Battle Hall Challenge - Frosty

RNG: 1/5


468.png

Togekiss (F)
Nature:
Bold (+1 Def, -1 Atk)
Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities:
Hustle:
(Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Item: Expert Belt

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Magical Leaf
Wish
Safeguard
Double-Edge
Sky Attack
ExtremeSpeed
Aura Sphere
Air Slash
Last Resort

Shadow Ball
Flamethrower
SolarBeam

Extrasensory
Thunder Wave
Morning Sun

Magic Coat
Hyper Voice

Ability: 1/3
Hustle!
 
Sheer Force on

Sky Attack - Rock Slide - Brave Bird
IF Thunder Wave AND the next action Togekiss is set to use isn't encore AND Braviary doesn't have a sub up THEN 15hp substitute and push back
 
Metronome (Glare, Icy Wind, Discharge, Agility, Stun Spore, Rock Tomb, Quiver Dance, Low Sweep, Taunt, Bounce) -> Air Slash -> Thunder-Wave


If Braviary is paralysed when you would use Thunder-Wave, use Air Slash that action


628.png

110 HP
100 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy

468.png


100 HP
100 EN
1/4/5/4/80


Action 1

Braviary is charging.....


Togekiss used Metronome.
RNG: 3419 - Agility
-14 energy

Braviary attacked! - 9 energy
To crit (4928) - No
(14 + 2 + 3 + 1,5) = 20,5 damage

Action 2

Togekiss used Air Slash - 5 energy
To hit (8287) - Yes
To crit (4716) - No
To flinch (7661) - No
(8 + 3 + 3) = 14 damage

Braviary used Rock-Slide - 6 energy
To crit (9661) - No
(8 + 2 + 1,5)*1,5 = 17,25 damage

Action 3

Togekiss used Thunder-Wave - 7 energy

Braviary tries to use Substitute....
To move (6291) - Yes
-12 energy

628.png

81 HP
73 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
20% Para
15 HP Substitute

468.png


62 HP
74 EN
1/4/5/4/80



Encore -> Hyper Voice -> Air Slash



If Dodge when you would use Encore, use Hyper Voice that action and change the following orders to Air Slash -> Hyper Voice
If sucesful protective/evasive action, Chill that action, but do not push-back.
 
Sky Attack - Sky Attack - Sky Attack
IF Encore after the Charging of Sky Attack encores only the charge part (can't see why, but just in case) THEN replace actionset with Protect - Sky Attack - Facade

PS: Please remember that the charging part of Sky Attack is priority +1
 
Confirmed on IRC that Sky Attack is Encored on this situation.




628.png


81 HP
73 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
20% Para
15 HP Substitute

468.png

62 HP
74 EN
1/4/5/4/80


Action 1

Braviary tries to use Sky Attack....
To move (4391) - Yes
To crit (7461) - No
-9 energy
(14 + 2 + 3 + 1,5) = 20,5 damage

Togekiss used Encore - 9 energy

Action 2

Braviary tries to use Sky Attack....
To move (7391) - Yes
To crit (3481) - No
-9 energy
(14 + 2 + 3 + 1,5) = 20,5 damage

Togekiss used Hyper Voice - 6 energy
(9 + 3 + 3) = 15 damage

Action 3

Braviary tries to use Sky Attack...
To move (281) - No

Togekiss used Air Slash - 5 energy
To hit (3622) - Yes
To flinch (7518) - No
(8 + 3 + 3) = 14 damage

628.png


67 HP
55 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
10% Para

468.png

21 HP
54 EN
1/4/5/4/80
 
Rock Slide - Crush Claw - Rock Slide
IF Roost AND Encore isn't the following action Togekiss is supposed to use THEN Superpower
 
Air Slash -> Sweet Kiss -> Air Slash

If Braviary is not confused A3, use Morning Sun that action

628.png

67 HP
55 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
10% Para

468.png


21 HP
54 EN
1/4/5/4/80


Togekiss used Air Slash - 5 energy
To hit (4918)- Yes
To crit (1092) - No
To flinch (4558) - No
(8 + 3 + 3) = 14 damage


Braviary tries to use Rock-Slide...
To move (5401) - Yes
To crit (4919) - No
(8 + 2 + 1,5)*1,5 = 17,25 damage


Action 2

Togekiss used Sweet Kiss - 6 energy
To hit (5152) - Yes
Duration: 3/3
4 Actions!

Braviary tries to use Crush Claw...
To move (9182) - Yes
To hitself (1-5000=Yes) - 6982 - No
Togekiss fainted!

