Battle Hall Challenge - ff7hero

150px-VSYoungster.png

"With all our exercise, we can defeat any opponent, even an Arceus!"
Counter - Ice Beam - Counter

Round 1

374.png

90/90
100/100
2/3/3/1/30/1/4

VS

32.png

90/90
100/100
2/2/3/1/50/1/1​

Speed Order: Nidoran --> Beldum

Action 1:

Beldum used Iron Defense!
Beldum's Defense rose (2 Stages)!
6EN

Nidoran used Counter!
But it failed!
6EN

Action 2:

Nidoran used Ice Beam!
Crit: 1932 (No)
Freeze: 4947 (No)
DMG: (9+3)/1.5 = 8
7EN

Beldum used Zen Headbutt!
Hit: 9065 (No)
But it missed!
5EN

Action 3:

Beldum Chilled!
+12EN

Nidoran used Counter!
6EN

374.png

82/90
100/100
2/3/3/1/30/1/4
Other: +1 Defense (1R)

VS

32.png

90/90
81/100
2/2/3/1/50/1/1​

150px-VSYoungster.png

"Exercise will help you evade attacks entirely!"
[ENABLE HUSTLE]Focus Energy - Double Kick - Ice Beam
***IF Iron Head is used, use counter that action and push back
***IF Zen Headbutt is used, use counter that action and push back
 
Round 2

374.png

82/90
100/100
2/3/3/1/30/1/4
Other: +1 Defense (1R)

VS

32.png

90/90
81/100
2/2/3/1/50/1/1​

Speed Order: Nidoran --> Beldum

Action 1:

Nidoran used Focus Energy!
Nidoran is getting pumped!
12EN

Beldum used Headbutt!
Crit: 2169 (No)
DMG: (7+1.5) = 8.5
5EN

Action 2:

Nidoran used Double Kick!
Hit: 4563 (Yes)
Crit: Focus Energy (Yes)*2
DMG: (3+3+2+2+3+1.5) = 14.5
4EN

Beldum used Headbutt!
Crit: 3183 (No)
DMG: (7+1.5) = 8.5
9EN

Action 3:

Nidoran used Ice Beam!
Crit: 8661 (No)
Freeze: 4237 (No)
DMG: (9+3+3)/1.5 = 10
7EN

Beldum used Headbutt!
Crit: 7782 (No)
DMG: (7+1.5) = 8.5
13EN

374.png

57/90
73/100
2/3/3/1/30/1/4

VS

32.png

64/90
58/100
2/2/3/1/50/1/1
Other: Focus Energy (3A)​

-----------------------------------

ff7hero, Please order against Youngster Isaac
 
Zen Headbuttx3
If Nidoran has less than 33 HP, replace with Zen Headbutt+Zen Headbutt (and cross your fingers...)

Edited to change sub by 1 HP
 
Last edited:
150px-VSYoungster.png

"The best part about exercise? You get to wear shorts ALL the time."
Counter - Counter - Sucker Punch

Round 3

374.png

57/90
73/100
2/3/3/1/30/1/4

VS

32.png

64/90
58/100
2/2/3/1/50/1/1
Other: Focus Energy (3A)​

Speed Order: Nidoran --> Beldum

Action 1:

Beldum used Zen Headbutt!
Hit: 3668 (Yes)
Crit: 8963 (No)
Flinch: 5304 (No)
DMG: (8+3)*1.5 = 16.5
5EN

Nidoran used Counter!
DMG: 16.5*1.5 = 24.75
14.25EN

Action 2:

Beldum used Zen Headbutt!
Hit: 2978 (Yes)
Crit: 492 (Yes)
Flinch: 8838 (No)
DMG: (8+3+3)*1.5 = 21
9EN

Nidoran used Counter!
DMG: 21*1.5 = 31.5
20.5EN

Action 3:

Nidoran used Sucker Punch!
Hit: 3017 (Yes)
Crit: Focus Energy (Yes)
DMG: (8+3-1.5)*1.5 = 14.25
6EN

Beldum was KOed!

374.png

-14/90
59/100
2/3/3/1/30/1/4

VS

32.png

26/90
17/100
2/2/3/1/50/1/1​

-------------------------------------------------

150px-VSYoungster.png

"Maybe you could come for a run with us sometime! Do you have a nice pair of shorts?"

Your battle hall challenge has come to an end ff7hero. Feel free to challenge again in 3 days!

