Battle Arcade Challenge: The Wanderer

Geodude6

Look at my shiny CT!
17: Drought is applied to the battle.

Bronzor: Light Screen~Reflect~Safeguard
IF you flinch THEN push actions back.

Smeargle: Sacred Fire Kitsunoh~Magma Storm Kitsunoh~Sacred Fire Kitsunoh
IF Kitsunoh is under the effects of a p/e action THEN use Bolt Strike Togekiss.
 
Hooray for loophole abuse! And also excessive energy consumption!
Seth: Air Slash (Bronzor) -> Aura Sphere (Smeargle) -> Brick Break (Smeargle)
Amelia: Dig (Smeargle) -> Dig (Smeargle) -> Dig Smeargle
 
Togekiss(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. He's an utter space cadet.
Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Serene Grace, Hustle, Super Luck (DW)
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Toggle, defaults to OFF) When Hustle is ON, This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW, Unlocked): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (74/117):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf
Double-edge
Last Resort
After You
Safeguard
Baton Pass
Aura Sphere
Air Slash
Extremespeed
Sky Attack
Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)
Foresight
Stored Power
Mirror Move
Future Sight
TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam
Light Screen
Reflect
Substitute
Toxic
Psyshock
Rest
Aerial Ace
Attract
Brick Break
Double Team
Fire Blast
Fly
Flash
Hyper Beam
Rain Dance
Sunny Day
Telekinesis
Other:
Heal Bell
Water Pulse
Counter
Tailwind
Roost
Hyper Voice
Heat Wave
Shock Wave
Trick
Sleep Talk
Zap Cannon
Defog
Air Cutter
Body Slam
Endure
Drain Punch
Captivate
Curse
Defense Curl
Detect
Magic Coat
Mud-slap
Silver Wind
Helping Hand

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
Ben's Kitsunoh. Every team needs an only sane man, and although Amelia is female, she fits the bill.
Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Frisk, Limber, Cursed Body
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: Mastered!
MC: 1
DC: Mastered!
Attacks (60/99):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat
Fake Out
Shadowstrike
Perish Song
Hex
Egg:
Yawn
Meteor Mash
Foul Play
Featherdance
Flail
Psycho Shift
TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake
Rest
Rock Slide
U-Turn
Torment
Bulldoze
Dig
Aerial Ace
Psychic
Shadow Ball
Roar
Substitute
Double Team
Giga Impact
Flash
Hone Claws
Other:
Ice Punch
Thunderpunch
Pain Split
Super Fang
Endure
Sleep Talk
Snore
Defog
Low Kick
Sucker Punch
Knock Off
Magic Coat
Icy Wind
Endeavor
Superpower



"I can't believe I'm saying this, but Itsumo would be so damn helpful right now..."

Pre-Round stats:

Seth
HP: 100
EN: 100
1/4/5/4/80

Amelia
HP: 100
EN: 100
4/3/1/3/127

Bronzor
HP: 90
EN: 100
2/3/1/3/20/ -10% Eva

Smeargle
HP: 90
EN: 100
1/1/1/2/86/ +9% Acc

Sun (Semi-permanent)

Speed order: Amelia -> Smeargle -> Seth -> Bronzor
Action 1
Amelia dug underground! (10 EN)

Sacred Fire -> Amelia (8 EN)
Amelia dodged the attack!

Air Slash -> Bronzor (5 EN)
RNG roll (to crit, <=625 crit) 8548 = no crit
RNG roll (to flinch, <=6000 flinch) 4712 = flinch
(8+3+(5-3)1.5)(.67) = 9.38 DMG

Bronzor flinched!

Dig -> Smeargle
RNG roll (to crit) 2051 = no crit
(8+(4-1)1.5) = 12.5 DMG

Action 2
Amelia dug underground! (14 EN)

Magma Storm -> Amelia (10 EN)
No sell!

