Battle Hall Challenge - ZhengTann

447.png

Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 3: Prankster (DW unlocked)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal
Nasty Plot
Final Gambit

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw
Agility
Mind Reader
Hi Jump Kick

Brick Break
Bulldoze
Dig
Double Team
Drain Punch
Dual Chop
Earthquake (*)
Focus Blast
Focus Punch
Fury Cutter
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Payback
Poison Jab
Protect
Rain Dance
Rest
Rock Slide (*)
Shadow Claw
Sleep Talk
Substitute (*)
Sunny Day
ThunderPunch
Toxic
Zen Headbutt

Spr_DP_Aroma_Lady.png

"We will fight with all our might!"
Toxic -> Venoshock -> Venoshock
If Toxic misses A1, change A2 to Toxic

Pre-Round stats:
447.png

Gray
HP: 90
En: 100
4/2/1/2/60
breezi.png

Breezi
HP: 90
EN: 100
1/2/4/2/85

Action 1
Toxic -> Gray (6 EN)
RNG roll (to hit, <=9000 hit) 306 = hit
Gray was badly poisoned!

Ice Punch -> Breezi (6 EN)
RNG roll (to crit, <=625 crit) 2505 = no crit
RNG roll (to freeze, <=1000 freeze) 1413 = no freeze
(8+(4-2)1.5)(1.5) = 16.5 DMG

Toxic -> Gray (1 DMG)

Action 2
Venoshock -> Gray (7 EN)
RNG roll (to crit) 2407 = no crit
(13+3+(4-2)1.5) =19 DMG

ThunderPunch -> Breezi (6 EN)
RNG roll (to crit) 9332 = no crit
RNG roll (to para) 6777 = no freeze
(8+(4-2)1.5)(1.5) = 16.5 DMG

Toxic -> Gray (1 DMG)

Action 3
Venoshock -> Gray (11 EN)
RNG roll (to crit) 7179 = no crit
(13+3+(4-2)1.5) =19 DMG

Zen Headbutt -> Breezi (6 EN)
RNG roll (to hit, <=9000 hit) 5258 = hit
RNG roll (to crit) 5315 = no crit
(8+(4-2)1.5)(1.5) = 16.5 DMG

Toxic -> Gray (1 DMG)

Post-Round stats:
447.png

Gray
HP: 49
En: 82
4/2/1/2/60
Badly poisoned (2 DPA)
breezi.png

Breezi
HP: 40
EN: 75
1/2/4/2/85

Spr_DP_Aroma_Lady.png

"We may be at a disadvantage, but it's time for our full assault!"
Acid Spray -> Venoshock -> Venoshock
If successful P/E move, change that action to Wish the first time and Gust the second
If Substitute, change that action to Whirlwind and push back
 
447.png

"Well, looks like we can pull through..."

Thunder Punch > Ice Punch + Ice Punch {Ice Make: Sledgehammer!!} > Combo cooldown (Zen Headbutt)
 
Spr_DP_Aroma_Lady.png

"Please live Breezi..."

Pre-Round stats:
447.png

Gray
HP: 49
En: 82
4/2/1/2/60
Badly poisoned (2 DPA)
breezi.png

Breezi
HP: 40
EN: 75
1/2/4/2/85

Action 1
Acid Spray -> Gray (4 EN)
RNG roll (to crit) 7696 = no crit
(4+3+(4-2)1.5) = 10 DMG
Gray's SpD fell!

ThunderPunch -> Breezi (6 EN)
RNG roll (to crit) 5366 = no crit
RNG roll (to para) 7517 = no para
(8+(4-2)1.5)(1.5) = 16.5 DMG

Toxic -> Gray (2 DMG)

Action 2
Venoshock -> Gray (7 EN)
RNG roll (to crit) 2629 = no crit
(13+3+(4-2)1.5)+4 =23 DMG

Ice Punch + Ice Punch -> Breezi ((6+10)1.75 = 28 EN)
RNG roll (to crit) 854 = no crit
RNG roll (to freeze) 6751 = no freeze
((8x2.25)+(4-2)1.5)(1.5) = 31.5 DMG
Breezi fainted!

Toxic -> Gray (2 DMG)

Post-Round stats:
447.png

Gray
HP: 12
EN: 48
4/2/1/2/60
-2 SpD
Badly poisoned (2 DPA)
breezi.png

Breezi
HP: -8
EN: KO
1/2/4/2/85

Spr_DP_Aroma_Lady.png

"Oh no..."

Please choose your next type:
Fighting Water Flying
Electric Ground
Psychic Bug Ghost
 
Well, win or lose next, we've done it, Gray. 10 Halls.

447.png

"Finally! If Natsu makes another comment about that, I'm gonna shove it in his face!"