Rewards:

ff7hero receives 2CC
Beldum receives 2KOC

SubwayJ receives 2.5+(2*1) = 4.5UC

Woo~
 
Only the designated referee may post here along with ff7hero.

ff7 decides to challenge R1 Tiny Dancer Tracing the floor:
280.png
Ralts [Tiny Dancer] (F)

Types: Psychic/Fairy

Abilities:
Trace/Synchronize/Telepathy (HA)

Nature: Timid (+Speed, -Att, +7% Accuracy)

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 46 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
AC: 0/5
Attacks (17)
Level Up

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Egg
Destiny Bond
Disable
Encore
Confuse Ray
Shadow Sneak

TM/HM
Psyshock
Thunder Bolt
Shadow Ball
Will-O-Wisp
Taunt

Tutor

Other
Please pick your first dance genre.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Birkal cocks his left arm.
"Bring it on!"

RNG Roll (HALL): 9400/10000 (MEDITITE)
RNG Roll (ABILITY): 7365/10000 (TELEPATHY)

"Ain't going to pull my punches even without Huge Power!"

307.png

Meditite (F)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3 [5 Pure Power] (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12 [14 Pure Power]

Abilities:
Pure Power:
(Passive) This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy (DW): (Passive) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Attacks:
Bide
Meditate
Confusion
Detect
Hidden Power [Ghost] (7)
Swagger
Mind Reader
Feint
Calm Mind

Rock Slide
Focus Blast
Low Sweep

Fake Out
Drain Punch
Psycho Cut
 
No Trace
Will-o-Wisp~Shadowballx2
If Detect, start action chain Lucky Chant~Encore~Will-o-Wisp
If Fake Out A1, push back
 
Changing Hidden Power Ghost's BAP to 6.

"If you can't use your three moves to work in tandem for a strategic goal..."
Hidden Power Ghost > Bide > Hold

Hall Birkal’s team:
307.png

HP: 90
En: 100
Spe: 52 (-)
Ranks: 3/2/2/2
Status: N/A
Stats: N/A
Other: N/A​

ff7hero's team:
280.png

HP: 90
En: 100
Spe: 46 (+7%)
Ranks: 0/1/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​

Action 1:
Meditite used Hidden Power!
RNG Roll (CRIT) [<=625 CRIT]: 1506/10000 (NO)
[7+(3-3)]*1.5 = 10.5 damage (Ralts)
-4 energy
Ralts used Will-o-Wisp!
RNG Roll (HIT) [<=9200 HIT]: 2027/10000 (HIT)
Meditite is badly burned!
Status changes: BRN (Meditite)
-7 energy

Post Action:
-2 HP due to Burns (Meditite)

Action 2:
Meditite used Bide!
(+1 Priority)
Meditite started biding for time!
Ralts used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 9798/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 178/10000 (EFFECT)
[8+(3-3)]*1.5 = 12 damage (Meditite)
Meditite's Special Defense fell!
Stat changes: -1 SpDef (Meditite)
-6 energy

Post Action:
-2 HP due to Burns (Meditite)

Action 3:
Meditite used Bide!
(+1 Priority)
Meditite continued biding for time!
Ralts used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 9415/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 4979/10000 (EFFECT)
[8+(3-3)]*1.5+(1*2) = 14 damage (Meditite)
-10 energy

Post Action:
-2 HP due to Burns (Meditite)

Post Round:
Meditite: -32 HP, -4 EN
Ralts: -10.5 HP, -23 EN

Hall Birkal’s team:
307.png

HP: 58
En: 96
Spe: 52 (-)
Ranks: 3/2/2/2
Status: BRN
Stats: -1 SpDef
Other: N/A​

ff7hero's team:
280.png

HP: 79
En: 77
Spe: 46 (+7%)
Ranks: 0/1/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​


"Then those moves would be wasted."
Release > Fake Out > Psycho Cut
IF Ralts has any Double Team clones up, THEN replace that action with Rock Slide instead.
IF Ralts is under the effects of Evasive moves, THEN replace that action with Rock Slide instead.
 
"Alright then, let's show you that weaving and ducking..."

