Roleplay Battle Hall Challenge - Engineer Pikachu

A challenger appears!

Engineer Pikachu will be challenging Rank 2 with his Scratchet, using Prankster.

Scratchet (Shogun) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal / Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: 55 / 85 / 80 / 20 / 70 / 40

HP: 90
Atk-: ** (2)
Def: *** (3)
SpA+: ** (2)
SpD: *** (3)
Spe: 40

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Submission
Hyper Voice
Bulk Up
Superpower
Rest
Retaliate

Confuse Ray
Nature Power (#)
Rapid Spin
Roost (#)
Stealth Rock
Yawn (#)

Toxic
Taunt (#)
Protect
Frustration
Return
Brick Break (#)
Double Team
Reflect
Rock Tomb
Aerial Ace
Thief
Focus Blast
Quash
Flash
Bulldoze
Rock Slide (#)
Grass Knot
Substitute

Total Moves: 36


What's up first, Engineer?








Good luck!
 
Battle 1


Preschooler Gordon wants to battle!

"I may be little, but I'm going to win!"

RNG roll for Pokemon: 3/5

"This is my sister's Pokemon, so don't tell her I borrowed it, okay?"

RNG roll for Ability: 1/3

"It's so cute!"
Clefairy (M)

Nature: Modest

Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:

Charm
Pound
Growl
Encore
Sing
DoubleSlap
Sweet Kiss
Copycat
Defense Curl
Magical Leaf
Follow Me
Minimize
Wake-Up-Slap
Bestow
Cosmic Power
Metronome

Ice Beam
Thunderbolt
Tri Attack

Aromatherapy
Wish
Fake Tears
 
Battle 1, Round 1


"Fighting-types are no fair!"

Thunderbolt ~ Tri Attack ~ Ice Beam

Pre-round:

Scratchet (M) Shogun
Health: 90
Energy: 100
Boosts: None
Other: None

Clefairy (M)
Health: 100
Energy: 100
Boosts: None
Other: None
Action One:
Shogun used Taunt!
Clefairy was Taunted! (6a)
-10 energy

Clefairy used Thunderbolt!
RNG roll to crit: (1-625=crit) 8670 NO
10 Damage
-7 energy
RNG roll to paralyze: (1-1000=paralyzed) 1649 NO

Action Two:
Shogun used Brick Break!
RNG roll to crit: (1-625=crit) 8700 NO
(8+3)*1.5=16.5=17
17 Damage
-5 energy (STAB)

Clefairy used Tri Attack!
RNG roll to crit: (1-625=crit) 4745 NO
8+3=11
11 Damage
-5 energy (STAB)
RNG roll for status: (1-2000=statused) 7705 NO

Action Three:
Shogun used Brick Break!
RNG roll to crit: (1-625=crit) 674 NO
(8+3)*1.5=16.5=17
17 Damage
-9 energy (STAB)

Clefairy used Ice Beam!
RNG roll to crit: (1-625=crit) 2306 NO
10 Damage
-7 energy
RNG roll to freeze: (1-1000=frozen) 9301 NO

Post-round:

Scratchet (M) Shogun
Health: 59
Energy: 76
Boosts: None
Other: None

Clefairy (M)
Health: 66
Energy: 81
Boosts: None
Other: Taunted (3a)

"Using Taunt is no fair!"

Tri Attack ~ Thunderbolt ~ Tri Attack
IF Double Team, then Magical Leaf
 
Battle 1, Round 2

Pre-round:

Scratchet (M) Shogun
Health: 59
Energy: 76
Boosts: None
Other: None

Clefairy (M)
Health: 66
Energy: 81
Boosts: None
Other: Taunted (3a)
Action One:
Shogun used Rock Smash!
RNG roll to crit: (1-625=crit) 2999 NO
(4+3)*1.5=10.5=11
11 Damage
-2 energy (STAB)
RNG roll for defense drop: (1-5000=drop) 8009 NO

Clefairy used Tri Attack!
RNG roll to crit: (1-625=crit) 4251 NO
8+3=11
11 Damage
-5 energy (STAB)
RNG roll for status: (1-2000=statused) 9257 NO