ElectricType.png
 
Battle 10
Spr_B2W2_Guitarist.png

Guitarist Diane would like to battle!

RNG roll (for Pokemon) 1/5
25.png

Pikachu (M)
Nature:
Rash (+1 SpA, -1 SpD)
Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Static:
(Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod (DW): (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.

Attacks:
ThunderShock
Growl
Charm
Tail Whip
Thunder Wave
Quick Attack
Sweet Kiss
Electro Ball
Nasty Plot
Swift
Double Team
Slam
Thunderbolt
Feint

Grass Knot
Volt Switch
Hidden Power [Ice] (7)

Fake Out
Endure
Encore
"We'll blow you away!"

RNG roll (for ability) 2/2 = Lightningrod
"Don't try aiming for the horn on this one!"
 
Last edited:
Thought I'd already dropped a VM to you - Riolu is Rank 2 while Pichu is Rank 1.

447.png

"Actually I won't- Nah, fight fair."
 
(I did get the VM, guess I just forgot. It's fixed now.)

Spr_B2W2_Guitarist.png

"The ref's a real dingbat, ain't he? But hey, I ain't complaining. Free evolution!"
 
Alright, now that you don't have wings...

447.png

"Hit low, and hit hard!"
Bulldoze > Earthquake > Bulldoze
IF Pikachu uses Thunder Wave, THEN replace that action with Substitute (20HP) ONCE.
 
Spr_B2W2_Guitarist.png

"Reeeealy coulda used Magnet Rise... oh well, we have other cheap tactics!"
Sweet Kiss -> Thunderbolt -> Volt Switch
If Gray is NOT confused, change that action to Sweet Kiss

Pre-Round stats:
447.png

Gray
HP: 90
En: 100
4/2/1/2/60
25.png

Pikachu
HP: 90
EN: 100
2/2/3/1/90

Action 1
Sweet Kiss -> Gray (5 EN)
RNG roll (to hit) 1428 = hit
Gray was confused!
RNG roll (for duration) 4837 = 3a

RNG roll (to hit self, <=5000 hit self) 4544 = hit self
Gray hit himself in its confusion! (3 EN)
(4+(4-2)1.5) = 7 DMG
Gray's confusion counter fell to 1!

Action 2
Thunderbolt -> Gray (6 EN)
RNG roll (to crit) 6236 = no crit
RNG roll (to para) 7168 = no para
(9+3+(3-2)1.5) = 13.5 DMG

RNG roll (to hit self) 149 = hit self
Gray hit himself in its confusion! (3 EN)
(4+(4-2)1.5) = 7 DMG
Gray's confusion counter fell to 0!

Action 3
Sweet Kiss -> Gray (5 EN)
RNG roll (to hit) 2812 = hit
Gray was confused!
RNG roll (for duration) 8903 = 4a

RNG roll (to hit self) 8987 = no hit self
Bulldoze -> Pikachu (5 EN)
RNG roll (to crit) 9615 = no crit
(6+(4-2)1.5)(1.5) = 13.5 DMG
Pikachu's Speed fel
Gray's confusion counter fell to 3!

Post-Round stats:
447.png

Gray
HP: 62
En: 89
4/2/1/2/60
Confused (3a)
25.png

Pikachu
HP: 76
EN: 84
2/2/3/1/90
-1 Speed

Spr_B2W2_Guitarist.png

"Well that worked better than expected. Keep it up, Pikachu!"
Volt Switch -> Thunderbolt -> Thunderbolt
If successful P/E move, change that action to Feint
If Gray is underground when you would attack AND you do not have Double Team clones up, change that action to Double Team (3 clones)
 
This might sound crazy, but let's give it a shot.

447.png

"Heh, we've been at this so long, crazy doesn't even begin to describe this. Come and get it!"


Earthquake > Earthquake > Earthquake + Earthquake {Ice Make: Avalanche!!}
 
Spr_B2W2_Guitarist.png

"Yes, that is crazy. But I like it!"

Pre-Round stats:
447.png

Gray
HP: 62
En: 89
4/2/1/2/60
Confused (3a)
25.png

Pikachu
HP: 76
EN: 84
2/2/3/1/90
-1 Speed

Action 1
RNG roll (to hit self) 8821 = no hit self
Earthquake -> Pikachu (7 EN)
RNG roll (to crit) 8408 = no crit
(10+(4-2)1.5)(1.5) = 19.5 DMG
Gray's confusion counter fell to 2!