Hall Birkal’s team:
307.png

HP: 58
En: 96
Spe: 52 (-)
Ranks: 3/2/2/2
Status: BRN
Stats: -1 SpDef
Other: N/A​

ff7hero's team:
280.png

HP: 79
En: 77
Spe: 46 (+7%)
Ranks: 0/1/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​

Action 1:
Meditite used Bide!
(+1 Priority)
Meditite released all the stored energy!
30*1.75 = 52.5 damage (Ralts)
-32.25 energy
Ralts used Teleport!
(+1 Priority Evasion)
Ralts moved away from incoming attacks!
-6 energy

Post Action:
-2 HP due to Burns (Meditite)

Action 2:
Meditite used Fake Out!
(+3 Priority)
RNG Roll (CRIT) [<=625 CRIT]: 161/10000 (CRIT)
4+3-3+(4.5-1.5) = 7 damage (Ralts)
Ralts flinched due to Fake Out!
-3 energy
Ralts flinched!
Flinched (Fake Out)

Post Action:
-2 HP due to Burns (Meditite)

Action 3:
Meditite used Psycho Cut!
RNG Roll (CRIT) [<=1250 CRIT]: 2168/10000 (NO)
[7+3-3+(4.5-1.5)]/1.5 = 6.667 damage (Ralts)
-4 energy
Ralts used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 5259/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 5982/10000 (NO)
[8+(3-3)]*1.5+(1*2) = 14 damage (Meditite)
-6 energy

Post Action:
-2 HP due to Burns (Meditite)
Stat changes: -0 SpDef (Meditite)

Post Round:
Meditite: -20 HP, -39.25 EN
Ralts: -66.17 HP, -12 EN

Hall Birkal’s team:
307.png

HP: 38
En: 57
Spe: 52 (-)
Ranks: 3/2/2/2
Status: BRN
Stats: N/A
Other: N/A​

ff7hero's team:
280.png

HP: 13
En: 65
Spe: 46 (+7%)
Ranks: 0/1/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​


"Won't get you anywhere at all!"
 
Today I learned Evasive Teleport is not as fast as I expected... Sorry you had to pay for my mistake Tiny Dancer.

Confuse Ray~Shadow Ball~Shadow Ball
If Detect, chill and push back
 
Ralts should have 2 more HP due to Hidden Power being at 6 BAP.

"Now for the coup de grace..."
Hidden Power + Hidden Power {Shadow Stretch!!} > combo cooldown (Hidden Power + Hidden Power ) > Hidden Power + Hidden Power

Hall Birkal’s team:
307.png

HP: 38
En: 57
Spe: 52 (-)
Ranks: 3/2/2/2
Status: BRN
Stats: N/A
Other: N/A​

ff7hero's team:
280.png

HP: 15
En: 65
Spe: 46 (+7%)
Ranks: 0/1/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​

Action 1:
Ralts used Confuse Ray!
Meditite is confused!
RNG Roll (CONFUSION) [1 SLIGHT ; 2 SEVERE ; 3 INTENSE]: 1 (SLIGHT)
Status changes: Confused 2a (Meditite)
-5 energy
Meditite hit itself in confusion!
RNG Roll (SELF-HIT) [<=5000 SELF-HIT]: 347/10000 (SELF-HIT)
4-3+(4.5-3) = 5.5 damage (Meditite)
-3 energy

Post Action:
-2 HP due to Burns (Meditite)

Action 2:
Ralts used Shadow Ball!
RNG Roll (CRIT) [<=625 CRIT]: 225/10000 (CRIT)
RNG Roll (EFFECT) [<=2000 EFFECT]: 743/10000 (EFFECT)
[8+3+(3-3)]*1.5 = 16.5 damage (Meditite)
Meditite's Special Defense fell!
Stat changes: -1 SpDef (Meditite)
-6 energy
Meditite used Shadow Stretch!
(-2 Priority Combo, Hidden Power + Hidden Power)
RNG Roll (CRIT) [<=625 CRIT]: 1904/10000 (NO)
[(6*2.25)+(3-3)]*1.5 = 20.25 damage (Ralts)
Ralts is KO'ed!
-21 energy

Post Action:
-2 HP due to Burns (Meditite)
Stat changes: -0 SpDef (Meditite)

Post Round:
Meditite: -26 HP, -24 EN
Ralts: -20.25 HP, -11 EN, KO'ed

Hall Birkal’s team:
307.png

HP: 12
En: 33
Spe: 52 (-)
Ranks: 3/2/2/2
Status: BRN
Stats: -1 SpDef
Other: N/A​

ff7hero's team:
280.png

HP: KO
En: 54
Spe: 46 (+7%)
Ranks: 0/1/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​


"Come again!"