Action Two:
Shogun used Brick Break!
RNG roll to crit: (1-625=crit) 9307 NO
(8+3)*1.5=16.5=17
17 Damage
-5 energy (STAB)

Clefairy used Thunderbolt!
RNG roll to crit: (1-625=crit) 8313 NO
10 Damage
-7 energy
RNG roll to paralyze: (1-1000=paralyzed) 1656 NO

Action Three:
Shogun used Brick Break!
RNG roll to crit: (1-625=crit) 7272 NO
(8+3)*1.5=16.5=17
17 Damage
-9 energy (STAB)

Clefairy used Tri Attack!
RNG roll to crit: (1-625=crit) 4745 NO
8+3=11
11 Damage
-5 energy (STAB)
RNG roll for status: (1-2000=statused) 569 YES
RNG roll (1-3) for which status: (1=paralysis, 2=burn, 3=freeze) 1 (Paralysis)
Shogun was paralyzed! (15%)

Shogun's paralysis dropped 5%!

Clefairy's Taunt ended!

Post-round:

Scratchet (M) Shogun
Health: 27
Energy: 60
Boosts: None
Other: Paralyzed (10%)

Clefairy (M)
Health: 21
Energy: 64
Boosts: None
Other: None
Your actions, please!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Even a burn would've been more preferable, but oh well. We should be able to beat this.

Taunt - Superpower - Superpower
IF (Tri Attack is used) AND (You are to use Taunt) THEN (Use Superpower and push actions back)
 
Battle 1, Round 3

To be clear, is that two superpowers, or a double superpower combo? Righty-o!

"Superpower is no fair!"

Thunderbolt ~ Tri Attack ~ Cooldown

Pre-round:

Scratchet (M) Shogun
Health: 27
Energy: 60
Boosts: None
Other: Paralyzed (10%)

Clefairy (M)
Health: 21
Energy: 64
Boosts: None
Other: None
Action One:
Shogun used Taunt!
RNG roll for paralysis: (1-1000=paralyzed) 1009 NO
Clefairy fell for the Taunt! (6a)
-10 energy

Clefairy used a Thunderbolt!
RNG roll to crit: (1-625=crit) 5617 NO
10 Damage
-7 energy
RNG roll to renew paralysis: (1-1000=paralyzed) 3572 NO

Action Two:
Clefairy used Tri Attack!
RNG roll to crit: (1-625=crit) 7265 NO
8+3=11
11 Damage
-5 energy (STAB)
RNG roll for status: (1-2000=statused) 6803 NO

Shogun used Superpower!
RNG roll for paralysis: (1-1000=paralyzed) 6937 NO
RNG roll to crit: (1-625=crit) 2958 NO
(12+3)*1.5=22.5=23
23 Damage (KO)
-7 energy (STAB)
Shogun's Attack fell! Shogun's Defense fell!

Post-round:

Scratchet (M) Shogun
Health: 6
Energy: 13
Boosts: None
Other: Paralyzed (5%)

Clefairy (M)
Health: -2
Energy: 52
Boosts: None
Other: KOed

"That's no fair!"

Well done, Engineer.
What's up next?







 
Battle 2


Skier Judith wants to battle!

"Brrr...it's freezing in here!"

RNG roll for Pokemon: 5/5

"I found this Pokemon in a mysterious abandoned ship!"

RNG roll for Ability: 3/3

"It's quite the Technician!"
Syclar (M)

Nature: Quiet

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 78 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Abilities:

Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear
X-Scissor
Hail
Ice Beam

Rock Slide
Brick Break
Dig

Tail Glow
Counter
Water Pulse

Your actions, please!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
This might prove difficult. Only one sub, shoot.

Hyper Voice - Focus Blast - Hyper Voice
IF (Syclar is underground when you act) THEN (Use Nature Power instead)

According to IRC, Nature Power turns into Earthquake; if it doesn't just replace that with Bulldoze, please.
 
Battle 2, Round 1


"Hyper Voice? What a chilling thought!"

