Battle Hall Challenge - TSRD



Alpha

64 HP
24 EN
1/10/2/10/4
-10% Evasion
15 HP Substitute
1 Recovers
1 Chill
Safeguard (3 Rounds)


50 HP
28 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
0 Chills
-5 Sp.Attack


Action 1

Splash - 1 energy

Chill +12

Action 2

Tackle-2,3 energy

Struggle Bug - 2 energy
To crit (6177) - No
(5 + 3 - 1,5) = 6,5 damage

Action 3

Splas - 1 energy

Rock Throw - 2 energy
To hit (5177) - Yes
To crit (2203) - No
(5 + 3 - 3)*1,5 = 7,5 damage




Alpha

64 HP
32 EN
1/10/2/10/4
-10% Evasion
14 HP Substitute
1 Recovers
0 Chill
Safeguard (2 Rounds)


36 HP
24 EN
2/3/1/3/127
+19% Accuracy
2 Recovers
0 Chills
-6 Sp.Attack
 
Reffing on Ipad sucks.


Yolol Synthesis combo

Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five.
Adds an additional level of Priority on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage.
(Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw)
Immune to Sandstorm damage. Reduced damage from all special attacks by two Base Attack Power during Sandstorm. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Gluttony [Passive]
This Pokemon devours healing and stat increasing berries at 50% health instead of 25% health.
It also regains three HP per action when holding Leftovers.
Sturdy [Passive]
This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one.
The effect is amplified on OHKO Moves, which are reduced by ten Base Attack Power.
Contrary [Toggle] (Dream)
No default effect. When toggled, this Pokemon's unique structure reverses stat changes it receives in battle, from both
its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
|HP: 80|Atk: 1|Def: 10|SpA: 2|SpD: 10|Spe: 4|Size: 1|Weight: 2|BRT: 24|
|EC: 0/0|MC: 0|DC: 0/5|KOC: 0|Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Level Up (11)
Bide
Constrict
Encore
Rest
Rock Throw
Rollout
Safeguard
Sticky Web
Struggle Bug
Withdraw
Wrap

Egg (5)
Acid
Mud-Slap
Rock Blast
Sand Tomb
Sweet Scent

TM/HM (5)
Earthquake
Gyro Ball
Protect
Substitute
Toxic


KO!





 
Come on, give me something that doesnt suck!


RNG: 1/5



Gurdurr (M)

Type: Fighting

Nature: Adamant
+Atk, -SpA

Abilities: Guts / Sheer Force / Iron Fist [HA]

Stats:
HP: 100
Atk: 5 [+]
Def: 3
SpA: 1 [-]
SpD: 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Bulk Up
Rock Slide
Dynamic Punch

Counter
Detect
Drain Punch
Endure
Foresight
Mach Punch
Reversal

Taunt
Smack Down
Dig
Brick Break
Payback
Stone Edge
Poison Jab


Ability: 2/3

Sheer Force!

(Activated)
 
Personally I'm totally ok with this. It'll give me a chance to see how bad Taunt really is for Shuckle.

Sand Tomb~Wrap~Withdraw
If Gurdurr is ordered to use Taunt And you did not use Protect last action Then Protect, Push Back
If Gurdurr is not Poisoned when you would act Then Toxic, Push Back
 
Last edited:
Detect -> Dig -> Detect




Alpha

80 HP
100 EN
1/10/2/10/4
-10% Evasion




100 HP
100 EN
5/3/1/2/40


Action 1

Detect - 6 energy

Toxic - 7 energy

Action 2

Dig - 10 energy
To crit (7724) - No
(8 - 1,5 - 4 - 1) = 1,5 damage

Toxic - 11 energy

Action 3

Detect - 6 energy

Toxic - 15 energy




Alpha

78 HP
67 EN
1/10/2/10/4
-10% Evasion




100 HP
78 EN
5/3/1/2/40

Rock-Slide -> Stone Edge -> Rock Slide


If Toxic outside of a combo, use Taunt that action, but only once
If Toxic in a combination A2 or A3, use Detect that action
 
Oh no, i still want to ref this. Despite what i say, this is actually sorta fun. I just have been incredibly busy/tired lately, but i fully intend on reffing today once i get computer access.
 

