Battle Hall Challenge - P2X7

Spr_B2W2_Nate.png


"I think we can get around this."

Protect - Rock Slide - Bubble
 
"Betting your life against the smoke?"

Hall Jonas’ team:
155.png

HP: 66
En: 84
Spe: 65
Ranks: 3/2/1/2
Status: N/A
Stats: N/A
Other: N/A​

P2X7's team:
goomy.png

HP: 79
En: 78
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: {3/4} -1 Acc
Other: N/A​

Arena: ASB Battle Hall (Rain 3r)​

Action 1:
Goomy used Protect!
(+4 Priority)
Goomy protected itself from the incoming attack!
-7 energy
Cyndaquil used Smokescreen!
Goomy protected itself!
-6 energy

Post Action:
-2 HP due to Bad Poison (Goomy)

Action 2:
Cyndaquil used Double Kick!
RNG Roll (CRIT) [<=625 CRIT]: 8078/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 991/10000 (NO)
(3*2)+(4.5-4.5) = 6 damage (Goomy)
-4 energy
Goomy used Rock Slide!
RNG Roll (HIT) [<=6750 HIT]: 4119/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 260/10000 (CRIT)
[8+3+(3-3)]*1.5 = 16.5 damage (Cyndaquil)
-6 energy

Post Action:
-2 HP due to Bad Poison (Goomy)

Action 3:
Cyndaquil used Double Kick!
RNG Roll (CRIT) [<=625 CRIT]: 6501/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 138/10000 (CRIT)
(3*2)+2+(4.5-4.5) = 8 damage (Goomy)
-8 energy
Goomy used Bubble!
RNG Roll (HIT) [<=7500 HIT]: 9311/10000 (NO)
But it missed Cyndaquil!
-3 energy

Post Action:
-2 HP due to Bad Poison (Goomy)
Arena changes: Rain 2r
Stat changes: -0 Acc (Goomy)

Post Round:
Cyndaquil: -16.5 HP, -18 EN
Goomy: -20 HP, -16 EN

Hall Jonas’ team:
155.png

HP: 49
En: 66
Spe: 65
Ranks: 3/2/1/2
Status: N/A
Stats: N/A
Other: N/A​

P2X7's team:
goomy.png

HP: 59
En: 62
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall (Rain 2r)​


"You're lucky you didn't suffocate!"
 
Spr_B2W2_Nate.png


"Slowly..."

Rock Slide - Bubble - Rock Slide
IF Cyndaquil uses Smokescreen, use Protect that action and push back, but only once.
IF Cyndaquil uses a P/E move, Chill that action and push back, but not consecutively.
 
"You should know better than to slow the fire..."
Protect > Smokescreen (Fog) > Protect

Hall Jonas’ team:
155.png

HP: 49
En: 66
Spe: 65
Ranks: 3/2/1/2
Status: N/A
Stats: N/A
Other: N/A

P2X7's team:
goomy.png

HP: 59
En: 62
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: N/A
Other: N/A

Arena: ASB Battle Hall (Rain 2r)​

Action 1:
Cyndaquil used Protect!
(+4 Priority)
Cyndaquil protected itself from the incoming attack!
-7 energy
Goomy used Chill!
Goomy recovered some spent energy!
+12 energy

Post Action:
-3 HP due to Bad Poison (Goomy)

Action 2:
Goomy used Protect!
(+4 Priority)
Goomy protected itself from the incoming attack!
-7 energy
Cyndaquil used Smokescreen!
It started to fog!
Arena changes: Fog 6a
-5 energy

Post Action:
-3 HP due to Bad Poison (Goomy)

Action 3:
Cyndaquil used Protect!
(+4 Priority)
Cyndaquil protected itself from the incoming attack!
-7 energy
Goomy used Chill!
Goomy recovered some spent energy!
+12 energy

Post Action:
-3 HP due to Bad Poison (Goomy)
Arena changes: Fog 4a

Post Round:
Cyndaquil: -19 EN
Goomy: -9 HP, +17 EN

Hall Jonas’ team:
155.png

HP: 49
En: 47
Spe: 65
Ranks: 3/2/1/2
Status: N/A
Stats: N/A
Other: N/A

P2X7's team:
goomy.png

HP: 50
En: 79
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: N/A
Other: N/A

Arena: ASB Battle Hall (Fog 4a)​


"The longer it burns, the wilder it spreads, and the harder it is to put out!"
Defense Curl > Protect > Defense Curl
IF Oobleck-Goomy uses Rain Dance, THEN replace that action with Defense Curl and the next action with Smokescreen (Fog) ONCE.
 
