Battle Hall Challenge - Flora

Flora

Yep, that tasted purple!
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Thanks Terrador!

Let's begin with Flying!



edit: i made a new page. :(

info


Monohm (Snapdragon) (F) (OT Metal_Bagon)
Nature: Modest (+SpA, -Atk).

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/9
MC: 0
DC: 3/5

Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (22):
Tackle
Growl
Dragon Rage
Charge
ThunderShock
Rain Dance
Sonicboom
Twister
Dragon Pulse
Hurricane
Discharge
Slack Off
Weather Ball
Dragon Tail

Hydro Pump
Magnet Rise
Power Gem

Hyper Beam
Flamethrower
Thunder
Thunderbolt
Protect
 

Bird Keeper Willis would like to battle!

RNG Roll for Pokemon: 4/5
"It's a balloon! How adorable!"
RNG Roll for Ability: 1/3
"Power, power, everywhere, but not a move to use..."


Drifloon (M)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Abilities:

Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Attacks:

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Spit Up
Swallow
Ominous Wind

Thunderbolt
Will-O-Wisp
Calm Mind

Disable
Hypnosis
Destiny Bond
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Uhh okay, status, Disable, Minimize, etc are pretty annoying!

Discharge - Thunder - Thunderbolt
If Minimize is used, use Rain Dance on that action and move actions back
 

"Let's see if we can hurt this dragon!"

Minimize ~ Will-O-Wisp ~ Hex

-----------------------------------------------------

Before Round 1:

Drifloon (M)
100 HP
100 EN
1-/2/3+/2/70
Aftermath


Monohm (F)
90 HP
100 EN
1-/3/4+/2/60
Static

Action 1:

Drifloon uses Minimize
-9 EN
Drifloon's Size Class drops to 1
Drifloon's Evasion rises to +1

Monohm uses Rain Dance
-10 EN
The rain is pouring down (4R)

Action 2:

Drifloon uses Will-O-Wisp
RNG Roll (To-Hit) (<=7500 Yes) 1784/10000 (Yes)
-7 EN
Monohm is Burned

Monohm uses Discharge
RNG Roll (To-Hit) (<=7500 Yes) 767/10000 (Yes)
RNG Roll (To-Paralyze) (<=3000 Yes) 9103/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9131/10000 (No)
Damage: (8+3+1.5(4-2))*1.5=21
-5 EN

Monohm takes 2 DMG (Burn)

Action 3:

Drifloon uses Hex
RNG Roll (To-Crit) (<=625 Yes) 4080/10000 (No)
Damage: 10+3+1.5=14.5~15
-6 EN

Monohm uses Thunder
RNG Roll (To-Hit) (<=7500 Yes) 8514/10000 (No)
-7 EN

Monohm takes 2 DMG (Burn)

After Round 1:

Drifloon (M)
79 HP
78 EN
1-/2/3+/2/70
Aftermath
Minimized


Monohm (F)
71 HP
78 EN
1-/3/4+/2/60
Static
Burned

The rain is pouring down (3R)

-----------------------------------------------------------------


"Keep up the pressure!"

Ominous Wind ~ Hex ~ Hex
 
Before Round 2:

Drifloon (M)
79 HP
78 EN
1-/2/3+/2/70
Aftermath
Minimized


Monohm (F)
71 HP
78 EN
1-/3/4+/2/60
Static
Burned

The rain is pouring down (3R)

Action 1:

Drifloon uses Ominous Wind
RNG Roll (To-Boost) (<=1000 Yes) 2051/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5870/10000 (No)
Damage: 6+3+1.5(3-2)=10.5~11
-3 EN

Monohm uses Discharge
RNG Roll (To-Hit) (<=7500 Yes) 9372/10000 (No)
-5 EN

Monohm takes 2 DMG (Burn)

Action 2:

Drifloon uses Hex
RNG Roll (To-Crit) (<=625 Yes) 5158/10000 (No)
Damage: 10+3+1.5=14.5~15
-6 EN

Monohm uses Thunder
RNG Roll (To-Hit) (<=7500 Yes) 746/10000 (Yes)
RNG Roll (To-Paralyze) (<=3000 Yes) 4052/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 6634/10000 (No)
Damage: (12+3+1.5(4-2))*1.5=27
-7 EN

Monohm takes 2 DMG (Burn)

Action 3:

Drifloon uses Hex
RNG Roll (To-Crit) (<=625 Yes) 9087/10000 (No)
Damage: 10+3+1.5=14.5~15
-10 EN


Monohm uses Thunder
RNG Roll (To-Hit) (<=7500 Yes) 2478/10000 (Yes)
RNG Roll (To-Paralyze) (<=3000 Yes) 6928/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1883/10000 (No)
Damage: (12+3+1.5(4-2))*1.5=27
-11 EN

Monohm takes 2 DMG (Burn)

After Round 2:

Drifloon (M)
25 HP
59 EN
1-/2/3+/2/70
Aftermath
Minimized


Monohm (F)
24 HP
55 EN
1-/3/4+/2/60
Static
Burned

The rain is pouring down (2R)
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Okay, I'll take the chance because I'm a mad gambler. Well, not like I had a choice to begin with.

Thunder - Thunder - Thunder
If Thunder is Disabled, use a Thunderbolt + ThunderShock combo on that action, unless it's the last action then use Thunderbolt


any hypnosis hits, misses on my part, and stuff you die :)
 

"I have to shut your challenge down now, Flora!"

Destiny Bond ~ Hex ~ Hex

-----------------------------------------------------------

Before Round 3:

Drifloon (M)
25 HP
59 EN
1-/2/3+/2/70
Aftermath
Minimized


Monohm (F)
24 HP
55 EN
1-/3/4+/2/60
Static
Burned

The rain is pouring down (2R)

Action 1:

Drifloon uses Destiny Bond
-14 EN
Drifloon is ready to take its opponent with it!

Monohm uses Thunder
RNG Roll (To-Hit) (<=7500 Yes) 236/10000 (Yes)
RNG Roll (To-Paralyze) (<=3000 Yes) 3772/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1002/10000 (No)
Damage: (12+3+1.5(4-2))*1.5=27
-15 EN
Drifloon takes Monohm with it!

After Round 3:

Drifloon (M)
-2 HP
45 EN
1-/2/3+/2/70
Aftermath


Monohm (F)
0 HP
40 EN
1-/3/4+/2/60
Static

The rain is pouring down (1R)


Sorry, Flora, but your challenge is over.

Rewards:

Flora: 1 TC, 1 BP, 2 HC

Terrador: 4 BT

I hope to do business with you again soon!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Wow, that wasn't productive lol.

Anyway, gg. Terrible luck with no paralysis draws but oh well, not complaining.
 

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