Alpha

78 HP
67 EN
1/10/2/10/4
-10% Evasion





100 HP
78 EN
5/3/1/2/40



Action 1

Withdraw - 5 energy

Rock-Slide - 6 energy
To crit (5920) - No
(8 + 2 - 1 - 1,5 - 4)*1,5 - 2 - 2 = 1,25 damage


Action 2

Stone Edge - 7 energy
To hit (1929) - Yes
To crit (9995) - No
(10 - 1 - 1,5 - 4)*1,5 - 2 - 2 = 1,25 damage

Action 3

Rock-Slide - 6 energy
To crit (7919) - No
(8 + 2 - 1 - 1,5 - 4)*1,5 - 2 - 2 = 1,25 damage

Encore - 10 energy



Alpha

74 HP
64 EN
1/10/2/10/4
-10% Evasion
4 Chills
2 Recovers




100 HP
59 EN
5/3/1/2/40
 
Chill~Chill~Chill
If Taunt A3 Then Protect
If Gurdurr is not Poisoned when you would act Then Toxic
 
Last edited:
Chill*3

If you are not poisoned A3, Dig that action




Alpha

74 HP
64 EN
1/10/2/10/4
-10% Evasion
4 Chills
2 Recovers
+1 Defense (1 Round)


100 HP
59 EN
5/3/1/2/40


Action 1


Rock-Slide - 6 energy
To crit (444) - Yes
(8 + 2 - 1 - 1,5 - 4 + 3)*1,5 = 9,75 damage


Toxic - 7 energy
To hit (252) - Yes

-1 HP Gurdurr

Action 2

Rock-Slide - 6 energy
To crit (1576) - No
(8 + 2 - 1 - 1,5 - 4)*1,5 - 2 = 3,25 damage

Chill +12 energy

Action 3

Double Chill



Alpha

61 HP
81 EN
1/10/2/10/4
-10% Evasion
2 Chills
2 Recovers


97 HP
59 EN
5/3/1/2/40
Badly Poisoned (2 DPA)
2 Recovers
4 Chills

Stone Edge -> Chill -> Rock-Slide

If Encore, Chill that action
If Sand Tomb, use Dig that action, but only once
 
Alpha

61 HP
81 EN
1/10/2/10/4
-10% Evasion
2 Chills
2 Recovers



97 HP
59 EN
5/3/1/2/40
Badly Poisoned (2 DPA)
2 Recovers
4 Chills



Action 1


Stone Edge - 7 energy
To hit (8502) - Yes
To crit (20001) - No
(10 - 1 - 1,5 - 4)*1,5 = 5,25 damage


Rest - 15 energy
+12 HP

Action 2

Chill +12 energy

+12 HP

Action 3


Rock-Slide - 6 energy
To crit (7077) - No
(8 + 2 - 1 - 1,5 - 4)*1,5= 5,25 damage

+12 HP


Alpha

80 HP
66 EN
1/10/2/10/4
-10% Evasion
2 Chills
1 Recover



91 HP
58 EN
5/3/1/2/40
Badly Poisoned (3 DPA)
2 Recovers
3 Chills
 
Withdraw~Sand Tomb~Wrap
[Once] If Focus Energy Then Encore~Sand Tomb~Wrap
If Taunt And you did not Protect last action Then Protect, Push Back
 
Last edited:
*Using Mate's format for this battle. @_@

Rock Throw ~ Smack Down ~ Rock Throw

Alpha

80 HP
66 EN
1/10/2/10/4
-10% Evasion
2 Chills
1 Recover



91 HP
58 EN
5/3/1/2/40
Badly Poisoned (3 DPA)
2 Recovers
3 Chills

Action 1

Withdraw - 5 energy

Rock Throw - 3 energy
To crit (4955) - No
(5 + 7.5 - 13)*1.5 - 2 ~ 1 damage

BPSN = -3 HP

Action 2

Smack Down - 4 energy
To crit (9656) - No
(5 + 7.5 - 13)*1.5 - 2 ~ 1 damage

Sand Tomb - 5 energy
Accuracy Check(8500): 7077 (Hit)
(4 + 1.5 - 4.5)*1 = 1 damage

