Battle Hall Challenge - Earth Traveler

RNG: 4/5

Articuno again!

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Gyarados (M)

Type: Flying / Water

Nature: Jolly
+Speed, -SpA, +10% Acc

Abilities: Intimidate / Moxie [HA]

Item: Wacan Berry

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1 [-]
SpD: 4
Spe: 94 [+]
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Splash
Thrash
Tackle
Bite
Dragon Rage
Leer
Twister
Flail
Ice Fang
Aqua Tail
Rain Dance
Hydro Pump

Roar
Taunt
Protect
Earthquake
Double Team
Torment
Payback
Rest
Giga Impact
Stone Edge
Thunder Wave
Dragon Tail
Swagger
Sleep Talk
Substitute
Waterfall

Ability: 1/2

I am sure the ability will have a big impact in this match up.
 
Mmmm... grilled Gyarados, my favorite.

Thunderbolt~Discharge~Thunderbolt
[Non-consecutive] IF Gyarados uses Protect, THEN use Nasty Plot and push back actions and subs.
IF Gyarados uses Double Team, THEN use Discharge and push back actions and subs.
 
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Porygon-Z (Genderless), Hacker
Type: Normal

Abilities:
Adaptability / Download / Analytic (Unlocked)

Nature: Modest (+SpA, -Atk)

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 90
Size Class: 1
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
AC: 5/5

Attacks:
Level-Up (18/18)
Conversion2
Conversion
Tackle
Psybeam
Sharpen
Agility
Recover
Magnet Rise
Tri-Attack
Signal Beam
Discharge
Zap Cannon
Defense Curl
Hyper Beam
Recycle
Lock-On
Nasty Plot
Embargo

Move Tutor
Thunder Wave
Recycle
Magic Coat
Substitute
Foul Play
Mimic
Trick
Endure

TM/HM
Psychic
Thunderbolt
Ice Beam
Protect
Charge Beam
Shadow Ball
Trick Room
SolarBeam
Toxic
Rest
Sleep Talk
Dark Pulse

Legends say burnt Gyarados mustache do /wonders/ for your skin, so make sure to eat that as well.


Waterfall*3

474.png


100 HP l 100 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download


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100 HP l 100 EN
5/3/1/4/94
Size: 6 l Weight: 6
Ability: Intimidate



Waterfall - 5 energy
To crit (1890) - No
To flinch (7877) - No
(8 + 3 + 3) = 14 damage

Thunderbolt - 7 energy
To crit (6657) - No
To para (8747) - No
(9 + 3)*2,25 = 27 damage

Action 2

Waterfall - 9 energy
To crit (59) - Yes
To flinch (2679) - No
(8 + 3 + 3 + 3) = 17 damage


Discharge - 6 energy
To crit (108) - Yes
To para (7656) - No
(8 + 3 + 3)*2,25 = 31,5 damage

Action 3


Waterfall - 13 energy
To crit (1010) - No
To flinch (6408) - No
(8 + 3 + 3) = 14 damage

Thunderbolt - 7 energy
To crit (1959) - No
To para (5504) - No
(9 + 3)*2,25 = 27 damage


474.png


55 HP l 80 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download


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14 HP l 73 EN
5/3/1/4/94
Size: 6 l Weight: 6
Ability: Intimidate




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(It is ok, Frank...it is ok...you have been through this before. Just a few more days and you can retire back to Rage Lake and stay with the qt 3.14 Gyaradoses until Arceus decides to purge the world and start anew.)


Waterfall*3
 
Last edited:
RNG: 5/5

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Steelix (M)

Type: Steel / Ground

Nature: Brave
+Atk, -Speed, -10% Eva

Abilities: Rock Head / Sturdy / Sheer Force [HA]

Item: Life Orb

Stats:
HP: 100
Atk: 4 [+]
Def: 9
SpA: 2
SpD: 3
Spe: 26 [-]
Size Class: 7
Weight Class: 8
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mud Sport
Tackle
Harden
Bind
Curse
Rock Throw
Rock Tomb
Rage
Stealth Rock
Autotomize
Rock Polish
Gyro Ball
Smack Down
Sandstorm
Slam
Screech
Rock Slide
Crunch
Sand Tomb
Iron Tail

Block
Defense Curl
Flail
Heavy Slam
Rock Blast
Rock Climb
Rollout
Rototiller

Taunt
Protect
Earthquake
Dig
Torment
Dragon Tail
Substitute
Flash Cannon

Ability: 2/3

Sturdy!
 
Almost as bad as Colossoil.

Maybe.

Dark Pulse~Ice Beam~Dark Pulse
[Non-consecutive] IF Steelix uses Protect, THEN use Nasty Plot and push back actions.
 
Heavy Slam -> Earthquake -> Heavy Slam


474.png

100 HP l 100 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download

208.png


100 HP l 100 EN
4/9/2/3/26
Size: 7 l Weight: 8
Ability: Sturdy



Action 1

Download activates!