Rewards Bank said:
ff7hero: 2 CC
Ralts: 2 KOC

ZhengTann: 4 UC
Thank you for completing your Battle Hall challenge! You may rechallenge in 2 days, 23 hours, and 59 minutes from this post.
 
Only users: Someoneelse and ff7hero should be posting in this thread.

ff7hero will be challenging Rank 1 using Tux the Piplup with Torrent:
393.png

Piplup [Tux] (M)
Types: Water

Abilities:
Torrent / Defiant (H)

Nature: Quiet (+Special Attack, -Speed, -10 Evasion)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5

Attacks (18):

Level Up
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubble Beam
Fury Attack

Egg
Agility
Icy Wind
Yawn
Mud Sport
Mud Slap

TM/HM
Toxic
Dig
Hidden Power (Fairy)
Substitute
Grass Knot

Tutor


Other
NOTE: I will use the Rank 1 Pokemon in the first post of the Hall Data thread, unless someone provides evidence of the update being officialised.

ff7hero, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Guitarist Simon would like to battle!
199.png

"Plugged in, amped up; let's go!"

RNG (Pokemon): 3/5 (Shinx)
"Turn the lights on, Shinx!"
RNG (Ability): 1/3 (Rivalry)
"Let's beat all the rest!"

403.png

Shinx (M)
Nature:
Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 39 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Rivalry:
(Passive) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Guts (DW): (Passive) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar
Swagger

Light Screen
Thunder Wave
Thunderbolt

Signal Beam
Ice Fang
Fire Fang

Challenger orders first.
 
Mud Sport~Mud Slap~Mud Slap

If Swagger AND Tux did not use Agility last action, use Agility (Evasive) and Push Back.
If Thunder Wave AND Tux did not use Agility last action, use Agility (Evasive) and Push Back.
 
Thunder Wave > Swagger > Thunderbolt

Pre-Round

Field: Nothing

ff7hero
Piplup (M)
393.png

HP: 90
EN: 100
Ranks: 2/2/4/2/34
Size / Weight: 1 / 1
Ability: Torrent
Other: -10% Evasion

Simon
Shinx (M)
403.png

HP: 90
EN: 100
Ranks: 3/2/3/2/39
Size / Weight: 1 / 1
Ability: Rivalry
Other: -10% Evasion

Round One

Action One

Piplup: Agility (-7EN)
Piplup is evading attacks.

Shinx: Thunder Wave (-6EN)
Piplup evaded the attack.

Action Two

Shinx: Swagger (-7EN)
Confusion level: 8972 (4a)
Piplup: +2 Atk
Piplup: Confused (4a)

Piplup: Mud Sport (-5EN)
Success: <=5000
=1593 (Y)
Arena: Mud Sport (6a)

Piplup confusion: 3a

Action Three

Shinx: Thunderbolt (-6EN)
Crit: <=625
=8843
Piplup: [9+3+2+4.5-3]*1.5*0.5
=11.625HP
Paralysis: <=1000
=1043 (N)

Piplup: Mud-Slap (-3EN)
Success: <=5000
=9915 (N)
Piplup: [4+3-3]+4
=8HP
Piplup confusion: 2a

Piplup confusion: 1a

Summary:
Piplup: -20HP, -15EN
Shinx: -20EN

Pre-Round

Field: Mud Sport (4a)

ff7hero
Piplup (M)
393.png

HP: 70
EN: 85
Ranks: 2/2/4/2/34
Size / Weight: 1 / 1
Ability: Torrent
Other: -10% Evasion, +1 Atk, Confusion (1a)

Simon
Shinx (M)
403.png

HP: 90
EN: 80
Ranks: 3/2/3/2/39
Size / Weight: 1 / 1
Ability: Rivalry
Other: -10% Evasion

Thunder Wave > Signal Beam > Thunderbolt
IF [Piplup uses a successful P/E move], THEN [Use Charge the first time, Chill the second] AND [Push actions back].
IF [Piplup is in the evasive stage of a Damaging Evasive move], THEN [Use Chill] AND [Push actions back].
 
