Battle Hall Challenge - Dogfish44

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
(you've had the misfortune of me reffing at night time, where my rng likes to make stuff happen)

Snover (M)
HP: 46
EN: 63
SPE: 34
NATR: Brave
ABIL: Snow Warning
STAT: +10% Acc to foes
OTHR: N/A

Timothy (F)
HP: 53
EN: 83
SPE: 85 (57)
NATR: Adamant
ABIL: Swarm
STAT: -1 Spe (4a)
OTHR: Reflect (3a)

Arena: Hail

Action 1:

Timothy used Acrobatics!
RNG Roll (To-Crit) [<=63 Yes]: 732/1000 (No)
(11+3+1.5) x 1.5 = 23.25 ~ 23 damage
-6 energy
Snover used Blizzard!
RNG Roll (To-Crit) [<=63 Yes]: 281/1000 (No)
(12+3-1.5) x 1.5 = 20.25 ~ 20 damage
-7 energy
RNG Roll (To-FRZ) [<=100 Yes]: 405/1000 (No)

Post-action
-2 HP (Timothy)

Action 2:

Timothy used Light Screen!
A barrier was created!
-8 energy
Snover used Blizzard!
RNG Roll (To-Crit) [<=63 Yes]: 929/1000 (No)
(12+3-1.5-5) x 1.5 = 12.75 ~ 13 damage
-11 energy
RNG Roll (To-FRZ) [<=100 Yes]: 15/1000 (Yes)
Timothy became frozen solid!

RNG Roll (Length) [1|2]: (1)

Post-action
-2 HP (Timothy)

Action 3:

Timothy is frozen solid!
Snover used Blizzard!
RNG Roll (To-Crit) [<=63 Yes]: 453/1000 (No)
(12+3-1.5-5) x 1.5 = 12.75 ~ 13 damage
-15 energy

Post-action
-2 HP (Timothy)
Reflect wore off (Timothy).

Snover (M)
HP: 23
EN: 30
SPE: 34
NATR: Brave
ABIL: Snow Warning
STAT: +10% Acc to foes
OTHR: N/A

Timothy (F)
HP: 1
EN: 69
SPE: 85 (57)
NATR: Adamant
ABIL: Swarm
STAT: -1 Spe (1a)
OTHR: Light Screen (4a), FRZ (thaws out before next action)

Arena: Hail

Turn Order:

Dogfish44 issues orders.
Lass Ashley issues orders.
REFEREE
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Well, I think the Battle Hall is Misnamed. Battle Hax would be more appropiate"

Mach Punch + Acrobatics Combo ~ Mach Punch
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

"You spend too much time playing video games, boy!"

Ice Shard + Ice Shard Combo - Ice Shard
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Hmm, let's see.

Acro Mach Punch: (13+4+1.5) x 1.5 = 27.75 ~ 28 damage | 14 energy | 1 priority
Ice Ice Shard: (4x2.25) = (9+3+3) x 1.5 = 22.5 ~ 23 damage | 16 energy | 2 priority

I think from my understanding.


Snover (M)
HP: 23
EN: 30
SPE: 34
NATR: Brave
ABIL: Snow Warning
STAT: +10% Acc to foes
OTHR: N/A

Timothy (F)
HP: 1
EN: 69
SPE: 85 (57)
NATR: Adamant
ABIL: Swarm
STAT: -1 Spe (1a)
OTHR: Light Screen (4a), FRZ (thaws out before next action)

Arena: Hail

Action 1:

Snover used Super Ice Shard!
RNG Roll (To-Crit) [<=63 Yes]: 787/1000 (No)
(9+3+3) x 1.5 = 22.5 ~ 23 damage
-16 energy
Timothy fainted!

Snover (M)
HP: 23
EN: 14
SPE: 34
NATR: Brave
ABIL: Snow Warning
STAT: +10% Acc to foes
OTHR: N/A

Timothy (F)
HP: KOed
EN: KOed
SPE: 85 (57)
NATR: Adamant
ABIL: Swarm
STAT: -dead
OTHR: sodead

Arena: Hail

Result:

Dogfish44 defeated
Challenge ended.

----------


"That will teach you a lesson about touching girls again! Now get out and learn some moves before you challenge me again!"