Volt Switch -> Gray (4 EN)
RNG roll (to crit) 1110 = no crit
(7+3+(3-2)1.5) = 11.5 DMG

Action 2
Thunderbolt -> Gray (6 EN)
RNG roll (to crit) 1961 = no crit
RNG roll (to para) 217 = para
(9+3+(3-2)1.5) = 13.5 DMG
Well this stinks for you (15%)

RNG roll (for para) 3839 = no para
RNG roll (to hit self) 652 = hit self
Gray hit himself in its confusion! (3 EN)
(4+(4-2)1.5) = 7 DMG
Gray's confusion counter fell to 0!

Action 3
Thunderbolt -> Gray (10 EN)
RNG roll (to crit) 3078 = no crit
(9+3+(3-2)1.5) = 13.5 DMG

RNG roll (for para) 423 = ouch
Gray was paralyzed! (Drop to 10%)

Post-Round stats:
447.png

Gray
HP: 16
En: 79
4/2/1/2/60
Paralyzed (5%)
25.png

Pikachu
HP: 56
EN: 64
2/2/3/1/90

Spr_B2W2_Guitarist.png

"I think the hax gods know its my birthday... Sorry this is the gift they gave me. No hard feelings, right?"
 
447.png

"Tch, this is boringly old..."

Rest > Bulldoze > Earthquake
IF Gray-Riolu is asleep, THEN replace that action with Sleep Talk (Dig | Bulldoze | Drain Punch | Earthquake)
IF Gray-Riolu is paralysed, THEN push remaining queue back.
 
Spr_B2W2_Guitarist.png

"Nice try, but you can't outdo us!"
Volt Switch + Volt Switch

Pre-Round stats:
447.png

Gray
HP: 16
En: 79
4/2/1/2/60
Paralyzed (5%)
25.png

Pikachu
HP: 56
EN: 64
2/2/3/1/90

Action 1
RNG roll (to para) 3022 = no para
Gray used Rest! (15 EN)
You get the healing at the end of the action

Alternating Current -> Gray (23.5 EN)
RNG roll (to crit) 6988 = no crit
(15.75+3+(3-2)1.5) = 20.25 DMG
Gray fainted!

Post-Round stats:
447.png

Gray
HP: -4
En: KO
4/2/1/2/60
25.png

Pikachu
HP: 56
EN: 40
2/2/3/1/90

Spr_B2W2_Guitarist.png

"Rock on, Pikachu!" The badassery starts at 4:55

ZhengTann's Battle Hall challenge has ended

ZT gets 20 CC
Gray the Riolu gets 20 KOC

SubwayJ gets 7(2.5) = 17.5 UC
Birkal gets 1(2.5) = 2.5 UC
I get 2(2.5)+2 = 7 UC
I think I did the subref division correctly, but if I'm wrong just tell me.

You may rechallenge in 3 days.
 
Only ZhengTann and the current referee are to post in this thread.
Zheng will be using his Overgrow Bayleef in rank 3:


Bayleef - Wendy (F)
153.png

They say the calmest waters often hide the most turbulent undercurrents, the stillest air often the premonition to the most terrible storms. So does Wendy. She's nice and pretty, often the team's peacemaker (pacemaker too), but her spirit is indomitable. In battle, Wendy wields the very force of nature itself - the plants and the wind that blows between leaves are her primary defence. Wendy is very trusting of strangers, despite Charla's frequent rebukes, but the fact that they're inseparable makes most Daycare visitors hesitate - except for Zheng. Wendy looks upon Natsu and Gray as big brothers, and they respond in kind - protective of their siblings as if of the same lineage.

After months of travel, Zheng intends to find a suitable place to build a small monastery, where he can have a roof over his family's head while he preaches and travels on his own. Wendy is the first to express support for the idea - a plant must have roots, after all. The outside world has weathered her and given her experience, but she remains hopeful of the promise of a better present and future - especially when she founds herself having fun with the girls in the family, or going about on errands with the lads. She is determined to protect the family's roots, as she calls their indomitable spirit, and will fight if the challenges arise.

Nature: Calm (+1 SpD, -1 Atk)
Type:
Grass type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Petal Dance will not be disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Abilities:
Ability 1: Overgrow
Type: Passive
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
EC: 6/9 Next Evolution at 9
MC: 0
AC: 5/5
Attacks:
Ancient Power
Aromatherapy
Bullet Seed
Counter
Double Team
Endure
Energy Ball
Giga Drain
Grass Knot
Growl
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magic Coat
Magical Leaf
Mud-Slap
Natural Gift
PoisonPowder
Protect
Razor Leaf
Reflect
Rest
Safeguard
Sleep Talk
Snore
Solarbeam
Substitute
Sunny Day
Sweet Scent
Synthesis
Tackle
Worry Seed

Pick your poison, and good luck!
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
Fizz would like to battle!

49d1a60ac98122d3d56877ca0ca1edf1.png

"I'm a fish! And so is my friend!"
(Pokemon Roll: 4/5 - F*** YEAH)
(Ability Roll: 3/3 - Lightningrod)

"We're at battle 12 now!"

