Battle Hall Challenge - HanzoX'


That, and Confuse Ray too! Hehehe! Doesn't matter though, you can't confuse a confused Pokemon!

---
Pre-Round
Levitate
HP: 90
EN: 85
2 / 2 / 4 / 1 | 3 / 1
92 Speed / +29 Accuracy
Boosts: -
Condition: -

Sunny Day active
Drought

HP: 72
EN: 74
1 / 2 / 3 / 3 | 1 / 1
65 Speed
Boosts: SpD (-1)
Condition: Confusion (0), Safeguard (3R)
---
A1
Gastly used Confuse Ray!
Vulpix is already confused!
-4 En

Vulpix snapped out of confusion!
Vulpix used Flamethrower!
263 2480 Crit
Gastly: 10 + 3 + 3 + 3 + 1.5 = 20.5 Damage
-6 En

A2
Gastly used Shadow Ball!
8225 4986 No Hax
Vulpix: 8 + 3 + 1.5 + 2 = 14.5 Damage
-5 En

Vulpix used Flame Charge!
8754 No Crit
Gastly: 5 + 3 + 3 - 1.5 = 9.5 Damage
Vulpix's speed rose!
-3 En

A3
Gastly used Shadow Ball!
6078 9243 No Hax
Vulpix: 8 + 3 + 1.5 + 2 = 14.5 Damage
-9 En

Vulpix used Flamethrower!
1867 2719 6744 No Hax
Gastly: 10 + 3 + 3 + 1.5 = 17.5 Damage
-6 En

---
Post-Round
Levitate
HP: 42
EN: 67
2 / 2 / 4 / 1 | 3 / 1
92 Speed / +29 Accuracy
Boosts: -
Condition: -

Sunny Day active
Drought

HP: 43
EN: 69
1 / 2 / 3 / 3 | 1 / 1
113 Speed
Boosts: Spe (+1)
Condition: Safeguard (2R)
 

This is the end, indeed.

Flamethrower * 3

Vulpix outspeeds and KO's A3 in any circumstance


---
HanzoX, your Hall challenge has come to an end.

You may rechallenge Hall 72 hours from the time of your loss.

Rewards:
Hanzo: 14 CC
Gastly: 14 KOC

Box: 19.5 UC
 
HanzoX wishes to challenge the Hall with his Guts Heracross

-Hall Challenge Rank 3-

Buggie (M)
Nature: Adamant (+1 Atk , +1 SpA)
Type: Bug, Fight

Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities :

Swarm
-When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Guts
-This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie (DW LOCKED)
-This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack and natural Attack stage by one (1).

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Rank Total : 19


EC: -
MC: 0
DC: 0/5

Moves:

Night Slash (*)
Tackle (*)
Leer (*)
Horn Attack (*)
Endure (*)
Fury Attack (*)
Aerial Ace (*)
Chip Away (*)
Counter (*)
Brick Break (*)

Egg Moves:

Revenge (*)
Focus Punch (*)
Flail (*)
Bide (*)
Mega Horn (*)

TM:

Earthquake (*)
Facade (*)
Brick Break (*)
Dig (*)
Giga Impact (*)

Hanzo, you may select your first opponent from the following types:







---
Good luck!
 
Mistress Samantha would like to battle!


"...a child?"

RNG Roll (Pokemon): 3/5 - Spiritomb

"You cannot possibly believe you will defeat me?"

RNG Roll (Ability): 1/2 - Pressure
"Hmm..."

-Battle Hall Challenge; Rank 3 | Battle 1 VS. Pokemon-

Spiritomb (M)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 30 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 18

Abilities:
Pressure:
(Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator (DW): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot

Taunt
Will-O-Wisp
Dark Pulse

Destiny Bond
Pain Split
Imprison

Icy Wind

---

"Well, then, come."
 
Last edited:

Perish, fool.

Confuse Ray | Hypnosis | Dream Eater
If
Hypnosis misses, then repeat A3.

---
Pre-Round

Guts
HP: 100
EN: 100
6 / 3 / 1 / 3 | 3 / 4
85 Speed
Boosts: -
Condition: -


Pressure
HP: 90
EN: 100
4 / 4 / 3 / 4 | 2 / 5
30 Speed / -10 Evade
Boosts: -
Condition: -
---
A1
Heracross used Earthquake!
3127
Spiritomb: 12.5 Damage
-9 En

Spiritomb used Confuse Ray!
1489 2 Action
-4 En

A2
2530 No Self-Hit
Heracross used Aerial Ace!
3716
Spiritomb: 6 + 2.5 = 8.5 Damage
-6 En

Spiritomb used Hypnosis!
3814 Hit
1621 1 Turn
-7 En

A3
Heracross is fast asleep!