Aura Sphere -> Smeargle (6 EN)
RNG roll (to crit) 3461 = no crit
(9+(5-2)1.5)(1.5) = 20.25 DMG

Bronzor used Light Screen! (9 EN)

Dig -> Smeargle
RNG roll (to crit) 5522 = no crit
(8+(4-1)1.5) = 12.5 DMG


Action 3
Amelia dug underground! (18 EN)

Sacred Fire -> Amelia (8 EN)
God these actions were abusable

Brick Break -> Smeargle (6 EN)
RNG roll (to crit) 2826 = no crit
(8+(1-1)1.5)(1.5) = 12 DMG
Bye Light Screen

Bronzor used Reflect! (9 EN)

Dig -> Smeargle
RNG roll (to crit) 5522 = no crit
((8x.66)+(4-1)1.5) = 9.78 DMG



Post-Round stats:

Seth
HP: 100
EN: 83
1/4/5/4/80

Amelia
HP: 100
EN: 58
4/3/1/3/127

Bronzor
HP: 81
EN: 82
2/3/1/3/20/ -10% Eva
Reflect (5a)

Smeargle
HP: 23
EN: 74
1/1/1/2/86/ +9% Acc
Reflect (5a)

Sun (semi-permanent)


"NOT GOOD!"
 
Sethim: Flamethrower (Bronzor)*/** -> Heat Wave -> Flamethrower (Bronzor)*/**
*If Bronzor uses a p/e move and Smeargle is NOT KOed, redirect to Smeargle
**If Bronzor uses a p/e move and Smeargle IS KOed, use Chill instead

Amelia: Iron Head (Smeargle) -> Faint Attack (Smeargle) -> Iron Head (Smeargle)
*If Smeargle is KOed, redirect to Bronzor
 

"Crap... I'm out of options here, aren't I?"

Smeargle: V-Create + V-Create (Amelia) -> cooldown (V-Create Sethim) -> Destiny Bond (Amelia)
Bronzor: Gyro Ball (Amelia) x3

Pre-Round stats:

Seth
HP: 100
EN: 83
1/4/5/4/80

Amelia
HP: 100
EN: 58
4/3/1/3/127

Bronzor
HP: 81
EN: 82
2/3/1/3/20/ -10% Eva
Reflect (5a)

Smeargle
HP: 23
EN: 74
1/1/1/2/86/ +9% Acc
Reflect (5a)

Sun (semi-permanent)

Action 1
Iron Head -> Smeargle (5 EN)
RNG roll (to crit) 5332 = no crit
RNG roll (to flinch, <=3000 flinch) 8221 = no flinch
(4+3+(4-1)1.5) = 10.5 DMG

Flamethrower -> Bronzor (7 EN)
RNG roll (to crit) 8553 = no crit
RNG roll (to burn) 8961 = no burn
(10+3+(5-3)1.5) = 16 DMG

Gyro Ball -> Amelia (6 EN)
RNG roll (to crit) 7191 = no crit
(15+3+(2-3)1.5)(.67) = 11 DMG

Tactical Nuke -> Amelia ((12+16)1.75) = 49 EN
RNG roll (to hit) 8598 = hit
RNG roll (to crit) 7968 = no crit
((18x2.25)+(1-3)1.5)(1.5) = 56.25 DMG
Smeargle became even more useless!

Action 2
Faint Attack (yay not being Gen 6) -> Smeargle (4 EN)
RNG roll (to crit) 1019 = no crit
(3+(4-1)1.5)+4 = 11.5 DMG

Smeargle must cooldown!