Icicle Spear ~ Brick Break ~ Icicle Spear

Pre-round:

Scratchet (M) Shogun
Health: 90
Energy: 100
Boosts: None
Other: None

Syclar (M)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Syclar used Icicle Spear!
RNG roll for amount (+1): (1-3330=2, 3331-6660=3, 6661-8320=4, 8321-10000=5) 3954 3+1=4
RNG rolls to crit: (1-625=crit) 3174 NO, 9402 NO, 9274 NO, 8927 NO
4+4+4+4+3=19
19 Damage
-8 energy (STAB, Technician)
Shogun used Hyper Voice!
RNG roll to crit: (1-625=crit) 9672 NO
9+3=12
12 Damage
-6 energy (STAB)

Action Two:
Syclar used Brick Break!
RNG roll to crit: (1-625=crit) 2045 NO
8*1.5=12
12 Damage
-6 energy

Shogun used Focus Blast!
RNG roll to hit: (1-7000=hit) 2876 HIT
RNG roll to crit: (1-625=crit) 5974 NO
12+3=15
15 Damage
-7 energy (STAB)
RNG roll for Special Defense drop: (1-1000=drop) 2397 NO

Action Three:
Syclar used Icicle Spear!
RNG roll for amount (+1): (1-3330=2, 3331-6660=3, 6661-8320=4, 8321-10000=5) 6154 3+1=5
RNG rolls to crit: (1-625=crit) 6120 NO, 6962 NO, 8160 NO, 1544 NO
4+4+4+4+3=15
19 Damage
-8 energy (STAB, Technician)
Shogun used Hyper Voice!
RNG roll to crit: (1-625=crit) 76 YES
9+3+3=15
15 Damage
-6 energy (STAB)

Post-round:

Scratchet (M) Shogun
Health: 40
Energy: 81
Boosts: None
Other: None

Syclar (M)
Health: 45
Energy: 78
Boosts: None
Other: None

"We're too cool to lose!"

Icicle Spear ~ Icicle Spear ~ Ice Shard
IF Rock Slide THEN Dig.
 
Battle 2, Round 2

Pre-round:

Scratchet (M) Shogun
Health: 40
Energy: 81
Boosts: None
Other: None

Syclar (M)
Health: 45
Energy: 78
Boosts: None
Other: None
Action One:
Shogun used Protect!
Shogun protected himself!
-12 energy (STAB)

Syclar used Icicle Spear!
RNG roll for amount (+1): (1-3330=2, 3331-6660=3, 6661-8320=4, 8321-10000=5) 1666 2+1=3
Shogun protected himself!
-12 energy (STAB, Technician)

Action Two:
Syclar used Icicle Spear!
RNG roll for amount (+1): (1-3330=2, 3331-6660=3, 6661-8320=4, 8321-10000=5) 3233 2+1=3
RNG rolls to crit: (1-625=crit) 2035 NO, 7724 NO, 7058 NO
4+4+4+3=15
15 Damage
-16 energy (STAB, Technician)

Shogun used Aerial Ace!
RNG roll to crit: (1-625=crit) 8604 NO
6*1.5=9
9 Damage
-4 energy

Action Three:
Syclar burrowed underground!

Syclar used Dig!
RNG roll to crit: (1-625=crit) 5182 NO
8 Damage
-10 energy

Shogun used a Double Rock Slide Combo!
RNG roll to hit: (1-8100=hit) 1672 HIT
RNG roll to crit: (1-625=crit) 5308 NO
(8*2.25)*2.25=40.5=41
41 Damage (KO)
-28 energy

Post-round:

Scratchet (M) Shogun
Health: 17
Energy: 37
Boosts: None
Other: None

Syclar (M)
Health: -5
Energy: 40
Boosts: None
Other: KOed

"Mega Rock Slide? That's cold-hearted!"

Well done, Engineer. What's up next?







 
Battle 3


Doctor Isaac wants to battle!

"I have a PhD in battling!"

RNG roll for Pokemon: 1/5

"I've had this Houndour since medical school!"

RNG roll for Ability: 2/3

"Prepare for your inevitable defeat!"
Houndour (M)

Nature: Rash

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Attacks:

Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Faint Attack

Fire Blast
Sunny Day
SolarBeam

Counter
Nasty Plot
Sucker Punch

Your actions, please!
 
