Battle Hall Challenge - zarator


"Guffwa."

Dig ~ Dragon Claw ~ Dig

===================================

Pre-Round Information:

Clefable (Eilistraee) [F]
HP:
100
En: 100
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: None


Fraxure [M]
HP:
100
En: 100
Base Stats: 5/3/1/2/67/2/3
Stat Changes: None
Abilities: Mold Breaker
Other: None

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Round 1 Starts!

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Action 1:
Fraxure:
Dig Underground!
Clefable: Uses Ice Beam! (7 En) Missed!
Fraxure: Uses Dig! (10 En) (Crit. <625, rolled 6823) (10+(5-3)*1.5) = 13 Dmg!

Action 2:
Fraxure:
Uses Dragon Claw! (6-1= 5 En) (Crit. <625, rolled 4954) (8+3+(5-3)*1.5) = 14 Dmg!
Clefable: Uses Hyper Voice! (7-1= 6 En) (Crit. <625, rolled 1936) (9+3+(4-2)*1.5) = 15 Dmg!

Action 3:
Fraxure:
Dig Underground!
Clefable: Uses Ice Beam! (7 En) Missed!
Fraxure: Uses Dig! (10 En) (Crit. <625, rolled 1642) (10+(5-3)*1.5) = 13 Dmg!

End of Round-ing:
Fraxure:
15 Dmg! -25 En!
Clefable: 40 Dmg! -20 En!

** Ref's note: My, what convenient round numbers. =3 **

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Round 1 Ends!

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Post-Round Information:

Clefable (Eilistraee) [F]
HP:
60
En: 80
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: None


Fraxure [M]
HP:
85
En: 75
Base Stats: 5/3/1/2/67/2/3
Stat Changes: None
Abilities: Mold Breaker
Other: None

Condescending Prick Orders
Zarator Orders
I Ref


===================================


"Nyah, yes. Very good Fraxure. Keep sassing them."

Superpower ~ Dragon Claw ~ Superpower
- IF Counter is used at any stage, use Dragon Rage and push actions back.
- IF Bide is used, change action string from that action to Dragon Dance ~ Leer ~ Taunt
 
Pre-Round Information:

Clefable (Eilistraee) [F]
HP:
60
En: 80
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: None


Fraxure [M]
HP:
85
En: 75
Base Stats: 5/3/1/2/67/2/3
Stat Changes: None
Abilities: Mold Breaker
Other: None

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Round 2 Starts!

----------------------------------------------------------------------------------------

Action 1:
Fraxure:
Uses Superpower! (8 En) (Crit. <625, rolled 4823) (12+(5-3)*1.5)*1.5 = 22.5 Dmg! Fraxure's Attack Fell! Fraxure's Defense Fell!
Clefable: Uses Thunder Wave! (7 En) Fraxure is paralyzed! (25%) It may be unable to move!

Action 2:
Clefable:
Uses Reflect! (10 En) Clefable erected a light wall!
Fraxure: (Para. <2500, rolled 2872) Uses Dragon Claw! (6-1= 5 En) (Crit. <625, rolled 4532) (8/2+3+(5-3)*1.5)+(-1*1.75) = 8.25 Dmg!

Action 3:
Clefable:
Uses Wish! (19.33-1= 18.33 En) Will recover 25HP next round!
Fraxure: (Para. <2500, rolled 8230) Uses Superpower! (8 En) (Crit. <625, rolled 3545) (12/2+(5-3)*1.5)*1.5+(-1*1.75) = 11.75 Dmg! Fraxure's Attack Fell! Fraxure's Defense fell!

Between Rounds:
Fraxure:
Paralysis Lessens! (Now 20%)

End of Round-ing:
Fraxure:
-21 En!
Clefable: 42.5 ~ 43 Dmg! -35.33 ~ -35 En!

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Round 2 Ends!

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Post-Round Information:

Clefable (Eilistraee) [F]
HP:
17
En: 45
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: Reflect (4a), Wish 25HP (1a)


Fraxure [M]
HP:
85
En: 54
Base Stats: 5/3/1/2/67/2/3
Stat Changes: -2 Atk, -2 Def (??a)
Abilities: Mold Breaker
Other: Paralyzed (20%)

Zarator Orders
Gluttonous Windbag Orders
I Ref
 
Substitute (15 HP) - Sweet Kiss - Ice Beam
If Fraxure uses Taunt, replace your respective action with Magic Coat and push your actions back. Play this substitution only once in this round, at most.
 

"Hmph. I should have Taunted you earlier."

Dragon Claw ~ Dual Chop ~ Superpower
- IF unable to use any move, push actions back.
 
