Engineer Pikachu
Good morning, you bastards!
Challenge 1:
RNG Rolls: 52/79, 1/1
Cameraman Darren would like to fight!
"I take pictures in sun, rain, and hail!"
Castform (F)
Nature: Modest
+SpA, -Atk
Item: Castle Wise Glasses
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.
Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Future Sight
Disable
Hex
Hidden Power Fighting 7
Ice Beam
Protect
Thunderbolt
Shadow Ball
Flamethrower
Energy Ball
Scald
Incinerate
Thunder Wave
Blizzard
Thunder
Double Team
Fire Blast
Substitute
"Unfortunately, I'm actually serious."
Hail - Weather Ball - Future Sight
IF (Nappa uses Taunt and you are to use Hail) THEN (Use Future Sight instead and change A3 to Shadow Ball)
IF (Your action fails due to status (confusion, sleep, paralysis)) AND (You are not Tormented) THEN (Push actions back)
Battle 1-1:I'm Bi-Winning: I win over here, I win in the Hall. I win in multiple places.
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0
Abilities:
Gengar: Levitate
Krilowatt: Magic Guard
Garchomp: Rough Skin
I have no Castle Items.
Gengar (Nappa) [Male]
Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)
Ability: Levitate:
Type: Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BST: 20
EC: 9/9
MC: 0
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex
Dream Eater
Mean Look
Dark Pulse
Perish Song
Will-o-Wisp
Explosion
Disable
Haze
Fire Punch
Clear Smog
Counter
Pain Split
Magic Coat
Endure
Knock Off
Mimic
Trick
Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
Taunt
Psychic
Sludge Bomb
Bide
Substitute
Giga Drain
Thunder
Brick Break
Focus Blast
Protect
Telekinesis
Hyper Beam
Double Team
Torment
Energy Ball
Snatch
Sunny Day
Rain Dance
Trick Room
Embargo
Total: 52
Krilowatt [Bubba] (Male)
Nature: Modest (+ SAtk - Atk)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 105
Size Class: 1
Weight Class: 2
BST: 22
EC: 6/6
MC: 0
DC: 4/5
Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter
Volt Switch
Discharge
Hydro Pump
Muddy Water
Signal Beam
Whirlpool
Earth Power
Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance
Dive
Protect
Total: 27
Garchomp(Mighty)(Male)
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 118 (+)
Size Class: 3
Weight Class: 4
BST: 22
Jolly Nature: Add 15% to Spe, add 16% to Acc, subtract one from SpA
EC 9/9
MC 0
DC 5/5
Moves
Level Up Moves
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Takedown
Sand Tomb
Slash
Dragon Claw
Dual Chop
Dragon Rush
Dig
Fire Fang
Egg Moves
Dragon Breath
Outrage
Iron Head
Body Slam
Tutor Moves
Aqua Tail
TM/HM Moves
Hone Claws
Earthquake
Protect
Rock Slide
Substitute
Stealth Rock
Dragon Tail
Giga Impact
Brick Break
Stone Edge
Aerial Ace
Rain Dance
Sunny Day
Toxic
Roar
Total: 32
Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
EDIT: gdi, apparently Nappa must lead.
RNG Rolls: 52/79, 1/1
Cameraman Darren would like to fight!
"I take pictures in sun, rain, and hail!"
Castform (F)
Nature: Modest
+SpA, -Atk
Item: Castle Wise Glasses
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.
Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Future Sight
Disable
Hex
Hidden Power Fighting 7
Ice Beam
Protect
Thunderbolt
Shadow Ball
Flamethrower
Energy Ball
Scald
Incinerate
Thunder Wave
Blizzard
Thunder
Double Team
Fire Blast
Substitute
"Unfortunately, I'm actually serious."
Hail - Weather Ball - Future Sight
IF (Nappa uses Taunt and you are to use Hail) THEN (Use Future Sight instead and change A3 to Shadow Ball)
IF (Your action fails due to status (confusion, sleep, paralysis)) AND (You are not Tormented) THEN (Push actions back)