"Sometimes its pretty hard to gauge."

Hall Jonas’ team:
155.png

HP: 49
En: 47
Spe: 65
Ranks: 3/2/1/2
Status: N/A
Stats: N/A
Other: N/A

P2X7's team:
goomy.png

HP: 50
En: 79
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: N/A
Other: N/A

Arena: ASB Battle Hall (Fog 4a)​

Action 1:
Cyndaquil used Defense Curl!
Cyndaquil's Defense rose!
Stat changes: +1 Def (Cyndaquil)
-5 energy
Goomy used Double Team!
Goomy created illusions of itself!
Other changes: Double Team 4 (Goomy)
-16 energy

Post Action:
-4 HP due to Bad Poison (Goomy)

Action 2:
Cyndaquil used Protect!
(+4 Priority)
Cyndaquil protected itself from the incoming attack!
-7 energy
Goomy used Bubble!
RNG Roll (HIT) [<=7500 HIT]: 3886/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 109/10000 (CRIT)
[4+3+(3-3)]*1.5 = 10.5 damage ~ -4.2 energy (Cyndaquil)
-3 energy

Post Action:
-4 HP due to Bad Poison (Goomy)

Action 3:
Cyndaquil used Defense Curl!
Cyndaquil's Defense rose!
Stat changes: +2 Def (Cyndaquil)
-5 energy
Goomy used Rock Slide!
RNG Roll (HIT) [<=6750 HIT]: 6764/10000 (NO)
But it missed Cyndaquil!
-6 energy

Post Action:
-4 HP due to Bad Poison (Goomy)
Arena changes: Fog 1a

Post Round:
Cyndaquil: -21.2 EN
Goomy: -12 HP, -25 EN

Hall Jonas’ team:
155.png

HP: 49
En: 26
Spe: 65
Ranks: 3/2/1/2
Status: N/A
Stats: +2 Def
Other: N/A

P2X7's team:
goomy.png

HP: 38
En: 54
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: N/A
Other: Double Team 4

Arena: ASB Battle Hall (Fog 1a)​


"But I'm pretty sure this time that your fire spread too far."
 
Last edited:
Um...You forgot to roll for a Speed drop from Bubble.
Edit: Ah, never mind, I forgot about Protect. I'll edit orders in soon.

Edit 2: Thanks for reminding me to post, ZhengTann.

Spr_B2W2_Nate.png


"Hm...We may be beaten..."

Sludge Bomb - Thunderbolt - Sludge Bomb
IF Cyndaquil is under the effects of a P/E move, Chill that action instead and push back, but not consecutively.
 
Last edited:
"Flush it out with fast bursts!"
Chill > Double Kick > Chill

Hall Jonas’ team:
155.png

HP: 49
En: 26
Spe: 65
Ranks: 3/2/1/2
Status: N/A
Stats: +2 Def
Other: N/A

P2X7's team:
goomy.png

HP: 38
En: 54
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: N/A
Other: Double Team 4

Arena: ASB Battle Hall (Fog 1a)​

Action 1:
Cyndaquil used Chill!
Cyndaquil regained some spent energy!
+12 energy
Goomy used Sludge Bomb!
RNG Roll (HIT) [<=7500 HIT]: 9037/10000 (MISS)
But it missed Cyndaquil!
-7 energy

Post Action:
-5 HP due to Bad Poison (Goomy)
Arena changes: Fog 0a

Action 2:
Cyndaquil used Double Kick!
RNG Roll (CLONE) [<=2000 HIT]: 456/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 9817/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 2500/10000 (NO)
(3*2)+(4.5-4.5) = 6 damage (Goomy)
Goomy's illusion's disappeared!Other changes: Double Team 0 (Goomy)
-4 energy
Goomy used Thunderbolt!
RNG Roll (CRIT) [<=625 CRIT]: 6562/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5826/10000 (NO)
9+(3-3) = 9 damage (Cyndaquil)
-7 energy

Post Action:
-5 HP due to Bad Poison (Goomy)

Action 3:
Cyndaquil used Chill!
Cyndaquil regained some spent energy!
+12 energy
Goomy used Sludge Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 3704/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1328/10000 (EFFECT)
9+(3-3) = 9 damage (Cyndaquil)
Cyndaquil is poisoned!
Status changes: PSN (Cyndaquil)
-7 energy

