Battle Hall Challenge - EndQuote



You meanie! Ferroseed, show him how we handle meanies!

Thunder Wave > Leech Seed > Toxic


90 HP
100 Energy
3/3/0/3/10


90 HP
100 Energy
2/2/4/4/35(-)

==
Joy used Flamethrower
RNG roll to crit; 1616 = no crit
RNG roll for effect; 4460 = no burn
[10 + (4 - 3)*1.5]*2.25 = 25.875 Damage
-7 Energy

Ferroseed used Thunder Wave
-7 Energy

Ferroseed used Leech Seed

-9 Energy

Joy used Fly
RNG roll for paralysis; 7827 = paralyzed

-3 HP (Joy)
+3 HP (Ferroseed)

Ferroseed used Toxic

-7 Energy

Joy used Flamethrower

RNG roll for paralysis; 4261 = success
RNG roll to crit; 7311 = no crit
RNG roll for effect; 9046 = no burn
[10 + (4 - 3)*1.5]*2.25 = 25.875 Damage
-7 Energy

-4 HP (Joy)
+3 HP (Ferroseed)

==


44 HP
77 Energy
3/3/0/3/10


83 HP
86 Energy
2/2/4/4/35(-)
Paralyzed (15%), Leech Seed (4a), Toxic (2 DPA next round)



You meanie! Why are you so mean> Well, we can be mean, too!!!

Rollout x3
 

44 HP
77 Energy
3/3/0/3/10


83 HP
86 Energy
2/2/4/4/35(-)
Paralyzed (15%), Leech Seed (4a), Toxic (2 DPA next round)

==
Ferroseed used Rollout
RNG roll to crit; 8344 = no crit
[4 + (3 - 2)*1.5]*1.5 = 8.25 Damage
-5 Energy

Joy used Flamethrower
RNG roll for paralysis; 582 = paralyzed

-5 HP (Joy)
+3 HP (Ferroseed)

Ferroseed used Rollout
RNG roll to crit; 4406 = no crit
[4 + 3 + (3 - 2)*1.5]*1.5 = 12.75 Damage
-6 Energy

Joy used Flamethrower

RNG roll for paralysis; 4852 = success
RNG roll to crit; 6911 = no crit
RNG roll for effect; 7784 = no burn
[10 + (4 - 3)*1.5]*2.25 = 25.875 Damage
-7 Energy

-5 HP (Joy)
+3 HP (Ferroseed)

Ferroseed used Rollout
RNG roll to crit; 5457 = no crit
[4 + 6 + (3 - 2)*1.5]*1.5 = 17.25 Damage
-7 Energy

Joy used Flamethrower
RNG roll for paralysis; 1017 = success
RNG roll to crit; 4859 = no crit
RNG roll for effect; 468 = burn
[10 + (4 - 3)*1.5]*2.25 = 25.875 Damage
-11 Energy

-5 HP (Joy)

==


0 HP
59 Energy
3/3/0/3/10


30 HP
68 Energy
2/2/4/4/35(-)
Paralyzed (5%), Leech Seed (1a), Toxic (3 DPA next round)




You meanie!!








Please pick your next type!
 
Scientist Ned would like to fight!




I use Fighting types to beat up the bullies.

RNG roll for pokemon; 5/5 = Timburr
RNG roll for ability; 3/3 = Iron Fist


Timburr (M)

Nature: Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up

Dig
Rock Slide
Payback

Counter
Foresight
Drain Punch


Your actions, please!
 


Okay, so you're smarter than the bullies...but no one can outsmart the great Ned!!

Rock Slide > Rock Slide > Counter


100 HP
100 Energy
4/2/1/2/35


90 HP
100 Energy
2/2/4/4/35(-)

==
Joy used Future Sight
-7 Energy

Timburr used Rock Slide
RNG roll to crit; 9360 = no crit
[8 + (4 - 2)*1.5]*1.5 = 16.5 Damage
-6 Energy

Joy used Psychic

RNG roll to crit; 2271 = no crit
RNG roll for effect; 4583 = no SpD drop
[8 + (4 - 2)*1.5]*1.5 = 16.5 Damage
-6 Energy

Timburr used Rock Slide

RNG roll to crit; 9951 = no crit
[8 + (4 - 2)*1.5]*1.5 = 16.5 Damage
-10 Energy

Joy used Fly
RNG roll to hit; 8388 = hit
RNG roll to crit; 7146 = no crit
[9 + 3 + (2 - 2)*1.5]*1.5 = 18 Damage
-10 Energy

