Battle Arcade Challenge: waterwarrior


Dovahkiin

100 HP
100 EN
6/3/1/3/125



35 HP
29 EN
4/5/4/5/39
-10% Evasion
Pressure
Burned


Action 1

Dusk used Focus Blast
Hit 8282 - No

FUCK

Payback
(10 + 3 + 3 + 1,5)*1,5 = 26,25 damage

Ice Shard
(4 + 3 + 1,5) = 8,5 damage


Trick Room (3 Rounds)


Dovahkiin

100 HP
88 EN
6/3/1/3/125
1 KOC



KO HP
KO EN
4/5/4/5/39
-10% Evasion
Pressure
Burned
 
Here comes the hard part...

Foul Play (GEM) x3
If Hi Jump Kick NOT in a combo AND Medicham is not behind a Substitute, change that action to Counter
If Hi Jump Kick in a combo, change that action to Dig

God I hope I didn't fuck up :/
 


They worked hard to get here, Meddy, but so did us! We shall keep fighting as long as we stand!

Drain Punch -> Drain Punch -> Cinderblock Break (Brick-Break Combo)



Trick Room (3 Rounds)



Dovahkiin

100 HP
88 EN
6/3/1/3/125
4 KOC



41 HP
78 EN
6/3/1/3/80
Pure Power
Burned



Action 1


Medi used Drain Punch - 11 energy
To crit (7682) - No
(8 - 3 + 3 + 4,5)*2,25 = 28,125 damage
+14,06 HP

Dov used Foul Play - 7 energy
To crit (2761) - No
(10 + 3 + 3 + 4,5) = 20,5 damage

-2 HP

Action 2


Medi used Drain Punch - 15 energy
To crit (2814) - No
(8 - 3 + 3 + 4,5)*2,25 = 28,125 damage
+14,06 HP

Dov used Foul Play - 7 energy
To crit (1112) - No
(10 + 3 + 3 + 4,5) = 20,5 damage

-2 HP

Action 3

Dov used Foul Play - 7 energy
To crit (5020) - No
(10 + 3 + 3 + 4,5) = 20,5 damage


Medi used Cinderblock Breaker - 27 energy
(18 + 3 + 4,5 - 3)*2,25 = 50,625 damage

Dov fainted!

-2 HP


Trick Room (3 Rounds)



Dovahkiin

KO HP
KO EN
6/3/1/3/125
4 KOC



2 HP
25 EN
6/3/1/3/80
Pure Power
Burned





Damn...that was an intense battle, challenger. Really got me and my team on our toes. I look forward your next challenge.





Sorry WW, but your Arcade Challenge has come to an end.


Waterwarrior: 3 CC
Weavile: 12 MC and 4 KOC
Serperior: 3 MC
Blastoise: 3 MC and 1 KOC


Matezoide: 19 UC

Geodude: 3 UC
 
Rank 1 Singles

Staraptor (Rainbow Dash) Female
Nature: Adamant (+Atk, -SpA)
Type: Normal / Flying
Abilities: Intimidate/ Reckless (Unlocked)

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks: (25/ ? total moves)
Physical:
Aerial Ace
Brave Bird
Close Combat
Double-Edge
Fly
Frustration
Quick Attack
Return
Revenge
Steel Wing
Tackle
Take Down
U-Turn
Wing Attack

Special:
Final Gambit

Status:
Agility
Double Team
Endeavor
Foresight
Growl
Protect
Roost
Substitute
Toxic
Whirlwind

Froslass (Wispmother) Female
Nature: Modest (+SpA, -Atk)
Type: Ice/Ghost

Abilities: Snow Cloak/ Cursed Body (Unlocked)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: (42/ 80 total moves)
Physical:
Astonish
Avalanche
Bide
Bite
Headbutt
Ice Shard

Special:
Blizzard
Frost Breath
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Ominous Wind
Powder Snow
Psychic
Shadow Ball
Signal Beam
Thunder
Thunderbolt

Status:
Attract
Block
Confuse Ray
Destiny Bond
Disable
Double Team
Endure
Hail
Leer
Light Screen
Pain Split
Protect
Rest
Safeguard
Sleep Talk
Snatch
Spikes
Substitute
Taunt
Thunder Wave
Torment
Toxic

Absol (Edgeworth) Male
Nature: Mild (+1 SpA, -1 Def)
Type: Dark
Abilities: Pressure/ Super Luck/ Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Mega Evolution:
Ability:
Magic Bounce
Stats:
HP: 100
Atk: Rank 6
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 115
Size Class: 3
Weight Class: 3
Base Rank Total: 21


