Roleplay Battle Hall Challenge - Espeon65

#1
Only Espeon65 and the current ref should be posting in this thread.

Espeon65 will be challenging Rank 2 with an Embirch using Leaf Guard.


Embirch [Pyre] (M)
Nature: Naughty (+1 Atk, -1 SpD)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 3 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-1)
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC:0/5

Moves:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin

Blaze Kick
Inferno
Seed Bomb

Flamethrower
SolarBeam
Swords Dance


Espeon65, please choose your first type;








Good luck!
 
#2
I thought it would be longer before I got my challenge up, and my Embirch is in 2 battles right now. I think this means he can't challenge the battle hall right now, but correct me if I'm wrong. If I am wrong, I choose Bug. (Sorry I couldn't get the picture up, I'm on my kindle)
 
#3
Nah, it's perfectly fine. That rule only pertains to TLR runs. Your pokemon could be in all 3 battles and still be here.



Bug Catcher Roy would like to battle!

RNG roll for pokemon; 1/5 = Wurmple
RNG roll for ability; 1/2 = Shield Dust

I don't understand why my pesticides won't work. Maybe a battle will make it go away!


Wurmple (M)

Nature: Adamant

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite

Snore


Your move, trainer!
 
#5
I'm sorry, I just noticed I used a Rank 1 opponent, not a Rank 2. This is obviously important, so I need to ask that you re-order. Here is your Rank 2 opponent, using the same rolls;

Dustox (M)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
CompoundEyes (DW): (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Attacks:

Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
Whirlwind

Shadow Ball
Toxic
Venoshock

Quiver Dance
Bug Buzz
Light Screen
 
#6
Okay, I guess I'll go with

Leech Seed~Flamethrower~Flamethrower
IF Dustox uses Light Screen THEN change all remaining actions to Blaze Kick
 
#7


My Dustox has lots of neat tricks! Let me show you some!

Toxic > Venoshock > Venoshock
IF Toxic misses A1, use it again A2


90 HP
100 Energy
2/3/3/3/56(-)


90 HP
100 Energy
3/2/3/1/50

==
Dustox used Toxic
RNG roll to hit; 2815 = hit
-6 Energy

Embirch used Leech Seed
-9 Energy

-1 HP (Embirch)
-3 HP (Dustox)
+1 HP (Embirch) (max HP)

Dustox used Venoshock
RNG roll to crit; 2308 = no crit
[13 + 3 + (3 - 1)*1.5]*1.5 = 28.5 Damage
-7 Energy

Embirch used Flamethrower
RNG roll to crit; 3911 = no crit
RNG roll for effect; 4537 = no burn
[10 + 3 + (3 - 3)*1.5]*1.5 = 19.5 Damage
-6 Energy

-1 HP (Embirch)
-3 HP (Dustox)
+3 HP (Embirch)

Dustox used Venoshock
RNG roll to crit; 2316 = no crit
[13 + 3 + (3 - 1)*1.5]*1.5 = 28.5 Damage
-11 Energy

Embirch used Flamethrower
RNG roll to crit; 6725 = no crit
RNG roll for effect; 8298 = no burn
[10 + 3 + (3 - 3)*1.5]*1.5 = 19.5 Damage
-10 Energy

-1 HP (Embirch)
-3 HP (Dustox)
+3 HP (Embirch)

==


42 HP
76 Energy
2/3/3/3/56(-)
Leech Seed (3A)

37 HP
75 Energy
3/2/3/1/50
Toxic (2 DPA)



Yeah! Let's finish this!

Quiver Dance > Venoshock > Venoshock
IF Combo involving Flamethrower is used A2, replace that action with Venoshock+Venoshock

Your move, please!
 
#8
Embirch's Sp. Defense is 1, so it should be [13 + 3 + (3 - 1.5) x 1.5) x 1.5, bringing the grand total to 27.375, rounded down to 27. So, both of the Venoshocks should be only 27 damage. I know, a little petty, but I'm fighting for every HP point I can get! That being said:

Flamethrower+Flamethrower~Cooldown(Flamethrower)~Flamethrower+Flamethrower

A Flamethrower combo wasn't use A2, remember...
 
#9
Yeah, no where does it say that Rank 1 gets an additional 0.5 boost before the 1.5 multiplier. Please show me where, and I'll change it. But otherwise, I'm sticking with what I have. Also, rounding happens at the end of the round, not each action.


42 HP
76 Energy
2/3/3/3/56(-)
Leech Seed (3A)

37 HP
75 Energy
3/2/3/1/50
Toxic (2 DPA)

==
Dustox used Quiver Dance
-8 Energy

Embirch used Flamethrower+Flamethrower Combo
RNG roll to crit; 8066 = no crit
RNG roll for effect; 5702 = no burn
[22.5 + 3 + (3 - 3)*1.5]*1.5 - 1.75 = 36.5 Damage
-56 Energy

-2 HP (Embirch)
-3 HP (Dustox)
+3 HP (Embirch)

Dustox used Venoshock
RNG roll to crit; 428 = crit
[13 + 3 + 3 + (3 - 1)*1.5]*1.5 + 1.75 = 34.75 Damage
-7 Energy

Embirch used Cooldown

-2 HP (Embirch)
-3 HP (Dustox)
+3 HP (Embirch)

Dustox was KO'ed


0 HP
61 Energy
2/3/3/3/56(-)
Leech Seed (1A), +1 SpA, SpD, Spe

4 HP
19 Energy
3/2/3/1/50
Toxic (3 DPA)



Aww, man! What happened?








