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Chansey
24 - 28.5 = -4.5
30
1/1/3/5/43|20|S3W3
Status: Serene Grace
Expert Belt
KO
Hitmonchan
9 + 28.5 = 37.5
23 - 17 = 6
5/3/1/4/76|18|S2W4
Status: Iron Fist
Big Root
Chansey
-5
30
1/1/3/5/43|20|S3W3
Status: Serene Grace
Expert Belt
KO
Hitmonchan
37
6
5/3/1/4/76|18|S2W4
Status: Iron Fist
Big Root
"Rotten luck sir, but we still need to move onto your final door."
Door 6
[RNG: 35] Enigma Berry / Active mon is hit by two R3 Judgements with typings chosen by the ref.
[RNG: 01] Life Orb / Active mon's Perish Count is set to 3 and does NOT fade if the pokemon uses U-Turn, Volt Switch or Parting Shot, even if said pokemon actually switches out through the usage of said moves.
---
Medicham @ Rare Candy
HJK ~ Revenge ~ HJK
If Bide a1, then Fake Out a3.
If successful P/E, then Reflect the first time and Light Screen the second.
If paralysis-inducing move, then Magic Coat, but only the first time.
Greninja
50
72
3/2/4/3/141|21|S3W3
Status: Protean
Expert Belt
+23% ACC
Echoed Voice used in last 6 actions = 3
Burned
Gorebyss
31
75
3/4/5/3[6]/45|18|S2W2
Status: Hydration
DeepSeaScale
-10% EVA
Baton Passing (+2 SpD for 1 round)
"And now to really inflict some Pain!"
Baton Passing to Seviper
Toxic > Venoshock > Knock Off
IF a Protective/Evasive Maneuver is used successfuly, THEN Stockpile and push actions back
IF Greninja is Psychic-Type, THEN change remaining actions to Knock Off > Payback > Dark Pulse
IF a Damaging Evasive Maneuver, THEN Coil and push actions back
"Well done. You did not win, but well done. I worry about that pokemon. Far more powerful than it seems. I expect to see you again soon. You may rechallenge in three days time."
PAYOUT: Avnomke: [FLOORED] 5 * 0.5 + 1 * 1 + 3 * 1 = 6 CC
Chansey: 1 KOC
2 * 3 = 6 KOC to distribute between Medicham and Greninja
"Oh, hello! Welcome back to the Battle Pike! Let's see what you brought today..."
Greninja M Rodan
Stats: 100/3/2-/4/3/141+ +23% accuracy 3/3 21
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Protean: By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
MC/EC/AC
0/9/5
Attacks: MAXED 65/65
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Waterfall
Water Pledge
Water Pulse
Water Shuriken
Water Sport
Medicham M Zen
Stats: 90/2(5 Pure Power)/3/1-/3/92+ +10% accuracy 3/3 15(18 Pure Power)
Mega: 90/4(8 Pure Power)/3/2-/3/115+ +16% accuracy 3/3 19(23 Pure Power)
Abilities:
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy: This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
MC/EC/AC
0/6/5
Attacks:
Acupressure
Attract
Baton Pass
Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind Captivate
Confide
Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power Trick
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate
Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt
Abilities:
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Download: At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent's weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic: If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
MC/EC/AC
0/5/5
Attacks: Aerial Ace
Agility
Bide Blizzard
Charge Beam Confide
Conversion
Conversion 2 Curse
Defense Curl
Discharge Double-Edge
Double Team Dream Eater
Electroweb
Endure Facade
Flash
Foul Play Frustration
Giga Impact
Gravity
Hidden Power (Fighting)
Hyper Beam
Ice Beam
Icy Wind Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise Mimic
Natural Gift
Nightmare
Pain Split Protect
Psybeam
Psychic Psych Up
Psyshock Psywave
Rage
Rain Dance
Recover Recycle
Reflect
Rest Return
Round
Secret Power
Shadow Ball
Sharpen Shock Wave
Signal Beam Skull Bash
Sleep Talk
Snore
Solar Beam
Substitute Sunny Day
Swagger
Tackle Take Down
Teleport Thief
Thunder
Thunderbolt
Thunder Wave Toxic
Tri Attack
Trick
Trick Room Wonder Room
Zap Cannon Zen Headbutt
Door 1/6
Door 34- Lum Berry / Active mon afflicted with Toxic, Burn, and Ghost Curse
Door 35- Enigma Berry / Active mon is hit by two R3 Judgements with typings chosen by the ref.
Door 48- Restore 50 HP and 50 En to active mon / Slowking (Regenerator @ Expert Belt, Quiet 100/3/3/5/4/26 -10% Eva)
Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Slash
Captivate
Attack Order
Swagger
Destiny Bond
"Meh, I've had worse match-ups." Attack Order -> U-Turn -> Attack Order
If successful P/E move, Defend Order and change the following action to Attack Order
If Bide, change remaining actions to Toxic -> Swagger -> Venoshock