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Torment-Taunt-Night Slash
If Gastrodon uses a successful Protective/Evasive move, use Magnet Rise on the first instance and Substitute (15) on the second, and push down.
If Gastrodon uses Earthquake on an action Bisharp would use Taunt, and Bisharp isn't already under the effects of Magnet Rise, use Magnet Rise on that action and push down, but only once.
"I suppose I will endulge you." Switching to Bronzong
Gyro Ball-Heavy Slam-Gyro Ball
If Dugtrio uses a damaging evasive move, use Reflect on the first instance, and Earthquake on the second and third.
If Dugtrio uses Bide, change orders from that action to Reflect-Rain Dance-Gyro Ball
Either I'm bad with calculations or IAR forgot something, because Whacamole seems to have sustained a bit more damage than anyone expected him to... the score is now officially 4-2, however; does Complications still have a chance?
e: itt engineer finds out that dugtrio is single-typed and iar arena borked
Whacamole used Sand Tomb!
RNG Roll (To-Crit) (<=0625 Yes) 3918 (No)
(4 + 3 + 3 + 3) * 1.5 = 19.5 DMG
Bolshevik was caught in the vortex!
-3 EN
Bolshevik used Gyro Ball!
RNG Roll (To-Hit) (<=8000 Yes) 236 (Yes)
RNG Roll (To-Crit) (<=0625 Yes) 936 (No)
(15 + 3 + 3) * 1 = 21 DMG
-6 EN
Bolshevik was hurt by Sand Tomb!
2 DMG
==
Whacamole used Sand Tomb!
RNG Roll (To-Crit) (<=0625 Yes) 2665 (No)
(4 + 3 + 3 + 3) * 1.5 = 19.5 DMG
-7 EN
Yeah, either you forgot that the Rare Candy Boost (BAP) was +(2+1)=3, or the Sand Force Boost was +(2+1)=3. I cannot tell, but you definitely messed one of the two up... :|
"Now then, time to send this one on its way as well!"
Earthquake > Sand Tomb > Earthquake
IF (Protective/Evasive Move) is used successfully, THEN use Stealth Rock on the first instance, pushing actions back. IF Explosion is issued, THEN use Dodge that action.
By their descriptions, this combo seems entirely feasible, calculated in a similar way to Metal Burst+Revenge. Endeavor+Payback-Cooldown-Seed Bomb
If A1 would be deemed illegal, change orders to Endeavor-Explosion-Seed Bomb.
The Boulder @ Exp. Share (I didn't run out of items, Excadrill just can't viably use any of them in my situation >_>)
Earthquake-Earthquake-Earthquake
If Dugtrio uses Endure, use Toxic on that action, but only once.
If Dugtrio uses a successful P/E action, use Substitute (15) on the first instance and Hone Claws on the second.
A few tremors later, the Dugtrio is down. Why anyone bothers to use anything not earth-related is beyond me – unless you're breaking an Endure to get a KO with Earthquake, of course.
Whacamole used Endure!
-15 EN
The Boulder used Toxic!
RNG Roll (To-Hit) (<=7000 Yes) 3949 (Yes)
-7 EN
Whacamole was hurt by poison!
1 DMG
==
The Boulder used Earthquake!
RNG Roll (To-Hit) (<=8000 Yes) 0519 (Yes)
RNG Roll (To-Crit) Irrelevant
(10 + 3 + 3 + 4.5) * 1 = 20.5 DMG
-6 EN
Whacamole used Earthquake!
RNG Roll (To-Crit) (<=0625 Yes) 5034 (No)
(10 + 3 + 3 + 4.5 + 3) * 1.5 = 35.25 DMG
-6 EN
"Well I guess it comes down to this! S&assin @ Binding Band, time to close this match out!"
Sand Tomb > Sand Tomb > Sand Tomb
IF The Boulder is in the invulnerable stages of Dig when you act, THEN use Earthquake that action. IF The Boulder has Double Team clones up when you act, AND The Boulder is not under the influence of Magnet Rise, THEN use Earthquake that action.