Post Action:
-5 HP due to Bad Poison (Goomy)
-2 HP due to Poison (Cyndaquil)
Stat changes: +1 Def (Cyndaquil)

Post Round:
Cyndaquil: -20 HP, +20 EN
Goomy: -21 HP, -21 EN

Hall Jonas’ team:
155.png

HP: 29
En: 46
Spe: 65
Ranks: 3/2/1/2
Status: PSN
Stats: +1 Def
Other: N/A

P2X7's team:
goomy.png

HP: 17
En: 33
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: N/A
Other: N/A

Arena: ASB Battle Hall​


"Now to wait and stoke the flames..."
Protect > Smokescreen (Fog) > Protect
IF Goomy uses Chill, THEN replace that action with Chill, pushing remaining queue back.
 
Spr_B2W2_Nate.png


"Only one option left...Well played."

Bubble - Landslide (Rock Slide + Rock Slide combo) - Cooldown (Rock Slide + Rock Slide combo)
 
"Hmm, but it seems the flames will die out..."

Hall Jonas’ team:
155.png

HP: 29
En: 46
Spe: 65
Ranks: 3/2/1/2
Status: PSN
Stats: +1 Def
Other: N/A

P2X7's team:
goomy.png

HP: 17
En: 33
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: N/A
Other: N/A

Arena: ASB Battle Hall​

Action 1:
Cyndaquil used Protect!
(+4 Priority)
Cyndaquil protected itself from incoming attacks!
-7 energy
Goomy used Bubble!
RNG Roll (CRIT) [<=625 CRIT]: 5463/10000 (NO)
[4+(3-3)]*1.5 = 6 damage ~ -2.4 energy (Cyndaquil)
-3 energy

Post Action:
-6 HP due to Bad Poison (Goomy)
-2 HP due to Poison (Cyndaquil)

Action 2:
Cyndaquil used Smokescreen!
It started to fog!
Arena changes: Fog 6a
-5 energy
Goomy used Landslide!
(-2 Priority Combo, Rock Slide + Rock Slide)
RNG Roll (HIT) [<=6075 HIT]: 6610/10000 (NO)
But it missed Cyndaquil!
-28 energy

Post Action:
-6 HP due to Bad Poison (Goomy)
-2 HP due to Poison (Cyndaquil)

Action 3:
Cyndaquil used Protect!
(+4 Priority)
Cyndaquil protected itself from incoming attacks!
-7 energy
Goomy is cooling down!
Combo cooldown (Rock Slide + Rock Slide)

Post Action:
-6 HP due to Bad Poison (Goomy)
Goomy is KO'ed!
-2 HP due to Poison (Cyndaquil)
Stat changes: +0 Def (Cyndaquil)

Post Round:
Cyndaquil: -6 HP, -21.4 EN
Goomy: -18 HP, -31 EN, KO'ed

Hall Jonas’ team:
155.png

HP: 23
En: 25
Spe: 65
Ranks: 3/2/1/2
Status: PSN
Stats: N/A
Other: N/A

P2X7's team:
goomy.png

HP: KO
En:
2
Spe: 34 (-)
Ranks: 2/3/2/3
Status: BPSN
Stats: N/A
Other: N/A

Arena: ASB Battle Hall​


"Because it ran out of fuel."

Rewards Bank said:
P2X7: 2 CC
Goomy: 2 KOC

ZhengTann: 4 UC

Thank you for completing your Hall challenge! You may challenge again in 2 days, 23 hours, and 59 minutes from this post.
 
Only P2X7 and the designated reff may post here unless stated otherwise.

P2X7 is challenging Rank 1 Halls with Sap Sipping Oobleck again:
goomy.png
Goomy [Oobleck] (M)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Hydration: (Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Gooey (HA Locked): (Passive) This Pokemon has a thick goo covering its body that sticks to any Pokemon that strikes it with a contact attack, slowing the attacking down and reducing its speed and natural speed stage by one (1) stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 3/9
MC: 0
AC: 3/5

Moves:

Level-Up:
Tackle
Bubble
Absorb
Protect
Bide
Dragonbreath
Rain Dance
Dragon Pulse

Egg Moves:
Acid Armor
Counter
Curse
Endure
Iron Tail
Poison Tail

TM Moves:
Ice Beam
Thunderbolt
Double Team
Sludge Bomb
Flamethrower
Rock Slide
Infestation
Surf
Let's get started.

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Lawnmower James turns off his machine.
"Well, it's too hot to do my job today."