EC: N/A
MC: 0
AC: 5/5

Attacks: (38/ 107 total moves)
Physical:
Bounce
Counter
Double-Edge
Feint Attack
Feint
Giga Impact
Megahorn
Night Slash
Psycho Cut
Pursuit
Quick Attack
Razor Wind
Scratch
Shadow Claw
Slash
Stone Edge
Sucker Punch
Superpower
X-Scissor
Zen Headbutt

Special:
Blizzard
Dark Pulse
Flamethrower
Future Sight
Ice Beam
Thunder
Thunderbolt

Status:
Detect
Double Team
Endure
Leer
Magic Coat
Me First
Perish Song
Substitute
Swords Dance
Taunt
Torment
Battle #1:
Flavor will come later.
Mon RNG: 82
Mothim(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+0
SpD: Rank 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:
Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Tackle
Protect
Bug Bite
Hidden Power Fire 7
Confusion
Gust
PoisonPowder

Hyper Beam
Giga Drain
SolarBeam
Psychic
Shadow Ball
Roost
Energy Ball
Silver Wind
Venoshock


Roulette:
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


17 22 9 6
24 23 17 6
9 11 16 2
1 19 3 2

Please select 4 consecutive events from the roulette.
 
Last edited:
RNG: 3 (17: Drought is applied to the battle.)

Venoshock ~ Venoshock ~ Venoshock
If P/E, then chill and push back
If Staraptor isn't poisoned, then use Poison Powder and push back
 
Pre-round 1
Team ww!

100
100
Fine

Team Arcade!

100
100
Fine

I use a d1200.
Staraptor used Brave Bird! (1101) -7 en, -(12+3+2+6)*1.5=35.5 hp Mothim, -(35.5/3)=11.833 hp Staraptor
Mothim used Poison Powder! (731) -7 en
-2 hp Staraptor

Staraptor used Wing Attack! (243) -3 en, -(6+3+6)*1.5=22.5 hp Mothim
Mothim used Venoshock! (427) -8 en, -(13+1.5)=14.5 hp Staraptor
-2 hp Staraptor

Mothim used Venoshock! (685) -12 en, -(13+1.5)=14.5 hp Staraptor
Staraptor used Brave Bird+Brave Bird! (557) -(8+8+4)*1.75-1=34 en, -(12*2.25+3+2+6)*1.5=57 hp Mothim, RIP Mothim, -(57/3)=19 hp Staraptor

Mon RNG: 123
Bolderdash (F)

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Vacuum Wave

Hidden Power Ice 6
Hyper Beam
Giga Drain
Shadow Ball
Flamethrower
Sandstorm
Energy Ball
Endure
Sleep Talk
Substitute


Roulette:
5 14 12 11
5 7 18 17
13 19 6 14
3 3 18 16

Please pick 4 consecutive events from the roulette.
 
Event: 4 (18: Drizzle is applied to the battle.)

Ancient Power ~ Rock Blast ~ Ancient Power
If successful P/E, then use Sandstorm the first time and Acupressure the second
 
On second thought, running calcs really does trump fears based solely on type match-ups

Revenge -> Revenge -> NO HOLDS BARRED BEATDOWN (Close Combat + Close Combat combo)
 
Pre-round 1
Team ww!

100
100
Fine

Team Arcade!

90
100
Fine

Bolderdash used Ancient Power! (1110, 914) -4 en, -(6*1.5+3+4.5)*1.5=24.75 hp Staraptor
Staraptor used Revenge! (381) -8 en, -(12+6)*1.5=27 hp Bolderdash

Bolderdash used Rock Blast! (60, 283 2 hits, 1070, 256) -6 en, -((3+1)*2+3-3)*1.5=12 hp Staraptor
Staraptor used Revenge! (180) -12 en, -(12+6)*1.5=27 hp Bolderdash

Bolderdash used Ancient Power! (735, 415) -4 en, -(6*1.5+3+4.5)*1.5=24.75 hp Staraptor
Staraptor used Close Combat+Close Combat! (1115) -(8+8+4)*1.75=35 en, -(12*2.25+6)*1.5=49.5 hp Bolderdash, RIP Bolderdash

Mon RNG: 20
Chansey (F)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Modest Nature(+SpA, -Atk)
Stats:
HP: 140
Atk: Rank 1
Def: Rank 1
SpA: Rank 2
SpD: Rank 4
Spe: 50
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Healer(Innate): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Attacks:
Defense Curl
Pound
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Fling
Bestow
Take Down
Charm
Copycat
Sweet Kiss

Toxic
Ice Beam
Protect
Thunderbolt
Flamethrower
Charge Beam

Aromatherapy
Counter
Endure
Metronome

(Hey, should I update Chansey to 145 hp or keep it the same?)