Battle 3, Round 1


"Nurse? Pokeball."

Ember + Fire Blast Combo ~ Cooldown ~ Fire Blast

Pre-round:

Scratchet (M) Shogun
Health: 90
Energy: 100
Boosts: None
Other: None

Houndour (M)
Health: 90
Energy: 100
Boosts: None
Other: None
Action One:
Shogun used Brick Break!
RNG roll to crit: (1-625=crit) 6406 NO
(8+3)*1.5=16.5=17
17 Damage
-5 energy (STAB)

Houndour used an Ember + Fire Blast Combo!
RNG roll to hit: (1-9250=hit) 4456 HIT
RNG roll to crit: (1-625=crit) 6340 NO
(12+4)*1.5+3+1.5=28.5=29
29 Damage
-16 energy (STAB)
RNG roll to burn: (1-2000=burned) 9099 NO

Action Two:
Houndour cooled down!

Shogun used Rock Tomb!
RNG roll to crit: (1-625=crit) 4072 NO
5*1.5=7.5=8
8 Damage
-4 energy
Houndour's speed fell!

Action Three:
Shogun used Brick Break!
RNG roll to crit: (1-625=crit) 6406 NO
(8+3)*1.5=16.5=17
17 Damage
-5 energy (STAB)

Houndour used Fire Blast!
RNG roll to crit: (1-625=crit) 4039 NO
12+3+1.5=16.5=17
17 Damage
-11 energy (STAB)
RNG roll to burn: (1-1000=burned) 3629 NO

Post-round:

Scratchet (M) Shogun
Health: 44
Energy: 86
Boosts: None
Other: None

Houndour (M)
Health: 48
Energy: 73
Boosts: -1 Speed
Other: None

"I prescribe ten cc of MORE FIRE!"

Ember + Fire Blast Combo ~ Cooldown ~ Fire Blast
 
Battle 3, Round 2

Pre-round:

Scratchet (M) Shogun
Health: 44
Energy: 86
Boosts: None
Other: None

Houndour (M)
Health: 48
Energy: 73
Boosts: -1 Speed
Other: None
Action One:
Shogun used a Double Superpower Combo!
RNG roll to crit: (1-625=crit) 7874 NO
(12*2.25+3)*1.5=45
45 Damage
-34 energy (STAB)
Shogun's Attack and Defense sharply fell!

Houndour used an Ember + Fire Blast Combo!
RNG roll to hit: (1-9250=hit) 8801 HIT
RNG roll to crit: (1-625=crit) 1849 NO
(12+4)*1.5+3+1.5=28.5=29
29 Damage
-28 energy (STAB)
RNG roll to burn: (1-2000=burned) 4095 NO

Action Two:
Shogun cooled down!

Houndour cooled down!

Action Three:
Shogun used Hyper Voice!
RNG roll to crit: (1-625=crit) 8986 NO
9+3+1.5=13.5=14
14 Damage (KO)
-6 energy (STAB)

Post-round:

Scratchet (M) Shogun
Health: 15
Energy: 46
Boosts: -2 Attack, -2 Defense
Other: None

Houndour (M)
Health: -11
Energy: 45
Boosts: None
Other: KOed

"I feel faint..."

What's up next, Engineer?






 
Battle 4


Bug Catcher Barney wants to battle!

"Barney's the name, Bugs are my game!"

RNG roll for Pokemon: 2/5

"You should have been there when this one evolved!"

RNG roll for Ability: 1/2

"We're going to swarm all over you!"
Beautifly (F)

Nature: Brave

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 56 (-)

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite
Harden
Absorb
Gust
Stun Spore
Morning Sun
Mega Drain
Whirlwind

Acrobatics
Roost
Shadow Ball

Quiver Dance
Bug Buzz
Giga Drain

Your actions, please!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
We might be able to eek out a win here!

Rock Slide - Rock Slide - Rock Tomb
IF (Acrobatics is used) AND (Whirlwind is not ordered afterwards) THEN (Reflect instead)