^_^

Rewards

Dogfish44 (Timothy): 1 BP/TC, 2 HC (aka KOC)

Flora: 2+(2) = 4 BT
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"You're mistaken on combos - 2 "+1" priority moves automatically go to -18 Priority..."

*Runs away, trying to throw as many bricks at Flora's RNG as possibble*
 
Only Dogfish44 and the referee should be posting in this thread.

Edit: PARTICIPATING!



Name: DF44
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 3 Singles
Pokemon #1: Manectric
Pokemon #1 Ability: Static
Pokemon #1 Info:


Manectric [Sparky] (Male)
Nature: Mild (+1 Sp.Atk -1 Def)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Attacks:
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth

Ice Fang
Crunch
Discharge
Fire Fang

Flamethrower
Volt Change
Hidden Power (Psychic - Power 7)
Thunderbolt
Protect
Order:
Dogfish44 chooses the type they wish to battle.
Battle Hall Trainer sends out his Pokemon.
Dogfish44 sends out his Pokemonand issues his actions.
Battle Hall Trainer issues their actions.
I ref.

Dogfish44, you may choose your opponent's first type. Your choices are;








Good luck!
 

Swimmer Jill would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 2/2


Dewott (M)

Nature: Modest

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet
Encore
Aqua Tail
Retaliate

Scald
Ice Beam
Hidden Power [Electric] (7)

Hydro Pump
Aqua Ring
Nasty Plot

Water Pledge


"You won't be able to penetrate our Shell Armor!"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


This thing looks easy enough - No majorly dangerous moves at least.

Thunderbolt ~ Volt Change ~ Thunderbolt
 

"We're going to have to plot some nasty things in order to win this!"

Hydro Pump~Nasty Plot~Hydro Pump

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Manectric [Sparky] (Male)
HP: 100
Energy: 100
Stats: 3/1/5/2/105
Ability: Static

Dewott (M)
HP: 100
Energy: 100
Stats: 2/2/4/2/60
Ability: Shell Armor
Action 1:
Sparky used Thunderbolt [-6 Energy]
Roll for Crit: 4932/10000 [No Crit]
[10+3+(5-2)x1.5]x1.5 = [26 Damage]
Roll for Paralysis: 4579/10000 [No]

Dewott used Hydro Pump [-7 Energy]
Roll to Hit: 5196/10000 [Hit]
Roll to Crit: 9229/10000 [No Crit]
12+3+(4-2)x1.5 = [18 Damage]

Action 2:
Sparky used Volt Switch [-4 Energy]
Roll for Crit: 6481/10000 [No Crit]
[7+3+(5-2)x1.5]x1.5 = [22 Damage]

Dewott used Nasty Plot [-7 Energy]
Dewott's Special Attack sharply rose!

Action 3:
Sparky used Thunderbolt [-6 Energy]
Roll for Crit: 8996/10000 [No Crit]
[10+3+(5-2)x1.5]x1.5 = [26 Damage]
Roll for Paralysis: 3242/10000 [No]

Dewott used Hydro Pump [-7 Energy]
Roll to Hit: 1858/10000 [Hit]
Roll to Crit: 8975/10000 [No Crit]
12+3+(4-2)x1.5+2x1.75 = [22 Damage]

Manectric [Sparky] (Male)
HP: 60
Energy: 84
Stats: 3/1/5/2/105
Ability: Static

Dewott (M)
HP: 26
Energy: 79
Stats: 2/2/4/2/60
+2 SpAtt
Ability: Shell Armor


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"Uh-oh, whoever said water and electricity don't go together was a genius."

Hydro Pump~Hydro Pump~Hydro Pump
 

Manectric [Sparky] (Male)
HP: 60
Energy: 84
Stats: 3/1/5/2/105
Ability: Static

Dewott (M)
HP: 26
Energy: 79
Stats: 2/2/4/2/60
+2 SpAtt
Ability: Shell Armor
Action 1:
Sparky used Thunderbolt [-6 Energy]
Roll for Crit: 3972/10000 [No Crit]
[10+3+(5-2)x1.5]x1.5 = [26 Damage]

Dewott fainted!

Dogfish44, you may choose your next opponent. Your choices are;








 

Bird Keeper Abe would like to battle!

