Battle! Box versus Geodude6!

Welcome, ladies and gentlemen, to this quite... unusual battle! Our contenders, Box and Geodude6, choose the following... umm... field for their confrontation!

Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round

Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?

When the pokemon are 500 feet tall, that's how.

In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.

Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.

2v2 LC doubles
36 hour DQ
No recovers/chills
All abilities
Training items
2 subs


The situation is pretty dire, but we still managed to found a Pokemon expert to comment your match!

"Hey, civilian! You got some guts to set up a Pokemon battle in the middle of a war! I like it! This is gonna be one shocking match!"

And so, the two contenders come forward with their squads!


Genevieve (Froakie (F))

Nature: Hasty (Speed increased by 15% ; Defense decreased by *)

Type:
Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Torrent (Type: Passive)

When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Protean (Type: Toggle; DW Locked)
When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+)
+23 Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks (37):
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Fling (*)
Smack Down
Substitute
Bounce
Double Team
Hydro Pump

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Acrobatics (*)
Blizzard (*)
Dig (*)
Facade (*)
Grass Knot (*)
Hidden Power Fire
Ice Beam
Power-up Punch
Protect
Rain Dance
Rest
Rock Slide
Sleep Talk
Surf
Taunt
Toxic
U-turn
Pablo (Lotad (M))
Nature: Quiet (Special Attack increased by * ; Speed decreased by 15*, Evasion -10)

Type:
Water
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (PoisonPowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish (Type: Passive)
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (Type: Passive; DW Locked)
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, its Accuracy and natural Accuracy stage increase by one (1) when it is sent out.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
-10 Evasion
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks (30):
Astonish (*)
Growl (*)
Absorb (*)
Nature Power (*)
Mist (*)
Natural Gift (*)
Mega Drain (*)
BubbleBeam (*)
Rain Dance
Energy Ball
Zen Headbutt

Counter (*)
Flail (*)
Leech Seed (*)
Teeter Dance (*)
Water Gun (*)

Giga Drain
Icy Wind
Sleep Talk
Synthesis
Seed Bomb

Double Team
Endure
Hidden Power (Electric, 6)
Ice Beam (*)
Protect (*)
Rest (*)
Scald
Solarbeam (*)
Substitute
Surf
Toxic (*)


Tepig (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire
Abilities: Blaze, Thick Fat (HA locked)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 39-
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down

Body Slam
Covet
Heavy Slam
Magnitude
Yawn

Sunny Day
Protect
Solarbeam
Fire Blast
Wild Charge

Endeavor
Heat Wave
Superpower
Fletchling (F)
Nature: Quirky
Type: Normal/Flying
Abilities: Big Pecks, Gale Wings (HA locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks
Tackle
Growl
Quick Attack
Peck
Agility
Flail
Roost
Razor Wind

Quick Guard

Taunt
Protect
Double Team
Rest
Thief
Sleep Talk
U-Turn
Substitute
Fly


Is there something else our guest star wants to add?

"Hah! They look cute but they got guts! Let's see what they can do!"

RNG Initiative roll (1: Box, 2: Geodude): 1/2

Round order:
Box sends his orders for the match
Geodude6 sends his orders for the match
I ref
 

We'll make short work of you fools!

HYAAAAAAAAA
HYAAAAAAAAAA
Pablo & Genevieve: Surf | Surf | Surf
Pablo: If Fletchling is in the evasive phase of a Damaging Evasive move when you would attack, Hydro Pump his partner.
Genevieve: If damaging Electric move used at all, Mud Sport once that action.
If Fletchling is in the evasive phase of a Damaging Evasive move when you would attack, Hydro Pump his partner.
 
Last edited:

Geodude6

Look at my shiny CT!
Sorry, didn't see this.

Tepig will take an Exp Share. Fletchling will also take an Exp Share.

Tepig: Sunny Day~Wild Charge Froakie~Wild Charge Froakie

Fletchling: Taunt Froakie~Fly Lotad~Fly Lotad
 
Round 1: Let the flood begin!