Heat Wave -> Both (7 EN)
Smeargle: RNG roll (to hit) 4097 = hit
>1 DMG
Smeargle fainted!
Bronzor: RNG roll (to hit) 8266 = hit
RNG roll (to crit) 9394 = no crit
RNG roll (to burn) 4217 = no burn
(7.5+3+(5-3)1.5) = 13.5 DMG

Gyro Ball -> Amelia (10 EN)
RNG roll (to crit) 1996 = no crit
(15+3+(2-3)1.5)(.67) = 11 DMG

Action 3
Iron Head -> Smeargle (5 EN)
RNG roll (to crit) 9856 = no crit
RNG roll (to flinch) 8171 = no flinch
(4+3+(4-3)1.5)(.67) = 5.7 DMG

Flamethrower -> Bronzor (7 EN)
RNG roll (to crit) 1213 = no crit
RNG roll (to burn) 3451 = no burn
(10+3+(5-3)1.5) = 16 DMG

Gyro Ball -> Amelia (14 EN)
RNG roll (to crit) 6780 = no crit
(15+3+(2-3)1.5)(.67) = 11 DMG


Post-Round stats:

Seth
HP: 100
EN: 62
1/4/5/4/80

Amelia
HP: 6
EN: 45
4/3/1/3/127

Bronzor
HP: 35
EN: 52
2/3/1/3/20/ -10% Eva
Reflect (2a)

Smeargle
HP: KO
EN: KO
1/1/1/2/86/ +9% Acc

Sun (semi-permanent)


"Holy shit, we actually came close to KO'ing one of your mons!"
Gyro Ball (Amelia) -> Rock Slide -> Rock Slide
If Amelia is under the effects of a successful P/E move, change that action to Trick Room and push back
If Amelia is in the evasive stage of Dig when you would act, change that action to Earthquake
 

"That's just not nice..."

Pre-Round stats:

Seth
HP: 100
EN: 62
1/4/5/4/80

Amelia
HP: 6
EN: 45
4/3/1/3/127

Bronzor
HP: 35
EN: 52
2/3/1/3/20/ -10% Eva
Reflect (2a)

Action 1
Amelia used Endure! (15 EN)

Heat Wave -> Bronzor (7 EN)
RNG roll (to crit) 1653 = no crit
RNG roll (to burn) 1578 = no burn
(7.5+3+(5-3)1.5) = 13.5 DMG

Gyro Ball -> Amelia (18 EN)
RNG roll (to crit) 4465 = no crit
(15+3+(2-3)1.5)(.67) = 11 DMG
Amelia endured the hit!

Action 2
ShadowStrike -> Bronzor (6 EN)
RNG roll (to crit) 4121 = no crit
RNG roll (to lower Def) 39786 = lower Def
(4+3+(4-3)1.5)(1.5) = 12.75 DMG
Bronzor's Def fell!

Flamethrower -> Bronzor (7 EN)
RNG roll (to crit) 8044 = no crit
RNG roll (to burn) 8827 = no burn
(10+3+(5-3)1.5) = 16 DMG
Bronzor fainted!


Post-Round stats:

Seth
HP: 100
EN: 48
1/4/5/4/80

Amelia
HP: 1
EN: 24
4/3/1/3/127

Bronzor
HP: -7
EN: KO
2/3/1/3/20/ -10% Eva


"Oh well... such is life."

Your next battle will be up shortly
 
Battle #3

PKMN Trainer Dawn would like to battle!

RNG roll (for Pokemon) 85, 84

Cherrim (M)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 1

Abilities:

Flower Gift(Innate): This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Moves:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance
Worry Seed

Hidden Power Ice 7
Hyper Beam
Giga Drain
Solarbeam
Energy Ball
Substitute

Grasswhistle
Heal Pulse
Nature Power
Weather Ball


Buizel (F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Adamant Nature(+Atk, -SpA)
Stats:
HP: 90
Atk: 4(+)
Def: 2
SpA: 1(-)
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil(Innate): Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Attacks:
SonicBoom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Agility

Focus Punch
Iron Tail
Dig
Brick Break
Facade
Waterfall

Aqua Tail
Me First
Slash
Tail Slap


"You're not gonna have an easy battle this time!"

Roulette:
9 14 16 6
5 5 17 19
14 11 12 21
4 15 20 1

The events are as follows:
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Choose 4 consecutive numbers from the roulette
 
RNG roll (for effect) 2/4 = 15
Challenger’s Pokemon become cloaked by a Safeguard (4 rounds)


"Aww, we could've used that..."