RNG Roll (HALL): 6057/10000 (CHERUBI)

"So I came here to battle!"

420.png

Cherubi (F)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Grass:
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Chlorophyll:
(Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

SolarBeam
Protect
Sludge Bomb

Encore
Weather Ball
Ingrain
 
Spr_B2W2_Nate.png


"Let's get this started!"

Sludge Bomb - Ice Beam - Sludge Bomb
IF Cherubi is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
IF it is Sunny when you would act, use Flamethrower that action instead.
 
EDIT: Fixed Sap Sipper.

"Be careful of sunstroke!"
Sunny Day > Ingrain > Leech Seed

Hall James’ team:
420.png

HP: 90
En: 100
Spe: 35
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A​

P2X7's team:
goomy.png

HP: 90
En: 100
Spe: 34 (-)
Ranks: 2/3/2/3
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​

Action 1:
Cherubi used Sunny Day!
The sun shone harshly!
Arena changes: Sun 4r
-10 energy
Goomy used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 5749/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5750/10000 (NO)
[9+3+(3-3)]*1.5 = 18 damage (Cherubi)
-7 energy

Action 2:
Cherubi used Ingrain!
Cherubi dug deep roots into the ground!
Other changes: Ingrain 6a (Cherubi)
-8 energy
Goomy used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 4860/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2060/10000 (NO)
[9+3+(3-3)]*1.5 = 18 damage (Cherubi)
-11 energy

Post Action:
+4 HP due to Ingrain (Cherubi)

Action 3:
Cherubi used Leech Seed!
Goomy's Attack rose!
Stat changes: +1 Atk (Goomy)
-9 energy
Goomy used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 188/10000 (CRIT)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9308/10000 (NO)
[9+3+3+(3-3)]*1.5 = 22.5 damage (Cherubi)
-15 energy

Post Action:
+4 HP due to Ingrain (Cherubi)
Other changes: Ingrain 4a (Cherubi)
Arena changes: Sun 3r

Post Round:
Cherubi: -50.5 HP, -27 EN
Goomy: -33 EN

Hall James’ team:
420.png

HP: 39
En: 73
Spe: 35
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: Ingrain 4a

P2X7's team:
goomy.png

HP: 90
En: 67
Spe: 34 (-)
Ranks: 2/3/2/3
Status: N/A
Stats: +1 Atk
Other: N/A

Arena: ASB Battle Hall (Sun 3r)​


"Wear something to shelter yourself from the sun!"
Encore > Morning Sun > Sludge Bomb
IF Oobleck-Goomy uses Bide, THEN replace the remaining action queue with Morning Sun > Growth > Sludge Bomb, starting from the action Bide is used.
IF Oobleck-Goomy is under the effects of Protective/Evasive actions, THEN replace that action with Growth, pushing remaining queue back.
 
Last edited:
(You seem to have forgotten about Sap Sipper, so Goomy should be immune to Leech Seed. At least, that's how it works in game, and is confirmed by Bulbapedia as acting so.)

Spr_B2W2_Nate.png


"Well, if you insist..."

Flamethrower - Flamethrower - Infestation
 
"Oh dear, it seems like my own mind is addled in the heat."

Hall James’ team:
420.png

HP: 39
En: 73
Spe: 35
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: Ingrain 4a

P2X7's team:
goomy.png

HP: 90
En: 67
Spe: 34 (-)
Ranks: 2/3/2/3
Status: N/A
Stats: +1 Atk
Other: N/A

Arena: ASB Battle Hall (Sun 3r)​

Action 1:
Cherubi used Encore!
Goomy is encored into using Flamethrower!
Other changes: Encore 2a (Goomy)
-10 energy
Goomy used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 2885/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8462/10000 (NO)
[9+3+(3-3)]*1.5 = 18 damage (Cherubi)
-15 energy

Post Action:
+4 HP due to Ingrain (Cherubi)

Action 2:
Cherubi used Morning Sun!
Cherubi basked in the sunlight and regained some health!
+35 HP (Cherubi)
-15 energy
Goomy used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 1558/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4001/10000 (NO)
[9+3+(3-3)]*1.5 = 18 damage (Cherubi)
-15 energy

Post Action:
+4 HP due to Ingrain (Cherubi)
Other changes: Encore 0a (Goomy)

