 19

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Someoneelse
 
Ablities are Compound Eyes and Limber, since Geodude can't specify abilities.

Event: 4 (6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.)

Flying Gem for Yanma, Normal Gem for Lopunny.

Yanma: Air Slash (Pyroak) [GEM] ~ Air Slash (Pyroak) [GEM] ~ Air Slash (Pyroak) [GEM]
If Pyroak is under the effects of a p/e move, then use Solar Beam (Swampert)
If Pyroak is KOd, then use Solar Beam (Swampert)

Lopunny: Return (Pyroak) [GEM] ~ Frustration (Pyroak) [GEM] ~ Return (Pyroak) [GEM]
If Pyroak is under the effects of a P/E move, then target Swampert
If Pyroak is KOd, then target Swampert
 
Last edited:
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