Pre-Round Information:

Clefable (Eilistraee) [F]
HP:
17
En: 45
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: Reflect (4a), Wish 25HP (1a)


Fraxure [M]
HP:
85
En: 54
Base Stats: 5/3/1/2/67/2/3
Stat Changes: -2 Atk, -2 Def (??a)
Abilities: Mold Breaker
Other: Paralyzed (20%)

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Round 3 Starts!

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Action 1:
Clefable:
Uses Substitute (15HP)! (12-1= 11 En) Clefable created a Substitute!
Fraxure: (Para. <2000, rolled 507) Fraxure is Paralyzed! It cannot move! (Paralysis Lessens, 15%)

Between Actions:
Clefable:
Wish came true! (+25HP)
Fraxure: Attack Resets! Defence Resets! (Now -1)

Action 2:
Clefable:
Uses Sweet Kiss! (5-1= 4 En) (Miss. <2500, rolled 6821) (2-4, rolled 4: Intense) Fraxure became Intensely Confused!
Fraxure: Fraxure is Confused! (Conf. <5000, rolled 1994) Fraxure hurt itself in it's Confusion! (3 En) (4+(5-3)*1.5)+(-1*1.75) = 5.25 Dmg to self! Confusion reduced (2a left)

Action 3:
Clefable:
Uses Ice Beam! (7 En) (Crit. <625, rolled 8228) (10+(4-2)*1.5)*1.5 = 19.5 Dmg! Fraxure's confusion reduced to 0!
Fraxure: Fraxure snapped out of Confusion! (Para. <1500, rolled 1741) Uses Dragon Claw! (5 En) (Crit. <625, rolled 6913) (8/2+3+(5-3)*1.5)+(-1*1.75) = 8.25 Dmg! Substitute took the hit!

Between Rounds:
Fraxure:
Paralysis Lessens! (Now 10%) Attack Resets! Defence Resets! (Now 0)
End of Round-ing:
Fraxure:
24.75 ~ 25 Dmg! -8 En!
Clefable: +14HP! -22 En!

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Round 3 Ends!

----------------------------------------------------------------------------------------

Post-Round Information:

Clefable (Eilistraee) [F]
HP:
31
En: 23
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: Reflect (1a), Substitute (3 HP)


Fraxure [M]
HP:
60
En: 46
Base Stats: 5/3/1/2/67/2/3
Stat Changes: None
Abilities: Mold Breaker
Other: Paralyzed (10%)

Confounded Bigot Orders
Zarator Orders
I Ref


===================================

"Oh come ON you stupid dinosaur! Show me the money!"

Taunt ~ Dual Chop ~ Superpower
- IF Protect OR Magic Coat is used AND Clefable is not Taunted, use Dragon Claw and push actions back.
 
Accidentally left out Reflect last round. +4HP to Clefable.

Pre-Round Information:

Clefable (Eilistraee) [F]
HP:
31
En: 23
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: Reflect (1a), Substitute (3 HP)


Fraxure [M]
HP:
60
En: 46
Base Stats: 5/3/1/2/67/2/3
Stat Changes: None
Abilities: Mold Breaker
Other: Paralyzed (10%)

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Round 4 Starts!

----------------------------------------------------------------------------------------

Action 1:
Clefable:
Bounces up!
Fraxure: (Para. <1000, rolled 8604) Uses Taunt! (10 En) Missed!
Clefable: Uses Bounce! (10 En) (Miss. <1500, rolled 6922) (Crit. <625, rolled 6918) (9+(3-3)*1.5) = 9 Dmg! (Para. <3000, rolled 2962) Fraxure is Paralyzed (20%)! It may be unable to move!

Between Actions:
Clefable:
Reflect fades away!

Action 2:
Clefable:
Chills! (+12 En)
Fraxure: (Para. <2000, rolled 6161) Uses Dual Chop! (6-1= 5 En) Hit 2 Times! (Crit. <625, rolled 6639, 9647) (4*2+3+(5-3)*1.5) = 14 Dmg! The Substitute Broke!

Action 3:
Clefable:
Uses Wish! (19.33-1= 18.33 En) Will recover 25 HP next round!
Fraxure: (Para. <2000, rolled 1049) Fraxure is Paralyzed! It cannot move!

Between Rounds:
Fraxure:
Paralysis Lessens! (Now 10%)

End of Round-ing:
Fraxure:
9 Dmg! -15 En!
Clefable: 11 Dmg! -16.33 ~ -16 En!

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Round 4 Ends!

