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"Let's get this over with so we can go somewhere else. Other than Battle Hall. Where people don't leave fire on the ground."
Ice Punch - Ice Punch - Sky Uppercut
[IF] Dragon Dance is used, use Taunt that action instead and push back
[IF] Dragon Rush is used [AND] you are faster, use Me First that action instead and push back
"Finally, a challenger! Let's see you try and stop me!"
Iron Head - Hammer Arm - Hammer Arm
[IF] Crustle is underground when you would act, use Earthquake that action instead
[IF] Counter is used [AND] Crustle is not under cooldown [AND] Crustle is not asleep that action, use Substitute [15HP] on the first instance, Taunt on the second and Toxic on the third, pushing actions back
Nohr was the first Pokémon to join Silver's team after leaving his hometown. Nohr comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
Nohr - Pangoro (F). Type: Fighting / Dark Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Nature: Adamant (+1 Atk / -1 SpA)
Stats:
HP - 100
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19
EC: 6/6 MC: 0 AC: 5/5 KOC: 0
Attacks (39) Level up:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Entrainment
Hammer Arm
Taunt
Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw
I guess this still exists. Also, I may or may not need the moves on Pangoro in the future.
Also, Circle Throw should've gotten rid of +1Def
Stone Edge - Hammer Arm - Stone Edge
[IF] Crustle is underground when you would act, use Earthquake on the first instance, Bulldoze on the second, Earthquake on the third, restarting queue each time
[IF] Counter is used, use Taunt on the first instance, Infestation on the second, Toxic on the third, restarting queue each time
"You're still no match for us! No one will stand in our way!" ThunderPunch - Bulldoze - ThunderPunch
[IF] Explosion is used, use Protect that action instead
[ONCE], [IF] Scald is used, use Torment that action instead
100 HP
100 EN
6/3/2/3/58
(Rules with an) Iron Fist
100 HP
100 EN
3/3/3/2/73
Intimidate
Action 1
Thunder Pwnch - 6 energy
To crit (3152) - No
To para (8281) - No
(8 + 4,5 + 2)*1,5 - 2 = 19,75 damage
Revenge - 8 energy
To crit (8441) - No
(12)*1,5 = 18 damage
Action 2
Scald - 5 energy
To crit (828) - No
To burn (1590) - Yes
(8 + 3) = 11 damage
Torment - 9 energy
-2 HP Pango
Action 3
Thunder Pwnch - 6 energy
To crit (3216) - No
To para (888) - Yes
(8 + 4,5 - 3 + 2)*1,5 - 2 = 15,25 damage
Revenge - 8 energy
To move (6012) - Yes
To crit (8441) - No
(12)*1,5 = 18 damage
-2 HP Pangoro
Nohr
49 HP
79 EN
6/3/2/3/58
(Rules with an) Iron Fist
Burned
-1 Attack (Perma)
65 HP
79 EN
3/3/3/2/73
Intimidate
Paralysed (10%)
Tormented (4 Actions)
I will not lose this fight!
Brine -> Hydro Pump -> Brine
If Pangoro is underground, use Minimize that action
If Pangoro has more than 50 HP when you are to use Brine, use Hydro Pump that action the first time and Poison Jab the second
YellowAdminSilver You were reminded several times on IRC about your lateness regarding your Hall (It has been almost an entire year). You have 24 hours as of this post to provide orders before desqualification.