Pre-Round

Field: Mud Sport (4a)

ff7hero
Piplup (M)
393.png

HP: 70
EN: 85
Ranks: 2/2/4/2/34
Size / Weight: 1 / 1
Ability: Torrent
Other: -10% Evasion, +1 Atk, Confusion (1a)

Simon
Shinx (M)
403.png

HP: 90
EN: 80
Ranks: 3/2/3/2/39
Size / Weight: 1 / 1
Ability: Rivalry
Other: -10% Evasion

Round Two

Action One

Shinx: Thunder Wave (-6EN)
Piplup was Paralysed (25%).

Piplup: Yawn (-3EN)
Paralysed: <=2500
=8239 (N)
Success: <=5000
=8728 (N)
Piplup: [4+3-3]+2
=6HP
Piplup confusion: 0

Action Two

Shinx: Signal Beam (-6EN)
Crit: <=625
=7554 (N)
Piplup: [8+2+4.5-3]=11.5HP

Piplup: Yawn (-7EN)
Paralysed: <=2500
=5806 (N)
Shinx became drowsy.

Action Three

Shinx: Thunderbolt (-6EN)
Crit: <=625
=4302 (N)
Piplup: [9+3+2+4.5-3]*1.5*0.5
=11.625HP

Piplup: Mud-Slap (-4EN)
Paralysed: <=2500
=8932 (N)
Shinx: [4+6-3]*1.5
=10.5HP
Shinx: -1 Accuracy

Piplup Paralysis: 20%

Summary:
Piplup: -23HP, -14EN
Shinx: -11HP, -18EN

Post-Round

Field: Mud Sport (1a)

ff7hero
Piplup (M)
393.png

HP: 47
EN: 71
Ranks: 2/2/4/2/34
Size / Weight: 1 / 1
Ability: Torrent
Other: -10% Evasion, Paralysed (20%)

Simon
Shinx (M)
403.png

HP: 79
EN: 62
Ranks: 3/2/3/2/39
Size / Weight: 1 / 1
Ability: Rivalry
Other: -10% Evasion, Drowsy
 
Swagger > Thunderbolt > Thunderbolt

Pre-Round


Field: Mud Sport (1a)

ff7hero
Piplup (M)
393.png

HP: 47
EN: 71
Ranks: 2/2/4/2/34
Size / Weight: 1 / 1
Ability: Torrent
Other: -10% Evasion, Paralysed (20%)

Simon
Shinx (M)
403.png

HP: 79
EN: 62
Ranks: 3/2/3/2/39
Size / Weight: 1 / 1
Ability: Rivalry
Other: -10% Evasion, Drowsy, -1 Acc

Round Three

Shinx: Swagger (-7EN)
Hit: <=7500
=884 (Y)
Piplup was confused.
Duration: 3/3 (4a).
Piplpu: +2 Atk

Piplup: Mud-Slap
Paralysed: <=2000
=1051 (Y)
Piplup was fully paralysed.
Piplup Paralysis: 15%
Piplup confusion: 3a

Shinx fell asleep.
Duration: 1/3 (1a)

Action Two

Shinx is asleep.

Piplup: Mud Sport (-5EN)
Paralysed: <=1500
=2973 (N)
Success: <=5000
=4824 (Y)
Arena: Mud Sport (6a)
Piplup Confusion: 2a

Action Three

Shinx: Thunderbolt (-6EN)
Hit: <=7500
=729 (Y)
Crit: <=625
=8553 (N)
Piplup: [9+3+2+4.5-3]*1.5*0.5
=11.625HP

Piplup: Mud-Slap (-3EN)
Paralysed: <=1500
=7161 (N)
Success: <=5000
=5289 (N)
Piplup: [4+3-3]+2
=6HP
Piplup Confusion: 0a

Summary:
Piplup: -18HP, -8EN
Shinx: -13EN

Post-Round

Field: Mud Sport (4a)

ff7hero
Piplup (M)
393.png

HP: 29
EN: 63
Ranks: 2/2/4/2/34
Size / Weight: 1 / 1
Ability: Torrent
Other: -10% Evasion, Paralysed (10%), Confused (0a), +1 Atk

Simon
Shinx (M)
403.png

HP: 79
EN: 49
Ranks: 3/2/3/2/39
Size / Weight: 1 / 1
Ability: Rivalry
Other: -10% Evasion

Thunderbolt > Signal Beam > Thunderbolt
IF [Piplup uses a successful P/E move], THEN [Use Charge the first time, Chill the second] AND [Push actions back].
IF [Piplup is in the evasive stage of a Damaging Evasive move], THEN [Use Chill] AND [Push actions back].
 
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