Pleasepick your next type
 
#10
I don't see anything but specifically for Battle Hall, so I'm probanly wrong, but defends rank is usually (defense rank) x1.5 not x 1. But I don't t really care since I won, so let's go for Ice!
 
#11
Okay, I see the confusion. For stats Rank 5 and lower, the boost is *1.5 for both attack and defense. So I take the difference before multiplying. It was (3 SpA - 1 SpD)*1.5, which is the same as 3*1.5 - 1*1.5, which I'm guessing you do. Mine is an older way of expressing it.

Anywho...


Skiier Mark would like to battle!

RNG roll for pokemon; 1/5 = Sneasel
RNG roll for ability; 3/3 Pickpocket

I have nothing interesting to say!

Sneasel (M)

Nature: Adamant

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (DW): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Attacks:

Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Icy Wind

Double Team
Focus Punch
Torment

Ice Punch
Fake Out
Counter


Your move, please!
 
#14


What's the rush? The mountain isn't going anywhere.

Double Team (4 clones) > Focus Punch > Ice Punch


90 HP
100 Energy
4/2/1/2/115


90 HP
100 Energy
3/2/3/1/50

==
Sneasel used Double Team (4 Clones)
-16 Energy

Embirch used Inferno
RNG roll to hit anything; 9988 = miss even the clones
-6 Energy

Sneasel began to focus

Embirch used Flamethrower
RNG roll to hit; 9135 = clone
-6 Energy

Sneasel used Focus Punch
RNG roll to crit; 1016 = no crit
[15 + (4 - 2)*1.5] = 18 Damage
-10 Energy

Sneasel used Ice Punch
RNG roll to crit; 382 = crit
RNG roll for effect; 301 = freeze
RNG roll for duration; 2568 = 1-turn
[8 + 3 + 3 + (4 - 2)*1.5] = 17 Damage
-5 Energy

Embirch used Flamethrower
frozen
==


90 HP
78 Energy
4/2/1/2/115
Double Team (3 Clones)


55 HP
87 Energy
3/2/3/1/50
Frozen (0A)



Alright! Generic Skier comment here!

Torment > Ice Punch > Ice Punch
IF Blaze Kick A3, use Counter
 
#16
Fire Spin is not a multi-target move. Your Embirch does not know any at this time.


90 HP
78 Energy
4/2/1/2/115
Double Team (3 Clones)


55 HP
87 Energy
3/2/3/1/50
Frozen (0A)

==
Sneasel used Torment
-9 Energy

Embirch used Fire Spin
RNG roll to hit anything; 1724 = hit
RNG roll to hit; 9506 = clone
-4 Energy

Sneasel used Ice Punch
RNG roll to crit; 5838 = no crit
RNG roll for effect; 6044 = no freeze
[8 + 3 + (4 - 2)*1.5] = 14 Damage
-5 Energy

Embirch used Leech Seed
RNG roll to hit anything; 3071 = hit
RNG roll to hit; 3720 = clone
-9 Energy

Sneasel used Ice Punch
RNG roll to crit; 3468 = no crit
RNG roll for effect; 4468 = no freeze
[8 + 3 + (4 - 2)*1.5] = 14 Damage
-9 Energy

Embirch used Flamethrower
The move failed due to Torment
==


90 HP
55 Energy
4/2/1/2/115
Double Team (1 Clone)


27 HP
74 Energy
3/2/3/1/50
Tormented (3 A)

Your orders, please!
 
#18


You pizza'ed when you should have french fried. And now you're gonna have a bad time.

Fake Out > Counter > Ice Punch


90 HP
55 Energy
4/2/1/2/115
Double Team (1 Clone)


27 HP
74 Energy
3/2/3/1/50
Tormented (3 A)

==
Sneasel used Fake Out
RNG roll to crit; 5370 = no crit
[4 + (4 - 2)*1.5] = 7 Damage
-4 Energy

Embirch used Swords Dance
flinched!

Embirch used Blaze Kick
RNG roll to hit anything; 6344 = hit
RNG roll to hit; 4928 = hit
RNG roll to crit; 8877 = no crit
RNG roll for effect; 3258 = no burn
[9 + 3 + (3 - 2)*1.5]*1.5 = 20.25 Damage
-6 Energy

Sneasel used Counter
20.25*1.5 = 30.375 Damage
-[6 + (20.25/2)] = -16.125 Energy

Embirch was KO'ed!



70 HP
35 Energy
4/2/1/2/115


0 HP
68 Energy
3/2/3/1/50
Tormented (1 A)



See? Gotta learn when to pizza, and when to french fry.