119.png

Seaking [AMERICA] (F)
Nature:
Naughty (+1 Atk, -1 SpD)
Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Abilities:
Swift Swim:
(Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil: (Passive) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightningrod (DW): (Passive) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Attacks:
Peck
Tail Whip
Water Sport
Poison Jab
Supersonic
Horn Attack
Water Pulse
Flail
Aqua Ring
Fury Attack
Waterfall
Facade
Frustration
Double Team
Hydro Pump
Body Slam
Skull Bash
Bounce

"Soon, we'll go to battle 13!"
 
153.png

"Alright, I have to brace myself."

Magical Leaf > Magical Leaf > Magical Leaf
IF AMERICA-Seaking uses damaging Poison-type attacks, THEN replace that action with Counter instead.
IF AMERICA-Seaking uses damaging Flying-type attacks, THEN replace that action with Counter instead.
 
Terribly sorry for the lateness. I'll post first orders now and make sure to ref this when able.
"Swim, fish, swim!"
Bounce > Poison Jab > Bounce
IF Bayleef is NOT Paralyzed A2 THEN Body Slam that action


153.png

Wendy
HP: 90
EN: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Ability: Overgrow
Status: Normal

119.png

AMERICA
HP: 100
EN: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Ability: Lightningrod
Status: Normal

Seaking sprang up...
...and used Bounce! (-10)
(hit = 2734 yes) (crit = 9910 no) (eff = 9549 no) Damage = (9+1.5)*1.5 = 15.75 to Bayleef
Bayleef's Counter! (-13.875)
Damage = 15.75*1.5 = 23.625 to Seaking
-
Seaking's Body Slam! (-6)
(crit = 252 yes) (eff = 1097 yes) Damage = (9+3+1.5) = 13.5 to Bayleef
(para = 148 no) Bayleef's Magical Leaf! (-3)
(crit = 5804 no) Damage = (6+3+1.5)*1.5 = 15.75 to Seaking
-
Seaking sprang up...
...and used Bounce! (-10)
(hit = 7519 yes) (crit = 4036 no) Damage = 15.75 to Bayleef
(para = 1545 no) Bayleef's Counter! (-13.875)
Damage = 23.625 to Seaking
-
END:
Bayleef: -45 HP, -30.75 EN
Seaking: -63 HP, -26 HP

153.png

Wendy
HP: 45
EN: 69
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Ability: Overgrow
Status: Para 15%
119.png

AMERICA
HP: 37
EN: 74
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Ability: Lightningrod
Status: Normal

"Go, go, go!"

Bounce > Poison Jab > Bounce
IF Counter THEN Aqua Ring the first time, Water Pulse the second and Chill the third, pushing back every time
IF Magical Leaf in a combo THEN Waterfall and push back
 
Last edited:
153.png

Wendy
HP: 45
EN: 69
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Ability: Overgrow
Status: Para 15%
119.png

AMERICA
HP: 37
EN: 74
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Ability: Lightningrod
Status: Normal

Seaking sprang up...
...and used Bounce! (-14)
(hit = 3410 yes) (crit = 7061 no) (repara = 1012 yes) Damage = 15.75 to Bayleef
(para = 3413 no) Bayleef's Energy Ball^2! (-30.5)
(crit = 5970 no) (eff = 1851 yes) Damage = (9*2.25+3+2+1.5)*1.5 = 40.125 to Seaking
Seaking fainted!

153.png

Wendy
HP: 29
EN: 38
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Ability: Overgrow
Status: Para 15%, Overgrow (+2 BAP Grass Attacks)
119.png

AMERICA
HP: 37
EN: 74
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Ability: Lightningrod
Status: Fainted

"Now look what you did! I gotta start all over again!"

Congrats on defeating
WaterType.png
, you have now completed 1 battle!

Select your next type from the following:
NormalType.png
FireType.png
FightingType.png

FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
malphiteicon.jpg
"Rock solid."

(Pokemon roll: 5/5 - Oh boy)
(Ability roll: 1/3 - Rock Head)

142.png

Aerodactyl (F)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Rock:
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20
Abilities:
Rock Head:
(Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Attacks:
Ice Fang
Thunder Fang
Fire Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Fly
Stone Edge
Dragon Claw
Pursuit
Steel Wing
Roost
Aqua Tail
 
153.png

"She's huge! I must find a way to wait for her attacks..."

Ingrain > Leech Seed > Synthesis
IF Relic-Aerodactyl uses damaging Flying-type attacks, THEN replace that action with Counter instead.
IF Relic-Aerodactyl is under the effects of Protective/Evasive moves at A2, THEN replace that action with Magical Leaf instead.
 
Back
Top