Battle Hall Challenge - YellowAdminSilver

RNG: 5/5


Something something, voice. Something something, Pangoro steps on Fire.



Shelgon (M)

Type: Dragon

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Rock Head / Overcoat [HA]

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3 [+]
SpD: 2
Spe: 43 [-]
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 5/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragon Breath
Zen Headbutt

Dragon Dance
Dragon Pulse
Dragon Rush
Endure
Fire Fang
Hydro Pump


Ability: 1/2

Rock Head!
 

"Let's get this over with so we can go somewhere else. Other than Battle Hall. Where people don't leave fire on the ground."

Ice Punch - Ice Punch - Sky Uppercut
[IF] Dragon Dance is used, use Taunt that action instead and push back
[IF] Dragon Rush is used [AND] you are faster, use Me First that action instead and push back​
 
Focus Energy + Focus Energy -> Cooldown -> Focus Energy + Focus Energy




Nohr

100 HP
100 EN
6/3/2/3/58
(Rules with an) Iron Fist



100 HP
100 EN
3/4/3/2/43

Focus Energy - 49 energy

Action 3

Focus Energy - More



Nohr

100 HP
100 EN
6/3/2/3/58
(Rules with an) Iron Fist



KO HP
KO EN
3/4/3/2/43











 
Mate Mighty Voice you lazy bastard. Also, you forgot to take Rock out of the choices thingy =)


"This seems like as good a time as any to pick Bug"


"There probably won't be any fire there"​
 
Reaching the next room, they see a massive forest, with plenty of bug type pokemon crawling around the trees, minding their own business.




Oh, hey, no fire here!


As soon as Pangoro says this, however, a small fire ball falls from the roof, directly into it's face!




Are you ok---





I HATE THIS PLACE!





*Snicker* That never gets old.


RNG: 1/5


Crustle (M)

Type: Bug / Rock

Nature: Brave
+Atk, -Speed, -10% Eva

Abilities: Sturdy / Shell Armor / Weak Armor [HA]

Stats:
HP: 100
Atk: 4 [+]
Def: 5
SpA: 3
SpD: 3
Spe: 39 [-]
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Shell Smash
Rock Blast
Withdraw
Sand Attack
Fury Cutter
Feint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor

Block
Counter
Endure
Iron Defense
Night Slash
Sand Tomb
Wide Guard

Protect
Solar Beam
Earthquake
Dig
Double Team
Shadow Claw
Poison Jab


Ability: 3/3

Weak Armor!



I'll stop you!
 
Mate whai.


"Finally, a challenger! Let's see you try and stop me!"

Iron Head - Hammer Arm - Hammer Arm
[IF] Crustle is underground when you would act, use Earthquake that action instead
[IF] Counter is used [AND] Crustle is not under cooldown [AND] Crustle is not asleep that action, use Substitute [15HP] on the first instance, Taunt on the second and Toxic on the third, pushing actions back​
 
Weak Armor OFF


X-Scissor -> Protect -> Iron Defense



Nohr

100 HP
100 EN
6/3/2/3/58
(Rules with an) Iron Fist




100 HP
100 EN
4/5/3/3/39



Action 1


Iron Head - 6 energy
To crit (5929) - No
To flinch (7771) - No
(8 + 1,5)*1,5 = 14,25 damage

X-Scissor - 5 energy
To crit (1991) - No
(8 + 3 + 1,5) = 12,5 damage

Action 2

Protect - 11 energy

Hammer Arm - 6 energy
(10 + 3 + 2 + 1,5) = 16,5 ''damage''

Pangoro's speed fell!

Action 3

Iron Defense - 7 energy

Hammer Arm - 10 energy
To crit (6120) - No
(10 + 3 + 2 + 1,5) - 4 = 12,5 damage

3,125 recoil!




Nohr

84 HP
78 EN
6/3/2/3/58
(Rules with an) Iron Fist
-2 Speed



73 HP
73 EN
4/5/3/3/39


Dig -> X-Scissor -> Dig


If Earthquake when you are to use Dig, use Counter that action
If Bulldoze when you are to use Dig, use X-Scissor that action



(I dont like Pangoro)


(But Burning it is fun)

(Yolol)
 
Last edited:
Nohr was the first Pokémon to join Silver's team after leaving his hometown. Nohr comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.

Nohr - Pangoro (F).
Type: Fighting / Dark
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)

Nature: Adamant (+1 Atk / -1 SpA)

Stats:
HP - 100
Atk - 6 (+)
Def - 3
SpA - 2 (-)
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0

Attacks (39)
Level up:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Entrainment
Hammer Arm
Taunt

Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw

TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Torment
Rest
Sleep Talk
Earthquake
Infestation

Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Knock Off
Fire Punch
Ice Punch
ThunderPunch
Iron Head

Credit for the animated battle sprite goes to N-Kin
Actually, new sprite! I don't know who to credit for it tho =(


I hate Pangoro in Hall.