628.png

53 HP
yolo EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy
10% Para

468.png


KO HP
KO EN
1/4/5/4/80


WaterType.png

ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

SteelType.png
 
RNG: 1/5

AurumothFront.png

Aurumoth (M)
Nature:
Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 110
Atk: 5
Def: 4
SpA: 4
SpD: 3 (+)
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

Abilities:
Weak Armor:
(Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion (DW): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion.

USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

Item: Expert Belt

Attacks:
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Ominous Wind
Will-O-Wisp
Final Gambit
AncientPower
Wish

Focus Blast
Psychic
Overheat

Megahorn
Hydro Pump
Close Combat

Magic Coat
Zen Headbutt

Ability: 1/3
Weak Armor!

(FUCK!)
 
USAGE NOTE: Make up an RNG roll and pretend another Pokemon was chosen. When Aurumoth is attacked with an attack that does direct damage (eg Flamethrower not Poison Gas), reveal it.

<_< >_>



Too late for that now.

Sheer Force ON

Sky Drop - Sky Attack - Sky Drop

IF Will-o-Wisp AND Braviary is faster AND Braviary doesn't have a sub up THEN 15hp substitute
 
Thats only if you get Illusion. This Aurumoth has Weak Armor.

Overheat Combo*3


EN KO!

I would put in calcs and the pics for each type, but i am on my phone, sooooo....

Next type?
 
RNG: 3/5

348.png

Armaldo (M)
Nature:
Careful (+1 SpD, -1 SpA)
Type:
Rock:
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:
Battle Armor:
(Passive) This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim: (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Item: Life Orb

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower
Fury Cutter
Slash
Rock Blast

X-Scissor
Stone Edge
Earthquake

Rock Slide
Knock Off
Iron Defense

Superpower
Low Kick

Abiltiy: 2/2

Swift Swim!
 
oh crap.

Sheer Force On

Fly - Fly - Fly

IF Damaging Rock Combo AND Armaldo isn't in cooldown AND Braviary is set to Fly THEN Protect - Sky Attack
IF Iron Defense THEN Rock Slide
 
Protect -> Harden -> Protect


628.png


110 HP
100 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


348.png


100 HP
100 EN
5/4/2/4/45

Brav used Fly - 10 energy
(9 + 3 + 1,5) = 13,5 ''damage''

Armaldo used Protect - 12,4 energy

Action 2

Brav used Fly - 14 energy

Armaldo used Harden - 5 energy

Brav attacked!
To crit (4481) - No
(9 + 3 + 1,5) - 2 = 11,5 damage
1,15 recoil!

Action 3

Brav used Fly - 18 energy

Armaldo used Protect - 11,6 energy

Brav attacked!
To crit (2675) - No
(9 + 3 + 1,5) - 2 = 11,5 ''damage''

628.png


109 HP
58 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


348.png


88 HP
71 EN
5/4/2/4/45
+1 Defense


Rock-Slide -> Rock Blast -> Rock-Slide


If Sky Attack, use Rock Blast that action and push-back
If Braviary is under the effects of a damaging/evasive move, use Iron Defense that action and push-back
 
628.png

109 HP
58 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


348.png

88 HP
71 EN
5/4/2/4/45
+1 Defense


Action 1

King used Rock Slide - 6 energy
To crit (9829) - No
(8 + 2 + 1,5)*1,5 -2 = 15,25 damage

Armaldo used Rock Slide - 5 energy
To hit (7176) - Yes
To crit (8471) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 2

King used Fly - 10 energy

Armaldo used Iron Defense - 7 energy

King attacked!
To crit (5132) - No
(9 + 3 + 1,5) - 6 = 7,5 damage

1,875 recoil

Action 3


King used Rock Slide - 6 energy
To crit (5887) - No
(8 + 2 + 1,5)*1,5 -6 = 11,25 damage

Armaldo used Rock Slide - 5 energy
To hit (8067) - Yes
To crit (6019) - No
(8 + 3 + 3)*1,5 = 21 damage

628.png

65 HP
36 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


348.png

54 HP
54 EN
5/4/2/4/45
+3 Defense (Will decrease next round)
 
Rock-Slide -> Stone Edge -> Rock Slide



628.png


65 HP
36 EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


348.png


54 HP
54 EN
5/4/2/4/45
+3 Defense (Will decrease next round)


Action 1

Braviary used Sky Drop - 5 energy
To crit (9277) - No
(10 + 3 + 1,5) - 6 = 8,5 damage

Armaldo used Rock Slide - 5 energy
To hit (1862) - Yes
To crit (8859) - No
(8 + 3 + 3)*1,5 = 21 damage

Action 2

Braviary used Air Slash - 5 energy
To crit (9180) - No
(8 + 2 + 3 - 4,5) = 8,5 damage

Armaldo used Stone Edge - 6 energy
To hit (519) - Yes
To crit (8187) - No
(10 + 3 + 3)*1,5 = 24 damage

Action 3

Braviary used Sky Drop - 5 energy
To crit (2135) - No
(10 + 3 + 1,5) - 6 = 8,5 damage

Armaldo used Rock Slide - 5 energy
To hit (7716) - Yes
To crit (6452) - No
(8 + 3 + 3)*1,5 = 21 damage

King fainted!