----------------------------------------------------------------------------------------

Post-Round Information:

Clefable (Eilistraee) [F]
HP:
20
En: 7
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: Wish 25HP (1a)


Fraxure [M]
HP:
51
En: 31
Base Stats: 5/3/1/2/67/2/3
Stat Changes: None
Abilities: Mold Breaker
Other: Paralyzed (10%)

Zarator Orders
Flabbergasted Trump Orders
I Ref
 
Post-Round Information:

Clefable (Eilistraee) [F]
HP:
20
En: 7
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: Wish 25HP (1a)


Fraxure [M]
HP:
51
En: 31
Base Stats: 5/3/1/2/67/2/3
Stat Changes: None
Abilities: Mold Breaker
Other: Paralyzed (10%)

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Round 5 Starts!

----------------------------------------------------------------------------------------

Action 1:
Clefable:
Chills! (+12 En)
Fraxure: (Para. <1000, rolled 7282) Uses Superpower! (8 En) (Crit. <625, rolled 9033) (12+(5-3)*1.5)*1.5 = 22.5 Dmg! Fraxure's Attack Fell! Fraxure's Defense Fell! Clefable Fainted!

End of Round-ing:
Fraxure:
-8 En!
Clefable: 22.5 ~ 23 Dmg! +12 En!

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Round 5 Ends!

----------------------------------------------------------------------------------------

Post-Round Information:

Clefable (Eilistraee) [F]
HP:
-3 (KO'd)
En: 19
Base Stats: 3/3/4/3/51/3/3
Stat Changes: -10 Eva.
Abilities: Magic Guard
Other: Fainted!


Fraxure [M]
HP:
51
En: 23
Base Stats: 5/3/1/2/67/2/3
Stat Changes: None
Abilities: Mold Breaker
Other: Paralyzed (10%)

===============================================

Zarator is out of Usable Pokemon! The Battle is Over!

Zarator: 2 CC
Eilistraee the CLEFABLE: 2 HC

SimonSays: 5 UC
 
Aurumoth (Waukeen) (F)
Nature: Hasty (Defense lowered; Speed raised by 15%, accuracy boost)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats
HP: 110
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 108 (+)
Size Class: 4
Weight Class: 5
Accuracy boost: 13%
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Abilities:

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Attacks (65/75 moves)
Ally Switch
Ancientpower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Counter
Cut
Disable
Double Team
Dragon Dance
Dream Teater
Electroweb
Facade
Feint
Fling
Focus Blast
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground, 7 BP)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Megahorn
Ominous Wind
Overheat
Protect
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Role Play
Safeguard
Shadow Ball
Silver Wind
Skill Swap
Solarbeam
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
A powerful monster has come buggin the hall, hail to the moth!






 
BATTLE 1!


VS. Yun

"Time to show you the best moves I've got...the best Kung Fu in the whole world zarator!"

Pokemon check (1-5): 2 (Mienshao)
Ability check (1-3): 1 (Inner Focus)


Mienshao (M)
Ability
: Inner Focus


Mienshao (M)
Nature:
Jolly (+15% Spe, +17% Acc, -1 SpA)
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Abilities:
Inner Focus:
(Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Item: Rare Candy

Attacks:
Pound
Meditate
Detect
Fake Out
DoubleSlap
Swift
Calm Mind
Force Palm
Drain Punch
Jump Kick
U-turn
Wide Guard
Bounce
Quick Guard

Stone Edge
Dig
Aerial Ace

Endure
Me First
Feint

Dual Chop
Knock Off
 
Very well, show me your best!

Psychic - Psyshock - Psychic
If Mienshao uses Bounce or Stone Edge, replace your respective action with Counter.
 
Music: Street Fighter 3 - Crowded Street



"Only if you can find a way to hit me first!"

Detect ~ Fake Out ~ Detect

Round 1! Fighters ready! ENGAGE!

Action 1

-Mienshao used Detect!
Energy: -(7 - 1) = -6

-Aurumoth used Psychic!
Mienshao is protecting itself! (-9 En)
Energy: -(5 + [3/2] - 1) = -5.5

Action 2
-Mienshao used Fake Out!
To critical (<=625): 8133 (No)
Damage: (4 + 3) = 7
Energy: -(4) = -4

-Aurumoth flinched!

Action 3
-Mienshao used Detect!
Energy: -(7 - 1) = -6

-Aurumoth used Psychic!
Mienshao is protecting itself! (-9 En)
Energy: -(5 + [3/2] - 1) = -5.5

Damage taken:
Aurumoth: 7 from A1 = 7
Meinshao: 0

Energy used:
Aurumoth: 5.5 from A1 + 5.5 from A3 = 11
Meinshao: 15 from A1 + 4 from A2 + 15 from A3 = 34

HP left:
Aurumoth: 110 - 7 = 103
Meinshao: 100

Energy left:
Aurumoth: 100 - 11 = 89
Meinshao: 100 - 34 = 66

Rewards:
zarator: 2 CC
Waukeen the Aurumoth: 2 HC
TheWolfe: 2.5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
103
EN: 89
Ability: No Guard
Effects: Nothing
Status: OK!