HP: 90
Energy: 100


HP: 90
Energy: 100


HP: 100
Energy: 100


HP: 90
Energy: 100


Well, thankfully we are on a high position, because the two little Water-types start flooding the streets with massive waves of water! However, the other two Pokemon don't just sit and watch as the water storms the battlefield. After Tepig summons intense sunlight, Fletchling takes into the air, while the partner distracts Lotad with its electric types. This allows the little bird to bash into the... wait, what are you doing, Gym Leader?

"That grassweed is good for nothing. Take it down hard, boys!"

Whoa, that's one nasty missile leaving a hole into Pablo's defenses!

HP: 16
Energy: 82
Other: Taunted (3a), Torrent activated


HP: 38
Energy: 70


HP: 4
Energy: 65
Other: Blaze activated


HP: 70
Energy: 66

Arena effects: Sun (3r), Mud Sport (4a)
Action1:
Froakie used Surf!
Crit roll (1-625): 430/10000 = Yes
Lotad: (9*0.75+3+1.5+3)*0.44 = 6.27 damage
Crit roll (1-625): 9953/10000 = No
Tepig: (9*0.75+3+1.5)*1.5 = 16.875 damage
Crit roll (1-625): 5389/10000 = No
Fletchling: 9*0.75+3+1.5 = 11.25 damage
-6 energy
Fletchling used Taunt!
Froakie is Taunted!
-10 energy
Tepig used Sunny Day!
Sunny Day: 4 rounds
-9 energy
Lotad used Surf!
Crit roll (1-625): 3241/10000 = No
Froakie: (9*0.75+3+1.5-3)*0.67 = 5.5375 damage
Crit roll (1-625): 9138/10000 = No
Tepig: (9*0.75+3+1.5-3)*1.5 = 12.375 damage
Crit roll (1-625): 2043/10000 = No
Fletchling: 9*0.75+3+1.5-3 = 8.25 damage
-6 energy
--------------------
Action2:
Froakie used Struggle!
Target roll: 1/2
Crit roll (1-625): 516/10000 = Yes

Tepig: 5+3 = 8 damage, 3 recoil
-5 energy
Fletchling flew high!
Tepig used Wild Charge!

Crit roll (1-625): 3383/10000 = No
Froakie: (15+3)*1.5 = 27 damage, 6.75 recoil
-10.8 energy
Lotad used Surf!
Crit roll (1-625): 1911/10000 = No
Froakie: (9*0.75+3+1.5-3)*0.67 = 5.5375 damage
Crit roll (1-625): 3111/10000 = No
Tepig: (9*0.75+3+1.5-3)*1.5 = 12.375 damage
Crit roll (1-625): 969/10000 = No
Fletchling: missed
-10 energy
Fletchling used Fly!
Crit roll (1-625): 1422/10000 = No
Lotad: (9+3)*1.5 = 18 damage
-10 energy
--------------------
Action3:
Froakie used Hydro Pump!
Crit roll (1-625): 6069/10000 = No
Tepig: (12+3+1.5-3)*1.5 = 20.25 damage
-7 energy
Fletchling flew high!
Tepig used Wild Charge!

Crit roll (1-625): 4048/10000 = No
Froakie: (15+3)*1.5 = 27 damage, 6.75 recoil
-14.8 energy
Lotad used Surf!
Crit roll (1-625): 3595/10000 = No
Froakie: (9*0.75+3+1.5-3)*0.67 = 5.5375 damage
Crit roll (1-625): 2014/10000 = No
Tepig: (9*0.75+3+1.5-3)*1.5 = 12.375 damage
Crit roll (1-625): 9119/10000 = No
Fletchling: missed
-14 energy
Fletchling used Fly!
Crit roll (1-625): 1069/10000 = No
Lotad: (9+3)*1.5 = 18 damage
-14 energy
--------------------
SDF roll: 2/4
Lotad: 10 damage

Geodude orders first now
 
Last edited:
My bad, I confused the names <.< (this is what happens when ppl use their fancy nicknames instead of the species' names)

EDIT: Fixed, also forgot that Mud Sport was to be subbed in only once, triggering Hydro Pump on action 3. Now calcs should be fine.
 