BPSN = -3 HP
Sand Tomb = -2 HP

Action 3

Rock Throw - 3 energy
To crit (5306) - No
(5 + 7.5 - 13)*1.5 - 2 ~ 1 damage

Wrap - 4 energy
Accuracy Check(9000): 5026 (Hit)
(3 + 1.5 - 4.5)*1 ~ 1 damage

BPSN = -3 HP
Sand Tomb = -2 HP
Wrap = -2 HP


Alpha

77 HP
52 EN
1/10/2/10/4
-10% Evasion
2 Chills
1 Recover
+1 Def(1 Round)



74 HP
48 EN
5/3/1/2/40
Badly Poisoned (4 DPA), Sand Tomb (2a), Wrap (3a)
2 Recovers
3 Chills

Smack Down ~ Rock Throw ~ Smack Down
 
Last edited:
Hey there Gale! Thanks so much for picking up my Hall match.
Feel free to use whatever format/style you prefer, you don't need to copy Mate's style if you don't want to.

Anyway I believe it is your turn to order first.
 
Team TSRD:

Shuckle [Alpha] [M]
Bug/Rock
74
45
No Item
1/10/2/10/4/1/2
Sturdy
No Stat Changes
-10% Evasion
2 Chills, 1 Recovery (Remaining)​
Sailor Fried:

Gurdurr (M)
Fighting
38
37

No Item
5/3/1/2/40/2/3
Sheer Force
-1 SpA, -1 SpD (1 Round)
Badly Poisoned (5 DPA), Sand Tomb (3a)
3 Chills, 2 Recovery (Remaining)
Field Effects: None!

Battle 7: Round 6: Save Our Souls!

The challenger knows the strength of his pokemon and plays to his strength yet again. This seems impossible to break through and would seem to be the Wall of ASB.


Sailor Fried, "Oh man! what is that again?"

Speed Order: Gurdurr, Shuckle

Action 1:

Turn Order: Gurdurr, Shuckle

Gurdurr uses Smack Down on Shuckle!
Critical Hit Check (625): 6701 (No)
Damage: (5 + 7.5 - 1 - 13)*1.5 - 2 ~ 1
EN Used: 4

Shuckle uses Struggle Bug on Gurdurr!
Critical Hit Check (625): 6535 (No)
Damage: (5 + 3 + 3 - 3)*.66 = 5.28
EN Used: 2

Poison Damage on Gurdurr = 4
Sand Tomb Damage on Gurdurr = 2
Wrap Damage on Gurdurr = 2

Action 2:

Turn Order: Gurdurr, Shuckle

Gurdurr uses Rock Throw on Shuckle!
Critical Hit Check (625): 8975 (No)
Damage: (5 + 7.5 - 1 - 13)*1.5 - 1 ~ 1
EN Used: 3

Shuckle uses Acid on Gurdurr!
Critical Hit Check (625): 8149 (No)
Damage: (4 + 3 - 3)*1 = 4
EN Used: 3

Poison Damage on Gurdurr = 4
Sand Tomb Damage on Gurdurr = 2
Wrap Damage on Gurdurr = 2

Action 3:

Turn Order: Gurdurr, Shuckle

Gurdurr uses Smack Down on Shuckle!
Critical Hit Check (625): 4597 (No)
Damage: (5 + 7.5 - 1 - 13)*1.5 - 2 ~ 1
EN Used: 4

Shuckle uses Sand Tomb on Gurdurr!
Accuracy Check(8500): 8035 (Hit)
Critical Hit Check (625): 8472 (No)
Damage: (4 + 1.5 - 3)*1 = 2.5
EN Used: 2

Poison Damage on Gurdurr = 4
Wrap Damage on Gurdurr = 2
Sand Tomb Damage on Gurdurr = 2
Hall challenger TSRD Orders
Sailer Fried Orders

Ref
[Battle 7]
TSRD: 14 CC
Shuckle: 21 KOC

Matezoide: 18 UC
Gale: 3 [Base] + 3 [Battle 1] = 6 UC
 
Last edited:
Beautiful layout Gale, I like it alot.
One minor nitpick, Alpha's name, species, and gender were probably copied from somewhere else.