Roulette:
24 7 6 5
7 2 5 8
3 14 21 1
3 2 22 3

Please pick 4 consecutive events from the roulette.
 
Keep it the same- only challenges taken after revamps are all done will have 145 HP Chanseys

Also, it'd be easier for everyone if you repost the event list for the roulette each time the challenger spins it

3 14 21 1
 
Since I forgot to give Chansey an ability, it's Serene Grace.
Also, it's been literally 10 posts since the roulette was posted .-.
Event: 4 (1: Opponent’s Pokemon are poisoned for the battle.)
Thunderbolt ~ Ice Beam ~ Thunderbolt
If a damaging fighting-type move is used, then use Counter
If Staraptor is in the evasive stage of a damaging evasive move and you are using Ice Beam, then use Minimize
 
Let's try this!

Substitute (15) -> Close Combat -> Fly
If you do not have a Substitute A2, change that action to Endeavor

Also THUNDER is the one that hits during Fly, not Thunderbolt, so you miss A3 :P
 
Pre-round 1
Team ww!

100
100
Fine

Team Arcade!

140
100
Poisoned

Staraptor used Substitute! -12 en, -15 hp, +15 hp sub
Chansey used Thunderbolt! (416) -7 en, -(9)*1.5=13.5 hp sub
-2 hp Chansey

Staraptor used Close Combat! (969) -8 en, -(12+7.5)*1.5=29.25 hp Chansey, -1 Def/SpD Staraptor
Chansey used Counter! -(6+29.25/2)=20.625 en, no sub
-2 hp Chansey

Staraptor used Fly! -9 en
Chansey used Thunderbolt! -7 en, miss
Staraptor used Fly! (619, 701) -(9+3+7.5)=19.5 hp Chansey
-2 hp Chansey


Post-round 1
Team ww!

85
79
-1 Def/SpD

Team Arcade!

85
65
Poisoned​
 
Last edited:
Yeah, thats one of the reasons for the revamp. You use the stats the profile says, even if it should say something else. Its like this for a lot of Arcade mons, unfortunately...
 
Woah ordering first for the first time in Battle 3. Nice. Nice.

And with HP amounts even, we've pretty much already won. Yay!
Close Combat -> Close Combat -> Close Combat
If Sweet Kiss AND you don't have a Substitute up, change that action to Substitute (15)
If Counter AND you do not have a Substitute up, change that action to Substitute (15)
 
Minimize ~ Ice Beam ~ Thunderbolt
/me prays for hax

Pre-round 2
Team ww!

85
79
-1 Def/SpD

Team Arcade!

85
65
Poisoned

Staraptor used Close Combat! (575) -8 en, -(12+7.5)*1.5=29.25 hp Chansey
Chansey used Minimize! -8 en
-2 hp Chansey

Staraptor used Close Combat! (254, 560) -12 en, -(12+7.5)*1.5=29.25 hp Chansey
Chansey used Ice Beam! (144 freeze, 656 2a, 919) -7 en, -(9)*1.5+6=19.5 hp Staraptor, frozen 2a
-2 hp Chansey

Staraptor is frozen solid!
Chansey used Thunderbolt! (564, 845) -7 en, -(9)*1.5+6=19.5 hp Staraptor
-2 hp Chansey


Post-round 2
Team ww!

46
59
-3 Def/SpD, Frozen 1a

Team Arcade!

21
43
Poisoned, Minimized
Ice Beam ~ Thunderbolt+Thunderbolt ~ Thunderbolt+Thunderbolt
If P/E a2, then Softboiled and push back
 
Pre-round 3
Team ww!

46
59
-3 Def/SpD, Frozen 1a

Team Arcade!

21
43
Poisoned, Minimized

Staraptor is frozen solid!
Chansey used Ice Beam! (1132) -7 en, -(9)*1.5+6=19.5 hp Staraptor
-2 hp Chansey

Staraptor used Aerial Ace+Aerial Ace! (397) -(4+4+4)*1.75-1=20 en, -(6*2.25+3+7.5)=24 hp Chansey, RIP Chansey

Dahlia wants to fite.
Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:
Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room
Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:
Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:
Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch
Hyper Voice


Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


20 4 11 2
9 9 13 1
9 18 11 22
10 8 16 9

Choose 4 events.
 
You messed up the order for Dahlia- I sent out my mon, THEN you send out your mon and show me the roulette.

Let's go Wispmother!

(Of course, you can still use the same roulette your next post. It's just that who you're using may influence my choices)
 

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