VS.

Yun
O

Mienshao (M)
HP
: 100
EN: 66
Ability: Inner Focus
Effects: Nothing
Status: OK!​



"Now, this is how it's done!"

Stone Edge ~ Aerial Ace ~ Stone Edge
Sub: IF Aurumoth uses Counter, THEN use Medidate and push actions down.
Sub: IF Stone Edge is disabled by A3, THEN use Bounce.
 
Music: Street Fighter 3 - Crowded Street


Round 2! In the heat of battle! GO FOR IT!

Action 1
-Mienshao used Stone Edge!
To critical (<=1250): 7855 (No)
Damage: (10 + 3) * 1.5 = 19.5
Energy: -(7) = -7

-Aurumoth used Psyshock!
To critical (<=625): 318 (Yes)
Damage: (8 + 3 + 3 + 3) * 1.5 = 25.5
Energy: -(6 - 1) = -5

Action 2
-Mienshao used Aerial Ace!
To critical (<=625): 5739 (No)
Damage: (6 + 3) * 1.5 = 13.5
Energy: -(4) = -4

-Aurumoth used Psychic!
To critical (<=625): 3589 (No)
To lower Special Defense (<=1000): 2590 (No)
Damage: ([6 + 3] + 3 + 3) * 1.5 = 22.5
Energy: -(5 + [3/2] - 1) = -5.5

Action 3
-Mienshao used Stone Edge!
To critical (<=1250): 8627 (No)
Damage: (10 + 3) * 1.5 = 19.5
Energy: -(7) = -7

-Aurumoth used Icy Wind!
To critical (<=625): 3442 (No)
Damage: (6 + 3) = 9
Energy: -(4) = -4
Mienshao's Speed fell to -1! (68 Spd)

Damage taken:
Aurumoth: 19.5 from A1 + 13.5 from A2 + 19.5 from A3 = 52.5 ~ 53
Meinshao: 25.5 from A1 + 22.5 from A2 + 9 from A3 = 57

Energy used:
Aurumoth: 5 from A1 + 5.5 from A2 + 4 from A3 = 14.5 ~ 15
Meinshao: 7 from A1 + 4 from A2 + 7 from A3 = 18

HP left:
Aurumoth: 103 - 53 = 50
Meinshao: 100 - 57 = 43

Energy left:
Aurumoth: 89 - 15 = 74
Meinshao: 66 - 18 = 48

Rewards:
zarator: 2 CC
Waukeen the Aurumoth: 2 HC
TheWolfe: 2.5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
50
EN: 74
Ability: No Guard
Effects: Nothing
Status: OK!

VS.

Yun
O

Mienshao (M)
HP
: 43
EN: 48
Ability: Inner Focus
Effects: -1 Spd
Status: OK!​
 
Last edited:
Psychic - Psyshock - Psychic
If Mienshao uses Endure, replace your respective action with Hail and push your actions back. Do not play this substitution more than once in this round.
If Mienshao uses U-turn, replace your respective action with Quiver Dance and push your actions back. Do not play this substitution more than once in this round.
 
I made a slight error last round with Mienshao's HP (it has much less HP now) due to a crit last round. This shouldn't affect you too much, other than Mienshao being pretty much screwed this round.

Music: Street Fighter 3 - Crowded Street



"Whelp."

Bounce ~ Stone Edge + Stone Edge ~ Cooldown (Bounce)

Round 3! Prepare to strike! NOW!

Action 1
-Aurumoth used Psychic!
To critical (<=625): 6582 (No)
To lower Special Defense (<=1000): 5963 (No)
Damage: ([6 + 3] + 3 + 3) * 1.5 = 22.5
Energy: -(5 + [3/2] - 1) = -5.5

-Mienshao sprang up high!
Energy: -((9 + [3/3]) / 2) = -5

-Mienshao used Bounce!
To critical (<=625): 9191 (No)
To paralyze (<=3000): 6359 (No)
Damage: [(7 + 2) + 3] * 1.5 = 18
Energy: -((9 + [3/3]) / 2) = -5

Action 2
-Aurumoth used Psyshock!
To critical (<=625): 7191 (No)
Damage: (8 + 3 + 3) * 1.5 = 21
Energy: -(6 - 1) = -5

Mienshao fainted!