Spiritomb used Dream Eater!
8799 No Crit
Heracross: 10 * 1.5 = 15 Damage
Heal: 7.5 HP
-12 En

---
Post-Round

Guts
HP: 85
EN: 85
6 / 3 / 1 / 3 | 3 / 4
85 Speed
Boosts: -
Condition: Confusion (0), Sleep (0)


Pressure
HP: 77
EN: 77

4 / 4 / 3 / 4 | 2 / 5
30 Speed / -10 Evade
Boosts: -
Condition: -
---

Your loss is inevitable.

Confuse Ray | Dark Pulse | Faint Attack
If
Counter A3, then swap Dark Pulse and Faint Attack.
If
Dig, then Pursuit.
 
Last edited:
Pre-Round

Guts
HP: 85
EN: 85
6 / 3 / 1 / 3 | 3 / 4
85 Speed
Boosts: -
Condition: Confusion (0), Sleep (0)


Pressure
HP: 77
EN: 77

4 / 4 / 3 / 4 | 2 / 5
30 Speed / -10 Evade
Boosts: -
Condition: -
---
A1
Spiritomb used Pursuit!
555 Crit
Heracross: (8 + 3 + 1.5 + 3) * 0.67 = 10.385 Damage
-4 En

Heracross woke up!
Heracross snapped out of confusion!
Heracross dug deep!
-6 En

A2
Heracross used Dig!
5106
Spiritomb: 8 + 2.5 = 10.5 Damage
-12 En

Spiritomb used Pursuit!
4715
Heracross: (4 + 3 + 1.5) * 0.67 = 5.695 Damage
-8 En

A3
Heracross used Megahorn!
4281 6896 No Hax
Spiritomb: 17.5 Damage
-11 En

Spiritomb used Faint Attack!
8016
Heracross: (6 + 3 + 1.5) * 0.67 = 7.035 Damage
-3 En

---
Post-Round

Guts
HP: 62
EN: 56
6 / 3 / 1 / 3 | 3 / 4
85 Speed
Boosts: -
Condition: -


Pressure
HP: 49
EN: 62

4 / 4 / 3 / 4 | 2 / 5
30 Speed / -10 Evade
Boosts: -
Condition: -
---

Your squirming amuses me.
 

Die.

Spite | Pain Split | Chill.

---
Pre-Round

Guts
HP: 62
EN: 56
6 / 3 / 1 / 3 | 3 / 4
85 Speed
Boosts: -
Condition: -


Pressure
HP: 49
EN: 62

4 / 4 / 3 / 4 | 2 / 5
30 Speed / -10 Evade
Boosts: -
Condition: -
---
Heracross Megahorn EN costs: 15, 23, 27

A3 end, Heracross faints

---
Post-Round

KO'd


Laughing
---

Hmph. As expected.

---
Hanzo, your Battle Hall Challenge has come to an end.

You may rechallenge the Hall in 72 Hours.

Rewards:
Hanzo: 2 CC
Heracross: 2 KOC

Box: 4.5 UC
 
Last edited:
HanzoX` wishes to challenge the Hall with his Sniper Horsea

-Hall Challenge Rank 1-

Boom the Horsea (M)
Nature: Timid (Speed increased by 15%, Accuracy +16% ; Attack decreased by *)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Sniper (Type: Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Damp (Type: Passive; DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Accuracy +16%
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Moves:
Bubble (*)
SmokeScreen (*)
Leer(*)
Water Gun (*)
Focus Energy (*)
BubbleBeam (*)
Agility (*)
Hydro Pump
Brine

Egg Moves:
Clear Smog (*)
Dragon Rage (*)
Flail (*)
Muddy Water (*)
Razor Wind (*)

TM:
Surf (*)
Ice Beam (*)
Dive (*)
Toxic (*)
Protect (*)

Hanzo, you may select your first opponent from the following types:







---
Good luck!
 
Krookorok Knaves Member Pierre would like to battle!


"Wot you lookin' at?"

RNG Roll (Pokemon): 1/5 - Larvesta

"You got a problem, punk?"

RNG Roll (Ability): 1/2 - Flame Body
"Me and my Pokemon'll crush ya'!"

-Battle Hall Challenge; Rank 1 | Battle 1 VS. Pokemon-

Larvesta (M)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:
Flame Body:
(Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Ember
String Shot
Leech Life
Take Down

Fire Blast
SolarBeam
Sunny Day

Morning Sun
Zen Headbutt
Endure

---

"Come on then! Fite me!"
 

Wot?

Solarbeam | Sunny Day | Solarbeam

---
Pre-Round


Sniper
HP: 90
EN: 100
1 / 3 / 3 / 1 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: -

Flame Body
HP: 90
EN: 100
2 / 2 / 3 / 2 | 2 / 3
60 Speed
Boosts: -
Condition: -
---

A1
Horsea used Surf!
8891 No Crit
Larvesta: (9 + 3 + 1.5) * 1.5 = 20.25 Damage
-6 En

Larvesta used Sunny Day!
The weather became Sunny!
-9 En

A2
Horsea used Protect!
-7 En

Larvesta used Solarbeam!
2451 No Crit
Horsea: (12 + 3) * 1.5 = 22.5 Damage
-8 En

Horsea protected itself!
-9 En

A3
Horsea used Surf!
2978
Larvesta: (9 + 3 + 1.5 - 3) * 1.5 = 15.75 Damage
-6 En

Larvesta used Solarbeam!
4402
Horsea: 22.5 Damage
-12 En

---
Post-Round

Sniper
HP: 67
EN: 72
1 / 3 / 3 / 1 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: -


Flame Body
HP: 54
EN: 71
2 / 2 / 3 / 2 | 2 / 3
60 Speed
Boosts: -
Condition: -
---

You don't stand a chance!