Nohr

84 HP
78 EN
6/3/2/3/58
(Rules with an) Iron Fist
-2 Speed


73 HP
73 EN
4/5/3/3/39



Action 1


Dig - 10 energy each


To crit (1473) - No
(8 + 1,5) = 9,5 damage

Action 2

X-Scissor - 5 energy
To crit (4493) - No
(8 + 3 + 1,5) = 12,5 damage


Circle Throw - 4 energy
To crit (9020) - FUCKING -SPEED CRUSTLE GOD DAMN IT DOGFISH
(6,5 + 3 + 1,5) = 11 damage

Action 3


Dig - 10 energy each


To crit (1473) - No
(8 + 1,5) = 9,5 damage



Nohr

71 HP
54 EN
6/3/2/3/33
(Rules with an) Iron Fist
-1 Speed


55 HP
48 EN
4/5/3/3/39
+1 Defense
 
Last edited:
I guess this still exists. Also, I may or may not need the moves on Pangoro in the future.

Also, Circle Throw should've gotten rid of +1Def


Stone Edge - Hammer Arm - Stone Edge
[IF] Crustle is underground when you would act, use Earthquake on the first instance, Bulldoze on the second, Earthquake on the third, restarting queue each time
[IF] Counter is used, use Taunt on the first instance, Infestation on the second, Toxic on the third, restarting queue each time​
 
It is cool dw about that haha


Also fuck Pangoro



I dont get paid enough for this. Crustle digging the fuck out!




Crustle used Dig!


Crustle fled!

Matezoide is a shit ref!








 

"Ummmm so many options..."


"Bring on Poison then! And Ground after that"
Ice - Piloswine
Normal - Furfrou
Rock - Solrock
Fire - Braixen
Dark - Zweilous
Dragon - Shelgon
Bug - Crustle
Poison -
Also we already did Rock, so that's off the table​
 

Quilfish (F)

Type: Poison / Water

Nature: Quiet
+SpA, -Speed, -10% Eva

Abilities: Poison Point / Swift Swim / Intimidate [HA]

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 73 [-]
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
AC: 5/5

Attacks:
Fell Stinger
Hydro Pump
Destiny Bond
Water Gun
Spikes
Tackle
Poison Sting
Harden
Minimize
Bubble
Pin Missile
Rollout
Toxic Spikes
Stockpile
Spit Up
Revenge
Take Down
Brine

Acid Spray
Aqua Jet
Astonish
Flail
Poison Jab
Signal Beam
Supersonic

Ice Beam
Shadow Ball
Sludge Wave
Scald
Explosion
Payback
Surf


3/3

Intimidate!

yolol
 

"Eh, could've been better."


"You're still no match for us! No one will stand in our way!"
ThunderPunch - Bulldoze - ThunderPunch
[IF] Explosion is used, use Protect that action instead
[ONCE], [IF] Scald is used, use Torment that action instead​
 
Revenge -> Scald -> Revenge


Knock knock



Whos there?



Fire?

Fire who?



The Fire you are standing on right now.



I am not standing on fire damn it!


...Oh...right...sorry, carry on.




Nohr

100 HP
100 EN
6/3/2/3/58
(Rules with an) Iron Fist




100 HP
100 EN
3/3/3/2/73
Intimidate


Action 1

Thunder Pwnch - 6 energy
To crit (3152) - No
To para (8281) - No
(8 + 4,5 + 2)*1,5 - 2 = 19,75 damage

Revenge - 8 energy
To crit (8441) - No
(12)*1,5 = 18 damage

Action 2

Scald - 5 energy
To crit (828) - No
To burn (1590) - Yes
(8 + 3) = 11 damage

Torment - 9 energy

-2 HP Pango

Action 3


Thunder Pwnch - 6 energy
To crit (3216) - No
To para (888) - Yes
(8 + 4,5 - 3 + 2)*1,5 - 2 = 15,25 damage

Revenge - 8 energy
To move (6012) - Yes
To crit (8441) - No
(12)*1,5 = 18 damage
-2 HP Pangoro





Nohr

49 HP
79 EN
6/3/2/3/58
(Rules with an) Iron Fist
Burned
-1 Attack (Perma)


65 HP
79 EN
3/3/3/2/73
Intimidate
Paralysed (10%)
Tormented (4 Actions)




I will not lose this fight!




Brine -> Hydro Pump -> Brine


If Pangoro is underground, use Minimize that action
If Pangoro has more than 50 HP when you are to use Brine, use Hydro Pump that action the first time and Poison Jab the second
 
YellowAdminSilver You were reminded several times on IRC about your lateness regarding your Hall (It has been almost an entire year). You have 24 hours as of this post to provide orders before desqualification.

I should have done this months ago.
 

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