Damage taken:
Aurumoth: 18 from A1 = 18
Meinshao: 22.5 from A1 + 21 from A2 = 43.5 ~ 44

Energy used:
Aurumoth: 5.5 from A1 + 5 from A2 = 10.5 ~ 11
Meinshao: 10 from A1 = 10

HP left:
Aurumoth: 50 - 18 = 32
Meinshao: 43 - 44 = -1

Energy left:
Aurumoth: 74 - 11 = 63
Meinshao: 48 - 10 = 38

Rewards:
zarator: 2 CC
Waukeen the Aurumoth: 2 HC
TheWolfe: 2.5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
32
EN: 63
Ability: No Guard
Effects: Nothing
Status: OK!

VS.

Yun
x

Mienshao (M)
HP
: 0
EN: 38
Ability: Inner Focus
Effects: Nothing
Status: FAINTED - Unable to battle



"Maybe I should do more kata and less gloating instead..."

Congratulations! Your current streak is 1.

Choose your next fighter!






 
BATTLE 2!


VS. Ryu

"With our combined strength, victory will be certain!"

Pokemon check (1-5): 5 (Latias)
Ability check (n/a): n/a (Levitate)


Latias (F)
Ability
: Levitate


Latias (F)
Nature:
Bold (+1 Def, -1 Atk)
Type:
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 110
Size Class: 4
Weight Class: 3
Base Rank Total: 22

Abilities:
Levitate:
(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Item: Soul Dew

Attacks:
Psywave
Wish
Helping Hand
Safeguard
DragonBreath
Water Sport
Refresh
Mist Ball
Zen Headbutt
Psychic
Recover
Psycho Shift
Charm
Dragon Pulse
Reflect Type
Guard Split

Hidden Power (Fire) [7]
Thunderbolt
Ice Beam

Draco Meteor
Role Play
 
I saw this coming... cheap legends^^

Megahorn - X-Scissor - Megahorn
If Latias uses Charm, replace your respective action with Tail Glow, and all remaining actions with Bug Buzz.
 
Music: Street Fighter 3 - Good Fighter



"Come on...FIGHT!"

Dragon Pulse ~ Wish ~ Dragon Pulse

Round 1! Fighters ready! ENGAGE!

Action 1
-Latias used Dragon Pulse!
To critical (<=625): 5549 (No)
Damage: (9 + 3 + 3) = 15
Energy: -(7 - 1) = -6

-Aurumoth used Megahorn!
To critical (<=625): 9259 (No)
Damage: (12 + 3 + 1.5) * 1.5 = 24.75
Energy: -(8 - 1) = -7

Action 2
-Latias used Wish! [1/2]
Energy: -(6 + [100/7.5]) = -19.3

-Aurumoth used X-Scissor!
To critical (<=625): 4962 (No)
Damage: (8 + 3 + 1.5) * 1.5 = 18.75
Energy: -(6 - 1) = -5

Action 3
-Latias used Dragon Pulse!
To critical (<=625): 2464 (No)
Damage: (9 + 3 + 3) = 15
Energy: -(7 - 1) = -6

-Aurumoth used Megahorn!
To critical (<=625): 6117 (No)
Damage: (12 + 3 + 1.5) * 1.5 = 24.75
Energy: -(8 - 1) = -7

Damage taken:
Aurumoth: 15 from A1 + 15 from A3 = 30
Latias: 24.75 from A1 + 18.75 from A2 + 24.75 from A3 = 68.25 ~ 68

Energy used:
Aurumoth: 7 from A1 + 5 from A2 + 7 from A3 = 19
Latias: 6 from A1 + 19.3 from A2 + 6 from A3 = 31.3 ~ 31

HP left:
Aurumoth: 110 - 30 = 80
Latias: 100 - 68 = 32

Energy left:
Aurumoth: 100 - 19 = 81
Latias: 100 - 31 = 69

Rewards:
zarator: 4 CC
Waukeen the Aurumoth: 4 HC
TheWolfe: 5 UC

zarator
O

Waukeen - Aurumoth (F)
HP:
80
EN: 81
Ability: No Guard
Effects: Nothing
Status: OK!

VS.

Ryu
O

Latias (F)
HP
: 32
EN: 69
Ability: Levitate
Effects: Wish (1a)
Status: OK!​



"Shoryuken!"

Hidden Power ~ Recover ~ Hidden Power
Sub: IF Aurumoth uses a damaging Bug-type combination on A1, THEN use Recover on A1 and Dragon Pulse on A2.
Sub: IF Aurumoth uses Megahorn on A1/A3 BUT not in a combination, THEN use Charm.
 

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