Cherrim: Leech Seed (Sethim) -> Hidden Power (Sethim) -> Hidden Power (Sethim)
If Sethim uses a successful P/E move, redirect to Amelia
If Encore A2, change A1 to Hidden Power

Buizel: Aqua Tail -> Waterfall -> Aqua Tail (all Sethim)
If Sethim uses a successful P/E move, redirect to Amelia
If Sethim is in the evasive stage of a damaging evasive move, redirect to Amelia

Let's play the "how easy are these actions to abuse" game!
 
Very easy, actually.

Sethim: Protect -> Air Slash (Cherrim) -> Air Slash (Cherrim)
Amelia: Dig (Buizel) -> Bulldoze -> Ice Punch (Cherrim)
 

"You're no fun..."

Pre-Round stats:

Seth
HP: 100
EN: 100
1/4/5/4/80

Amelia
HP: 100
EN: 100
4/3/1/3/127

Cherrim
HP: 100
EN: 100
1/3/4/3/85

Buizel
HP: 90
EN: 100
4/2/1/2/85

Speed order: Amelia -> Buizel = Cherrim -> Seth
RNG roll (for Speed order (<=5000 Cherrim) 986, 2228, 6090 = Cherrim, Cherrim, Buizel
Action 1
Seth used Protect! (6 EN)

Amelia dug underground! (10 EN)

Leech Seed -> Amelia (9 EN)
Nope

Aqua Tail -> Amelia (6 EN)
Also nope

Dig -> Buizel
RNG roll (to crit) 6619 = no crit
(8+(4-2)1.5) = 11 DMG

Action 2
Bulldoze -> All (5 EN)
It doesn't affect Seth...
Cherrim: RNG roll (to crit) 2446 = no crit
(6+(4-3)1.5)(.67) = 5 DMG
Buizel: RNG roll (to crit) 6720 = no crit
(6+(4-2)1.5) = 9 DMG
Cherrim/Buizel's Speed fell!

Air Slash -> Cherrim (5 EN)
RNG roll (to hit) 2801 = hit
RNG roll (to crit) 7059 = no crit
RNG roll (to flinch) 9264 = no flinch
(8+3+(5-3)1.5)(1.5) = 21 DMG

Hidden Power -> Seth (5 EN)
RNG roll (to crit) 3469 = no crit
(7+(4-4)1.5)(1.5) = 10.5 DMG
Waterfall -> Seth (5 EN)
RNG roll (to crit) 95 = crit
(8+3+3+(4-4)1.5) = 14 DMG

Action 3
Ice Punch -> Cherrim (6 EN)
RNG roll (to crit) 2497 = no crit
RNG roll (to freeze) 3902 = no freeze
(8+(4-3)1.5)(1.5) = 14.25 DMG

Air Slash -> Cherrim (5 EN)

RNG roll (to hit) 8003 = hit
RNG roll (to crit) 9782 = no crit
RNG roll (to flinch) 8702 = no flinch
(8+3+(5-3)1.5)(1.5) = 21 DMG

Aqua Tail -> Seth (6 EN)
RNG roll (to hit) 6849 = hit
RNG roll (to crit) 9000 = well that's not surprising at all
(9+3+(4-4)1.5) = 12 DMG

Hidden Power -> Seth (5 EN)

RNG roll (to crit) 3974 = no crit
(7+(4-4)1.5)(1.5) = 10.5 DMG


Post-Round stats:

Seth
HP: 32
EN: 84
1/4/5/4/80

Amelia
HP: 100
EN: 79
4/3/1/3/127

Cherrim
HP: 60
EN: 81
1/3/4/3/85
-1 Spe

Buizel
HP: 70
EN: 83
4/2/1/2/85
-1 Spe

"Look's like things are better than I thought they'd be!"
 