Morning Sun | Solarbeam | Solarbeam
 
Pre-Round

Sniper
HP: 67
EN: 72
1 / 3 / 3 / 1 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: -

Sun 3R

Flame Body
HP: 54
EN: 71

2 / 2 / 3 / 2 | 2 / 3
60 Speed
Boosts: -
Condition: -
---
A1
Horsea used Focus Energy!
-5 En

Larvesta used Morning Sun!
+35 HP
-15 En

A2
Horsea used Surf!
7243
Larvesta: (9 + 3 + 5 + 1.5 - 3) * 1.5 = 23.25 Damage
-6 En

Larvesta used Solarbeam!
6244
Horsea: (12 + 1.5) * 1.5 = 20.25 Damage
-8 En

A3
Horsea used Hydro Pump!
6535
Larvesta: 26.25 Damage
-7 En

Larvesta used Solarbeam!
1558
Hosea: 20.25 Damage
-12 En

---
Post-Round

Sniper
HP: 26
EN: 54
1 / 3 / 3 / 1 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: Pumped (4a)

Sun 2R

Flame Body
HP: 39
EN: 36

2 / 2 / 3 / 2 | 2 / 3
60 Speed
Boosts: -
Condition: -
---

Got you, punk!
 
Watergun + Hydropump ~ Chill ~ Surf

If by some dumb luck you're faster than me with A1 Endure, Then Dive Dive Protect

OR

Under same circumstances but you chose to use morning sun, then Dive Dive Protect
 

You're finished!

Morning Sun | Sunspot (Solarbeam Combination) | Cooldown (dead)

---
Pre-Round

Sniper
HP: 26
EN: 54
1 / 3 / 3 / 1 | 1 / 1
69 Speed / +16 Accuracy
Boosts: -
Condition: Pumped (4a)

Sun 2R

Flame Body
HP: 39
EN: 36

2 / 2 / 3 / 2 | 2 / 3
60 Speed
Boosts: -
Condition: -
---

A1
Horsea dove underwater!
-9 En

Larvesta used Morning Sun!
+35 HP
-15 En

Horsea surfaced!
Larvesta: (9 + 3 - 3 - 1.5) * 1.5 = 11.25 Damage

--
A2
Horsea dove underwater!
-13 En

Larvesta is readying a powerful attack!
-20 En

Horsea surfaced!
Larvesta: 11.25 Damage

Larvesta unleashed Sunspot!
Horsea: (27 + 1.5) * 1.5 = 42.75 Damage
-15 En

Horsea fainted! Larvesta fainted!

---
Larvesta exhausted itself! Krookorok Knaves Member Pierre is out of usable Pokemon!

Horsea fainted! HanzoX is out of usable Pokemon!


Kamikaze tactics success!

---
HanzoX, your Battle Hall challenge has come to an end.

You may rechallenge in 72 Hours.

Rewards:
HanzoX

2 CC
Horsea
2 KOC

Box
4.5 UC
 
Only HanzoX` , Canis Majoris , and any required sub-refs can post in this thread.

Hanzo will be challenging the Rank 1 Hall with his Sniper Horsea:


Boom the Horsea (M)
Nature: Timid (Speed increased by 15%, Accuracy +16% ; Attack decreased by *)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious
Abilities:
Swift Swim (Type: Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper (Type: Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (Type: Passive; DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 1
Spe: 69 (+)
Accuracy +16%
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Moves:
Bubble (*)
SmokeScreen (*)
Leer(*)
Water Gun (*)
Focus Energy (*)
BubbleBeam (*)
Agility (*)
Hydro Pump
Brine
Egg Moves:
Clear Smog (*)
Dragon Rage (*)
Flail (*)
Muddy Water (*)
Razor Wind (*)
TM:
Surf (*)
Ice Beam (*)
Dive (*)
Toxic (*)
Protect (*)


You may select from the following types:







Good luck!
 
Annie would like to battle!


"Hi! Wanna play with my friend?"

(Pokemon roll: 4/5 - Numel)
"He's super warm to the touch!"

(Ability roll: 3/3 - Own Tempo)
"And he can spin forever and never get dizzy!"


Numel (F)
Nature:
Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Lava Plume
Will-O-Wisp
Fire Blast
Protect
AncientPower
Endure
Mud Bomb


"Come on! It will be fun!"
 
It's an Annie! shame, you're my favorite. Time to die!

Hydropump ~ Surf ~ Hydropump
If P/E, Focus Energy and push actions back
 

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