Standard 4v4 LC Singles
Training Items only
Switch=KO
Arena is Waterfall Colosseum
Training Items only
Switch=KO
Arena is Waterfall Colosseum
Name: Waterfall Colosseum
Type: Water (obviously), grass
Complexity: Low
Restrictions:
No switching (due to new battle type)
Description:
A new colosseum with a new battle style. Waterfall Colosseum is located in Poketopia.
It even comes with a new battle style. In this new battle, each trainer fights in a series of 1v1 battles. Each pokemon may only fight one 1v1 battle. The trainer who wins a majority of 1v1 battles wins the match. If, at any point, a trainer has won over half of all total 1v1 matches, even if there are still some 1v1 matches yet to be completed, that trainer wins.
If, after all 1v1 matches, there is a tie for first, the remaining (not yet fainted) pokemon from each side will fight (with HP, Energy, and Statuses fully healed and stat stages reset) to determine the winner. Keep repeating rematches until one side wins.
If the battle is doubles, triples, or larger, then the matches are of however many pokemon get sent out at a time, and the total number of pokemon must be a multiple of that number. Everything else is the same.
There is a waterfall falling near the battlefield, and pokemon may draw water from there.
There is also an ocean around the battlefield.
There is a hilly grassland off to the south. Grass may be drawn from there.
Rocks may be taken from the cliffs between grassland and ocean.
The noise from the waterfall renders all sound-based moves having no effect (they can still be used, though).
Type: Water (obviously), grass
Complexity: Low
Restrictions:
No switching (due to new battle type)
Description:
A new colosseum with a new battle style. Waterfall Colosseum is located in Poketopia.
It even comes with a new battle style. In this new battle, each trainer fights in a series of 1v1 battles. Each pokemon may only fight one 1v1 battle. The trainer who wins a majority of 1v1 battles wins the match. If, at any point, a trainer has won over half of all total 1v1 matches, even if there are still some 1v1 matches yet to be completed, that trainer wins.
If, after all 1v1 matches, there is a tie for first, the remaining (not yet fainted) pokemon from each side will fight (with HP, Energy, and Statuses fully healed and stat stages reset) to determine the winner. Keep repeating rematches until one side wins.
If the battle is doubles, triples, or larger, then the matches are of however many pokemon get sent out at a time, and the total number of pokemon must be a multiple of that number. Everything else is the same.
There is a waterfall falling near the battlefield, and pokemon may draw water from there.
There is also an ocean around the battlefield.
There is a hilly grassland off to the south. Grass may be drawn from there.
Rocks may be taken from the cliffs between grassland and ocean.
The noise from the waterfall renders all sound-based moves having no effect (they can still be used, though).
Team Avnomke:
Froakie M Rodan
Types: Water
Abilities: Torrent/Protean(H)
Nature: Hasty: +Spe +22.989% accuracy (23%), -Def
Stats:
HP: 90
Atk: 2
Def: 1-
SpA: 3
SpD: 2
Spe: 81.65+ (82)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 3/9
MC: 0
AC: 3/5
Attacks:
Level Up
Pound
Growl
Bubble
Quick Attack
Lick
Water Pulse
Smokescreen
Round
Fling
Double Team
Hydro Pump
Bounce
Substitute
Egg
Bestow
Camouflage
Mud Sport
Mind Reader
Toxic Spikes
Tutor
TM/HM
Ice Beam
Dig
Acrobatics
Scald
Rock Slide
Blizzard
Litwick F Pauly
Types: Fire/Ghost
Abilities: Flash Fire/Flame Body/Infiltrator(H)
Nature: Modest +SpA, -Att
Stats:
HP: 90
Atk: 1-
Def: 2
SpA: 4+
SpD: 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 3/9
MC: 0
AC: 3/5
Attacks:
Level Up
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Pain Split
Hex
Overheat
Egg
Heat Wave
Acid Armor
Clear Smog
Endure
Haze
Tutor
TM/HM
Energy Ball
Psychic
Shadow Ball
Thief
Incinerate
Protect
Solarbeam
Meditite M Zen
Types: Fighting/Psychic
Abilities: Pure Power/Telepathy(H)
Nature: Adamant +Att, -SpA
Stats:
HP: 90
Atk: 3+ (5 Pure Power)
Def: 3
SpA: 1-
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 12 (14 Pure Power)
EC: 3/6
MC: 1
AC: 3/5
Attacks:
Level Up
Bide
Meditate
Confusion
Detect
Hidden Power (Ghost)
Swagger
Mind Reader
Feint
Calm Mind
High Jump Kick
Recover
Reversal
Psych Up
Egg
Bullet Punch
Drain Punch
Psycho Cut
Fake Out
Guard Swap
Ice Punch
Fire Punch
Tutor
TM/HM
Double Team
Brick Break
Rock Slide
Substitute
Poison Jab
Spritzee F Aroma
Types: Fairy
Abilities: Healer/Aroma Veil(A)
Nature: Modest +SpA, -Att
Stats:
HP: 100
Atk: 1-
Def: 2
SpA: 4+
SpD: 3
Spe: 23
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Sweet Scent
Fairy Wind
Sweet Kiss
Odor Sleuth
Echoed Voice
Calm Mind
Draining Kiss
Aromatherapy
Egg
Captivate
Disable
Refresh
Wish
Tutor
TM/HM
Toxic
Thunderbolt
Psychic
Energy Ball
Protect
Flash Cannon
Team Dummy007:
Slowpoke [Hammer Bro.] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 3
AC: 1/5
Moves (18):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Belly Drum
Block
Future Sight
Me First
Mud Sport
Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald
Gritty Goombas [Binacle] (M, M)
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Typing: Rock/Water
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Tough Claws: This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP. (Passive)
Pickpocket (HA-Locked): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent's item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Activate Pickpocket <ally> Command: Trades items with target ally.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50*1.15) (+8% Acc)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 0
AC: 1/5
Moves (23):
Shell Smash
Scratch
Sand-Attack
Water Gun
Withdraw
Fury Swipes
Slash
Mud-Slap
Clamp
Rock Polish
Night Slash
Razor Shell
Cross Chop
Helping Hand
Switcheroo
Tickle
Water Sport
Taunt
Earthquake
Sandstorm
Shadow Claw
Stone Edge
X-Scissor
Remoraid [Malibut] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 56 (65/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 3/6
MC: 0
AC: 1/5
Moves (18):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Ice Beam
Protect
Smack Down
Psychic
Flamethrower
Mudkip [Beanie] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Damp (HA-Locked): This Pokemon releases a damp mist upon entry into battle that short-circuits the opponent's ability to use Self-Destruct or Explosion. (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (23):
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Avalanche
Mirror Coat
Refresh
Wide Guard
Yawn
Ice Beam
Dig
Sludge Wave
Scald
Rock Slide
In my opinion, it would be best if both users PMed me with the pokemon they are planning on using when a new pokemon is sent out. Since this arena I am trying out makes match-ups so much more important, I think this would be fair. Unless Avnomke and Dummy007 would want otherwise, this is how it will go:Slowpoke [Hammer Bro.] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water/Psychic
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt. (Passive)
Own Tempo: This Pokemon moves at its own pace; when confused, it will never harm itself in confusion. If this Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. (Passive)
Regenerator (HA-Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Poke Ball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (Passive)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 3
AC: 1/5
Moves (18):
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Belly Drum
Block
Future Sight
Me First
Mud Sport
Psyshock
Ice Beam
Shadow Ball
Flamethrower
Scald
Gritty Goombas [Binacle] (M, M)
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Typing: Rock/Water
Rock: Rock STAB; adds an additional level of Priority (+0 to +1, +3 to +4, etc.) to naturally occurring level-up, egg, tutor, or TM attacks that increase only Defense or Special Defense or prevent damage. (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw.) Reduces the BAP of all oncoming special attacks by two (2) during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Tough Claws: This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP. (Passive)
Pickpocket (HA-Locked): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponent's item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.
Activate Pickpocket <ally> Command: Trades items with target ally.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 58 (50*1.15) (+8% Acc)
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 1/6
MC: 0
AC: 1/5
Moves (23):
Shell Smash
Scratch
Sand-Attack
Water Gun
Withdraw
Fury Swipes
Slash
Mud-Slap
Clamp
Rock Polish
Night Slash
Razor Shell
Cross Chop
Helping Hand
Switcheroo
Tickle
Water Sport
Taunt
Earthquake
Sandstorm
Shadow Claw
Stone Edge
X-Scissor
Remoraid [Malibut] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Hustle: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the BAP of all its physical attacks by three (3), but the haste used lowers its accuracy to 80% of normal. (Toggle)
Sniper: This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. (Passive)
Moody (HA-Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. [Table of Moody Natures:http://pastebin.com/dF9rCYFc] (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 56 (65/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 3/6
MC: 0
AC: 1/5
Moves (18):
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubble Beam
Focus Energy
Signal Beam
Bullet Seed
Acid Spray
Haze
Mud Shot
Rock Blast
Water Spout
Ice Beam
Protect
Smack Down
Psychic
Flamethrower
Mudkip [Beanie] (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Typing: Water
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the BAP of its Water attacks is increased by two (2). (Passive)
Damp (HA-Locked): This Pokemon releases a damp mist upon entry into battle that short-circuits the opponent's ability to use Self-Destruct or Explosion. (Passive)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (40/1.15) (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Moves (23):
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport
Avalanche
Mirror Coat
Refresh
Wide Guard
Yawn
Ice Beam
Dig
Sludge Wave
Scald
Rock Slide