Battle Hall Challenge - DarkSlay

Only users: -Charmander- and DarkSlay should be posting in this thread.

DarkSlay will be using Tynamo with Levitate:


Tynamo (Blanka) [F]
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 51 (60-9)

EC: 0/9
MC: 0
DC: 0/0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam


DarkSlay, you may choose your first type. Your options are:








Good luck!
 
Parasol Lady Courtney would like to battle!

"My umbrella keeps my dry from my Pokemon!"

RNG roll for Pokemon - 1/5
"Come out, my beauty!"

Feebas (F)

Nature: Hardy

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 80
Atk: Rank 1
Def: Rank 1
SpA: Rank 1
SpD: Rank 2
Spe: 80

Abilities:

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:

Splash
Tackle
Flail

Blizzard
Scald
Toxic

Mirror Coat
Hypnosis
Confuse Ray

RNG roll for ability - 1/2
"Swim swiftly for me!"
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Well, this is going to be interesting.

Thunder Wave -> Spark -> Charge Beam

IF (
Feebas uses Mirror Coat on Action 3), THEN (Replace Charge Beam with Tackle)
 

"Status is the way to go!"

Hypnosis ~ Hypnosis ~ Scald
IF Tynamo is asleep action 2, THEN use Toxic instead of Hypnosis
 

Health: 80
Energy: 100
Status: -
Stats: -
Ability: Swift Swim

Health: 90
Energy: 100
Status: -
Stats: -
Ability: Levitate

Action One

Feebas uses Hypnosis
RNG rolls 3434 (hit)
RNG rolls 8909 (intense confusion)
-7 energy

Tynamo is fast asleep.

Sleep count => 2

Action Two

Feebas uses Toxic
RNG rolls 2057 (hit)
-7 energy

Tynamo is fast asleep.

Sleep count => 1

Poison => 1 damage

Action Three

Feebas uses Scald
RNG rolls 5001 (no burn)
RNG rolls 3531 (no crit)
9.5 => 10 damage, -5 energy

Tynamo is fast asleep.

Sleep count => 0
Tynamo woke up!

Toxic => 1 damage


Health: 80
Energy: 81
Status: -
Stats: -
Ability: Swift Swim

Health: 78
Energy: 100
Status: Toxic Poison (2 DPA)
Stats: -
Ability: Levitate
 

Health: 80
Energy: 81
Status: -
Stats: -
Ability: Swift Swim

Health: 78
Energy: 100
Status: Toxic Poison (2 DPA)
Stats: -
Ability: Levitate

Action One

Feebas uses Confuse Ray
-5 energy
RNG rolls 1092 (2 turns)

Tynamo uses Thunder Wave
RNG rolls 2632 (failure due to confusion)
4 damage, -3 energy

Confusion count => 0
Tynamo snapped out of its confusion!

Poison => 2 damage

Action Two

Feebas uses Hypnosis
RNG rolls 6224 (miss)
-7 energy

Tynamo uses Charge Beam
RNG rolls 2256 (hit)
RNG rolls 306 (effect)
RNG rolls 833 (no crit)
14.25 => 14 damage, -5 energy

Poison => 2 damage

Action Three

Feebas uses Scald
RNG rolls 8304 (no burn)
RNG rolls 9053 (no crit)
9.5 => 10 damage, -5 energy

Tynamo uses Spark
RNG rolls 6020 (no paralysis)
RNG rolls 5719 (no crit)
17.25 => 17 damage, -4 energy

Toxic => 2 damage


Health: 49
Energy: 64
Status: -
Stats: -
Ability: Swift Swim

Health: 58
Energy: 91
Status: Toxic Poison (3 DPA)
Stats: +1 SpA
Ability: Levitate
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Spark -> Charge Beam -> Spark

That might do it, unless there's some hax.
 

Health: 49
Energy: 64
Status: -
Stats: -
Ability: Swift Swim

Health: 58
Energy: 91
Status: Toxic Poison (3 DPA)
Stats: +1 SpA
Ability: Levitate

Action One

Feebas uses Hypnosis
RNG rolls 5765 (hit)
RNG rolls 7338 (intense sleep)
-7 energy

Tynamo is fast asleep.

Sleep count => 1

Poison => 3 damage

Action Two

Feebas uses Scald
RNG rolls 957 (2nd degree burn)
RNG rolls 9953 (no crit)
9.5 => 10 damage, -5 energy

Tynamo is fast asleep.

Sleep count => 0
Tynamo woke up!

Poison => 3 damage

Burn => 2 damage

Action Three

Feebas uses Scald
RNG rolls 4432 (no crit)
9.5 => 10 damage, -9 energy

Tynamo uses Spark
RNG rolls 9880 (no paralysis)
RNG rolls 7924 (no crit)
12.75 => 13 damage, -4 energy

Toxic => 3 damage

Burn => 2 damage


Health: 36
Energy: 43
Status: -
Stats: -
Ability: Swift Swim

Health: 25
Energy: 87
Status: Toxic Poison (4 DPA); Second Degree Burn
Stats: -
Ability: Levitate
 

Health: 36
Energy: 43
Status: -
Stats: -
Ability: Swift Swim

Health: 25
Energy: 87
Status: Toxic Poison (4 DPA); Second Degree Burn
Stats: -
Ability: Levitate

Action One

Feebas uses Confuse Ray
RNG rolls 5689 (severe confusion)
-5 energy

Tynamo uses Spark
RNG rolls 1292 (failure due to confusion)
1 damage, -3 energy

Poison => 4 damage

Burn => 2 damage

Confusion count => 0
Tynamo snapped out of its confusion!