Action 3:
Cherubi used Sludge Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 4511/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 5846/10000 (NO)
9+(6-4.5) = 10.5 damage (Goomy)
-7 energy
Goomy used Infestation!
RNG Roll (CRIT) [<=625 CRIT]: 6652/10000 (NO)
[4+(3-3)]*1.5 = 6 damage (Cherubi)
Cherubi is trapped by the swarm!
Other changes: Infestation 4a (Cherubi)
-5 energy

Post Action:
+4 HP due to Ingrain (Cherubi)
-2 HP due to Infestation
Other changes: Ingrain 1a, Infestation 3a (Cherubi)
Stat changes: +0 Atk (Goomy)
Arena changes: Sun 2r

Post Round:
Cherubi: +3 HP, -32 EN
Goomy: -10.5 HP, -35 EN

Hall James’ team:
420.png

HP: 42
En: 41
Spe: 35
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: Ingrain 4a, Infestation 3a

P2X7's team:
goomy.png

HP: 79
En: 32
Spe: 34 (-)
Ranks: 2/3/2/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Battle Hall (Sun 3r)​


"I need to find some shade.."
 
(Agh, I thought I had posted here...)

Chill - Chill - Flamethrower
IF Cherubi uses Encore a1, use Dodge that action instead.
IF Cheurbi is under the effects of a successful P/E move a3, Chill that action instead.
 
"Eh, might as well splash some water on..."
Encore > Chill > Suldge Bomb

Hall James’ team:
420.png

HP: 42
En: 41
Spe: 35
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: Ingrain 1a, Infestation 3a

P2X7's team:
goomy.png

HP: 79
En: 32
Spe: 34 (-)
Ranks: 2/3/2/3
Status: N/A
Stats: N/A
Other: N/A

Arena: ASB Battle Hall (Sun 2r)​

Action 1:
Goomy used Dodge!
(+4 Priority)
Goomy prepared itself to dodge Cherubi's attacks!
40+(34-70)/5-10 = 22.8% dodge chance
-5 energy
Cherubi used Encore!
RNG Roll (HIT) [<=7720 HIT]: 9738/10000 (NO)
But it missed Goomy!
-10 energy

Post Action:
+4 HP due to Ingrain (Cherubi)
-2 HP due to Infestation (Cherubi)
Other changes: Ingrain 0a (Cherubi)

Action 2:
Cherubi used Chill!
Cherubi regained some spent energy!
+12 energy
Goomy used Chill!
Goomy regained some spent energy!
+12 energy

Post Action:
-2 HP due to Infestation (Cherubi)

Action 3:
Cherubi used Sludge Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 85/10000 (CRIT)
RNG Roll (EFFECT) [<=3000 EFFECT]: 1167/10000 (EFFECT)
9+3+(6-4.5) = 13.5 damage (Goomy)
Goomy is poisoned!
Status changes: PSN (Goomy)
-7 energy
Goomy used Flamethrower!
RNG Roll (CRIT) [<=625 CRIT]: 2997/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6145/10000 (NO)
[9+3+(3-3)]*1.5 = 18 damage (Cherubi)
-7 energy

Post Action:
-2 HP due to Poison (Goomy)
-2 HP due to Infestation (Cherubi)
Other changes: Infestation 0a (Cherubi)
Arena changes: Sun 1r

Post Round:
Cherubi: -20 HP, -5 EN
Goomy: -15.5 HP

Hall James’ team:
420.png

HP: 22
En: 36
Spe: 35
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

P2X7's team:
goomy.png

HP: 79
En: 32
Spe: 34 (-)
Ranks: 2/3/2/3
Status: PSN
Stats: N/A
Other: N/A

Arena: ASB Battle Hall (Sun 1r)​


"... Oh no, no water at all?"
Solar Beam > Sludge Bomb > Solar Beam
IF Oobleck-Goomy uses damaging Fire-type attacks, THEN replace that action with Protect and push remaining queue back.
IF Oobleck-Goomy uses Bide, THEN replace the queue with Solar Beam > Sludge Bomb + Sludge Bomb (Sludge Cannon Blast!!) > combo cooldown, starting from the action Bide is used.
 
EDIT: Fixed Sap Sipper, again. Sorry about that.

"I... need... water......"

