Completed Battle of the Normals, Yarnus vs Endquote

Status
Not open for further replies.

Orcinus Duo

Banned deucer.
#1
1v1 singles
1 day DQ
NFE
Asb Arena
3 subs
Infinite chills, 0 recovers
Accepting the above.

Switch=KO
Items=Training
Abilities=One

Ref, anyone?
Yarnus of Bethany said:
This will be a fun rematch.
Thanks for reffing, Orcinus Duo!


Aipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Skill Link: (Innate)(unlocked) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Total Ranks:14
Size Ranks: 1
Weight Rank: 2

EC: 6/6
MC: 0
DC: 5/5

19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
Fury Swipes(*)
Swift(*)
Screech(*)
Agility
Last Resort

Fake Out(*)
Revenge(*)
Bounce(*)
Magic Coat

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Seed Bomb
Brick Break
Counter
Taunt
Protect
U-turn
Dig
Endure
Snatch
Pursuit
Aerial Ace
Focus Punch
Shadow Claw
Thunder Wave
Substitute
Double Team
Toxic
EndQuote said:

Togetic: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW): (Innate, Locked) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks: (28)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You

Morning Sun
Mirror Move
Psycho Shift
Future Sight

Magic Coat

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater


Thanks for reffing!
gogogo, endquote first
 
#2
Alright, Joy, let's test out those new wings.
Hold this Amulet Coin, please.

Even three subs might not be enough.

Toxic ~ Future Sight ~ Yawn

IF Magic Coat is used a1 or a3, use Solarbeam on that action.
IF Aipom has a Substitute on a1 or a3, use Solarbeam on that action.
IF you are Taunted a1 or a3, use Solarbeam on that action.

This is going to be tough...
 
#7
Pre Round


90HP/100en



90HP/100en

[hide = "Calculations"]
Aipom used Taunt -10en
Togetic used Solarbeam 12+6-3 = 15da,-8en
Crit 7236 no

Aipom used Substitute -25HP, -24en
Togetic used Future Sight -7en

Aipom used Fury Swipes 10+4.5-3 = 14.5da, -6en
Crit 4087
Crit 1289
Crit 6525
Crit 1839
Crit 9813
Hit 216 yes
Togetic failed to use Solarbeam


Post Round


50HP/60en/25 HP sub



75HP/77en

Yarnus orders
EQ orders
I ref
 
#9
We're kinda screwed here. That Aipom is tearing us apart...

AncientPower ~ AncientPower ~ Flamethrower + Flamethrower combo

C'mon, critical hit...
 
#10
Pre Round

50HP/60en/25 HP sub



75HP/77en

Calculations
Aipom used Ice Punch (9+1.5)*1.5 = 16da, -6en
Crit 5161 no
Freeze 8783 no
Togetic used Ancientpower (6+3) = 9da, - 4en
Crit 8090 no
Boosts 7109 no

Togetic used Ancient Power 6+3+3 = 12 da, -8en
Crit 315 yes
Boosts 4294 no
Aipom used Icy Focus (8+15+1.5)*1.5 = 37da, -24en

Aipom Cooled off
Togetic used Flamethrower Deluxe (It will Definetly Break the Sub) -32en
Crit Dont Care
Burn ^
Sub Broken


Post Round

37HP/30en

24HP/33en
 
#11
Togetic should have 2 more HP due to Ice Punch having 8 bp, and Pow should take 13 future sight damage.

Also, to speed things up, I give these orders no matter what orders Endquote gives.

Ice Punch, Fake Out, Fake Out

Good battle, Endquote.
 
#15
Pre Round

37HP/30en

24HP/33en

Well i did all the calcs but i have to go to sleep now so im not gonna post them
Aipom used ice punch leaving it with 8HP while togetic struggled and aipom got the Ko with Fake Out

EQ gets 3CC
Yarnus gets 2CC
Aipom gets 3MC, 1KOC
Togetic gets 1EC, 2MC, 1DC
I get 3UC

Sorry for the bad reffing
 
Status
Not open for further replies.