Espeon65, your Battle Hall challenge ends here! You may re-challenge the Battle Hall in one week from this post.

Prizes;
Embirch; 4 HC (These are basically KOC)
Espeon65; 4 CC

rickheg; 3*2 + 2 = 8 UC
 
#19
Challenge #2

Espeon65 is challenging Rank 1 with Pauly the Piplup using Torrent

Piplup [Pauly] (M)
Nature: Quiet (+1 SpA, -15% Spe)

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (Innate) (DW;Locked): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 32 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 0/5

Pound
Growl
Bubble
Water Sport
Peck
Bide
Fury Attack
BubbleBeam

Hydro Pump
Icy Wind
Mud Slap

Ice Beam
Double Team
Surf


Please choose your first type:





 
#21
Battle #1

Hiker would like to battle!

RNG roll (for Pokemon) 3/5

Sandshrew (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Sand Rush (DW): (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Scratch
Defense Curl
Sand-Attack
Poison Sting
Rollout
Slash
Rapid Spin
Swift
Fury Cutter
Magnitude
Fury Swipes
Sand Tomb

Earthquake
Brick Break
Rock Slide

Counter
Night Slash
Endure

"Ho ho ho! A little kid against my mighty Sandshrew?"

RNG roll (for ability) 1/2 = Sand Veil
"How can you defeat what you can't even hit?"
 
#22
(I really need to get a custom player character and stick with it...)

"We can do this, Pauly! We need to use good strategy and put our super-effective moves to good use!

Icy Wind~Surf~Hydro Pump

IF Sandshrew uses Earthquake A1 AND A2, change actions to Bide~Hold~Release
 
#23

"Now hide in your Sandstorm... Wait, you don't have Sandstorm?! WELL WHY THE HELL NOT?!"
Sand-Attack -> Earthquake -> Sand-Attack

Pre-Round stats:

Pauly
HP: 90
EN: 100
2/2/4/2/32/ -10% Eva

Sandshrew
HP: 90
EN: 100
4/3/0/2/40

Action 1
Sand-Attack -> Pauly (3 EN)
Pauly's Acc fell!

Icy Wind -> Sandshrew (5 EN)
RNG roll (to hit, <=7125 hit) 5629 = hit
RNG roll (to crit) 7046 = no crit
(6+(4-2)1.5)(1.5) = 13.5 DMG
Sandshrew's Speed fell!

Action 2
Surf -> Sandshrew (6 EN)
RNG roll (to hit, <=7500 hit) 68 = hit
RNG roll (to crit) 1188 = no crit
(10+3+(4-2)1.5)(1.5) = 24 DMG

Earthquake -> Pauly (6 EN)
RNG roll (to crit) 1517 = no crit
(10+3+(4-2)1.5) = 16 DMG

Action 3
Hydro Pump -> Sandshrew (7 EN)
RNG roll (to hit, <=6000 hit) 9111 = miss
The attack missed!

Sand-Attack -> Pauly (4 EN)
Pauly's Acc fell!


Post-Round stats:

Pauly
HP: 74
EN: 82
2/2/4/2/32/ -10% Eva
-2 Acc

Sandshrew
HP: 52
EN: 87
4/3/0/2/40
-1 Spe


"Hmm... that didn't go as well as expected, but let's hope that we'll get better luck next round!"
Earthquake -> Earthquake -> Sand-Attack
If Bide, change remaining actions to Sand-Attack -> Sand-Attack -> Earthquake
 
#25

"Ho, ho! Looks like you have a lot to learn kid! You should know that multi-target attacks ignore Double Team completely!"

Pre-Round stats:

Pauly
HP: 74
EN: 82
2/2/4/2/32/ -10% Eva
-2 Acc

Sandshrew
HP: 52
EN: 87
4/3/0/2/40
-1 Spe

Action 1
Pauly used Double Team! (16 EN)
Pauly made 4 clones!

Earthquake -> Pauly (6 EN)
RNG roll (to crit) 2701 = no crit
(10+3+(4-2)1.5) = 16 DMG
The clones dissipated!

Action 2
Earthquake -> Pauly (10 EN)
RNG roll (to crit) 3181 = no crit
(10+3+(4-2)1.5) = 16 DMG

Super Surf -> Sandshrew ((7+11)1.75 -1 = 26 EN)
RNG roll (To hit, <=5000 hit) 2576 = hit (FFFFFUUUUUUUU)
RNG roll (to crit) 2633 = no crit
((10x2.25)+3+(4-2)1.5)(1.5) = 42.75 DMG

Action 3
Pauly must cool down!

Sand-Attack -> Pauly (5 EN)
Pauly's Acc fell!


Post-Round stats:

Pauly
HP: 42
EN: 40
2/2/4/2/32/ -10% Eva
-2 Acc

Sandshrew
HP: 9
EN: 71
4/3/0/2/40


"B-b-b-but... you were supposed to miss... an-a-an-and then waste all that EN for nothing... DAAAAAAAAAMMMMMNNNN YOOOOOOOUUUUUU RNG!"