Hall James’ team:
420.png

HP: 22
En: 36
Spe: 35
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

P2X7's team:
goomy.png

HP: 79
En: 32
Spe: 34 (-)
Ranks: 2/3/2/3
Status: PSN
Stats: N/A
Other: N/A

Arena: ASB Battle Hall (Sun 1r)​

Action 1:
Cherubi used Solar Beam!
(0 Priority Charge and Hit)
Goomy's Attack rose!
Stat changes: +1 Atk (Goomy)
-7 energy
Goomy used Sludge Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 4794/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 5344/10000 (NO)
[9+(3-3)]*1.5 = 13.5 damage (Cherubi)
-7 energy

Post Action:
-2 HP due to Poison (Goomy)

Action 2:
Cherubi used Sludge Bomb!
RNG Roll (CRIT) [<=625 CRIT]: 2941/10000 (NO)
9+(6-4.5) = 10.5 damage (Goomy)
-7 energy
Goomy used Ice Beam!
RNG Roll (CRIT) [<=625 CRIT]: 2586/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6217/10000 (NO)
[9+(3-3)]*1.5 = 13.5 damage (Cherubi)
Cherubi is KO'ed!
-7 energy

Post Action:
-2 HP due to Poison (Goomy)
Arena changes: Sun 0r

Post Round:
Cherubi: -27 HP, -14 EN, KO'ed
Goomy: -14.5 HP, -14 EN

Hall James’ team:
420.png

HP: KO
En: 22
Spe: 35
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

P2X7's team:
goomy.png

HP: 65
En: 18
Spe: 34 (-)
Ranks: 2/3/2/3
Status: PSN
Stats: +1 Atk
Other: N/A

Arena: ASB Battle Hall​


"Please... someone... water......"

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Last edited:
Bug catcher Riley caps his tin shut.
"Alright, let's battle!"

RNG Roll (HALL): 7234/10000 (LEDYBA)
RNG Roll (ABILITY): 2072/10000 (SWARM)

"Bug versus Dragon!"

165.png

Ledyba (F)
Nature:
Modest (+1 SpA, -1 Atk)
Type:
Bug:
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 2
Base Rank Total: 12

Abilities:
Swarm:
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Roost
Hidden Power [Rock] (7)
Giga Drain

Encore
Bug Buzz
Bide
 
Spr_B2W2_Nate.png


"In this matchup, I'd say Dragon wins."

Rock Slide - Ice Beam - Rock Slide
IF Ledyba uses Bide a1, use Protect a3.
 
"Don't underestimate the tiny insect against the mighty wyrm..."
Reflect > Bug Buzz > Bug Buzz

Hall Riley’s team:
165.png

HP: 90
En: 100
Spe: 55
Ranks: 0/2/3/3
Status: N/A
Stats: N/A
Other: N/A​

P2X7's team:
goomy.png

HP: 90
En: 100
Spe: 34 (-)
Ranks: 2/3/2/3
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​

Action 1:
Ledyba used Reflect!
Ledyba shielded itself from Physical attacks!
Other changes: Reflect 6a (Ledyba)
-10 energy
Goomy used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 5589/10000 (NO)
[(8/2)]*2.25 = 9 damage (Ledyba)
-6 energy

Action 2:
Ledyba used Bug Buzz!
RNG Roll (CRIT) [<=625 CRIT]: 4527/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8129/10000 (NO)
9+3+(4.5-4.5) = 12 damage (Goomy)
-6 energy
Goomy used Ice Beam!
RNG Roll (CRIT) [<=625 CRIT]: 84/10000 (CRIT)
RNG Roll (EFFECT) [<=1000 EFFECT]: 943/10000 (EFFECT)
[9+3+(3-4.5)]*1.5 = 15.75 damage (Ledyba)
Ledyba is frozen!
RNG Roll (FREEZE) [1 SLIGHT ; 2 SEVERE]: 2 (SEVERE)
Status changes: FRZ 2a (Ledyba)
-7 energy

Action 3:
Ledyba is frozen solid!
Status changes: FRZ 1a (Ledyba)
Goomy used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 5103/10000 (NO)
[(8/2)]*2.25 = 9 damage (Ledyba)
-6 energy

Post Action:
Other changes: Reflect 3a (Ledyba)

Post Round:
Ledyba: -33.75 HP, -16 EN
Goomy: -12 HP, -19 EN

Hall Riley’s team:
165.png

HP: 56
En: 84
Spe: 55
Ranks: 0/2/3/3
Status: FRZ 1a
Stats: N/A
Other: Reflect 3a

P2X7's team:
goomy.png

HP: 78
En: 81
Spe: 34 (-)
Ranks: 2/3/2/3
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​


"... Especially when the wyrm relies on hax to win over the bug..."
Chill > Bug Buzz > Roost
IF Oobleck-Goomy is under the effects of Protective/Evasive actions at A2, THEN replace A2 with Roost and push remaining queue back
 
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