Wrap~Acid~Struggle Bug
[Once] If Reversal is ordered Then begin string Withdraw~Chill~Wrap
If Taunt is ordered And you did not Protect last action Then Protect, Push Back
 
Last edited:
*Thanks TSRD ^_^

"Okay so, this is called stalling. Let me tattoo it on my shoulders, I remember things better that way."

[Sheer Force -> Default] Dynamic Punch ~ Dynamic Punch ~ Dynamic Punch
IF Shuckle is confused when you would act, THEN use Rock Slide that action instead.

--------​

Team TSRD:

Shuckle [Alpha] [M]
Bug/Rock
67
36
No Item
1/10/2/10/4/1/2
Sturdy
-10% Evasion
Normal
2 Chills, 1 Recovery (Remaining)​
Sailor Fried:

Gurdurr (M)
Fighting
-2
4

No Item
5/3/1/2/40/2/3
Sheer Force
-1 SpA, -2 SpD (1 Round)
Badly Poisoned (6 DPA), Wrap (1a)
3 Chills, 2 Recovery (Remaining)
Field Effects: None!

Battle 7: Round 7: And... Thats a Wrap!

The challenger poisoned Gurdurr, Wrapped him up and buried him in a Tomb!


Sailor Fried, "Are all Shuckles so Scary? SoS Alert! Abandon ship!"
Speed Order: Gurdurr, Shuckle

Action 1:

Turn Order: Gurdurr, Shuckle

Gurdurr uses Dynamic Punch on Shuckle!
Accuracy Check(6000): 9931 (Miss)
EN Used: 7

Shuckle uses Wrap on Gurdurr!
Accuracy Check(9000): 2677
Critical Hit Check (625): 3250 (No)
Damage: (5 + 1.5 - 4.5)*1 = 2
EN Used: 4

Poison Damage on Gurdurr = 5
Sand Tomb Damage on Gurdurr = 2
Wrap Damage on Gurdurr = 2

Action 2:

Turn Order: Gurdurr, Shuckle

Gurdurr uses Dynamic Punch on Shuckle!
Accuracy Check(6000): 6333 (Miss) [ Oh Man! Oh Man! Oh Man! ]
EN Used: 11

Shuckle uses Acid on Gurdurr!
Critical Hit Check (625): 5053 (No)
Damage: (4 + 3 - 3)*1 + 2 = 6
EN Used: 3

Poison Damage on Gurdurr = 5
Sand Tomb Damage on Gurdurr = 2
Wrap Damage on Gurdurr = 2

Action 3:

Turn Order: Gurdurr, Shuckle

Gurdurr uses Dynamic Punch on Shuckle!
Accuracy Check(6000): 4484 (Hit)
Damage: (10 + 3 + 7.5 - 1 - 13)*1 = 6.5
Confusion Intensity: 4954 (3c)
EN Used: 15

Confusion Check(5000): 9907 (No)
Shuckle uses Struggle Bug on Gurdurr!
Critical Hit Check (625): 3121 (No)
Damage: (5 + 3 + 3 - 3)*.66 + 4 = 9.28
EN Used: 2

Poison Damage on Gurdurr = 5
Gurdurr faints!

Hall challenger TSRD Advances to Battle #8
Sailer Fried Runs away scared

Ref
[Battle 7]
TSRD: 14 CC
Shuckle: 21 KOC

Matezoide: 21 UC [7 Battles]
Gale: 3 [Base] = 3 UC
"So which type would you choose to face next, Oh talented TSRD!"

Your remaining options are:








Have Fun!
 

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