Timburr used Counter
18*1.5 = 27 Damage
-14 Energy

==



66 HP
70 Energy
4/2/1/2/35
Future Sight

30 HP
77 Energy
2/2/4/4/35(-)




You see? No one can outsmart the great Ned!
Rock Throw+Rock Slide Combo > Rock Slide > Rock Slide
IF Fly then Counter
 

66 HP
70 Energy
4/2/1/2/35
Future Sight

30 HP
77 Energy
2/2/4/4/35(-)

==

Joy used Roost
+20 HP
-10 Energy

Timburr used Rock Throw+Rock Slide Combo
RNG roll to crit; 4424 = no crit
[17 + (4 - 2)*1.5] = 20 Damage
-13.5 Energy

Timburr took the Future Sight
RNG roll to crit; 7639 = no crit
[10 + (4 - 2)*1.5]*1.5 = 19.5 Damage

Joy used Fly

RNG roll to hit; 8759 = hit
RNG roll to crit; 9326 = no crit
[9 + 3 + (2 - 2)*1.5]*1.5 = 18 Damage
-10 Energy

Timburr is in cooldown

Joy used Psychic
RNG roll to crit; 8315 = no crit
RNG roll for effect; 2806 = no SpD drop
[8 + (4 - 2)*1.5]*1.5 = 16.5 Damage
-6 Energy

Timburr used Rock Slide
RNG roll to crit; 172 = crit
[8 + 3 + (4 - 2)*1.5]*1.5 = 21 Damage
-6 Energy
Joy was KO'ed!

==


12 HP
51 Energy
4/2/1/2/35
Future Sight

9 HP
51 Energy
2/2/4/4/35(-)


Wait, what? The great Ned is unbeatable!!

Your actions, please!
 
Sorry, Rickheg, but Roost essentially removes Joy's Flying-type status, so that combo only hit neutrally.
EDIT:
Data Audit Thread said:
Roost: The Pokemon's wings grow heavy and are surrounded by a white energy. The Pokemon grounds itself and recovers 20 HP, and loses all weaknesses, resistances, and immunities associated with the Flying type or Levitate Trait for the remainder of that action.

Attack Power: -- | Accuracy: -- | Energy Cost: (Maximum HP/10) + 2 | Attack Type: Other | Effect Chance: -- | Contact: N/A | Typing: Flying | Priority: 0 | CT: Passive
Sorry for messing up your prize claim.
 
With no priority, there's nothing I can do to beat you. So, let's just skip the orders before I somehow mess that up, too.








Your next type please!
 
Crasher Wake would like to battle!!



RNG roll for pokemon; 5/5 = Marill
RNG roll for ability; 3/3 = Sap Sipper

This little guy protects my Gym from Grass types! Like the one you...didn't bring...

Marill (F)

Nature: Brave

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (DW): (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:

Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
BubbleBeam
Aqua Ring
Double-Edge
Splash
Charm
Bubble
Slam

Brick Break
Waterfall
Ice Punch

Light Screen
Body Slam
Aqua Jet


Your orders, please!
 
Yikes, Sap-Sipper.
Alrighty then, let's stack some statuses...

Thunder Wave ~ Toxic ~ Yawn
IF Ice Punch is used more than once, THEN Reflect a1 instead.
 


Oh, please! Marill, show this guy how we do things here!

Brick Break > Ice Punch > Ice Punch


100 HP
100 Energy
2/2/1/2/34(-)


90 HP
100 Energy
2/2/4/4/35(-)

==

Joy used Reflect
-8 Energy

Marill used Brick Break
The Reflect shattered!
RNG roll to crit; 3442 = no crit
[8 + (2 - 2)*1.5]*2/3 = 5.33 Damage
-6 Energy

Joy used Toxic
-7 Energy

Marill used Ice Punch
RNG roll to crit; 2647 = no crit
RNG roll for effect; 2626 = no freeze
[8 + (2 - 2)*1.5]*1.5 = 12 Damage
-6 Energy

-1 HP (Marill)

Joy used Yawn
-6 Energy

Marill used Ice Punch
RNG roll to crit; 8564 = no crit
RNG roll for effect; 464 = freeze
RNG roll for duration; 8465 = 2 Actions
[8 + (2 - 2)*1.5]*1.5 = 12 Damage
-10 Energy

-1 HP (Marill)

==


98 HP
78 Energy
2/2/1/2/34(-)
Drowsy, Toxic (2 DPA next)

61 HP
79 Energy
2/2/4/4/35(-)
Frozen (2A)




Haha! You see! No one can beat Crasher Wake, in my Gym or not!

Sleep > Rollout > Rollout
 
Looks like our gym leader forgot how Yawn works, exactly.

Shadow Ball ~ Metronome (Thunderbolt, Psycho Boost,Draco Meteor, Will-O-Wisp, Gastro Acid, Shadow Force, Sky Drop, Simple Beam, Focus Blast, Torment) ~ Fly
 
Herp a derp. At least it shouldn't cost me too much.