628.png


KO HP
KO EN
5/3/1/3/92
Sheer Force (On)
+10% Accuracy


348.png


28 HP
38 EN
5/4/2/4/45
+2 Defense (Will decrease next round)


Frosty: 16 CC

Braviary: 16 HC

Matezoide: 22 UC


See you next week
 
Last edited:
Frosty will be using Lapras (Rank 3) with Water Absorb.

131.png
Lapras [Oshus] (Male)
Nature: Quiet (+SpA, -Spe and -10%evasion)
Type: Ice/Water
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Absorb
(Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor (Passive): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (Passive) [DW LOCKED]: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-1)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: - - -
MC: 0
DC: 0/5

Moves:

Level-Up
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice Beam
Brine
Safeguard
Hydro Pump

Egg
Avalanche
Dragon Pulse
Whirlpool
Substitute
Refresh

TM/HM
Blizzard
Surf
Thunderbolt
Protect
Toxic

Frosty, you may choose your first type. Your options are:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png


Good luck!
 
Pokemon RNG roll: 3/5
Ability RNG roll: 2/2

Spr_DP_Dragon_Tamer.png

"Dragon-types are hard to raise, but they're virtually invincible!"

148.png

Dragonair (M)
Nature:
Mild (+1 SpA, -1 Def)
Type:
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Abilities:
Marvel Scale (DW):
(Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Tail
Dragon Rush

Ice Beam
Thunderbolt
Flamethrower

Light Screen
Iron Tail
ExtremeSpeed

Draco Meteor
 
Ice Beam - Avalanche - Ice Beam
IF Light Screen is up AND Dragonair is set to Ice Beam THEN Avalanche
IF Sucessful Evasive Agility THEN Blizzard
 
Spr_DP_Dragon_Tamer.png

"I shall sweep you before me!"

Thunder Wave - Dragon Rush - Dragon Rush

----------

131.png
Lapras (M)
HP: 120
En: 100
Ranks: 3/3/4/3
Speed: 52
SC/WC: 5/6
Ability: Water Absorb
Status: N/A
Other: N/A

148.png
Dragonair (M)
HP: 100
En: 100
Ranks: 3/2/4/3
Speed: 70
SC/WC: 3/2
Ability: Marvel Scale
Status: N/A
Other: N/A

Action1:
Dragonair used Thunder Wave!
Lapras is paralyzed (25%)!
-7 energy
Paralysis roll (1-2500): 3844/10000 = No
Lapras used Ice Beam!
Critical Hit roll (1-625): 2656/10000 = No
Freeze roll (1-1000): 9071/10000 = No

(10+3+1.5)*1.5 = 21.75 damage
-6 energy

Action2:
Dragonair used Dragon Rush!
Hit roll (1-8500): 3038/10000 = Yes
Critical Hit roll (1-625): 2485/10000 = No
Flinch roll (1-2000): 1041/10000 = Yes

10+3 = 13 damage
-6 energy
Lapras flinched!

Action3:
Dragonair used Dragon Rush!
Hit roll (1-8500): 1358/10000 = Yes
Critical Hit roll (1-625): 6252/10000 = No
Flinch roll (1-2000): 7315/10000 = No

10+3 = 13 damage
-10 energy
Paralysis roll (1-2500): 7873/10000 = No
Lapras used Ice Beam!
Critical Hit roll (1-625): 4531/10000 = No
Freeze roll (1-1000): 1344/10000 = No

(10+3+1.5)*1.5 = 21.75 damage
-6 energy

131.png
Lapras (M)
HP: 94
En: 88
Ranks: 3/3/4/3
Speed: 52
SC/WC: 5/6
Ability: Water Absorb
Status: Paralyzed (20% chance)
Other: N/A

148.png
Dragonair (M)
HP: 56
En: 77
Ranks: 3/2/4/3
Speed: 70
SC/WC: 3/2
Ability: Marvel Scale
Status: N/A
Other: N/A

----------

Spr_DP_Dragon_Tamer.png

"A dragon trainer never breaks!"

Thunderbolt - Dragon Rush - Thunderbolt
If Lapras uses Ice Beam or Blizzard, replace your respective action with Light Screen and push your actions back. Do not play this substitution more than once.
 
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