Last edited:

Geodude6

Look at my shiny CT!
Tepig: Solarbeam Froakie x3
IF Froakie uses a p/e action successfully AND Lotad is not KOed THEN redirect to Lotad.
IF Froakie is in the semi-invulnerable stage of a damaging evasive action when you would move AND Lotad is not KOed THEN redirect to Lotad.

Fletchling: U-turn Lotad~Fly Lotad~Fly Lotad
IF Lotad uses a p/e action successfully AND Froakie is not KOed THEN redirect to Froakie.
IF Froakie is in the semi-invulnerable stage of a damaging evasive action when you would move AND Froakie is not KOed THEN redirect to Froakie.
 

This is too easy!
"Box used Rock Smash! Geodude6 fainted!"

Don't feel bad, you never stood a chance.

Pablo: Scald | Absolute Zero (Ice Beam Combination, Fletchling) | Cooldown (Absolute Zero, Fletchling)
Come back in a million years, maybe!
Genevieve: Rock Slide | Absolute Zero (Ice Beam Combination, Fletchling) | Cooldown (Absolute Zero, Fletchling)
 
Last edited:
Round 2: Too chilly for comfort

HP: 16
Energy: 82
Other: Taunted (3a), Torrent activated


HP: 38
Energy: 70


HP: 4
Energy: 65
Other: Blaze activated


HP: 70
Energy: 66


The battle goes on fiercely, without neither of the contenders holding back! However, taking advantage of its superior speed, Genevieve immediately knocks out the poor Tepig with a barrage of boulders! The Fletchling shrugs off the blows and bounces off Pablo, before getting sprayed with boiling water. Wow, you'd expect it to hurt more, with this heat... go figure! Either way, the little bird now flies high, well beyond our reach. Then it dives violently on the Lotad, and... whoa! That's one shocking attack! Combining their forces, the two Water-types freeze the unfortunate Fletchling in place, taking it out in an eyeblink! What a cool ending!

"Enough games! Call forth the airforce, I want this area razed in two minutes!"

... Uh-oh, this doesn't bode well... let's get out of here while we still can!

HP: 16
Energy: 44
Other: Taunted (2a), Torrent activated


HP: 9
Energy: 33


HP: 0
Energy: 65
Other: Blaze activated


HP: 0
Energy: 41

Arena effects: Sun (2r), Mud Sport (1a)
Action1
Froakie used Rock Slide!
Crit roll (1-625): 6145/10000 = No
Tepig: 8*0.75 = 6 damage
Tepig fainted!
Crit roll (1-625): 9476/10000 = No
Flinch roll (1-3000): 8566/10000 = No

Fletchling: (8*0.75)*1.5 = 9 damage
-6 energy
Fletchling used U-turn!
Crit roll (1-625): 2695/10000 = No
Lotad: (7)*1.5 = 10.5 damage
-5 energy
Lotad used Scald!
Crit roll (1-625): 9985/10000 = No
Burn roll (1-3000): 6786/10000 = No

Fletchling: 8+3+1.5-3 = 9.5 damage
-5 energy
--------------------
Action2:
Fletchling flew high!
Fletchling used Fly!

Crit roll (1-625): 2031/10000 = No
Lotad: (9+3)*1.5 = 18 damage
-10 energy
Froakie used Ice Beam+Ice Beam!
Crit roll (1-625): 5026/10000 = No
Freeze roll (1-2000): 1859/10000 = Yes
Intensity roll: 2/2

(22.5+1.5)*1.5 = 36 damage
Fletchling is frozen (2a)!
-31.5 energy
Lotad used Ice Beam+Ice Beam!
Crit roll (1-625): 953/10000 = No
(22.5+1.5)*1.5 = 36 damage
Fletchling fainted!
-31.5 energy

Rewards:
Box: 1 CC
Froakie: 1 EC, 2 MC, 1 DC, 1 KOC
Lotad: 1 EC, 2 MC, 1 DC, 1 KOC
------
Geodude6: 1 CC
Tepig: 1 EC, 2 MC, 1 DC
Fletchling: 1 EC, 2 MC, 1 DC
------
Zarator: 4 UC
 

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