98 HP
78 Energy
2/2/1/2/34(-)
Drowsy, Toxic (2 DPA next)

61 HP
79 Energy
2/2/4/4/35(-)
Frozen (2A)

==
Joy is frozen

Marill used invalid command!
Marill fell asleep!
RNG roll for duration; 8525 = 2 Actions

-2 HP (Marill)

Joy is frozen

Marill is asleep

-2 HP (Marill)

Joy thawed out!
Joy used Fly

RNG roll to crit; 7815 = no crit
[9 + 3 + (2 - 2)*1.5] = 12 Damage
-10 Energy

Marill is asleep

-2 HP (Marill)

==


80 HP
78 Energy
2/2/1/2/34(-)
Toxic (3 DPA next)

61 HP
69 Energy
2/2/4/4/35(-)

Outstanding. Almost nothing happened. Your orders please!
 
Thunder Wave ~ Metronome (Thunderbolt, Psycho Boost, Draco Meteor, Will-O-Wisp, Gastro Acid, Shadow Force, Sky Drop, Simple Beam, Focus Blast, Torment) ~ Roost
IF Brick Break a3 THEN Morning Sun that action.
 


Hm... this is less than ideal!

Light Screen > Ice Punch > Waterfall


80 HP
78 Energy
2/2/1/2/34(-)
Toxic (3 DPA next)

61 HP
69 Energy
2/2/4/4/35(-)

==
Joy used Thunder Wave
-7 Energy

Marill used Light Screen
RNG roll for paralysis; 4123 = success
-8 Energy

-3 HP (Marill)

Joy used Metronome
RNG roll for attack; 518 = Thunderbolt
RNG roll to crit; 5750 = no crit
[10 - 5 + (4 - 2)*1.5]*1.5 = 12 Damage
-13 Energy

Marill used Ice Punch
RNG roll for paralysis; 9028 = success
RNG roll to crit; 888 = no crit
RNG roll for effect; 7486 = no freeze
[8 + (2 - 2)*1.5]*1.5 = 12 Damage
-6 Energy

-3 HP (Marill)

Joy used Roost
+20 HP
-10 Energy

Marill used Waterfall
RNG roll for paralysis; 4910 = success
RNG roll to crit; 6790 = no crit
[8 + 3 + (2 - 2)*1.5] = 11 Damage
-5 Energy

-3 HP (Marill)

==


59 HP
59 Energy
2/2/1/2/34(-)
Toxic (4 DPA next), Paralyzed (20%), Light Screen (3a)

58 HP
39 Energy
2/2/4/4/35(-)



This is even less ideal than before!

Ice Punch > Waterfall > Ice Punch
IF Reflect, then Brick Break and push actions back
 
EDIT: Those orders used to say Fly ~ Metronome ~ Chill, and Endquote has agreed that he's fine with me using that action-set for this round. There are VM's on our profiles that confirm it, should anyone think I'm trying to screw with Endquote.


59 HP
59 Energy
2/2/1/2/34(-)
Toxic (4 DPA next), Paralyzed (20%), Light Screen (3a)

58 HP
39 Energy
2/2/4/4/35(-)

==
Joy used Fly
RNG roll to crit; 4544 = no crit
[9 + 3 + (2 - 2)*1.5] = 12 Damage
-10 Energy

Marill used Ice Punch
RNG roll for paralysis; 366 = paralyzed

-4 HP (Marill)

Joy used Metronome
RNG roll for attack; 89 = Thunderbolt
RNG roll to crit; 7014 = no crit
[10 - 5 + (4 - 2)*1.5]*1.5 = 12 Damage
-13 Energy

Marill used Waterfall
RNG roll for paralysis; 4259 = success
RNG roll to crit; 2320 = no crit
[8 + 3 + (2 - 2)*1.5] = 11 Damage
-5 Energy

-4 HP (Marill)

Joy used Chill
+12 Energy

Marill used Ice Punch
RNG roll for paralysis; 5459 = success
RNG roll to crit; 3107 = no crit
RNG roll for effect; 8273 = no freeze
[8 + (2 - 2)*1.5]*1.5 = 12 Damage
-6 Energy

-4 HP (Marill)

==


23 HP
48 Energy
2/2/1/2/34(-)
Toxic (5 DPA next), Paralyzed (10%)

35 HP
28 Energy
2/2/4/4/35(-)

Your orders, please!
 
We have you now, you sap-sipping rat!

Roost ~ Fly ~ Shadow Ball
IF Damaging Fighting-type move a1, Morning Sun that action instead.
 

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