RNG Roll for Pokemon: 2/5
RNG Roll for Ability: 1/2


Altaria (F)

Nature: Adamant

Type:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (DW): (Can be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Attacks:

Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Mist
Take Down
Natural Gift
DragonBreath
Dragon Dance
Mirror Move
Cotton Guard
Refresh

Hone Claws
Earthquake
Protect

Roost
FeatherDance
Dragon Rush

Sky Attack


"Take flight my wooly bird!"
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


Fuck. Altaria.

Ice Fang ~ Thunderbolt ~ Ice Fang

IF Sing is used AND you haven't used Protect the action before, THEN use Protect.
 

"Too bad you can't fly. Now you're going to feel the earth shake!"

Earthquake~Safeguard~Earthquake

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Manectric [Sparky] (Male)
HP: 100
Energy: 100
Stats: 3/1/5/2/105
Ability: Static

Altaria (F)
HP: 100
Energy: 100
Stats: 4/3/2/4/80
Ability: Natural Cure
Action 1:
Sparky used Ice Fang [-5 Energy]
Roll for Hit: 2716/10000 [Hit]
Roll for Crit: 2550/10000 [No Crit]
[7+(3-3)x1.5]2.25 = [16 Damage]
Roll for Freeze: 1211/10000 [No]
Roll for Flinch: 6778/10000 [No]

Altaria used Earthquake [-7 Energy]
Roll for Crit: 4487/10000 [No Crit]
[10+(4-1)x1.5]x1.5 = [22 Damage]

Action 2:
Sparky used Thunderbolt [-6 Energy]
Roll to Crit: 1496/10000 [No Crit]
10+3+(5-4)x1.5 = [15 Damage]
Roll for Paralysis: 5523/10000 [No]

Altaria used Safeguard [-10 Energy]
Altaria protected its team from status!

Action 3:
Sparky used Ice Fang [-5 Energy]
Roll for Hit: 2483/10000 [Hit]
Roll for Crit: 2720/10000 [No Crit]
[7+(3-3)x1.5]2.25 = [16 Damage]
Roll for Flinch: 6766/10000 [No]

Altaria used Earthquake [-7 Energy]
Roll for Crit: 4318/10000 [No Crit]
[10+(4-1)x1.5]x1.5 = [22 Damage]

Manectric [Sparky] (Male)
HP: 56
Energy: 84
Stats: 3/1/5/2/105
Ability: Static

Altaria (F)
HP: 53
Energy: 76
Stats: 4/3/2/4/80
Ability: Natural Cure
Other: Safeguard (3r)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

"Funny how a Ground-type move is a Flying-type's secret to success."

Earthquake~Earthquake~Earthquake

If Manectric uses Protect, Roost once and Chill for any times after.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"It seems as if I'll be investing in Magnet Rise once this is done"

Ice Fang ~ Ice Fang ~ Ice Fang
 

Manectric [Sparky] (Male)
HP: 56
Energy: 84
Stats: 3/1/5/2/105
Ability: Static

Altaria (F)
HP: 53
Energy: 76
Stats: 4/3/2/4/80
Ability: Natural Cure
Other: Safeguard (3r)
Action 1:
Sparky used Ice Fang [-9 Energy]
Roll to Hit: 7278/10000 [Hit]
Roll to Crit: 4550/10000 [No Crit]
[7+(3-3)x1.5]2.25 = [16 Damage]
Roll for Flinch: 9959/10000 [No]

Altaria used Earthquake [-11 Energy]
Roll to Crit: 9660/10000 [No Crit]
[10+(4-1)x1.5]x1.5 = [22 Damage]

Action 2:
Sparky used Ice Fang [-13 Energy]
Roll to Hit: 3718/10000 [Hit]
Roll to Crit: 5544/10000 [No Crit]
[7+(3-3)x1.5]2.25 = [16 Damage]
Roll for Flinch: 1941/10000 [No]

Altaria used Earthquake [-15 Energy]
Roll to Crit: 4102/10000 [No Crit]
[10+(4-1)x1.5]x1.5 = [22 Damage]

Action 3:
Sparky used Ice Fang [-17 Energy]
Roll for Hit: 3939/10000 [Hit]
Roll to Crit: 5318/10000 [No Crit]
[7+(3-3)x1.5]2.25 = [16 Damage]
Roll for Flinch: 3021/10000 [No]

Altaria used Earthquake [-19 Energy]
Roll to Crit: 9113/10000 [No Crit]
[10+(4-1)x1.5]x1.5 = [22 Damage]
Sparky fainted!