Not for long, they ain't.
Sethim: Air Slash (Cherrim) -> Flamethrower (Cherrim)* -> Flamethrower (Cherrim)*
*If Cherrim is KOed, use Magical Leaf (Buizel)

Amelia: Ice Punch (Cherrim) -> Ice Punch (Cherrim)* -> Ice Punch (Cherrim)*
*If Cherrim is KOed, use Thunderpunch (Buizel)
 

"Take down that Togekiss!"
Cherrim: Substitute (15 HP) -> Leech Seed (Amelia) -> Helping Hand (Buizel)
If Cherrim flinches A1, push actions back
Buizel: Focus Punch + Focus Punch (Seth) -> cooldown (Dig Amelia) -> Dig (Amelia)


Pre-Round stats:

Seth
HP: 32
EN: 84
1/4/5/4/80

Amelia
HP: 100
EN: 79
4/3/1/3/127

Cherrim
HP: 60
EN: 81
1/3/4/3/85
-1 Spe

Buizel
HP: 70
EN: 83
4/2/1/2/85
-1 Spe

Action 1
Buizel is charging up! (42 EN)

Ice Punch -> Cherrim (10 EN)
RNG roll (to crit) 2020 = no crit
RNG roll (to freeze) 5281 = no freeze
(8+(4-3)1.5)(1.5) = 14.25 DMG

Air Slash -> Cherrim (9 EN)
RNG roll (to hit) 8037 = hit
RNG roll (to crit) 9831 = no crit
RNG roll (to flinch) 9234 = no flinch
(8+3+(5-3)1.5)(1.5) = 21 DMG

Cherrim used Substitute! (12 EN, 15 HP)

SUPER MEGA ACTION PUUUUUUNCH -> Seth
RNG roll (to crit) 7975 = no crit
((15x2.25)+(4-4)1.5) = 33.75 DMG
Seth fainted!

Action 2

Ice Punch -> Cherrim (14 EN)
RNG roll (to crit) 8525 = no crit
RNG roll (to freeze) 6208 = no freeze
(8+(4-3)1.5)(1.5) = 14.25 DMG
The substitute took the damage!

Buizel must cool down!

Leech Seed -> Amelia (9 EN)
RNG roll (to hit) 7279 = hit
A Leech Seed was planted!

Leech Seed (3 DMG Amelia, +3 HP Cherrim)

Action 3
Helping Hand -> Buizel (12 EN)

Buizel dug underground! (10 EN)

Ice Punch -> Cherrim (18 EN)
RNG roll (to crit) 6306 = no crit
(8+(4-3)1.5)(1.5) = 14.25 DMG
The substitute faded!

Dig -> Amelia
RNG roll (to crit) 4767 = no crit
RNG roll (for Cursed Body) 4645 = no
(16+(4-3)1.5)(1.5) = 26.25 DMG

Leech Seed (3 DMG Amelia, +3 HP Cherrim)


Post-Round stats:

Seth
HP: -2
EN: KO
1/4/5/4/80

Amelia
HP: 68
EN: 37
4/3/1/3/127
Leech Seed (4a)

Cherrim
HP: 16
EN: 48
1/3/4/3/85

Buizel
HP: 70
EN: 31
4/2/1/2/85


"All right! We're actually winning!"
Cherrim: Morning Sun -> Helping Hand (Buizel) -> Heal Pulse (Buizel)
If Taunted, change remaining actions to Petal Dance
If Copycat is used A2, change actions to Heal Pulse (Buizel) -> Morning Sun -> Helping Hand (Buizel)
Buizel: Chill -> Aqua Tail (Amelia) -> Waterfall (Amelia)
If Amelia is under the effects of a successful P/E move AND you are not Taunted, change that action to Chill
If Amelia uses Dig A2 or A3, change that action to Dig

(inb4 "But not for long" comment)
 
...what.
Taunt (Cherrim) -> Ice Punch (Cherrim) -> Ice Punch (Cherrim)
*If Cherrim is KOed, replace all remaining actions with thunderpunch (Buizel)
 

"U mad bro?"

