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My dear... "Friend", I am quite happy to inform you it's not impossible. You are the first of many. Pony brethren shall fall, for Gavin and I must save the world!
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Two down, many more to go. Excellent work Gavin, please keep it up. Our mission must be achieved! These Ponies.... they are not as they seem. We have clear minds, but everyone else has the wool over their eyes!
Abilities:
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Item: Expert Belt
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Zen Headbutt
Scary Face
Crunch
Dragon Claw
Fire Fang
Thunder Fang
Fly
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk (DW): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Item: Choice Specs
Attacks:
Tackle
Foresight
Quick Attack
Double Team
SonicBoom
Hypnosis
Detect
Supersonic
Uproar
Pursuit
Wing Attack
Supersonic
AncientPower
Screech
U-Turn
Air Slash
Night Slash
Bug Bite
Feint
ah, sending one of your higher-ups into battle, eh Pinkie Pie? Someone is getting a little bit nervous huh? Gavin, this foe can best you in speed with that ability, so hit hard!
Ice Punch x3
-if damaging bug-type move, use Avalanche that action
You.....honestly believe Pinkie Pie is the big boss around here?
[youtube]9zSHz7Thvbc[/youtube] I just wanted to check your fighting ability, you are going to fall soon anyway, so you might as well have some confidence after beating me.....before you are crushed.
Signal Beam*3
100 HP
100 EN
6/3/2/3/125
100 HP
100 EN
2/3/8/2/95
Weavile used Avalanche - 7 energy
To crit (1004) - Yes
(12 + 3 + 3 + 3 + 1)*1,5 = 33 damage
Yanmega used Signal Beam - 5 energy
To confuse (3521) - No
To crit (9642) - No
(8 + 3 + 3 + 3)*1,5 = 25,5 damage
Yanmega used Signal Beam - 7 energy
To confuse (9904) - No
To crit (5612) - No
(8 + 3 + 3 + 3)*1,5 = 25,5 damage
Weavile used Avalanche - 7 energy
To crit (6668) - No
(12 + 3 + 3 + 1)*1,5 = 28,5 damage
Yanmega used Signal Beam - 9 energy
To confuse (5231) - No
To crit (842) - No
(8 + 3 + 3 + 3)*1,5 = 25,5 damage
Weavile used Avalanche - 7 energy
To crit (1742) - Yes
(12 + 3 + 3 + 1)*1,5 = 28,5 damage
Things are getting serious now... we can't let up or fall down! Have to stay lucky and push forward.... Let's go gavin, we have to solve the mystery of the pony assault and save ASB!
Taking the Ground Type next. Let's hope luck is still with us...
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Item: Passho Berry
Attacks:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Take Down
Bulldoze
Horn Drill
Chip Away
Hammer Arm
Drill Run
Stone Edge
Earthquake
Smack Down
ThunderPunch
Fire Punch
Ice Fang
Crunch
Counter
Aqua Tail
Outrage
Ability: 3/3
Reckless (So useful)
A lady shouldnt have to fight a ruffian such as yourself, but i suppose it cant be avoided.
oof, another higher-up and a Tough pokemon to battle. But Gavin, you can do it! Just dish out damage, and evade accordingly!
Ice Punch x3
-If Stone Edge, use Evasive Agility that action, but not twice in a row
-If Counter, use Reflect the first time, Hail the Second, and Swords Dance the third
Note: This is a continuation of Glacier's last Hall.
It was a dark day for ASB.
The ponies had managed to conquer everything. Humans are nothing but slaves now.
Glacier Knight was the first to realise what a threat they were, and alone, stood up to the horde.
Despite his best efforts, Glacier too fell.
But nothing is lost!
Glacier was able to escape, however, at the cost of his Weavile, Gavin.
The resistance was formed of several ASB'ers that managed to survive their attack, but, as each day passed, their chances of victory became smaller.
One day, Glacier devised a plan:
He, Rick and Waterwarrior would lead the war against the ponies's 3 armies: Pegasus, Earth Pony and Unicorn. While they fought in a suicidal effort, a small team would sneak into their base and free the captured ASB'ers/Pokemons.
Viva La Revolution.
........
He remembers like it was yesterday.
HAMMER ARM!
He remembers the sound of Gavin's bones breaking.....
The pain in his eyes.....
The laughter of the ponies as they beated down Gavin without mercy.....
And , most of all, he remembers Gavin's sacrifice.....
Despite his broken bones.....his crushed organs.....he never stopped fighting, not even for a second.
GLACIER! RUN!
What about you?!
I WILL BE FINE! JUST GO!
Relucantly, the trainer left and managed to escape......he always knew Gavin's intent of dying standing up to them......
That was almost 2 years ago.
Today, Glacier stands up, holding the line for a suicidal plan. He had heard from his spies that the others were being held captive. Even if their numbers were small, catching the ponies off guard from inside their base was far too valuable.
A Charizard descends from the sky, letting everyone knows the ponies will reach soon.
Sir, they are coming.....Sir?
Sorry, i was just.....day-dreaming.....whats the situation?
Rick and Waterwarrior have already started, they are managing to hold them off.
Good.....what about the infiltration team?
They are inside the base, but communication is being blocked by their magic.
Then theres nothing we can do.....other than fight. Are you ready, Reginald?
Ok, Maybe I need to take a break from training ice pokemon... Time to give one of my originals some TLC!
Name: Glacier likes Chicken Nuggets
Thread: This here be a link Rank: 4
Item: Expert Belt
Pokemon: Krilowatt
Ability: Magic Guard
Krillowatt [Reginald] (male) Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Info on Reginald: Reginald doesn't brag or boast about his power, but everyone knows his true abilities. An amazing counterer, he can take damage and dish it out two fold, and quickly find the cracks in the opponent's armor, which afterwards he uses his wide array of moves to crush them. He is quite capable, and has a bright future.
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shed Skin (DW Ability is now Unlocked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.