Action Two

Feebas uses Flail
RNG rolls 7595 (no crit)
4.5 => 5 damage, -4 energy

Tynamo uses Spark
RNG rolls 7595 (no paralysis)
RNG rolls 1613 (no crit)
12.75 => 13 damage, -4 energy

Poison => 4 damage

Burn => 2 damage

Action Three

Feebas uses Scald
RNG rolls 8888 (no crit)
9.5 => 10 damage, -5 energy

Tynamo was knocked out!

Health: 26
Energy: 29
Status: -
Stats: -
Ability: Swift Swim

Health: KO
Energy: KO
Status: KO
Stats: KO
Ability: KO
 
Parasol Lady Courtney wins!

"My umbrella kept you from raining on my parade!"

Awards

DarkSlay: 1 TC, 1 BP
Tynamo: 2 HC
-Charmander-: 4 BT

Hahahaha.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Not surprising. Hax moves like Confuse Ray and Hypnosis always triumph. Oh well, this allows me to evolve Tynamo. Thanks Charmander!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
DarkSlay will be using PAWNIARD with DEFIANT.

Pawniard [Shank] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 2 / 6
MC: 2
DC: 1 / 5

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)

Sucker Punch (*)
Psycho Cut (*)
Pursuit (*)

Brick Break (*)
Taunt (*)
Dig (*)

DarkSlay, you may choose your first type. Your options are:








Good luck!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Now that it's finally cleared up...

Psychic Sabitha would like to fight!
"My mental capabilities far exceed yours."

Elgyem (F)

Nature: Modest

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30

Abilities:

Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:

Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] (7)
Imprison
Simple Beam

Charge Beam
Shadow Ball
Thunder Wave

Nasty Plot
Disable
Barrier

"Being analytic improves your mental capabilities as well!"
Analytic has been ENABLED.

DarkSlay posts actions.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay, let's go my little katana.

Go, Shank the Pawniard!

Start off the match by using a Taunt. That should force it to attack us with some weak moves. Then strike with a Faint Attack! Finish off with a nice Pursuit!

IF (Elgyem uses Hidden Power (Fighting, 7)), THEN (Use Dig to avoid the move and strike. Continue down the queue when you use Dig (as in use Dig on that turn and start/continue the ordered move chain).)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

HP: 90
Energy: 100
4 / 3 / 1 / 2 / 60

HP: 90
Energy: 100
1 / 2 / 4 / 2 / 30

Shank used Dig!
Shank dug a hole!
Elgyem used Hidden Power!
Shank is underground!
-5 energy
Shank used Dig!
RNG Roll (To-Crit) (<=625 Yes) 7637/10000 (No)
(8 + 3) * 1 = 11 damage
-6 energy
Shank used Dig!
Shank dug a hole!
Elgyem used Hidden Power!
Shank is underground!
-9 energy
Shank used Dig!
RNG Roll (To-Crit) (<=625 Yes) 2606/10000 (No)
(8 + 3) * 1 = 11 damage
-10 energy

Shank used Taunt!
Elgyem Taunted for 6 actions
-9 energy
Elgyem used Charge Beam!
RNG Roll (To-Hit) (<=9000 Yes) 5591/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3115/10000 (No)
RNG Roll (SpA Inc) (<=7000 Yes) 3805/10000 (Yes)
(6 + 3 + 2) * 1 = 11 damage
+1 SpA to Elgyem (6)
-5 energy

HP: 79
Energy: 75
4 / 3 / 1 / 2 / 60

HP: 68
Energy: 81
1 / 2 / 4 / 2 / 30
+1 SpA (6)
=============================

"I have predicted the outcome of this match."

Hidden Power x3
IF (Shank is underground when it is your turn) THEN (Replace your action with Confusion)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay, let's just focus on taking the least damage / energy cost as possible here.

Dig -> Sucker Punch -> Dig

Assuming I can live through one last HP Fighting next round, I think I won.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

HP: 79
Energy: 75
4 / 3 / 1 / 2 / 60

HP: 68
Energy: 81
1 / 2 / 4 / 2 / 30
+1 SpA (6)

Shank used Dig!
Shank dug a hole!
Elgyem used Confusion!
Shank is underground!
-2 energy
Shank used Dig!
RNG Roll (To-Crit) (<=625 Yes) 3724/10000 (No)
(8 + 3) * 1 = 11 damage
-6 energy

Shank used Sucker Punch!
RNG Roll (To-Crit) (<=625 Yes) 1197/10000 (No)
(8 + 3 + 3) * 1.5 = 21 damage
-5 energy
Elgyem used Hidden Power!
RNG Roll (To-Crit) (<=625 Yes) 7743/10000 (No)
(7 + 2 + 3) * 2.25 + 1.5 = 28.5 ~ 29 damage
-5 energy
Shank used Dig!
Shank dug a hole!
Elgyem used Confusion!
Shank is underground!
-2 energy
Shank used Dig!
RNG Roll (To-Crit) (<=625 Yes) 2348/10000 (No)
(8 + 3) * 1 = 11 damage
-6 energy

HP: 50
Energy: 58
4 / 3 / 1 / 2 / 60

HP: 25
Energy: 72
1 / 2 / 4 / 2 / 30
+1 SpA (3)
Taunted (2)

DarkSlay posts actions.
 

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