Pre-Round stats:

Amelia
HP: 68
EN: 37
4/3/1/3/127
Leech Seed (4a)

Cherrim
HP: 16
EN: 48
1/3/4/3/85

Buizel
HP: 70
EN: 31
4/2/1/2/85

RNG roll (for Speed ties, <=5000 Cherrim) 1624, 4686, 7357 = Cherrim, Cherrim, Buizel

Action 1
Taunt -> Cherrim (10 EN)
Yeah energy sinks

Petal Dance -> Amelia (7 EN)
RNG roll (to crit) 1315 = no crit
(12+3+(4-3)1.5)(.67) = 11 DMG

Buizel chilled! (+12 EN)

Leech Seed (3 DMG Amelia, +3 HP Cherrim)

Action 2
Ice Punch -> Cherrim (6 EN)
RNG roll (to crit) 5156 = no crit
RNG roll (to freeze) 1408 = no freeze
(8+(4-3)1.5)(1.5) = 14.25 DMG

Petal Dance -> Amelia (7 EN)
RNG roll (to crit) 8228 = no crit
(12+3+(4-3)1.5)(.67) = 11 DMG

Aqua Tail -> Amelia (6 EN)
RNG roll (to hit) 6871 = hit
RNG roll (to crit) 6474 = no crit
(9+3+(4-3)1.5) = 13.5 DMG

Leech Seed (3 DMG Amelia, +3 HP Cherrim)

Action 3
Ice Punch -> Cherrim (10 EN)
RNG roll (to crit) 232 = crit (whatever RNG, do your thing)
RNG roll (to freeze) 3015 = no freeze
(8+3+(4-3)1.5)(1.5) = 18.75 DMG
Cherrim fainted!

Waterfall -> Amelia (5 EN)
RNG roll (to crit) 5510 - no crit
(8+3+(4-3)1.5) = 12.5 DMG


Post-Round stats:

Amelia
HP: 14
EN: 17
4/3/1/3/127

Cherrim
HP: -11
EN: KO
1/3/4/3/85

Buizel
HP: 70
EN: 32
4/2/1/2/85


"Wait are you telling me I'm actually going to win this!?!?"
 

"I could just KO you A1, but having you KO yourself is honestly a lot funnier, and I'm a troll soooo..."
Agility (Evasive) -> Chill and lol -> Agility (evasive)

Pre-Round stats:

Amelia
HP: 14
EN: 17
4/3/1/3/127

Buizel
HP: 70
EN: 32
4/2/1/2/85

Action 1
Buizel used Agility! (7 EN)

ThunderPunch -> Buizel (6 EN)
Buizel/waterwarrior is a goddamn asshole!

Action 2
ThunderPunch -> Buizel (10 EN)
RNG roll (to crit) 2502 = no crit
RNG roll (to para) 8608 = no para
(8+(4-2)1.5)(1.5) = 16.5 DMG

Buizel chilled! (+12 EN)

Action 3
Buizel used Agility! (7 EN)

ThunderPunch -> Buizel (14 EN)
I AM A GIANT DICK
Amelia fainted!


Post-Round stats:

Amelia
HP: KO
EN: -13
4/3/1/3/127

Buizel
HP: 53
EN: 30
4/2/1/2/85


"Only in ASB, motherfuckers. A, S, fucking B."

The Wanderer's Battle Arcade challenge has ended!

Rewards:
Wanderer gets 2 CC
Seth the Togekiss gets 9 MC and 3 KOC
Amelia the Kitsunoh gets 9 MC and 2 KOC

I get 3+2(6) = 15 UC
Geodude6 gets 6 UC

You may challenge again in three days (probably)
 
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*tick...tick...tick...tick...tick...tick..*

Come on...come on...

*tick...tick...tick...tick...tick...tick...*

Why's it not going off?