Dark Pulse - 6 energy
To crit (8608) - No
To flinch (9760) - No
(8 + 4,5) +2 = 14,5 damage

Heavy Slam - 9,3 energy
To crit (8910) - No
(14 + 3 + 1,5) = 18,5 damage

Action 2

Ice Beam - 6 energy
To crit (7655) - No
To freeze (250) - Yes
(9 + 4,5) + 2 = 15,5 damage

Duration: 3/3 -> 2 Actions!


Action 3


Dark Pulse - 6 energy
To crit (6877) - No
(8 + 4,5) +2 = 14,5 damage

474.png

81 HP l 82 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download
+1 Sp.Attack (Permanent, Natural Stage increased)


208.png


55 HP l 91 EN
4/9/2/3/26
Size: 7 l Weight: 8
Ability: Sturdy



Sure would be nice if Fire Fang thawed the user.



Earthquake*3

Use some combo to wrap this one pls.
 
Gracias.


474.png


81 HP l 82 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download
+1 Sp.Attack (Permanent, Natural Stage increased)


208.png

55 HP l 91 EN
4/9/2/3/26
Size: 7 l Weight: 8
Ability: Sturdy


Solarbeam - 8
(12 + 4,5) +2 = 18,5 damage

Ice Beam - 6 energy
(9 + 4,5) + 2 = 15,5 damage

Solarbeam combo - 35 energy
(27 + 4,5) + 2 = 33,5 damage

Earthquake*3
(10 + 3 + 1,5) = 14,5 damage each

474.png


37 HP l 33 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download
+1 Sp.Attack (Permanent, Natural Stage increased)


208.png

KO HP l KO EN
4/9/2/3/26
Size: 7 l Weight: 8
Ability: Sturdy



Next?


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poison.gif
electric.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif
 
RNG: 5/5

Rolling a lot of 5s lately....huh.

greninja.png

Greninja (F)

Type: Water / Dark

Nature: Lonely
+Atk, -Def

Abilities: Torrent / Protean [HA]

Item: Weakness Policy

Stats:
HP: 100
Atk: 4 [+]
Def: 2 [-]
SpA: 4
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Night Slash
Role Play
Mat Block
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Shadow Sneak
Round
Spikes
Fling
Feint Attack
Smack Down
Water Shuriken

Bestow
Camouflage
Mind Reader
Mud Sport
Toxic Spikes
Water Sport

Hidden Power Poison
Taunt
Ice Beam
Hyper Beam
Protect
Dig
Acrobatics
Grass Knot
Substitute
Dark Pulse

Ability: 2/2

Protean!
 
This isn't quite what I wanted to see...

Thunderbolt~Solarbeam~Thunderbolt
IF
Greninja is Ground-type when you are to use Thunderbolt, THEN use Ice Beam instead.
[ONCE] IF Greninja uses a D/E, THEN use Agility (Boost) and push back actions and subs. This sub takes priority.
 
Last edited:
Grass Knot -> Acrobatics -> Grass Knot



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100 HP l 100 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download


greninja.png


100 HP l 100 EN
4/2/4/3/122
Size: 3 l Weight: 3
Ability: Broken Shit



Download activated!

Action 1

Grass Knot - 5,5 energy
To crit (2722) - No
(6 + 3 + 1,5) = 10,5 damage

Thunderbolt - 7 energy
To crit (3290) - No
To para (7622) - No
(9 + 4,5)*0,67 = 9,045 damage

Action 2

Porygon-Z is charging....

Acrobatics - 7 energy
To crit (4703) - No
(11 + 3 + 1,5) = 15,5 damage

Solarbeam - 8 energy
To crit (1928) - No
(12 + 4,5)*0,67 = 11,055 damage

Action 3

Grass Knot - 5,5 energy
To crit (8892) - No
(6 + 3 + 1,5) = 10,5 damage

Thunderbolt - 7 energy
To crit (7461) - No
To para (568) - Yes
(9 + 4,5)*0,67 = 9,045 damage


474.png



63 HP l 78 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download
+1 Attack (Permanent, Natural Stage increased)

greninja.png


71 HP l 82 EN
4/2/4/3/122
Size: 3 l Weight: 3
Ability: Broken Shit
Paralysed (10%)
Grass Type


Grass Knot*3



If Ice Beam AND you are to use Grass Knot, use Water Shuriken that action
If Thunderbolt AND you are a Water type, use Protect that action
 
Why didnt i say Electric-type move smh


474.png


63 HP l 78 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download
+1 Attack (Permanent, Natural Stage increased)

greninja.png

71 HP l 82 EN
4/2/4/3/122
Size: 3 l Weight: 3
Ability: Broken Shit
Paralysed (10%)
Grass Type


Action 1

Water Shuriken...
To move (4522) - Yes
-4 energy
Number of hits (6645) - 3
To crit (9875, 988, 1020) - No
(6 + 3 + 1,5) = 10,5 damage