Manectric [Sparky] (Male)
HP: 0
Energy: 45
Stats: 3/1/5/2/105
Ability: Static

Altaria (F)
HP: 5
Energy: 31
Stats: 4/3/2/4/80
Ability: Natural Cure
Other: Safeguard (2r)

Rewards:
Dogfish44: 2 TC, 2 BP and 4 HC (KOC) for Manectric
danmantincan: 6 BT
 
Only users: Battle Hall referees and Dogfish44 should be posting in this thread.

Dogfish44 will be using Makuhita with Guts:

Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum

Bullet Punch
Counter
Feint

Earthquake
Poison Jab
Rock Slide

Ice Punch
Fire Punch
Magic Coat


Dogfish44, you may choose your first type. Your options are:








Good luck!
 
Battle 1


Poke Maniac Ed wants to battle!

"I love Pokemon too much to lose!"

RNG Roll for Pokemon: 4/5

"My Happiny eats Makuhita eggs for breakfast! Literally!"

RNG Roll for Ability: 3/3

"We'll be Guarding any of our Friends that come along, in case they want to beat up your blob!"

Happiny (F)

Nature: Modest

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30

Abilities:

Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt).
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Pound
Charm
Copycat
Refresh
Sweet Kiss

Thunder Wave
Attract
Toxic

Counter
Metronome
Mud Bomb


Your actions, Dogfish44!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Woop-De-Doo"

Fake Out ~ Arm Thrust ~ Vital Throw

IF Happiny will use Counter THEN exchange the action being used for the action in the same space in the orders "Fake Out ~ Sand Attack ~ Focus Energy" (So if Counter is used Action 3, my orders would be Fake Out ~ Arm Thrust ~ Focus Energy, if Counter is used Actions 2 and 3 my orders would be Fake Out ~ Sand Attack ~ Focus Energy)
 

Happiny (F)
HP: 110
EN: 100
SPE: 30
NATR: Modest
ABIL: Friend Guard
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 100
EN: 100
SPE: 55
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Hugo used Fake Out!
RNG Roll (To-Crit) [<=63 Yes] 742/1000 (No)
(4+3) = 7 Damage
-4 Energy
Happiny flinched!

Action 2:

Happiny used Sweet Kiss!
RNG Roll (To-Hit) [<=750 Yes] 229/1000 (Yes)
RNG Roll (Confusion Duration) [1|2|3 + 1] 1/3 (2 Hits)
-4 Energy
Hugo is confused!
RNG Roll (Hit Self) [<=500 Yes] 586/1000 (No)
Confusion stage lowered.
Hugo used Arm Thrust!
RNG Roll (# of hits) [1|2|3|4 + 1] 4 (5 hits)
RNG Rolls (To-Crit) [<=63 Yes]: 752, 411, 503, 85, 831/1000 (No crits)
(2*5+3+3) x 1.5 = 24 Damage
-3 energy

Action 3:

Happiny used Mud Bomb!
RNG Roll (To-Hit) [<=850 Yes] 224/1000 (Yes)
RNG Roll (Effect) [<=300] 421/1000 (No)
RNG Roll (To-Crit) [<=63 Yes] 32/1000 (Yes)
(7+3+0) = 10 Damage
-6 Energy
Hugo is confused!
RNG Roll (Hit Self) [<=500 Yes] 934/1000 (No)
Confusion stage lowered.
Makuhita used Vital Throw!
RNG Roll (To-Crit) [<=63 Yes] 555/1000 (No crits)
(4+2+3+3) x 1.5 = 18 Damage
-4 Energy

Happiny (F)
HP: 61
EN: 90
SPE: 30
NATR: Modest
ABIL: Friend Guard
STAT: N/A
OTHR: N/A

Hugo (M)
HP: 90
EN: 89
SPE: 55
NATR: Adamant
ABIL: Guts
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Poke Maniac Ed issues actions.
Dogfish44 issues actions.
REFEREE
 

"Happiny never did anything to you!"

Sweet Kiss, Metronome (Hyper Beam, Psystrike, Aeroblast, Spore, Blast Burn, Hydro Cannon, Doom Desire, Roar of Time, Shadow Force, Mud-Slap), Charm
IF Makuhita uses Arm Thrust, THEN use Counter that action and push actions back
 

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