*tick...tick...tick...tick..tick...tick...*

Oh wait, it's been ready for a while. TIME'SUPGODOTHEARCADEGODOTHEARCADEGODOTHEARCADE

Format: Singles
Thread Yo.
Mon 1: Quilladin (Bulletproof)
Mon 2: Aurorus (Refrigerate)
Mon 3: Charmander (Blaze)


Quilladin [Galahad] (Male)

Nature: Sassy (+1 SpD, -15% Spe, -10 evasion)
Type: Grass
Ability: Overgrow, Bulletproof (Unlocked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 49 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 8/9
MC: 0
AC: Mastered!

Attacks:
Level Up:
Bite
Growl
Leech Seed
Pain Split
Pin Missile
Rollout
Tackle
Vine Whip

Egg:
Belly Drum
Curse
Quick Guard
Spikes
Synthesis

TM:
Aerial Ace
Dig
Protect
Shadow Claw
Smack Down
Taunt

Aurorus [Bedevere] (Male)

Nature: Relaxed (+1 Def, -15% Spe, -10 evasion)
Type: Rock/Ice
Abilities: Refrigerate, Snow Warning (Unlocked)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 50 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 20

EC: Mastered!
MC: 0
AC: Mastered!

Attacks (22/??):
Level Up:
Aurora Beam
Avalanche
Blizzard
Encore
Freeze-Dry
Growl
Icy Wind
Mist
Powder Snow
Rock Throw
Take Down
Thunder Wave

Egg:
Barrier
Discharge
Haze
Magnet Rise
Mirror Coat

TM:
Dark Pulse
Flash Cannon
Hidden Power - Fire
Protect
Toxic

Charmander [Dargor] (Male)

Nature: Naive (+15% Spe, +19 accuracy, -1 SpD)
Type: Fire
Abilities: Blaze, Solar Power (H)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 75 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 4/5

Attacks:
Level Up:
Dragon Rage
Ember
Fire Fang
Fire Spin
Flamethrower
Growl
Leer
Metal Claw
Scary Face
Scratch
Rage
Smokescreen

Egg:
Beat Up
Counter
Dragon Dance
Focus Punch
Outrage

TM:
Dig
Power-up Punch
Protect
Rock Slide
Will-o-wisp

Other:
Bide
Endure

Yolol Wanderer! Ready to face the Arcade?!


Lets see who is going to beat your ass!



Beedrill(Male)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:


Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Pin Missile

Brick Break
Aerial Ace
Facade
Roost
Acrobatics
Giga Impact
X-Scissor
Poison Jab
U-Turn



21/1/9/20
24/2/4/5
15/10/24/11
3/13/10/3

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
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RNG: 2/4

2: Opponent’s Pokemon are burned for the battle.




Bzzzzzzzzzzzzzz



Acrobatics -> Aerial Ace -> Acrobatics



If Protect and you are not taunted, use Focus Energy that action, but only once.
If Dig and you are slower, use Roost that action the first time
 


100 HP
100 EN
3/3/2/3/49
-10% Evasion



100 HP
100 EN
4/2/1/3/75


Action 1

Bee used Acrobatics - 7 energy
To crit (5239) - No
(11 + 1,5 - 3)*2,25 = 21,375 damage


Quill used Smackdown - 4 energy
To crit (312) - Yes
(5 + 3 + 1,5)*1,5 = 14,25 damage

-2 HP

Action 2

Bee used Aerial Ace - 5 energy
To crit (2525) - No
(6 + 1,5 - 3)*1,5 = 10,125 damage


Quill used Pain Split - 11 energy

76 HP to both

-2 HP to Bee

Action 3


Bee used Acrobatics - 7 energy
To crit (821) - No
(11 + 1,5 - 3)*2,25 = 21,375 damage


Quill used Smackdown - 4 energy
To crit (9994) - No
(5 + 1,5)*1,5 = 9,75 damage

-2 HP to Bee





55 HP
81 EN
3/3/2/3/49
-10% Evasion



62 HP
81 EN
4/2/1/3/75
Cant Roost (6 actions)
 

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