Ice Beam - 7 energy
To crit (2279) - No
To freeze (7605) - No
(9 + 4,5)*0,67 = 9,045 damage

Action 2

Discharge - 6 energy
To crit (6060) - No
To para (4258) - No
(8 + 4,5)*1,5 = 18,75 damage

Grass Knot...
To move (1643) - Yes
-5,5 energy
To crit (2199) - No
(6 + 3 + 1,5) = 10,5 damage

Action 3


Water Shuriken...
To move (4209) - Yes
-4 energy
Number of hits (6051) - 3
To crit (1125, 7405, 1631) - No
(6 + 3 + 1,5) = 10,5 damage


Ice Beam - 7 energy
To crit (4880) - No
To freeze (8238) - No
(9 + 4,5)*0,67 = 9,045 damage

474.png


31 HP l 56 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download
+1 Attack (Permanent, Natural Stage increased)

greninja.png

34 HP l 68 EN
4/2/4/3/122
Size: 3 l Weight: 3
Ability: Broken Shit
Paralysed (5%)
Grass Type
 
Signal Beam~Thunderbolt~Hyper Beam
[Non-consecutive] IF Greninja is to use a P/E, THEN use Agility (Boost) on the first instance and Nasty Plot on the second, pushing back actions each time.
[ONCE] IF Greninja is in the evasive stage of Dig when you are to act, THEN use Magnet Rise and push back actions.
 
Dig -> Acrobatics + Acrobatics -> Water Shuriken + Water Shuriken

474.png

31 HP l 56 EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download
+1 Attack (Permanent, Natural Stage increased)

greninja.png


34 HP l 68 EN
4/2/4/3/122
Size: 3 l Weight: 3
Ability: Broken Shit
Paralysed (5%)
Grass Type


Action 1

Signal Beam - 7 energy
To crit (9581) - No
To confuse (857) - Yes
(8 + 4,5)*1,5 = 18,75 damage

Duration: 1/3 -> 2 Actions

Dig...
To move (5781) - Yes
To hitself (1-5000=Yes) -> 5871 - No
To crit (7516) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Thunderbolt - 7 energy
No damage!

Greninja attempts to use Acro + Acro...
To move (7560) - Yes
To hitself (1-5000=Yes) -> 4819 - Yes
(4 + 3) = 7 damage

Action 3

Greninja attempts to use Water Shuriken + Water Shuriken...
To move (7958) - Yes
Number of hits -> Rolling out of 6.
1-2 = 2
3-4 = 3
5 = 4
6 = 5

Roll -> 4/6
3 Hits!
(13,5 + 3 + 1,5) = 18,5 damage

474.png

KO HP l KO EN
2/3/6/3/90
Size: 1 l Weight: 3
Ability: Download
+1 Attack (Permanent, Natural Stage increased)

greninja.png


8 HP l 42 EN
4/2/4/3/122
Size: 3 l Weight: 3
Ability: Broken Shit
Water type


Sorry, EarthTraveler, but your Hall has come to an end. Best of luck next time!


EarthTraveler - 6 CC
Porygon - 9 KOC

Matezoide - 12 UC
 
Welcome back to the Battle Hall!

Earth Traveler will be using Riolu with Inner Focus
th

Aura (Riolu), Female
Type: Fighting

Ability: Steadfast, Inner Focus, Prankster (H)

Nature: Mild (+SpA, -Def)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 2 (+)
SpD: 1 (-)
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 0/5

Attacks:
Level-Up

Quick Attack
Foresight
Endure
Counter
Feint
Force Palm
Copycat
Reversal
Screech

Egg
Blaze Kick
Bullet Punch
Follow Me
High Jump Kick
Low Kick

TM/HM
Protect
Substitute
Earthquake
Focus Blast
Rock Slide

Tutor
None

Event/Anime/Manga
None

you may choose your first type. Your options are:

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fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Good luck, dood!
 
Battle 1:
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qmitwB2.png

Gentlemen Jerald would like to battle!

Ah, this reminds me of the good ol' days when I was a young Pkmn Trainer.

Pokemon: 2/5 (Pawniard)
Ability: 3/3 (Pressure)

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Pawniard (M)

Type: Dark / Steel

Nature: Adamant
+Atk, -SpA

Abilities: Pressure

Stats:
HP: 90
Atk: 4 [+]
Def: 3
SpA: 1 [-]
SpD: 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

Attacks:
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Slash

Headbutt
Psycho Cut
Pursuit
Quick Guard
Revenge
Sucker Punch

Taunt
Dig
Brick Break
Payback
X-Scissor
Poison Jab

Earth Traveler youre up to ORKO
 
High Jump Kick~High Jump Kick~High Jump Kick
IF
Pawniard is in the evasive stage of a D/E, THEN use Counter that action.
IF you are under the effects of Torment, THEN execute action string Force Palm~High Jump Kick.
 
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